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T H E S Y L V A N C O U R T S Issued by Princess Carnissëa Ílumrin, with Lady Nefeli Cerusil 7th of The Deep Cold, 281 of the Second Age. INDOREII’OEM (ᴘʀᴇᴀᴍʙʟᴇ) To govern without humility is to erode the very foundation laid forth by the High Prince. Caras Siol does not belong to the Lauriran, it is the Lauriran who are sworn to her people, and thus, let not the Lauriran of Caras Siol be measured by the magnitude of their estates or wealth, but the breadth of their prudence and guardianship, their nobility. Lauriran are to shepherd cultural refinement, to rouse innovation, and traverse the gap of Noble and Low. They are entrusted with the care of land, kinship, and traditional preservation. They are vessels of strength, and pillars that sustain the significance of Caras Siol and her denizens. INDORII’NIUT (ᴅᴇꜰɪɴɪᴛɪᴏɴꜱ) ❖ Laurir, Noble ❖ Lauriran, Nobles ❖ elLaurir Talonnii, The Noble Houses ❖ elLeyuame Heial, The Sylvan Court “Nobility is recorded as a mark borne through years of service rendered to land and sovereign, to custom, history, and the keeping of tradition. It is worn as an insignia of labour and obligation, set down by those who have given more than they have taken. Such standing was never meant as a means to stand above others, but rather, arose from duty owed to the people and the lands that sustained them. Many have taken the style of aristocracy, buttressed by wealth and manors, yet few have left behind a ledger of deeds undertaken for the realm rather than the self. Titles endure in abundance, true reckonings remain scarce. From this understanding, were the Sylvan Accords first committed to parchment, to introduce nobility anew.” — Carnissëa Ílumrin, on Elven Nobility · ─ · · ✶ · ─ · · · ─ · · ✶ · ─ · · INDORII’HAEL (ᴀʀᴛɪᴄʟᴇꜱ) oem (I). elLauriran Talonnii A noble house is a lineage officially recognized by the Ílumrin crown, entrusted with land and charged with the guardianship of its domains throughout Cara Siol. Such houses hold dominion within the territories of Cauróst, bearing the authority to petition the creation of laws, to arbitrate disputes, and to speak for the Caurosi citizens before the High Council. From this charge, follows the expectation of humility. The Lauriran are to know the worth of their name, yet remain mindful of the charity and restraint so often lost to authority. The citizens of the Princedom are to be regarded as kin, held in esteem, and treated with devoted regard despite their titles or lack thereof. In turn, the people are bound to hold their nobility in due respect and to appeal to the High Prince, in instances of unwarranted injustice. Practices of violence or cruelty, lacking cause or justice, shall be judged by the appropriate ruling , with severity and may even result in the stripping of noble standing. Cordial conduct is expected between citizens and Lauriran alike. Before the pursuit of nobility, those of steeled heart must fulfill the following criteria: ɪ. ᴘᴏꜱꜱᴇꜱꜱᴇꜱ ᴀ ᴍɪɴɪᴍᴜᴍ ᴏꜰ ꜰɪᴠᴇ ʏᴇᴀʀꜱ ᴏꜰ ᴄɪᴛɪᴢᴇɴꜱʜɪᴘ. ɪɪ. ꜰʀᴇᴇ ᴏꜰ ᴀ ᴄʀɪᴍɪɴᴀʟ ʙᴀᴄᴋɢʀᴏᴜɴᴅ. ɪɪɪ. ᴏʙʟɪɢᴀᴛᴇᴅ ᴛᴏ ᴜᴘʜᴏʟᴅ ᴀɴᴅ ᴘʀᴏᴍᴏᴛᴇ ᴄᴜʟᴛᴜʀᴀʟ ᴛᴇɴᴇᴛꜱ, ᴠᴀʟᴜᴇꜱ, ᴀɴᴅ ᴄᴜꜱᴛᴏᴍꜱ. ɪᴠ. ʀᴇǫᴜɪʀᴇꜱ ᴛʜᴇ ᴜɴᴀɴɪᴍᴏᴜꜱ ᴇɴᴅᴏʀꜱᴇᴍᴇɴᴛ ᴏꜰ ᴛʜᴇ ʜɪɢʜ ᴘʀɪɴᴄᴇ ᴏʀ ʜɪɢʜ ᴄᴏᴜɴᴄɪʟ ᴛᴏ ʙᴇ ᴇʟɪɢɪʙʟᴇ. niut (II). Duties Lords and Ladies of the most distinguished houses are chosen to sit within elLeyuame Heial, known also among the common tongue as the Sylvan Courts. These seats gather at the close of each month to advise and petition to the High Prince. From their deliberations flow matters of market, law, housing, and other affairs that shape the living order of Cauróst. Citizens are permitted, and oft encouraged, to bring forward commendation or complaint regarding the Lauriran directly before the High Prince. Though all members of the Sylvan Courts are appointed by His Highness and His High Council, the voice of the people is said to guide each selection. A Laurir thus named may accept the charge or refuse it by right of their station. The Saneyir of the Sylvan Courts is appointed under the authority of the High Prince and serves as keeper of the people’s voices. Their office remains open to the citizens of Cauróst, who may bring forth grievances and petitions at all times, rather than burdening matters of less importance to the High Prince. These concerns are gathered and carried into the monthly council, where the Saneyir ensures that no matter of weight is lost to silence. An election is held at the appointment of the High Prince and his council, wherein three Lauriran, regardless of standing within their houses, may be named as candidates to preside over the Sylvan Courts. The citizens are then called upon to inscribe the names of three Lauriran they deem fit to serve as their voice, chosen only from the list of running candidates. These writings are gathered and accounted for under the oversight of the High Prince. From this, the High Prince, or his council, confirms the appointment of those deemed most fit to serve. hael (III). Ownership and Rights All lands held by a Noble house may be forfeit upon the committing of grave offenses, from theft to acts of coercion or in the rare cases, murder, should such judgement be affirmed by His Highness, the High Prince, and his respective kin. The Lauriran are bound to preserve their granted domains in good order, free of neglect and injustice. Within their holdings, Noble houses retain authority over conduct and governance. Trespass, damage, or impropriety upon Lauriran lands is held in ill regard and may be met with sanction or summons before the High Prince. Within their lands, the word of a Lord or Lady is to be respected, so long as it is in accordance with The Ivory Edict. All laws of Caras Siol extend to its vassals, who may not raise laws of their own beyond matters of internal currency, though stewards may be appointed to oversee daily affairs, martial and legal authority remains with the Crown. elLaurir Talonnii are encouraged to host regular gatherings and entertainments upon their estates. It is customary for wards of lesser birth to be taken under their care, both as education and stewardship, their conduct reflecting upon the house that raised them. In turn, such wards may bring activity and standing to their patron’s name, forming ties between ranks. The privileges of Laurirans vary by station, some houses of Nobility distinguished more vehemently than others. A typical Laurir has but a quartet of privileges that mustn’t be misused or ill-treated; ❖ ʀɪɢʜᴛ ᴛᴏ ᴀᴜᴅɪᴇɴᴄᴇ Lauriran possess the right to private audience with the High Prince and High Council, directly and without public intermediation as an opportunity to voice their woes, concerns, or social proposals. ❖ ᴀᴅᴠɪsᴏʀʏ ᴘʀɪᴠɪʟᴇɢᴇs Lauriran may, at the will of the High Prince or High Council, be summoned to the courts of the Ivory Crown as consultants on matters of politics, law, and so on. ❖ ʀɪɢʜᴛ ᴏғ ʀᴇᴛɪɴᴜᴇ Lauriran may request a personal escort or guard of the Caurósian military for the preservation of any lands or protection of persons, with authorization from the Annilir. ❖ ʀɪɢʜᴛ ᴏғ ᴅᴇꜰᴇɴꜱᴇ Lauriran may, in reasonable means, preserve themselves in the face of violence and vitriol, levying minor punishments such as lashings and temporary internment. vailu (IV). Inheritance When a noble house arises, its lands and holdings pass to a single heir, chosen by the ruling patriarch or matriarch. The continuity of blood is to be preserved, and it is customary for noble lines to contract marriages within their own standing, avoiding lesser unions to safeguard the integrity of their lineage. The dignity of a house rests upon the conduct of its kin, and heirs are therefore raised and trained with strict discipline, from a young age so that error and disgrace may be avoided. A noble family may petition an audience with the high council, and therefore, the High Prince to contest the leadership of its own lineage, should cause be deemed sufficient. Where an heir proves unfit in duty or decorum, if such claims are found sound, intervention may follow. A patriarch or matriarch is expected to guide kin through times of strain without failure. Should they prove incapable, removal of their station is permitted under a public, or private, trial. kulin (V). Attire Nobility typically dress lavishly, adorned by many gems and bangles– nothing is considered too much or too little. Flowing dresses, bound by a bodice or enwreathed by beads amid a gilded chain. Many adorn armour of shimmering plate, or others languish in modest hues of faded greenery; the likeness of attire varies by family and is commended by the High Prince. Noble rank and duty are visually represented by exquisite laurels, meticulously and custom crafted by the Ivory Crown's artisans. These symbols denote both an individual's status and their specific role within the noble hierarchy. Jewelry and charms may be fashioned by citizens and nobles alike, however, circlets and crowns worn without right or title are subject to scrutiny, as imitation of royal likeness. Head-dress and adornments such as bands of cloth, headwears of steel, or others of that fashion, are deemed acceptable, so long as they do not bear likeness to crown or diadem. Those pieces would remain the sole province of the royal family. ❖ ᴛʜᴇ ꜱᴛᴀɢᴄʀᴏᴡɴ For the High Prince ❖ ʙʀᴏɴᴢᴇ For the Royal Family ❖ ꜱɪʟᴠᴇʀ For the esteemed High Council ❖ ɢᴏʟᴅ For the Lauriran These fanciful laurels are scrupulously crafted to suit each wearer, varying in looks and gemstones in consideration of their labors to Cauróst. banih (VI). Address It is held as proper custom within Caras Siol that the Lauriran be addressed by the styles of Lord and Lady. Lesser forms of address, in the name of hubris, are taken as discourteous and as an affront to the High Prince, and are known to invite quiet scorn upon those who fail to employ them. ❖ ᴀᴘᴘʀᴏᴘʀɪᴀᴛᴇ ᴠᴇʀʙᴀʟ ᴀᴅᴅʀᴇss [My, your] Lady[ship], Lord[ship]. Depending on influence and regality, [Serene] Lady, Lord. “You have my attention.” nae ito kae suliian “You have my service.” nae ito kae tilruer “Of course, my [serene] Lord/Lady.” ti, nae’leh [leyu] Laurir ❖ ɢᴇsᴛᴜʀᴇs ᴏғ ʀᴇsᴘᴇᴄᴛ The lowering of the chin, bend of the torso or curtsying, Palm over the forehead, then offered outwards. · ─ · · ✶ · ─ · · Thus are the customs of the Princedom of Cauróst set forth under the authority of the High Prince, Galahad Ílumrin, that a new order be maintained within Caras Siol, and may it endure without fracture. Signed, Galahad Ílumrin High Prince of Cauróst, Prince of Malinor & Eldest Son of Húrin Ilumrin Carnissëa Ílumrin Princess of Cauróst, & Eldest Daughter of Rúmil Ilumrin
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[Amendment] Naztherak Disconnection
Demonica replied to Unwillingly's topic in Recently Outdated Lore
As a long time Naz player, I see no issue with this amendment. And if you do, it's probably because you're more attached to the magic itself than to the character you've made. Getting a second chance with dark magic doesn't make any sense narratively. The magic should feel dangerous to possess and maintain, especially when you're on your own. That's why the lore emphasizes covens and the infernal climb so heavily. There's no tension or gravity in RP if you know your friend is going to reconnect you later on Also, I've never seen Unwilling not roleplay conflict in good faith. Accusing them of doing this for an OOC ploy is silly and sounds like cope lol- 79 replies
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[✓] [Creature Lore] - Fairies
Demonica replied to Unwillingly's topic in Non-Playable Creatures/Event Creatures
oh whimsical people we are so back -
Name: Rhianwen Affiliation: Numendil Relevant Titles or Aliases: None
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Rhiänwen sat in silence. Confusion gnawed at the edge of her thoughts, quiet but unrelenting. Death had never meant much, not to her, it couldn’t. That was the curse of the barrowborn. But this was different. It wasn’t the dying that troubled her, but rather the absence. That she would never again hear his voice, never offer a greeting, never say hello. •────˖˖༻✶༺˖˖────• Her hand moved on instinct, reaching for the gift he had once placed in her care. She lit the stray candles scattered across her room, one by one, their flames flickering. Then she closed her eyes, and against every oath she had once made, against every warning given onto her, Rhiänwen attempted to reach across the veil she had sworn never to cross.
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dont care where's my vape
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The halls lay silent, except for the scurrying of mice and the quiet tread of knights on their rounds. Rhiänwen spent another sleepless night wandering Númendil’s palace. Rumours of her cousin’s disappearance had echoed through the city. She worried, despite the thought of her remaining in Petra always troubling her. Some called her a traitor, and Rhiänwen wondered if goodness alone could outweigh such a stain. Then, through the dim light, the Barrow-born girl glimpsed a figure; the Queen of Petra moving like a phantom through the shadows, oddly serene. Nóruiel would be found, safe and whole, she thought. By morning the palace would stir with joy, her family would see her again, and the image warmed her as she turned back to her chambers, worries quieting as sleep beckoned at last. Perhaps that would be her legacy. Not the decisions she carried, nor the oaths she swore, but the simple truth that she was good and loved.
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The princess had traveled to New Valdev more times than she could count. She had been a ward there, under the Princess Zofiya. None had paid much attention to her, for she was a shadow of a girl, always listening to whispers that no one else could hear, her eyes lingering on empty spaces, and she liked it that way. She enjoyed the quiet. On the ride into the city, she sat silent, hands curled in her lap, wondering what new voices would greet her this time. Today would be no different, she told herself. But it was. It happened in the span of a breath. The marketplace, alive with the hum of traders and minstrels, erupted into a symphony of screams. The carriage she was in was now shattered and splintered around the square. Men, women, things, draped in twisted flesh and robes of unholy thread swarmed the streets, their stench a thing of rot and cruelty. At their head stood a man, or what had once been one. The Black Pontiff, who carried a deep and terrifying voice, and behind him loomed a headless knight clad in armor black as a starless sky. "The Black Church has come for you all. Kneel before it, or die." Whether anyone was truly going to surrender or not, made no difference. They had cut all who stood before them. The humans matched them in numbers but faltered in strength, in readiness. They had not been prepared for the slaughter. Among the invaders was an Oyashiman monk, his face veiled beneath a woven basket. He moved like a whisper, fluid, almost gentle, yet still he was swift and merciless in his actions. And there was the behemoth. Brash, thunderous, a force of raw destruction. Where he struck, the ground crumbled. He did not fight to kill, only to break, to crush, to bend the world to his will. And none could stop them. Fear gripped Rhiänwen. It coiled tight around her ribs, pressing into her bones, whispering in her ear. No. No, this isn’t real. Her mind had conjured nightmares before, and had filled her ears with voices that were not there. This was only another illusion. It had to be. Yet the world did not vanish. It did not warp or twist away into nothing. She had not seen the thing that took her down, not until her body hit the stone. A creature of flesh and filth pinned her to the wall, her arm shattered beneath its grip, her foot twisted beneath her weight. She screamed, but the city was already drowning in wails of its own. Fight back, she told herself. Fight back. But the princess had never been made for fighting. That was Ilmariël’s strength, not hers. Ilmariël, her twin sister, who was fierce and unyielding, who could wield a blade as though it was an extension of her very soul. And what are you? Rhiänwen thought bitterly. Weak. Always weak. Blood continued to pool in the streets. Flesh was torn, blades met bone, and still, no one came for them. For her. No knights, no banners, no saviors. She was going to die. And worse, she was going to die pathetically. Then, from the madness, a shadow loomed over her. A thing among the horde. It bent down and smiled, its grin a thing of horrors. "What is your name, child?" She should not have answered. She should have tried to run. But what was left of her pride? Pathetic. Useless. She swallowed the bile in her throat and forced out the words. "Princess Rhiänwen," she whispered. "I don't want to die." "Die?" it rasped. "You will not die today, Princess." Its hands moved over her, and pain fled from her body as though it had never been there. Bones knit, skin mended. "Find your family. Cherish them while you can. And then, grow strong and seek me out again. For when you do, I will be seated on a throne of bones. And only then, will I kill you." Her foot twisted back into place. Her arm was whole again. "Run," it told her. And she did. She ran until the city’s screams were only echoes behind her. She ran as her tears burned trails down her cheeks. Then, her foot caught on something. A body. A knight, his lifeless fingers still curled around the hilt of his sword. Rhiänwen stopped. Her breath came ragged, her hands trembled, but still, she reached down. The steel was warm, slick with blood, heavier than she had imagined. She lifted it anyway. She could still hear Smilebone’s voice, curling in the depths of her mind. Grow strong. Seek me out. Then, I will kill you. No. Rhiänwen thought. I would be the one to kill you. One day, she would return, not as a girl begging for mercy, not as a frightened princess cowering in the dark. She would return as a blade sharpened by fire, as a storm that no agent of darkness could stand against. And when she did, she would carve through this unholy flock, and she would burn every last trace of them from the world. Even if it cost her everything. Even if it killed her. She would not be weak again.
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im real asf next question said the witch to her rlly good friend & coconspirator galahad
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The Witch had long since returned to her forests, basking in the moonlight, dangling fruits over her maw with her feet, cackling to no one. The encounter had already faded from her mind, but she knew it wouldn't be long before another foolish knight came blundering in, eager to bring her down and unwittingly remind her, as so many had tried before.
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ARK! TO THE HIGHEST BIDDER ☾✧☽ The King of Nothing, Anorhil, has crossed the bounds I set in my forests. To the people across Aevos; You have one week to reclaim the admirable, brave, and terribly naive Brigit Colborn. But make no mistake, with each day that passes, a piece of her will wither, twisted into the form of the Wytch you so fear. Place your bids, for if you hesitate too long, you won’t be saving her at all—you’ll be hunting her.
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Wytch Stirs In Your Woods [!] The contents of this post may be roleplayed as spread through word of mouth. [!] Cordelia stood at the foot of the mountain, near a river and jagged stones. The Prince of Númendil, Argelion, with his companions Dante and Relen, had sought to corner her, to bind her with their laws. But Cordelia was a woman untamed, bound only by her will, yet even then, she saw the fire that burned within the young prince’s eyes. He wanted to prove himself, to best the Witch who haunted the edges of their stories. And so, she humored him with a duel. “What made you turn evil?” The young Prince Argelion asked, his blade pressed close to her chest. “Evil?” The Witch paused, a flicker of something unreadable crossing her face before she cackled. She had never thought of herself as evil. What she had done—what she had become—had always been about survival. Did that make her evil? Or perhaps…“Perhaps it was your scorn,” She directed to the now gathered men. “The fear in your eyes before you even knew my name. Or the way you prayed for my ruin simply because I dared to live differently than you.” “Perhaps evil, to you, is nothing more than power you cannot hope to control.” The duel was swift, brutal in its simplicity. Argelion fought with the fire of youth and the strength of his convictions, enough to draw blood from the Witch and force her onto the defensive. But Cordelia had time on her side—years of cunning, experience, and a mastery of magic that no lone blade could ever hope to rival. His sword bit into her but it mattered little, for her will broke him where steel could not. The boy had something she did not: mercy. It was not weakness that caused him to fumble, but restraint. And in the end, it was the wicked woman who stood victorious over him once more. Soon, countless Knights, and even Tar-Anorhil, had gathered around them. A show of power and unity on their part. She and her familiar had decided to take their win and depart, but not without a final thorn being cast. And so the Witch raised her voice, letting it carry on the wind to the people of Númendil: ☾✧☽ the people of Númendil, hear me well. For years, I have dwelled in the shadows of your forests. The trees have been my sisters, the moon my mother. I harmed none who did not first seek to harm me. Yet you, in your blind arrogance, have chosen to disturb what you do not understand. You have hurled your javelins, drawn your arrows, and sharpened your swords—all for the sake of your so-called justice. You march beneath your banners, proclaiming righteousness, and yet you chase me, a woman alone, into my sanctuary as though I am a monster to subdue. If this is the justice you uphold, then allow me to reveal what mine truly entails. The forests are mine now. Each root, each branch, each shadow belongs to me. And when next you step beneath my trees, tread carefully, for there will be no mercy here. Be you noble or peasant, young or old, you will all meet the same end if you dare cross the boundaries I have drawn. Let this be a tell of what will come to pass. You wished to test my strength—come and see, and I will teach you why the dark is to be feared.
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By then, Cordelia the Witch had long retreated into the forest, scrubbing defeat from her skin with moss and soil. She cast her gaze up to the pale moon, her ever-silent companion; "To compare me to those pitiful, rodent warlocks. What a shame." She muttered, turning her attention to a lone fox that lingered nearby, as if it could understand her. "For all their flaws, at least the humans stand united. They’re not blinded by their own hubris. Let Villorik burn them all, I say. I'll deal with what's left of him afterwards."
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The Witch retreated to the nearby forests. Her allies and mentors had been hunted down, one by one. "O' how far the wicked have fallen." she muttered.
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@Unwillinglymy twin fr 🤞cannot imagine this place without you and your characters @Nectoristwill forever appreciate that we share a love for reading (fast food menus) and our twitter screenshots 🫶 @world@Holylandgreat convos and ideas come with you two naturally, always fond of it @milkyi@clonkymy sisters in fierceness @Milenkhov@sam33497@Orlanthwho woulda thought... 💯🤝 🤞 seven flags california
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Rúmil stood at the edge of the glade, where the spires of Cauróst rose like spears against the night sky. Below, the reflection of houses shimmered faintly, silvered by moonlight and softened by the lake, a city built twice, once of stone, and again of water. It was undeniably beautiful, he thought, and for the first time in a long while, he felt something other than despair. Bittersweet. He thought of the day he left Celia'nor, of the quiet in the halls after their mother vanished, and the arguments that followed in her absence. That morning, when he boarded the ship, he hadn't planned to return at all. Part of him hoped the sea would swallow him whole, that the waves might carry him to some far-off shore where he could be anyone but a young Prince. Yet duty weighed heavier than the deepest of waters. He owed his family closure, for their mother, and the wounds left between them. Not for honor, nor for some ideal of justice, but for them. His loyalty had never belonged to kings, gods, or lords and ladies. It was his family's alone. Cauróst had become a home for his family and he found peace with that. His father Húrin would cross his mind in the quiet of the night, his teachings never forgotten. Galahad was here, his ever-loyal brother, stubborn and noble hearted, who had fought battles Rúmil never could. And there was Carys, his confidant, the one who had seen all his sharp edges and chosen to stay anyway. He loved them all deeply, fiercely, and that love brought a sense of peace. Still, their mother, Seraena, was the missing piece. A shadow he would carry forever, her absence with him, heavy as the sea. Perhaps some pieces were meant to stay missing, their absence a reminder of what once was, and the love that still remained.
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[✗] [CA Race Lore] Zar'akal - the Twisted Kings
Demonica replied to Pallodium's topic in Denied Lore
Well no I've actually said the opposite There were definitely disagreements on how exactly feedback and writing should be received, mostly because of the IC conflict we were in but even then, this was almost a year ago and we consulted several people after the convo in the screenshot asking for their input on the rewrite. At the end of the day what's done is done it's fine and not that big of a deal, I hope something comes out of this because I do agree Zar'akal has been neglected -
[✗] [CA Race Lore] Zar'akal - the Twisted Kings
Demonica replied to Pallodium's topic in Denied Lore
Respectfully Leyd, this is just not true at all lol. I wasn't going to reply mainly because Jade said everything that needed to be said, but I have not been that mia, in fact I have been coordinating Naztherak player-events within other communities and players, it's just been separate from you guys. As far as I knew, you’ve been inactive and on hiatus for a while, which is completely understandable and fine. However, neither Jade nor I were contacted about any of this which kind of sucks because this is essentially a reworded version of our rewrite. -
The Ones with Glowing Purpose “Reborn and Risen.” TABLE OF CONTENTS ______________________ HISTORY The Origins of Ílumrin The Present CUSTOMS & CULTURE Precepts Blazon Appearance TRADITION Rites House Relics ______________________ ____________________________________________________________________________________________________________________ HISTORY ORIGINS OF ÍLUMRIN Born from the lines of Nullivari and Ibarellan, the former a vaunted lineage of secrecy stooped upon high towers, and the latter a name of revolution and genius, power and merit, was the legendary mali’aheral Húrin. In his noble mannerisms Húrin exhibited all of the qualities of his progenitors, but as he surpassed his youth he distanced himself from the facsimile of these traits and sought to be his own man. Gifted armaments of legend by an errant mentor, the mali traversed the world as a blade of justice, embodying a virtue which could only be described by his actions. Though he held in his heart the pride of the Nullivari and the cunning of the Ibarellan, his sights became set on the dark, and with his carbarum blade marked the heart of evil, embodying justice itself. Thus he was turned against many adversaries of the light, towards mori’quessir and undead and devil and great dragons, and he slew many and razed many sources of evil alongside his crusading companions, cementing himself as a figure of high repute and song, his form framed by the great dragon-armor Ved Maar. Then along came an elfess with a supposed unknown heritage. Her story was unwritten, yet the wealth in her mind was vast. She kept her knowledge and theories to herself for many years, showing humility in her teachings until she could become a mentor. The elfess was named Seraena, a mali’ of unknown heritage. Once she met Húrin, it was not long before she began to spout her teachings to her children and her spouse. With her mentor, Anordal, she traversed through rigorous magic and familial history. Seraena did not speak openly upon her heritage for many years, until she felt ready to debut to her children her name and lineage. Duty eventually overcame her, and she found herself fiercely succumbing to the necessities and safety of her children and spouse. When the great mali found his wife Seraena, he was faced with a choice. Deciding it time to perpetrate his progeny, he found that he had surpassed the ideals of each of his legendary bloodlines, and thus he saw that the vision he wished to create in the world was separate from either. Thus it was decreed that a new house would be formed with himself as head, Ílumrin, those with glowing purpose. Forged under the chivalry and ideals of him and the sons of Húrin, Galahad, and Rúmil, the house would grow to embody these features, to exist as elven crusaders against the dark. ____________________________________________________________________________________________________________________ PRESENT WHERE HOUSE ÍLUMRIN STANDS NOW Within the Princedom of Cauróst did the house officially raise its banner and Castle, a bastion of its own cause. Its future would now be written by His Highness, Galahad the Prince and his younger brother, the honorable young Prince, Rúmil. Galahad and Rúmil, the two brothers who once bore the noble names of their former houses, cast aside their old identities to embrace the title of Ílumrin. As Galahad gazed upon the empty forests of the Silent Valley, he envisioned a grand city rising from the soil, a home by which his dreams may be realized. Rúmil, on the other hand, turned his eyes to the vast and uncharted sea with wanderlust, envisioning a newfound family to call his own. Rúmil, the younger, possessed a free spirit, though his kind heart often weighed heavily upon him. When their mother, Seraena, vanished without a trace, he dedicated his youth to the journey of her whereabouts and sought to honor her memory in the name of his family. Galahad, the elder, chose to remain by their father’s side. Unlike his younger brother, he was guided by a sense of duty and a stalwart heart. Rumors swirled that he might have been the unseen force behind their mother’s disappearance, and that he was the first to forsake the Nullivari name altogether, while other whispers claim that Rúmil was the first to abandon the name of Nullivari-Ibarellan after his father, Húrin, trailblazing a path for the coming generation. Yet despite their diverging paths, both brothers labored towards the Ílumrin legacy in their own rights. Galahad transformed the desolate forest that once towered over him into a magnificent kingdom, his hands melding stone, wood and fire into a city that stood as a beacon for all Elvenkind–and most notably, for his family. Rúmil, meanwhile, set forth on the sea aboard the vessel gifted by his father, ‘The Soaring Siren’. In his quest for their mother, he encountered the family who had once raised her. Through them, he discovered that he possessed not only the Nullivari-Ibarellan's birthright, but also a bloodline of Seraena's own royal ancestry—an inheritance kept secret by his family, who had chosen long ago to let that legacy fade into obscurity. With this revelation, he uncovered a vast trove of hidden knowledge, ranging from forgotten cultures and names to long-lost relics and more. Armed with this newfound knowledge, the young Prince sailed towards Cauróst, clutching scrolls and tomes that would aid in unraveling the mysteries of their parental lineage. On the other side of the sea, Galahad had often gazed beyond the gates of his city, awaiting his brother’s return. Both brothers sharing the goal to reunite, and together once more, fortify the foundation of their father’s legacy. ____________________________________________________________________________________________________________________ The Children of Húrin Rúmil, Carys, and Galahad Ílumrin CUSTOMS AND CULTURE TRADITIONS AND PRACTICES Though the Ílumrin are still a young house, lacking the deep-rooted traditions of centuries past, their principles are no less significant or strictly adhered to. To bear the name Ílumrin is to uphold justice and family above all else. PRECEPTS Courage, justice and wisdom. All central to the identity of a member of the Ílumrin House, and regarded as the highest of virtues. The House strives to uphold its name with integrity and respect, oftentimes to a fault, as it may be perceived as an extreme. They are guided by fierce hearts and sharp wits, facing their challenges head-on and standing firm in their beliefs. Bravery that is etched into their very bones, acting as an echo of the principles possessed by Húrin the Hero, whose life was a testament to such. His sons, molded by his example, learned to lead with the same formidable spirit. As Húrin had battled the coming darkness, so too did his descendants vow to honor his legacy, pledging to uphold the same tenets. Unlike their forebears, the Ílumrin have little regard for the scheming and slithering plotting that comes with the pursuit of power. Instead, they are known for their trailblazing and stalwart spirits, standing out distinctly amidst the crowds. You will know an Ílumrin is in your presence when they are faced with two choices to make, and instead craft a third path entirely. BLAZON And FASHION Although the appearance of an Ílumrin can be varying and vast due to their broad lineage, the house favors cold-toned or muted color palettes, with their attire and insignias often draped in dark navy, silver, blacks, deep reds and pale blues. Alternatively, dark shades of green, though not as common, violet and dark orange are also welcome within their attire. These rich tones mirror the house’s complex nature–an interplay of warmth and coldness, tradition and evolution. The men of Ílumrin are seldom seen without their armor, even when merely lounging about city streets. If not clad in a full suit of steel, they adorn themselves with relative pieces–breastplates, gauntlets, boots, pauldrons and helmets. To them, modesty is as rigid as their armor, revealing little to no skin save for their faces, a stark contrast to their Elven cousins. Cloaks, long shirts, and gambesons are their preferred garb. This is said to be a reflection of canonist ideologies, thought to be instilled by Húrin. The women of the House Ílumrin, however, do not entirely adhere to the same stern mindset as their male counterparts. Carys-Athil, the firstborn daughter of Húrin and the first acknowledged Lady of House Ílumrin, adorns herself in shades of autumn, a warm palette similar to the leaves of fall. Her garments glow with light and deep reds, blood orange, as well as bright yellows and gold. Carys, much like her mother Seraena, expresses herself through her choice of dress. The flowing and expressive gowns they wear are a testament to their cunning minds. A subtle declaration that strength lies not only in hard armor, but in the ways you present yourself, too. ____________________________________________________________________________________________________________________ RITES RITUALS AND CEREMONIES I. RITE OF MATURITY II. RITE OF MARRIAGE III. RITE OF DEATH ____________________________________________________________________________________________________________________ HOUSE RELICS In place of the final page, there lies an absence, as if some hand tore it free. What relics of the House once lay recorded here have, it seems, been struck from memory. In their stead, a single note remains, inscribed; The weaponry and treasure of old shall be left in the past. By our own hands shall a new future be wrought. We seek not the spoils of our forebears, yet we, in turn, shall leave our own marks for those who follow. ____________________________________________________________________________________________________________________
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The Witch sat on her bed, kicking her feet and smiling as she studied the poster held between her fingers. They’d drawn her as she’d hoped they would: fierce eyes, wild hair. But they’d missed the fire—she dipped her quill in ink, adding a wickedly curved tail and a spiraled mustache to her portrait.
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Rúmil raises his cup to the fair looking and powerful couple. @Fie @Halt
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Rùmil packs his bags, joining his brother Galahad, to live a happy life in the majestic, wealthy and beautiful city of Cauróst.
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