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Posts posted by squakhawk
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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
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Application completed. You will be contacted by Staff on the application's status and next steps.
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Application completed. You will be contacted by Staff on the application's status and next steps.
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4 hours ago, Orlanth said:
You are largely just lying on this post. You did not manage to do all vaults without any bugs, and your error rate was not as low as .48%. I know of at least one player (and I'm sure you know exactly who I'm talking about) who had their entire vault wiped and still has not been compensated. Any attempts they've made to contact administration have been met with indifference. If there's nothing you can do about their items, then say that, but don't come on the forums and pretend that you did everything perfectly when you didn't.
update: It seems to be that admins are looking to resolve this issue now. I'm sure the player in question is incredibly appreciative of this, as am I. However, I still think covering up the statistics was the wrong thing to do.the player dropped their items and they got deleted and i told them to contact llir about it because i cant just make those items appear again. you're being a dumbass, dumbass
and yea my error rate was that low i literally wrote down the vaults i fucked up in my story chat so that i could correct them (and I did), try bubbles, marsloll, sharpstring, toddtheconqueror, or cheeseiscooking, only reason I haven't fixed the last (stellar dweller) is because they arent in any lotc discord (with igns that i know of), i dont know their tag, and they havent logged on in twenty days.
was the stacks of iron blocks under your little forge enough to make you snap your reformed arc and now just say "yea hes lying" without anything to back that up? nice troll bro
Also for clarification to others I didn't review /storebook items, those aren't vetted and are just auto-accessible
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11 minutes ago, z3m0s said:
Wait not 10 notables in the entire thing, right? That doesn't make any sense? Was this just 10 notables out of all the humans stuff? Which you said above it had the most cultural shit?
most the human relics didn't have notable relic tags on them but were instead just really really old items from axios/atlas (and a few older way before my time)
12 minutes ago, z3m0s said:Wait wtf, could I of had those redeemed still? I had more than three myself. . . P.S When can I have my Loregames vault, Flam won't get back to me
arent honoring any others than the dwarf relics which are mostly done except the armor
7 minutes ago, Omen Prince said:Federal entities will not impose themselves onto the natural growth of the tribe
observe
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- Popular Post
- Popular Post
Hello little people in my computer.
Making a quick update that Vaults have been completed fully without any hitch or bugs. Though most of you have received them by now, you can type the following two commands if you haven't already. I also have information when vaults close, I'd get your stuff as soon as possible, because- 💥
just log on and get them in.
/Restorebook
/Vault
The rest of this post will be dedicated to data I collected during vaults.General Stats
There were 1225 vaults submitted, which were reviewed by myself alone in a 13 day period from 6/26->7/9.
Of these vaults, ~70 or 5.7% of vaults were from players who had not logged into the new map.
The top 5 most confiscated items were (in order)
1. Quietus Crystals
2. Alchemist's Shears/Hammer&Chisel
3. Lockpicks/Boltcutters
4. Aidencoin
5. Pre-nerf Tanglefoot potions
1108/1225, or 90.4% of vaults contained an ST signed item.
677/1225, or 55.2% of vaults had at least 1 item confiscated.
366/1225, or 29.8% of vaults contained a Voidal enchantment.
Of 1225 vaults, only 6 errors were made (and corrected), with an error ratio of .48%
The average review time for a vault was ~35 seconds. Voidal enchants/errors in items (possessing items to be removed) took an average of ~80s to vault.
The first vault reviewed was from @Deer__. The last vault reviewed was from myself.
The top 5 most commonly brought over items are;
1. Alcohol/Drugs (wtf)
2. Mass-market shop items (Swords, crossbows, jewelry, food)
3. Sentimental items such as notes, wedding rings, pictures, etc.
4. Messages/items signed by friends of other players (friend cookies, friend potatoes, nicely written OOC notes/letters, etc.)
5. Voidal enchantments
Of 143 Accepted MArts, excluding MArt characters/non-items/destroyed MArts, 53 unique MArts were transferred over. The most prevalent of these was 133, The Onyx Oculi, with 12/13 oculi being present.
The oldest MArt was MArt 2, closely behind is MArt 4. The newest was MArt 135.
The top 5 letters from the start of names most likely to have items taken from vaults were:
1. S (63 players)
2. C (60 players)
3. T (57 players)
4. M (55 players)
5. A (40 players)
The top 5 letters from the start of names least likely to have items taken from vaults were:
1. Q (3 players)
2/3. Tie between Y and # names (4 players each)
4. U (5 players)
5. _ names (10 players)
7 Illegal Athera/Nexus items were discovered and taken.
The race with the most cultural/national artefacts stored is Humanity, which scores for more than any other race combined.
Less than 10 items possessed the notable relic tag. Of these, ~3 were taken for just being tagged by staff for nepotism reasons.
The strangest items I saw were Fox Testicles, Wonk Caviar, "Swamp Ass Goulash", and a multi-paragraph golden shovel called "Wife Beater". Super cool -_-
Only one player-signed item broke lore (A Carbarum sword)
A few people put vault vouchers from the last set of vaults, and one person left behind a note for whoever would review their vault during transition.
Only three RemeronPrime(tm) ST-IOUs were found, one of which is in process of being redeemed.
The best music to listen to while reviewing vaults was 90's and 10's rap and hip hop.
The average amount of items in a vault was 48 out of 54 total slots.
The 5 most common ST Event Items in vaults were:
1. Runestone Fragment
2. Foreign Purple Fruit
3. Expedition Clothing
4. Foreign Red Fruit
5. Foreign Blue Fruit
All 5 items were from the same ET, Julius55!
The player with the most items taken were 2 of Islamadon's accounts, which brought over only aidencoin. I'm sorry : (
Lore Stats
The top 5 most common Enchantments were:
1. Voidal Enchantments Of these, the most common 5 in order were:
-Water Evocation
-Fire Evocation
-Translocation
-Air Evocation
-Earth Evocation
2. Bloodmagic Enchantments (Closely behind voidal enchantments with ensorcellments alone)
3. Housemagery (Living Dolls, which made me very happy)
4. Mysticism (Geists/Hexes)
5. Paladinism Enchantments (Lesser Orisons)
The most common ST materials were (in order)
141 Lightstones
78 Lunarite Ingots
69 Lunarite Ore
58 Raw Salium
51 Raw Thanhium
45 Volatite
39 Azhl Ore
26 Azhl Ingots
16 Thanhic-steel ingots
13 Boomsteel (varying density) ingots
8 Warped Ruibrium
7 Bluesteel ingots
6 Carbarum Ore
5 Carbarum Ingots
3 Argentum
Dracanium/Dralachite unmeasured but in raw form, a ballpark of ~50 in raw dragon parts and <10 for refined ingots.
The most common alchemy potions brought over were (in order)
1. Arctic Mists
2. Fortitude Oil
3. Blasting Potions
4. Hound's Howl
5. Felder's Vitality
The most common limb replacement items were (in order)
1. Atronach Limbs (Water)
2. Animii Limbs
3. Atronach Limbs (Telekinetic)
4. Golem Limbs5. Druidic Limbs
The Least common magic/feats found present in vaults (that can sign items) were:
1. Sorvians (1 player possessing a signed sorvian/sorvian item)
2. Anthroparions (3-4 players possessing these items)
3. Naztherak (Less than 20 players possessing Grimoires)
4. Conjuration (Less than 20 players possessing Jing)
5. Frost Witches (~20 players possessing charms/cursed-ice items/cursed cooking)
The most common ST-Material weapons were (in order)
1. Lunarite
2. Thanhic-steel
3. Azhl
4. Boomsteel (Medium Density)
5. Boomsteel (High Density)
The magic playerbases possessing the most cultural/magical relics and artefacts were:
1. Druids (Many items still bearing Axios-Atlas signatures!)
2. Azdrazi (Numerous items from varied fallen drakes, mostly Cloudbreaker and Avendal)
3. Paladins (Many items from their revival & Sordran eventlines still in circulation)
Observations
-Anthroparion & Sorvians desperately need an ST Injection of newer players and playerbases.
-There is a concerning amount of Bloodmagic enchants.
-Most lightstones were in the possession of non-paladins, and thus, have no purpose or use.
-It seems after the alchemy 3-emote change & enchantment incompatibility I see very few vaults intermixing the two.
-Most of the Thanhic Steel items were made before the enchantment incompatibility, but I see a few made after.
-The High Density Boomsteel items were made more recently than any other material.
-Most players with ST Materials in their vaults had multiple, and not just one, although most lighstones were in batches of 1-2 alone with no other materials. This made me a little depressed going from a vault full of memories, mementos, and nice notes/letters, v.s. someone with just combat enchants, the same 5 epic metal swords, and 2 of each material.
-With the sheer amount of ST Signed event/lore items spread throughout vaults, I'm very happy at how well spread lore seems to be, and is being utilized with no discrepancy to playerbase- the vaults without a lore/event item were typically very new players or very old players.
-Of the 5.7% of inactive players who had not logged into this map, most contained at least 1 ST-Signed material.
-Very few athera, nexus, or duped items made it through this extensive and singlehanded screening process- none have gotten through.
-There needs to be more significant lore items and cultural relics given to playerbases to seek after and cherish, with items that made it through such as Triumph (albeit one was duped), Svijetlast, Vutcimuz, The Scales of Tungdil, The Banner of Barradin, The Hammer of Ardol, and various ashes of human monarchs. We may look into distributing more of these in the future, although focusing on creating new ones rather than retconning in old ones.
Hope you guys didn't feel like it was too long of a wait. Let me know in the comments if you want any stats I may not have posted that I can collect from the data I do have or any observations.
Have a great one!
A thank you to @TheWanRing, @christman, @Deer__, @sarahbarah, @Sewer_Rat, @NightcastorKitty, @Songwitch, @Lockages, and @Islamadon for your help in fixing up voidal enchantments and other odd items I'd found. This would've taken weeks longer without you guys. Thank you so much.
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This lore has been denied.
Great first loresub! However, Windmills are indeed invented, and have been in multiple server builds for the last few years. I'm unsure where you saw that it wasn't possible to do, but let me know @squak where you might've read that; or if by word of mouth, feel free to always ask in Story Discord here.
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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
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added moss and quartz crystals the other day plz check out da ct for em
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hey bro
just wanted to let you know i hope things are going well and even if we've spent equal time both laughing together and butting heads, I hope the prior outweighed the latter in your memory and mine. I feel in retrospect you've said a lot of things which at first seemed somewhat outlandish, hell some even still are - but I've learned a lot from the outcomes you brought me or lessons you were trying to convey. After graduating from the Lhindir Test Tube as subject #003 I felt pretty isolated both lore-wise and on the ST and was intimidated by a lot of the guys who I consider made me to what I am. Dunstan, phil, eric, arzota, and yourself- a lot of you guys I take most of my most formative inspiration from, from when I was first an ST and a budding player just starting my journey here.
It's easy to sit here now and think that this will be the last time, and equally as much that it won't be. It's easier to think about every time I've made a mistake, or misjudged someone.
I hope you take things easy and well, and have fun. I hope you find some good creative endeavors elsewhere; minecraft rp is a highly specific itch so few things can seem to scratch.Take it easy.
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try joining on 1.18.2, and make sure that your application is accepted too! If you're having further difficulty, try asking a community team member (they have the pink coloured tags) in the main LOTC discord. Hope that helps!
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Accepted.
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Accepted.
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Denied.
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Denied.
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This lore has been denied. Lore fell off the truck
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3 questions from your fairy godmother
1) if you had a magic wand to change anything/anyone on lotc what would u change, big or small
2) what is a goal of yours in real life, what drives you; do you want to travel and see places? become a warlord using minecraft firsthand experience? what is it that gives you purpose
3) favorite animal (+cats or dogs and why)
4) i lied im asking 4 what was your favorite time on the server? your sort of "golden age", when did you feel you were most in control for rp and your own story? the servers story? what do you miss most from then?5 -
Uradir
“Ceru’onn Thilln”
The Uradirs are a venerable and storied bloodline, raised to the upper echelons of Mali’thill society through the influence and great success of Kalenz Uradir, who reigned as Sohaer for nearly two centuries, and further established through the efforts of Silir Uradir as Okarir’san.
They are a bloodline known for their ambition, drive, and sheer capability. Known as skilled politicians and administrators, Uradir have held multiple positions in the echelons of Haelun'orian government and are respected for their tenacity and dedication. Controversially known to being more loyal to the family and their allies over the state, multiple times have relations between government and family been strained with Uradir family members.
The Laurir of the Uradir Talonnii is Anethra Uradir, who has served previously in multiple governments of Haelun’or, and despite her eccentric and reclusive nature, can be credited largely for the resurgence of the family’s reputation and wealth. She is known to be a guiding force and steady hand steering the Uradir towards their ever more exalted future, despite her controversies and troubled nature.
In the modern day, Uradir have mostly been left to seclusion and reclusiveness after the disgrace of the family by Silvyr Uradir. Most of them spread or distant, the family holds only a fraction of the power or influence it once had, almost entirely manifest within Kolvar Uradir, who remains within Haelun'orian government even to this day, persisting through decades of governmental shift.
=Physical Traits=
SpoilerThe Uradir bloodline was once one distinguished, as many Mali’thill Talonnii, by a narrow set of traits. Namely blonde hair and eyes toned in shades of blue. However, with the passing of generations and the introduction of other lines into the family tree, these traits have grown more varied.
Uradir will always have at least one of these prior traits, either hair in some shade of blonde, or eyes in some bluish hue. Skin tones can range from quite pale to relatively tan. Two of the current known Uradir lines have some variation or potential variation from this norm.
Anethra Uradir’s line would have the potential to carry forward lustrous golden eyes or white hair.
Celiasil Uradir’s line would have the potential to carry forward fiery red hair sourced notably from the Aélèyelsa blood mixed within.
Pictured from left to right: Anethra, Silvyr, Muriel, Resiheiuh, Celiasil.
=Family Tree=
SpoilerAll Uradir are descended from the line of Leyun and Asul Uradir.
The line of San'thill is the eldest of The Uradir Bloodlines, Grim'aeldus missing and unseen for centuries and presumed dead with the rest. Troubled, this bloodline consists of the (in)famous Sohaer and Maheral Kalenz, along with the accomplished Okarir'tir Silir. Durion and Renarion were both known for their rebellious nature, and were killed in opposition to the rightful Haelun'orian government.
The line of Talar is the most wide and accomplished of the Uradir bloodlines, hosting a very wide range of diverse and complex family members. Now the eldest of the family succession with the death of San'thill's line, the line of Moederai was the first to be rediscovered in the golden age of Uradir politics. The most diverse and varied of the three Uradir lines, Talar's line has hosted skilled politicians, brave warriors, and groundbreaking scholars and magicians. Though unlike San'Thill's bloodline which was progenitor to the foundations of Illusion magic, the line of Talar has ventured into dozens of schools of magic and been proficient in each; leading to the belief that this bloodline holds potent mage's blood.
The most distant and unknown of the three Uradir lines, Naela and her descendants have been missing and unheard of for centuries; presumed distant and dead, enshrouded in mystery and unknown.
=Beliefs=
SpoilerThe Uradir have been known historically to be a Talonnii with strict and exacting views on purity. It is the belief of most Uradir that any trace of impurity must be eviscerated and erased with the utmost contempt. That Mali’ata are intolerable and are done a service through the merciless cleansing of their most despicable and unfavorable blood. Family members deemed impure by their Laurir or State are expected to kill themselves immediately, as death is preferential to the eternal dishonor that comes with being deemed 'ata.
Beyond this hardline stance carried by a majority of the family, the Uradir are known for believing that action and accomplishment proves worth, that idle talk is worth nothing if not backed up by a combination of competency and proactivity. Those that make empty claims to greatness, or prove incompetent in duties or activities they have asserted proficiency in are greatly derided.
The Uradir are a pragmatic family, known for wasting little time on idealism or flights of fancy, and instead grounded in what is before them and supported by reality as it stands. They can be stubborn in their dedication to holding the line on what they see as truth, even if met with resistance or pushback for the stances they may take. As a portion of this belief in realism, wealth is regarded as an important asset and often sought, not for any sense of greed per say, but for the power and security that it provides.
Finally, unity is a theme held close by Uradir of the modern era. Though not known to be loyal to a fault, holding to the aforementioned pragmatism even if it is family that stands against them, there is a common understanding that they are stronger and better together than apart, and that through combined effort the family may reach greater heights. Family is the key to success, and the only allies that they can truly rely upon.
=Etymology=
SpoilerUradir, in Elven, translates to Naysayer, a meaning that falls in line with the Uradir tendency to speak truth to power, standing up for what they believe to be right regardless of common opinion.
Ceru’onn Thilln, in Elven, translates to Might from Purity, a message reflective of the family’s strict stance upon the value of uncompromised purity, and by inference their belief in the costs of impurity.For any questions regarding the Uradir family, contact squak on Discord.
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While I agree with your first bit, old void magic was a lot of people pushing the boundaries of what was considered acceptable strength and people just copying and following the same moves in a pretty unoriginal manner. The 1st and 2nd void project expanded significantly on the void, adding not only more to each of the magics, but aswell a plethora of worldlore with heaths and flora, but aswell a full reimagining of tears, obelisks, relays, hollows, spellforging (which is criminally underutilized because people are so scared of an mart timer that’s not going to change they wait months instead of sucking up and doing it) and an entire class of feats which have been wildly successful in promoting character diversification and promotion of prowess. Arcane Scion is one of the “stronger” (if you’re looking at this like a game, which i don’t) feats on the server and voidstalker is pretty powerful too. Artificery is flavor galore and eminence needs work but I had to cut its main spell blueprint system to pass the votes.
Since then there’s been a bit added to the void and a few attempts at rewrites (like with void project 3) but none can take off because the writers have been pretty stubborn. Enchantments were in recent memory objectively better than mages in every sense of the manner, and it was rediculous many voidal mages were just okay with being relegated to “4 months to be worse than an item”. So we nerfed enchantments for non mages and while that upset some people, i’m not going to be deterred because I know it was the right choice to make.
I think the problem with void magic, if any, is just that it’s the most accessible. Not only this, but it’s got the widest shotgun spread of ideas of where people want to go with it. Personally, I see that as it’s absolute strength. We have tools to empower people to make their brand of voidal magic popular, and others to disagree and make their own too. Unfortunately some just see that they have to push to make others recognize their style and give up and take the bare minimum path. But from what i’ve seen and understand, there’s really only a fringe group of people infected with contagious doomerism obsessed with saying voidal magic has nothing in comparison to say, a dark magic. I think it’s extremely unfair to say every magic should be comparable in strength because of not only flavor and theme, but the actual mechanics of the magic in it of itself. Voidmages more or less are acceptable anywhere and don’t provide any symptoms. Outside of pixel-greedy nations who take a more liberal view on bloodmagic, darkmages are in accepted and often give all their slots (permanently for some magics) for a magic which often isn’t very comprehensive in its capabilities, and is highly reliant on other people to do things.
Voidal magic is a character building magic. It relies on people to have goals and motivations and to not be told what to do, which is sometimes its fault as that’s what people want. Voidal feats and some of the voidal constructs like tears and obelisks are meant to stand against that, but most people view those as just standard ground level to-do list things rather than achievements.
The only thing I personally would fix with voidmagic is an overhaul of evos to allow for a more heavy focus (if one desired) into a specific evo. Like if I dedicated two slots to water evo, i’d get a ton of cool new spells. Personally that’s all i’d really ever support outside of more group activities with constructs or voidal feats, and maybe if I ever retune eminence with my main system for it.
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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.
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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.
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This lore has been denied. You will be sent a forum PM regarding the reasons for denial within the next 24 hours.
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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.
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[✗] [Lore Amendment] Blood Magic - Ensorcell Material
in Denied Lore
Posted
This lore has been denied.
We are looking into other ways to help bloodmagic, but this is not as helpful as we would like it to be.