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Rayalia

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About Rayalia

  • Birthday 09/21/1999

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  • Discord
    Rayalia#0066
  • Minecraft Username
    Rayalia

Profile Information

  • Gender
    Female
  • Location
    E-arth
  • Interests
    Being a potato, but only on Tuesdays

Character Profile

  • Character Name
    Axilya
  • Character Race
    Mali'ame

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  1. Fair enough and entirely valid! I've simply seen Transcendence Aesthetics RPed in a multitude of ways, not all in line with each other - mainly the idea that Kuila Crystals and feathers and other such bits and bobs can be plucked and used/given to other people from the druid themselves, as (and correct me if I'm wrong) the lore doesn't explicitly state what you have right there. I know of many people who have assumed that outside of combat, they're solid and removable for fluff and event rp, which is the main (starting) reason why I attempted this amendment. On the other hand, I wasn't even thinking about Kani when I wrote this up and truth be told, I'm not aware of how that specific magic works, so @MayRndzand @DistantCryptidhave solid points, too. I'm going to leave this amendment up just to see where it goes and give the opportunity for other thoughts and ideas in the comments!
  2. I'd arguably say it would cause more issues than needed if allowed in combat. I can see it being fine in every other scenario for flavor roleplay or events however. That is one of the redlines that could easily be set to a "only allowed during events at ET's discretion, otherwise unable to be used in CRP", or just a plain, "cannot be used in crp", so I put a shot in the dark with adding it as it is. If the rest of the amendment is accepted sans this, it's an easy fix to take out and can be done in a redline deletion.
  3. Original Lore: https://www.lordofthecraft.net/forums/topic/225732-%E2%9C%93-%C2%A0druidismfeat-druidic-transcendence/ Purpose: “With the bond of the Druid’s soul fully attuned to that of the Fae Realm, their body and mind now have completed its transformation to reflect that of their spirit’s true nature. Physical alterations now begin to be fully seen, ranging from skin, eye, and hair changing by colors, appearances, and developing Fae/Flora/Animal like qualities.” Druidic Transcendence states that the druid’s mind and body are affected, however, in the current write of the lore, the physical changes aren’t physical but rather spiritual; made as projections as seen in their changes during CRP, and unable to be separated from the druid outside of it. Therefore, only the mind and spirit of the druid is affected by this and not the body, as the lore contradicts. This amendment seeks to rectify that and provide Transcendent Druids an extra niche to rp with. During writing, the redlines to Naztherak: Zar’ei’s physical forms has been consulted to ensure that these suggested changes may be possible and in line with the server’s RP standards, as well as other fae lores to ensure the amendments are balanced to the best of my current ability. Links to said fae lores can be seen at the bottom of the transcendence lore page. Other Relevant Lore: https://www.lordofthecraft.net/forums/topic/196107-%E2%9C%93-ca-creature-non-playable-creature-lore-naztherak-the-infernal-compendium/ https://www.lordofthecraft.net/forums/topic/192362-%E2%9C%93-world-lore-kuila-living-crystals/ Original Lore: Amendments:
  4. [!] Plastered across notice boards throughout Nevaehlen and the Watcher’s Roost is a short missive: Do not enter the lands of the Exilic Kingdom of Númendil. Any presence within the home of the Templar Adunians will be met with hostility and death. Despite this threat, do not hold hate. Do not meet their aggression in kind. Love them as one does a distant neighbor, for once they were friends. Respect them as descendants, for they too have their own souls. But stray from their peoples, their forests, and encounters across the continent if able, for both your own safety, and that of your kin. Aspects Guide, Sister Hummingbird
  5. A colorfully dressed druid wakes with a start, sweat coating her brow despite the cool breezes of a sea's coasts. For a while, she would lay there, simply allowing the shudders in her form to cease... ... and then up she sits, rushing to collect a few meager things, and with a half prepared bag, she hastens herself to the Isle. It would be there that, for the unforeseen future, she would return to each night with shaking hands, unwilling to allow a day to go by in which her gaze does not cast itself watchful upon the jungles of Aevos.
  6. I highly appreciate how clear cut this was written. Very easy to understand!
  7. Hummingbird's head dully thumps into the nearest wall upon seeing the missive. Thunk. Thunk. Thunk. Thunk-
  8. Having been working with terrain for the past 3 months, mossy blocks and their variants, as well as regular wood - if not also stripped - are the top blocks I would deem needing a change in pricing to the low, low price of free. I’m a high fantasy aesthetic gal and with half the server existing in forest and plains biomes, the majority of blocks used are natural. Creating forests and caves that look and feel like they’re part of a narrative rather than just letting vanilla minecraft do its thing (sapling, bonemeal, insta tree for less the cost) is a huge necessity. All variants of flowers and stripped woods are a close second in needing to be free. Anything IRL that would require a craftsman to work with so that it can be used (polished stone types but not the base blocks, planks, stairs, trapdoors and so forth) should remain needing payment.
  9. Might be a little off topic but I'd personally love to see instant name changes be allowed for all VIP tiers, if not the whole server. It would be immensely helpful for being able to do player run events, not to mention for characters themselves when they go "undercover" for an hour or two, or switch forms, such as in Naztherak lore or druidic shapeshifting. 100 USD just for a name change ability (and instant slot switching) seems absurd; It would be nice to either add more rewards or replace the current ones with better upgrades. Aside, more chat colors is an amazing idea. I'm super hyped for what tech team has in store.
  10. "Zeke-?" Phaedra had not given him a hug when he'd asked for it. Not a real one. It was a half-assed embrace, one that read of her annoyance at the situation, her aggravation of his stubbornness. As much as she'd hoped her cold demeanor would deter him from wheeling off into battle, it didn't. As much as she'd hoped her shitty attitude towards him that day would get him to reconsider, it didn't. She'd come to regret that in the hours, weeks, months and years following. Her regret wouldn't bring him back. She hadn't gone into the portal after they had made a mess of the distraction. She was the only one. Perhaps if she'd been stronger, kept a better eye on him, forced him to return to the city with her, he'd have lived. The what-if's linger as long as the regret does. "Why isnae anyone doin' anythin'-?!" She hadn't even gotten to say goodbye. She hadn't gotten to apologize. One moment, he was laying on the bench with shuddered breaths, the next, completely gone by the hands of those near. It would take a few hours for the shock to wear off, to fully understand what had just happened. Then the boy's last words come to her in the form of a letter and the guilt increases ten-fold. She'd never called him her brother, not out loud, but there was some part of her that had always felt protective of him, that had found his strange quirks endearing. Any annoyances were tolerable and, really, isn't that what younger siblings do? Annoy the hell out of you, then wiggle their way back into your heart the moment after. The thought tears her up from the inside out. She tries with utter desperation to write down her memories of him, to immortalize his image to stave off the inevitable, but all that strikes the pages of her journal are tears. She never gets more than a few trembling letters written before the rivulets soak the page, time and time again, until finally, it hurts too much to keep trying. Her weakness, however, rips her apart perhaps most of all, for she had nothing else to remember him by; just her memories and the emotions connected. And a promise. A single promise. She wouldn't die until his death gets avenged. In the years following, for however long the druid has, Phaedra would cling to her fading memories of him. Time works against her condition, seeking to erase him from her thoughts, just like it always had her parents, her other family members, her friends, her achievements, her failures, over and over and over again. It would take decades, but, eventually, it would be as if the boy had never existed in her life. And yet... And yet... For the rest of her time in the mortal realm, there would not be a single game of dice gone by that a small pang of loss would not find her, as if something was sorely missing. She would not know why such a wave of emotion would wash over, but it would come without fail. Perhaps it would be brushed off, but it would return in full force the very next game. When she wins, the urge to turn and tease the ghost of a memory would steal her breath away. And with loss? Well... That loss would always come with a small sense of an older sibling's pride.
  11. I think that's kind of the point @Wizryis getting at: for a lot of treelords, this doubling down makes it feel like there will be no where left for the treelord to go - no growth, no change, nothing. If this part of the rewrite passes, they will turn into event-esque CAs, much like necromancers have become. Their story caps where their mind just constantly chants "naturebalancenaturebalance-". You might say that's an exaggeration but obsessions are, indeed, all encompassing. I don't see how this matters if someone has read the lore and is making a genuine attempt to understand it. As a druid player, please, don't gatekeep. Lore is meant to be enjoyed by all. On top of that, Wizry rps with druid players every day, including treelords, as do I. We can have differing views on the rewrite. I've said all I need to say about my opinions, offered @MayRndz my ideas, helped a few people figure out a way to say their ideas on the matter in a cohesive way. You're free to disagree. o7
  12. I don’t think anyone’s really misunderstanding the lore rewrite as a whole - we’re just offering constructive criticism. A lot of people are fine with the mentality changes, others know how it’ll entirely flip what their treelords have been working towards for irl years in the mental department. If this goes through, it’ll be a big change for how people rp their CAs. @Wizryand @bloomtiarahave valid points, as do many others who have commented. No, it’s not right for treelords to not have mental changes, but from the people I rp with that have the CAs, I can most definitely say they ARE playing their lords with mental problems affect by their change. A new forced mentality (and the way it’s written here, it is implied if not outright saying it’s enforced) isn’t needed and will heavily affect current lord rp.
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