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squakhawk

Story Administrator
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Posts posted by squakhawk

  1. 4 hours ago, Orlanth said:

    You are largely just lying on this post. You did not manage to do all vaults without any bugs, and your error rate was not as low as .48%. I know of at least one player (and I'm sure you know exactly who I'm talking about) who had their entire vault wiped and still has not been compensated. Any attempts they've made to contact administration have been met with indifference. If there's nothing you can do about their items, then say that, but don't come on the forums and pretend that you did everything perfectly when you didn't.

    update: It seems to be that admins are looking to resolve this issue now. I'm sure the player in question is incredibly appreciative of this, as am I. However, I still think covering up the statistics was the wrong thing to do.

     

    the player dropped their items and they got deleted and i told them to contact llir about it because i cant just make those items appear again. you're being a dumbass, dumbass

     

    and yea my error rate was that low i literally wrote down the vaults i fucked up in my story chat so that i could correct them (and I did), try bubbles, marsloll, sharpstring, toddtheconqueror, or cheeseiscooking, only reason I haven't fixed the last (stellar dweller) is because they arent in any lotc discord (with igns that i know of), i dont know their tag, and they havent logged on in twenty days.

     

    was the stacks of iron blocks under your little forge enough to make you snap your reformed arc and now just say "yea hes lying" without anything to back that up? nice troll bro 

     

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    Also for clarification to others I didn't review /storebook items, those aren't vetted and are just auto-accessible

  2. 11 minutes ago, z3m0s said:

    Wait not 10 notables in the entire thing, right? That doesn't make any sense? Was this just 10 notables out of all the humans stuff? Which you said above it had the most cultural shit?

    most the human relics didn't have notable relic tags on them but were instead just really really old items from axios/atlas (and a few older way before my time)

    12 minutes ago, z3m0s said:

    Wait wtf, could I of had those redeemed still? I had more than three myself. . . P.S When can I have my Loregames vault, Flam won't get back to me

    arent honoring any others than the dwarf relics which are mostly done except the armor

    7 minutes ago, Omen Prince said:

    Federal entities will not impose themselves onto the natural growth of the tribe

    observe

  3. This lore has been denied. 

     

    Great first loresub! However, Windmills are indeed invented, and have been in multiple server builds for the last few years. I'm unsure where you saw that it wasn't possible to do, but let me know @squak where you might've read that; or if by word of mouth, feel free to always ask in Story Discord here. 

  4. hey bro

    just wanted to let you know i hope things are going well and even if we've spent equal time both laughing together and butting heads, I hope the prior outweighed the latter in your memory and mine. I feel in retrospect you've said a lot of things which at first seemed somewhat outlandish, hell some even still are - but I've learned a lot from the outcomes you brought me or lessons you were trying to convey. After graduating from the Lhindir Test Tube as subject #003 I felt pretty isolated both lore-wise and on the ST and was intimidated by a lot of the guys who I consider made me to what I am. Dunstan, phil, eric, arzota, and yourself- a lot of you guys I take most of my most formative inspiration from, from when I was first an ST and a budding player just starting my journey here. 

    It's easy to sit here now and think that this will be the last time, and equally as much that it won't be. It's easier to think about every time I've made a mistake, or misjudged someone. 

    I hope you take things easy and well, and have fun. I hope you find some good creative endeavors elsewhere; minecraft rp is a highly specific itch so few things can seem to scratch.

     

    Take it easy.

  5. 3 questions from your fairy godmother

    1) if you had a magic wand to change anything/anyone on lotc what would u change, big or small 

    2) what is a goal of yours in real life, what drives you; do you want to travel and see places? become a warlord using minecraft firsthand experience? what is it that gives you purpose

    3) favorite animal (+cats or dogs and why)

    4) i lied im asking 4 what was your favorite time on the server? your sort of "golden age", when did you feel you were most in control for rp and your own story? the servers story? what do you miss most from then?

  6.  Uradir

    “Ceru’onn Thilln”

    ydy0Gf0WeakKZlBXic6unUfMVFD8z8m3wgX8lzSXw6kVsRCzzbB7GtShe0tJ1kH4GfMGSLRAteXAsOINZ8jaH6pm8lw75UIn1XbD2zKAhi4A0VSe3tX7Jf9BFXmb2c-OQzBjUIhk

     

    The Uradirs are a venerable and storied bloodline, raised to the upper echelons of Mali’thill society through the influence and great success of Kalenz Uradir, who reigned as Sohaer for nearly two centuries, and further established through the efforts of Silir Uradir as Okarir’san. 

     

    They are a bloodline known for their ambition, drive, and sheer capability. Known as skilled politicians and administrators, Uradir have held multiple positions in the echelons of Haelun'orian government and are respected for their tenacity and dedication. Controversially known to being more loyal to the family and their allies over the state, multiple times have relations between government and family been strained with Uradir family members. 

     

    The Laurir of the Uradir Talonnii is Anethra Uradir, who has served previously in multiple governments of Haelun’or, and despite her eccentric and reclusive nature, can be credited largely for the resurgence of the family’s reputation and wealth. She is known to be a guiding force and steady hand steering the Uradir towards their ever more exalted future, despite her controversies and troubled nature. 

     

    In the modern day, Uradir have mostly been left to seclusion and reclusiveness after the disgrace of the family by Silvyr Uradir. Most of them spread or distant, the family holds only a fraction of the power or influence it once had, almost entirely manifest within Kolvar Uradir, who remains within Haelun'orian government even to this day, persisting through decades of governmental shift. 

     

    =Physical Traits=

    Spoiler

     

    The Uradir bloodline was once one distinguished, as many Mali’thill Talonnii, by a narrow set of traits. Namely blonde hair and eyes toned in shades of blue. However, with the passing of generations and the introduction of other lines into the family tree, these traits have grown more varied.

     

    Uradir will always have at least one of these prior traits, either hair in some shade of blonde, or eyes in some bluish hue. Skin tones can range from quite pale to relatively tan. Two of the current known Uradir lines have some variation or potential variation from this norm.

     

    Anethra Uradir’s line would have the potential to carry forward lustrous golden eyes or white hair.

     

    Celiasil Uradir’s line would have the potential to carry forward fiery red hair sourced notably from the Aélèyelsa blood mixed within.

     

    wXqYTc8.pngI5Dxt96.png5hjvlF3.png

    n3cMgQD.pngi0e25Pr.png

    Pictured from left to right: Anethra, Silvyr, Muriel, Resiheiuh, Celiasil.

     

     

    =Family Tree=

    Spoiler

    All Uradir are descended from the line of Leyun and Asul Uradir.

     

    The line of San'thill is the eldest of The Uradir Bloodlines, Grim'aeldus missing and unseen for centuries and presumed dead with the rest. Troubled, this bloodline consists of the (in)famous Sohaer and Maheral Kalenz, along with the accomplished Okarir'tir Silir. Durion and Renarion were both known for their rebellious nature, and were killed in opposition to the rightful Haelun'orian government.

    image.png

     

     

    The line of Talar is the most wide and accomplished of the Uradir bloodlines, hosting a very wide range of diverse and complex family members. Now the eldest of the family succession with the death of San'thill's line, the line of Moederai was the first to be rediscovered in the golden age of Uradir politics. The most diverse and varied of the three Uradir lines, Talar's line has hosted skilled politicians, brave warriors, and groundbreaking scholars and magicians. Though unlike San'Thill's bloodline which was progenitor to the foundations of Illusion magic, the line of Talar has ventured into dozens of schools of magic and been proficient in each; leading to the belief that this bloodline holds potent mage's blood.

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    The most distant and unknown of the three Uradir lines, Naela and her descendants have been missing and unheard of for centuries; presumed distant and dead, enshrouded in mystery and unknown.

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    =Beliefs=

    Spoiler

     

    The Uradir have been known historically to be a Talonnii with strict and exacting views on purity. It is the belief of most Uradir that any trace of impurity must be eviscerated and erased with the utmost contempt. That Mali’ata are intolerable and are done a service through the merciless cleansing of their most despicable and unfavorable blood. Family members deemed impure by their Laurir or State are expected to kill themselves immediately, as death is preferential to the eternal dishonor that comes with being deemed 'ata.

     

    Beyond this hardline stance carried by a majority of the family, the Uradir are known for believing that action and accomplishment proves worth, that idle talk is worth nothing if not backed up by a combination of competency and proactivity. Those that make empty claims to greatness, or prove incompetent in duties or activities they have asserted proficiency in are greatly derided.

     

    The Uradir are a pragmatic family, known for wasting little time on idealism or flights of fancy, and instead grounded in what is before them and supported by reality as it stands. They can be stubborn in their dedication to holding the line on what they see as truth, even if met with resistance or pushback for the stances they may take. As a portion of this belief in realism, wealth is regarded as an important asset and often sought, not for any sense of greed per say, but for the power and security that it provides.

     

    Finally, unity is a theme held close by Uradir of the modern era. Though not known to be loyal to a fault, holding to the aforementioned pragmatism even if it is family that stands against them, there is a common understanding that they are stronger and better together than apart, and that through combined effort the family may reach greater heights. Family is the key to success, and the only allies that they can truly rely upon.

     

     

    =Etymology=

    Spoiler

     

    Uradir, in Elven, translates to Naysayer, a meaning that falls in line with the Uradir tendency to speak truth to power, standing up for what they believe to be right regardless of common opinion.


    Ceru’onn Thilln, in Elven, translates to Might from Purity, a message reflective of the family’s strict stance upon the value of uncompromised purity, and by inference their belief in the costs of impurity.

     

    For any questions regarding the Uradir family, contact squak on Discord.

  7. While I agree with your first bit, old void magic was a lot of people pushing the boundaries of what was considered acceptable strength and people just copying and following the same moves in a pretty unoriginal manner. The 1st and 2nd void project expanded significantly on the void, adding not only more to each of the magics, but aswell a plethora of worldlore with heaths and flora, but aswell a full reimagining of tears, obelisks, relays, hollows, spellforging (which is criminally underutilized because people are so scared of an mart timer that’s not going to change they wait months instead of sucking up and doing it) and an entire class of feats which have been wildly successful in promoting character diversification and promotion of prowess. Arcane Scion is one of the “stronger” (if you’re looking at this like a game, which i don’t) feats on the server and voidstalker is pretty powerful too. Artificery is flavor galore and eminence needs work but I had to cut its main spell blueprint system to pass the votes. 

     

    Since then there’s been a bit added to the void and a few attempts at rewrites (like with void project 3) but none can take off because the writers have been pretty stubborn. Enchantments were in recent memory objectively better than mages in every sense of the manner, and it was rediculous many voidal mages were just okay with being relegated to “4 months to be worse than an item”. So we nerfed enchantments for non mages and while that upset some people, i’m not going to be deterred because I know it was the right choice to make. 

     

     

    I think the problem with void magic, if any, is just that it’s the most accessible. Not only this, but it’s got the widest shotgun spread of ideas of where people want to go with it. Personally, I see that as it’s absolute strength. We have tools to empower people to make their brand of voidal magic popular, and others to disagree and make their own too. Unfortunately some just see that they have to push to make others recognize their style and give up and take the bare minimum path. But from what i’ve seen and understand, there’s really only a fringe group of people infected with contagious doomerism obsessed with saying voidal magic has nothing in comparison to say, a dark magic. I think it’s extremely unfair to say every magic should be comparable in strength because of not only flavor and theme, but the actual mechanics of the magic in it of itself. Voidmages more or less are acceptable anywhere and don’t provide any symptoms. Outside of pixel-greedy nations who take a more liberal view on bloodmagic, darkmages are in accepted and often give all their slots (permanently for some magics) for a magic which often isn’t very comprehensive in its capabilities, and is highly reliant on other people to do things.

     

    Voidal magic is a character building magic. It relies on people to have goals and motivations and to not be told what to do, which is sometimes its fault as that’s what people want. Voidal feats and some of the voidal constructs like tears and obelisks are meant to stand against that, but most people view those as just standard ground level to-do list things rather than achievements. 

     

    The only thing I personally would fix with voidmagic is an overhaul of evos to allow for a more heavy focus (if one desired) into a specific evo. Like if I dedicated two slots to water evo, i’d get a ton of cool new spells. Personally that’s all i’d really ever support outside of more group activities with constructs or voidal feats, and maybe if I ever retune eminence with my main system for it. 

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