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    Ithwen Mallental
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  1. bonito i miss u please come home from the war

  2. House Mallental “Of course we see different meanings in the stars. We are all different people. But, to have the desire to look up at all... the longing is the same.” Art by Joseph Feely The House of Mallental is a family of Almenodrim that can be traced back to the ancient elves which joined Almenor, but were not related to Sylvaen through the line of his seven sons, and who did not follow their kin to Aegis after the Great Exile. With values rooted in rigor and societal roles carved through self-evident dedication to the stars, sea and arts, Mallental dot their names on the shore through their collective drive to thrive as a people – knowing of and embracing the waves coming to clean them in time. In the modern era, members of the house that have rejoined contemporary Elvendom have settled in the coastal city of Illivira, on the continent of Aevos. Genesis Art by Joseph Feely When the sea-bound elves found land in the wake of the Great Exile, sailors found ways to adapt survival at sea into survival on land: fishery, a necessary skill for any seafarer, diverged into fishery and pearl-diving. Those who found the sands warm and the docks homely were happy to cast their rods, and those eager to wet their garbs found the deeper shores a comforting source of wealth. Everyone had to occupy themselves somehow: this dry patch of stone and sand in the middle of the sea was without land to till. Instead of gardens, the Almenodrim focused on making of the sandstone liveable works of art: dry, hot echoes of grand Almenorian homes became the efforts of a society seeking familiarity in their new, alien way of life. Iellwen Mallental – unanimously elected, a mistake that went uncontested – made of Calydon’s worries a flourishing enclave. Wayward Almenodrim made this once little-known isle their home thanks to her outwardly sagely, and nonetheless pragmatic leadership, bridging the line between religiosity and practicality. Though the details of what made Iellwen Mallental a prodigal leader have been lost to time – and perhaps that secrecy was in fact an important element in Calydon’s success, – what ancient Mallental knots have survived betray the importance she placed on societal cohesion: forward-facing exclusively. The discrepancy between foreign texts on the Mallental, praise-singing and delighted, and internal historical texts, novella-esque chronicles of violence and treachery, is rooted in Iellwen’s wooing of foreigners for resources to weaponize within Calydon. Her children Tethas, Thalwë and Mírhawn inherited their mother’s propensity for brutality. Tethas specifically inherited her cruel authority, and paradoxically sparked the greatest period of development in Calydon history through it. Modern Illviran historians suspect Tethas Mallental conducted knot-burnings and prosecuted those of differing opinion. Knot-burnings or not, history resumes in a dramatic and climatic event in Mallental history, documented so thoroughly even children sing rhymes of the event: Thalwë’s kinslaying of Tethas was the culmination of a power vacuum left behind by Iellwen, the proverbial leash-keeper of her dogged children. With her taut hold on them made loose by Sirea’s extinguishing force, the so-called paradise of Calydon turned what once was, at the very least, a somewhat functioning system of governance into a sandmass by ill-defined borders, ideology and guerilla-conflict. The mass exodus came in waves: and each of them brought different families to other, distant shores. Mirya Mallental and Lilia Aldaval are two notable figures documented as having stubbornly remained in a broken, unsalvagable Calydon. To this day, mystery surrounds what remains of the ancient city – the sands of Calydon left bristling in the wind, dissolving like ash into the seas, as though Sirea itself strived to hide the imperfection. Modern History Art by Joseph Feely Mirya's reign paved the way for a promising future for its survivors, focusing what dwindling resources existed in Calydon and undoing the decades of architecture and technology for redirection towards the disembarkment effort that allowed the Aevosian generation of Mallental – first and foremost, Mirya's daughters Ithwen and Marawen – to make landfall in the village of Illivira, on the continent of Aevos. Through unity the fractured Mallental hope to draw deals, agreements and respect with contemporary Elvendom. Physical Art by silmaspens The look and phenotypic features of the House have remained relatively consistent over the years due to their isolationism. Mallental are tall but willowy, with narrower builds than other Almenodrim; like their kin they possess fair skin, grey eyes, and golden or black hair. In the vibrant tapestry of Calydonian culture, the length of one's hair is an emblem of significance intricately woven into the fabric of their beliefs, and this ideology has followed the Mallental family to Aevos. Long, flowing locks are revered amongst the family as a symbol of strength, wisdom, and spiritual prowess. Each strand tells a story, testaments to challenges faced and resilience exhibited and so in turn, the act of cutting one's hair is a solemn rite undertaken only in the face of two formidable adversaries: physical defeat on the battlefield and the conquering of one's inner demons. It is considered a great offense to have one's hair cut without permission. They prefer draping clothing in shades of blue, teal, terracotta, and white, and prefer gold accessories to silver. Where their Sylvaeri counterparts value jewelry and gemstones, Mallental absorb themselves in pearls, shells, and corals, often weaving them into hairstyles or attaching them to one's person. As of their entrance to modern elvendom, it's not uncommon to find a Mallental sporting piercings, nor the leather, woven textiles and hand-crafted accessories adopted from their Mali'ame neighbors. As of the Second Age and their rejoining of modern Elvendom, the Mallental have adopted the practice of ilmyumiur: three stars across the forehead represent elegance, intelligence, and reverence for the elders and children of the realm. Culture Sea Travel Sirea’s whimsy commits the sea to eternity and condemns the land to eventual dilapidation: the Mallental practices echo these beliefs. Maps older than a year, deemed trustworthy around the globe, have met their expiry to Mallental voyagers whom believe the lands have already shifted with divine dabbling and ancestrally-empowered streams. Secure boat-knots are reserved for Mallental harbors, the loose-knot docking practices of wayfaring Mallental acting as a proverbial clock, accelerated to decelerated by the sway of the vessel and the currents beneath it – the ancestors themselves, – and reminding the Mallental of the impracticality of attaching to lands that will eventually sink or shift. Vessels are similarly drawn from flexible wood and their hulls made thin not only survive the tempest sea but pierce through it with the swift efficiency of seafarers who rarely know the distance to the next dock. The domains of sea monsters, finally, are to be respected: doomsayers claim they are extensions of Sirea, harpooning them between the shells is tantamount to pressing a toothpick beneath the diety’s nail, and will incur the appropriate wrath; and the naïve muster that they are gentle creatures who live to protect the Mallental with their imposing forms. The unspoken truth, surely, lay somewhere between. Starcharting & the Sealyre Mallental ingenuity has culminated in a pair of foreign, albeit unique ways to gauge the sea’s temperament and make use of the night sky during voyages. With waters so sensitive to Sirea’s workings beneath the waves, Mallental devised equally sensitive, albeit difficult to maintain and install equipment to know of her plans as they manifest: the sealyre. Foreigners assume it to be a native instrument, though Mallental know it to be a cabinet at each Mallental dock of taut, knotted ropes that stretch out into known waters, anchoring anywhere from coral reefs to neighboring islands. A trained hand may feel the flexations of the rope and divine information: the strength of currents in a given direction, the likelihood of marine life, and the possibility of interlopers: the telltale sign of which is snapped rope, given the sailorborne sturdiness of Mallental knots and the efforts of countless Mallental beforehand to coat the ropes in poisons that the generations of fish have died to and thus learned to avoid guarantees only thinking actors could cause them harm. Notably, a particularly vicious sea will make the ropes tremble enough to shelter melodies within the box: to outsiders, an interesting plaything for bards; to Mallental, a warning heralding the death of sailors daring enough to ignore Sirea’s cry. The creation of a sealyre is both an important and dangerous effort undertaken by aspiring Mallental harbours; creating one successfully is culturally deemed as the marker of a mature Mallental enclave. Starcharting is a much simpler endeavor, grounded primarily in the belief that a starry night is simply a reflection of the sea in the same way one’s face can be reflected in a body of water, and that the stars themselves are the glittering representations of islands abroad. The wideness of the sea, coupled with a bit of luck, resulted in so-called North Stars correlated with stubborn islands that refuse to sink. It then becomes a matter of memory and the artistic settling of paints to canvases, and thus Starcharting is in truth seacharting – and the routes voyagers make according to these stars only append the mythological cannon of constellations, forming rigid links between islands for practical sailors and looping swirls for more mirthly voyagers. Knot-Tying & Inder’tayna Knot-tying is an integral part of Mallental culture that began in the early days of Calydon and has grown and thrived since. Its roots are blend the arts with the practical needs of a tribe: among the many examples are how the knots detailing the most effective angle to strike with a spear were often married with the handstrap their had to prevent enemies from disarming Mallental soldiers. A less warlike example includes the hemp ropes tied at the tops of cliffsides so that a Mallental adventurer may be able to discern the exact height of the climb, and prepare a proportional amount of rope before committing to it. In modern day Illivira, this practice has blended with the Mali’ame discipline of Tiva weaving, incorporating shells and ocean flora to this ancient means of communication. Another adaptation of old Mallental tradition, inder'tayna are long pieces of twine, rope, or thread on which an elf adds beads, gems, shells, bones, fabric, et cetera to represent significant events in their life. A Mallental’s parent often creates the foundational cordage before birth, and the child will add to it as they grow. The beads, shells, bones, and so on that are added to the cordage are sometimes found by one’s self, but are more often gifted from friends, family, allies, and mentors. This practice became commonplace in Illivira after Mallental made landfall and shared the custom. Naming Conventions Unlike their Elven kin, the Mallental follow a structured naming convention; the ratio of consonants to vowels, and how near they sound to elements of nature and the common noises of traditional roles plying their trade betrays the wishes of a given Mallental’s parents. Conventional Mallental names from Old Almenor include Iella, Marawen, Thalera, Barwen, Ithren, Aelera, Thalhawn, Miratii, Aella, Thalera, Tether, Vanwen, and Miriel, and any similar variation on these. Calydian Language Following the Great Exile and during the following isolationism of the Mallental, Aldaval, and Tali'elsil families on the island of Calydon, a language emerged from the blending of Ancient Elven and Common with a shifting of lexicon and grammar that renders the final product nigh unreadable to the speaker of the former two. This language, Calydian, is spoken almost exclusively between these bloodlines – though, with the Mallental's rejoining of modern elvendom, it is becoming more commonly known. Beliefs & Values Despite their lengthy displacement from elvendom following the Great Exile, House Mallental continues to adhere to the Sea Tenets of old Almenor. They conduct themselves with pride and honor, they avoid the temptations of voidal evils, and they uphold ancient Almenodrim traditions including blood pacts, name cleaving, and oath rings. Sirea Where The Aspects dim and weaken in a universal act of maintaining balance, Sirea – the very embodiment of the sea, not the be confused with the deity Thalassa – instead invokes a certain divine intervention in the name of the Mallental to preserve the things important to them, namely: currents, islands and the bounties beneath the waves. The Undersea It's believed between members of the house that upon death, the Mallental's corpse will turn to sea-foam and their soul will become one with the natural balance of the streams. Posthumously, these souls are able to watch over their loved ones, implement guidance, and even invoke vengeance against the living by way of creating currents, diverting schools of marine animals, affecting the weather, et cetera. It is commonplace then to hear locals apply reasoning to off-season storms, bountiful fishing harvests, or strange marine events to the histories and temperaments of those they’ve lost. Because of this, the Mallental conduct their funeral rites at sea, often by way of ship burial. To not be returned to the sea posthumously is nothing short of an offence, and often causes distress amongst the family of the fallen, as they believe they will not be able to reunite with their loved ones in The Undersea. Healing & Combat Cold as Sirea is, sunken in brine and swimming between arctic shards of ice, the Mallental contrast their deity as mortals with their first lesson in woundmending: hot iron to slit flesh. Where injury is in no short supply, the Mallental resign themselves to habit; their taletelling knots, meant to record history, keep it alive by stitching wounds shut, often with a patterning that betrays the origins of the injury for a future Mallental doctor to discern, even in the face of a lying patient. A Mallental trainee’s first efforts in war are always oriented towards the remedying of the trauma it brings. Only after a thorough understanding of broken ribs and sliced sinew will they be allowed to pick up a spear, and put their own body on the line. Like most Almenodrim, the Mallental are renowned for their grace and agility, and they possess a nearly unparalleled prowess in their ability to swiftly and quietly traverse both water and land. They glide beneath the open sea with remarkable ease, possess a near-inherent understanding of water’s currents and undertows, and maintain nimble footwork on land, enabling them to exploit the forces of nature to their advantage. In battle, the Mallental historically favor the spear as their primary weapon. Combined with their agility, members of the House learn to deliver swift and devastating strikes, exploiting their adversaries’ vulnerabilities with quick, graceful movements only to retreat out of reach again. Heirlooms Though the House has a number of heirlooms, all but two were lost in the Brothers' Feud of Calydon and subsequent migration to Aevos. The Brass Star An armillary sphere that was lost during the Great Exile. When used in junction with traditional maps and a compass, it allows for the wielder to navigate the open seas via starcharting. Iellwen's Eye A necklace forged from moonstone, gold, and brass. It was gifted to Iellwen before her wedding to Aediron in old Almenor, and has been passed down between Mallental women since.
  3. The cheers of triumph echo through Amathine as we celebrate a valorous victory over the leviathan serpent that dared to disturb the tranquility of our beautiful shores. The collective bravery and determination displayed by every persons that joined the hunt is awe-inspiring; facing such a formidable creature was no small task, and yet each of you stood your ground united and gallant against the challenge that loomed from the depths. We feel it crucial to mention the endeavors of the druii Av'lenniel and Nenar, and Waveborn member Ithwen, who all showed exceptional prowess and courage in slaying the beast and tending to their fellow crew members. In recognition of these merits, alongside an invitation to be inducted into the Waveborn Order, Lord Admiral Eagus Roitarion henceforth bestows the following titles of honor to those who were in attendance: To Nenar, for her resilience and perseverance, Illivira's Undying. To Sumana, for his fortitude and composure, Illivira's Dauntless. To Av'lenniel, for their finesse and tenacity, Illivira's Miraculous. To Ithwen, for her altruism and spirit, Illivira's Selfless. To Theo, for his vigilance and initiative, Illivira's Inexorable. To Valmir, for her diligence and mettle, Illivira's Unwavering. Your resilience and unity have not only safeguarded our shores but have become a shining example of triumph over adversity that we expect your fellow mali to emulate. May this victory be a symbol of Amathine's strength, fortitude, and unwavering commitment to protecting the natural balance that graces her coastal havens. LORD Eagus Roitarion, Admiral of the Waves, Forestwatcher of Illivira Ithwen Mallental, Mariner-Scribe of The Waveborn Order, Illivira's Selfless
  4. i will never escape this place

  5. i kiss toffee on the lips in a really succinct and gay way
  6. "You have quite a saga, for someone so young." Ithwen glances at Medli and wonders, not for the first time this evening, if her mentor is mocking her. The sun is setting and a woman passes through the street in front of them. She is carrying a basket full of brightly coloured threads, fresh from drying. A small fortune in future textiles. "I had not thought of it that way." "The decisions were made for me when I was too young to interfere. Those decisions have carried me here. Very little of it has been my choice — " until now, Ithwen thinks, but does not say. Ahead, the woman with the basket catches the toe of her sandal on a crooked stone and a winding of saffron-yellow thread spills from her arms. A boy who is passing catches the thread before it lands in the sand and hands it back to the woman, who takes a coin from a purse hidden inside the folds of her mantle to give to him in thanks. Enough for a piece of fruit or a fried sweet from one of the village vendors, though they will all be closing soon. Ithwen watches silently. The woman and the boy part ways. An ordinary exchange, soon to be forgotten. Only when they are gone does Ithwen turn her attention back to Medli. " — until now. I am greatful to call Illivira home, and I hope my people will make you proud."
  7. This post is great, and I want to begin by saying that I will never, ever put down an effort to bring the community together; thank you to Zuzie for another year of keeping this going! GLSEN, Trevor Project, and all of the organizations listed in the original post have done incredible work over the years for the LGBTQ+ community, but I want to hijack this post for myself and my fellow trans or gender-nonconforming friends, as I think that as artists with a platform, it's important we use our voices for those who cannot. It has been a difficult year for us. Dramatics aside, we are struggling to keep faith and health during what is widely regarded as our modern genocide. Since December 2022, 12 more states have adopted severe laws against us; Florida stands out, having become so unsafe for us that LGBTQ+ individuals are advised not to travel there whatsoever, and Texas is close behind. Other states have enacted harsh anti-trans laws, though none rivaling the extent of Florida's legislation. North Dakota, Nebraska, and Missouri all approved bans on gender-affirming care for transgender youth. Kansas approved a bathroom ban. Missouri almost fell into the 'do not travel' category due to a policy targeting transgender adults. Alabama. Arkansas. Florida. Georgia. Idaho. Indiana. Iowa. Kansas. Kentucky. Mississippi. Missouri. Nebraska. Montana. Oklahoma. South Dakota. Tennessee. Texas. Utah. All of these high-risk states have outlawed gender-affirming care for trans youth and many have implemented a range of discriminatory policies, including the religious right to refuse treatment to transgender patients, bans on correct gender markers on birth certificates and driver's licenses, bans on drag that have led to the cancellation of pride events, strict definitions of sex that exclude transgender individuals from legal protections, and more. For transgender people, these states instill fear - many of us want to flee and find ourselves unable in this economy, and so many of us are afraid of the federal impact of 100+ anti-trans laws being enacted every year since 2021. Donations are great, and they help so many people. If you're reading the main post and now this one, I urge you to look for transgender-specific nonprofit programs to aid people in the states where we need it most, due to the severe anti-trans legislation. Central Florida Emergency Trans Care Fund. Florida Metro Inclusive Health. Equality Texas ***** Texas Crisis Fund. (why cant i say qu eer on forums lol. fix this.) Texas Pride Impact Funds.
  8. braver than our troops 🫡🫡

  9. In a little hovel at the woodland’s edge, a gaunt elfess feels the absence of her father deeper than anything. The loss is insurmountable, hurts more than death. She retrieves parchment and pen, and opens her window to the shadows beyond.
  10. very good points made as always, wonderful presentation, i look forward to seeing this implemented!
  11. Player Conduct Rules 2. Do not troll, cyberbully, harass, slander, or threaten players in any way on any medium, including Discord, Skype, Teamspeak, etc. If you feel unsafe or unwelcome due to the actions of another player, please email [email protected] 5. Do not use alternate accounts to avoid punishments such as bans and blacklists. This leads to ban length extensions. crazy that this is even a discussion some of y'all are really admitting to being transphobes and rape apologists with ur whole chests
  12. History/Legend It is early morning on the twelfth day of Snow’s Maiden of Malin's nineteenth-and-seventh year. Several days ago I came into the full collection of documents that I will be presenting here; this is the first installment in a compilation detailing the findings of the ghost ship Vivacia, a 20-meter long cog ship owned by Burrich Blacke. The passenger manifest of Vivacia lists Burrich Blacke; Wladyslaw Ristovic; Stanij Draskovic; Rickard Kincarron; Helena Fischer; Aelien Tinuval and approximately thirty-two otherwise unnamed crew members. The records of Vivacia's voyages which are here collected were originally noted down in the journals of the named crew, and have since been preserved by various hands. They are not all of equal authenticity and even sometimes contradict each other; and it is in these cases not easy to elicit the truth. We must therefore examine each record with close attention to ascertain what reliance may be placed in it. But as we purpose to render such a review of our records as clear and intelligible to every reader, it is necessary first to give, as briefly as possible, a summary of Vivacia's career. The whole period of Vivacia's life as a seafaring vessel engaged in both exploration and trade extends over little more than four years, from the nineteenth-and-third year to present-day. The greater part of this time is filled up by four voyages, all of them undertaken in search of passages across the Misty Sea to the since-unnamed continent east of Almaris. Its maiden voyage occurred in the eighteenth-and-eighty-first year, for Almaris’ collective Grand Sea Trading Company. The second voyage took place two years later, also in search of a suitable passage, and likewise for the Grand Sea Trading Company. The third voyage was in the eighteenth-and-ninety-second year, at the expense of the Hanseti-Ruskan crown. Its starting place was Almaris, its original purpose still the search of an eastern route, but meeting an unbroken barrier of wreckage sea captain Burrich Blacke turned east in an attempt to look for a north-eastern passage. In eighteen-and-ninety-four, Burrich again sailed to the north-east in search of a passage, its expenses borne by three Haelun’orian gentlemen. Journal entries left behind by the crew suggest that she made a brief stop in Haelun'or sometime in the afternoon for supplies and then continued on eastward into the Misty Sea. As a geographical record, the journal of the Vivacia’s final voyage is of less importance than that of the prior three, but it is nevertheless of great value, because it was in this log-book that we find numerous accounts of encounters with humanoid aquatic figures in such a short span of time. The sixth, all day and night clear sunshine; the wind at east; the latitude at 75 degrees, 7 minutes. We held westward by our account 13 leagues. In the afternoon the sea was assuaged, and the wind being at east we set sail. This morning, one of our company looking overboard saw a creature, and calling up some of the company to see it, one more came up. By that time it was come close to the ship's side, looking earnestly on the gathered men. A little after, a sea came and overturned it; from the navel upward its body was as big as one of us, its skin very dark, with long hair hanging down behind of the color black. In its going down we saw its tail, shaped like that of a porpoise and colored like a mackerel. Their names that first saw it were Wladyslaw and Aelien. The seventh, clear weather, the wind being at east. From the last day til this day noon we made our way south and by east 9 leagues, and from noon to eight in the evening 6 leagues. Then we cast about and stood to the northwards. The eighth, clear weather, the wind at south-east and by east. From the last day til this day noon, our way was north-east and by east, at noon being in the latitude of 74 degrees, 40 minutes. At afternoon we crossed into green waters; here we saw whales, porpoises, and the sea full of fowls. From noon to midnight, north-east and by cast, when the sun was at lowest on the north and by east, we saw the creature again. Wladyslaw observed that there was something in the appearance of this animal akin to the sea-dragon. The ninth, stormy weather, the wind at south-east and by east. From the last day til this day noon we made our way north and by east 5 leagues, and from noon to eight in the evening 2 leagues, stopping when the tempest fell upon us fully. An excerpt taken from deckhand Helena Fischer's logs, dated 1894. In the winter months, cyclones over the Misty Sea are known to have winds with the strength to snap the masts of large ships and overturn smaller vessels. Accompanied by or following heavy rains, such storms can reduce visibility dramatically. Included below is a water-damaged excerpt detailing a strange occurrence following one such gale. … monstrous wave overcame us, and we lost Stanij over the side … the rain halted, and we saw the body floating atop the water, facing down, its bottom half too covered with blood for the original colors to be seen … the water began to glimmer, and a gray-skinned creature with glowing points in its hair came up from below the corpse … twinkling like stars … raised its head and hissed at the crew gathered at the rail. 'My god,’ one of them breathed … ‘My god,’ the creature echoed, deeper and throatier, with a lisp around the sibilants. ‘Help me, help me, okay, okay, okay,’ it said, then it launched itself back into the water and was gone. It was some days later that Vivacia encountered a floating island of manmade debris, which included ship wreckage, flotsam, netting, and so on. At this point, Burrich Blacke attempted to take his ship eastward; the following accounts for another confrontation with the still-unnamed creature. She was swimming about with all possible grace when he described her near the shore of the floating island of debris. Her large eyes, rather too round, her finely shaped nose, somewhat short, her well-formed ears, rather too long however, made her a very agreeable person, and her long hair imparted to her an original character by no means unattractive. Unfortunately the beautiful swimmer made a slip, and Captain Burrich, who had already begun to experience the first effects of love, discovered that from below the stomach the woman gave way to the fish. It is true that this fish had a double tail. When she smiled at the crew, gathered along the Vivacia’s edge with such fervor a middling wave may have knocked them into the depths, she revealed rows of teeth best likened to that of the great shark, then slipped fluidly back into the water and was not seen again. It was decided then, amidst the nervous ramblings of all those aboard who had witnessed the horror, that this creature was a monster of antiquity with a mortal's head and a fish's tail, and that further sightings should be recorded in as great detail as possible to preserve the authenticity for future seafarers. An excerpt taken from deckhand Rickard Kincarron's logs, dated 1894. No further logs were recovered. Vivacia was found adrift on the fourth day of The Deep Cold of the same year, approximately sixteen days’ travel off the eastern coast of Almaris. When boarded on the fifteenth day, the sail was in irons and thoroughly torn, the hold door hanging open, and the crow's nest heavily damaged. Several sleeping bags were set out for use along the deck, but all thirty-seven passengers were unaccounted for. A dozen personal flotation devices were found shredded or otherwise damaged beyond repair. As of the last day of The Deep Cold of the nineteenth-and-seventh year, searches for the lost crew were largely abandoned, as it was considered unlikely that anyone could have survived at sea for that period of time. Although Vivacia's logs provided hazy details as to these creatures of the depths, further investigations prompted by the crew's disappearance discovered at minimum three other passages, articles, et cetera detailing encounters with the half-fish monstrosities. These have been included below for credibility's sake, but their authenticity cannot be assured, nor can their points in the constructed timeline be made clear. Certain councilors of the court of Providence, sailing between Orenia and undisclosed eastern nations, discovered a man-marine or man-fish, swimming about, with a bunch of grass on his head. They threw out a bait to him with a fish-hook concealed therein. The man-marine was fond of good living, it seemed, like a Descendant man, and allowed himself to be caught by a slice of cured meat, bit it, and was drawn aboard. When he got on deck he began to speak most excellent Common, and threatened to prosecute the whole ship's company. The sailors stared at each other in astonishment; and when, from words he proceeded to threats, their wonder turned into consternation; they hastened to throw the man-fish back into the sea, with the humblest excuses and apologies. Ludovici Allegri's 'Theater of Orenia: Volume One', 1831. ... furthermore, a water wraith was caught on the shore of the grand kingdom, whither the tide had carried her. She allowed us to dress her in women's clothes, learned to eat bread and milk, to knit very well, but always continued mute until her eventual disappearance. Clothes found shed in the coastal sands suggest her return to the sea, ... An Urguan notice written by one Mance Blackblade, 1901. Walking one day on the sea-shore with my wife, a party of fishermen came running up to us to invite Father Philipe to enter their barge if he wished the behold a prodigy. He accepted their invitation, and I accompanied him. There were sixteen fishers with mortal faces in the barge - nine females and seven males - all of which the fishermen had just drawn up with a single cast of their net. They dragged them on shore and we examined them minutely. Their ears were elevated like our own, cartilaginous, and covered with a fine skin. Their eyes were similar to ours in color, shape, and position; they were enclosed in their orbits below the forehead, furnished with lids, and did not possess, like fishes, different axes of vision. Their nose only differed from ours by its being flatter and partially slit up, like a bull-dog's. In all of them the mouth and lips were perfectly similar to ours. Their teeth were square and closely set together. The chest was broad and covered with a skin singularly white, which left visible the blood-vessels beneath. The females had round and firm bosoms which some of them appeared to be suckling their young. Their arms, two cubits in length and much fuller and plumper than ours, had no joints; their hands were joined with thin webbing. Lastly, the lower belly, beginning with the haunches and thighs, was divided into a double tail as we see in fishes ... Excerpt from a letter between Dr. Dimas Bosque and an unknown recipient, found inserted in the pages of Sanavia Ithryn's 'Sailing History of Haelun'or', 1843. This completes the first collection of information regarding the missing crew of ghost ship Vivacia and the aquatic aberrations found in the Misty Sea. As the last antiquarian of my bloodline, overcome by my madness, my grief, and curiosity, I feel it is my duty to carry on in the investigation and discovery of Vivacia's missing crew and the creatures of the deep. To my child, in case I am unsuccessful in my northeastern voyage, I want to leave you with the information you will need to understand the gravity of this investigation and the implications therein. If these creatures truly look like us, and talk like us, the world must know. I promise I will not endanger myself until you are born, but after this, if I am not wholly overcome with my love for you, or perhaps more so if I am, I will try to find a way to bring the truth to light. Use this information wisely. OOC Explanation These creatures, left unnamed here but soon to be known as Nøkal by way of an in-the-works event creature submission, aim to serve as a new and engaging addition to the server's lore that, without wildly differentiating from pre-existing beings and their respective lore, fill a niche that has predominantly gone untouched – semi-humanoid sea creatures reliant on biological evolutionary traits, as opposed to the magical or deific interference seen in past iterations of mermaids, sirens, drowned, and so on. Although the focus of this piece and the coming lore focuses on the impending travel from Almaris to the new continent, and thus the population of Nøkal that live in the Misty Sea, Nøkal are found in seas worldwide, and the legend is a widespread one; the creatures might be called Scions of the Misty Sea, Deep Wraiths, or Witches of the Long Dark, depending on where you hail from. Though their history borders on ancient, it is only recently that something has brought the Nøkal up from the depths... and so the legend churns anew, traveling from ports to cities to kingdoms by those fortunate enough to witness the horrors and leave with their lives. Citations
  13. Children of Haense (Scare them/Mild harm)

    1. Herod


      this is not true he actually tried to kill us lmao

  14. a handful of very simple pastel dresses i made while practicing & figuring out how i want to shade, all featuring some sort of embroidered design dont skin snipe lol i wont sell it to you once you buy the skin its yours, u can do anything (change model types, color adjust, lend to a friend, etc) EXCEPT claim u made it post bids in separate replies please :) BIDDING bidding starts at 300 mina minimum bid increase of 20 mina auction ends midnight saturday feb 11th ∘₊✧ ────────────────────────────── ✧₊∘ o o o Little Weeds o o o o o o Rosebush o o o o o o Grapevine o o o o o o Seashell o o o
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