Aevos is a struggle map. The fact that the majority of the current tiles nations own dont have anything on them except resources because they cant afford cores, sucks too. Also the mountains, hills and cliffs divide the terrain alot which forces nations to be in specific places. It truely does suck and the region pot is dumb.
Alot of the poll answers are really surprising ngl
Really poorly drawn example but I think you get the idea. A long map, controller shaped probably. The Deep-Red is the kings road, the Bright Red are the soulstone pillars. You'd have WEST, CENTRE, PORT, EAST. Which all would be within around the same distance of eachother. Nations should be allowed to have builds on the road,(like Adria last map) though with regulations, and carts should be available between every soulstone.
The port would feature a ferry to each respective island (unless a nation owns some and disagrees)
Every soulstone would have a cart that does NOT go to nations, but instead to each soulstone, (so if you want to roleplay in a nation within the east, and then the west, you simply go back to the east pillar, cart to the west, and move from the west pillar to the respective nation.)
This'll force players to walk some, but not an exceeding amount.
as for the past trouble of maps, i think the problem with them was the road design and the terrain. for e.g Almaris was horribly difficult to go around if you didnt travel through the road. Currently, on Aevos this is almost the same, except the roads are a mix of horid and confusing twists and paths, troubling roadsigns and horrible mountains thrat u have to go through if you want to go off-road.
Im a fan of forcing players to walk through from x to y, i dont think the server should ever have a fast travel option to every single nation or place. That would defeat the purpose of having roads at all, or, an open space to roleplay on. If you want to have complete fast travel, you might aswell have 2 continents where one has no nations, and the other is just citys like massivecraft or something.
if ST complain theres no events or something, then the map could be tall with the addition of just BS biomes that no nation ever wants to put their build in. Just a giant wasteland of fantasy biomes, explained by some lore or something.
EDIT: the very wide map would allow biomes to be spread evenly and mixed together without the trouble of the north being placed with the desert.