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Ragnio

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About Ragnio

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    Ragnio#0001
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    Ragnio
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    ragnio81
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    Ragnio19@gmail.com

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  • Gender
    Male
  • Location
    Sitting around in the Void

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  • Character Name
    Vahryu Daluon
  • Character Race
    Farfolk

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  1. Ragnio

    The Lex Arcania

    The Lex Arcania Est anno Domini 1697 Foreword, Every citizen of the Imperial City and the Empire itself is bound by this legislative codex, holding the laws and regulations for magecraft and witchery within the holy empire. The law of the empire is derived from the rule of the Crown to which this codex is itself bound. Alterations, modifications and interpretations of this document are at the behest of the Crown and it’s Ministry for Magecraft. No exceptions are warranted to this document unless otherwise stated or approved by the Crown. While the Lex Arcania regulates many laws every mage is required to be registered within the Empire and is required to gain permit for their magical crafts, if their magecraft is stated in §2 of the section Legislative Rules in Regards to Magecraft, as the Crown sees it fit to permit the usage of certain forms of magecraft only when granted explicit permission by the Minister or the Crown itselves! Table of Content Ministry for Magecraft and Witchery Legally Important Terms Magecraft Witchery Voidal Deific Dark Arts Witch Hunters Magi Legislative Rules in Regards to Magecraft Legislative Rules in Regards to Witchery Punishments I. Ministry for Magecraft and Witchery The Ministry for Magecraft and Witchery is seen as one of the legislative units of the holy empire, placed in charge of magecraft and witchery by the Crown itself, allowing the Ministry to handle magical affairs on their own through the usage of a set of laws and regulations, each approved by the Crown. The leadership of the Ministry isn’t placed in the hand of a single individual, but rather in the hands of the Minister, Deputy Speaker and the Emperor, allowing for a clear guidance and fast and precise decisions. While the Emperor decides upon a Minister at the creation of the Ministry, the Minister is afterwards tasked in assigning a Deputy Speaker to handle the ministry if the Minister is unavailable. II. Legally Important Terms Magecraft Magecraft is known as the art of magic, which doesn’t act against the general view of the Church or of the Ministry, as such forms of magic, which aren’t seen as direct aspects of Ibless. Witchery Witchery describes the forms of magic, which break the law and regulations of the Ministry or are seen as abominations in the eyes of the Church, either due to their origin or their effect on others and the surrounding land. Voidal Voidal forms of magic are known as forms which use the void or voidal energy for their spells and creations, either by directly opening the void or using already existing mana. Deific Deific forms of magic are known as forms which either use the gift of an aengul or the energy of another deity or realm, besides the void, as their energy resources, such as the Fae-Realm. Dark Arts The dark arts are known as cruel and dark forms of magic, which either toy with the soul or use the deceased ones for their doings. Those forms of magic are also directly tied to demons and often Ibless himself and are forbidden widely. Witch Hunters Witch Hunters are trained individuals, placed in charge to handle magical affairs within the empire and even outside of it on the order of the Ministry. Magi Magi is the general description for a individual with magical talents. III. Legislative Rules in Regards to Magecraft §1 The following aspects of magic are legally falling under the definition of Magecraft, §1.1 Voidal Forms, such as Transfiguration, Telekinesis, Voidal Shifting, Voidal Translocation, Evocation, Arcanism and Conjuration. §1.2 Deific Forms, such as Runesmithing and Druidism §1.3 Other Forms, such as Golemancy, Chi, Ki and Iconoclasm §2 Following forms of magic are requiring a permit to be used, else §6 is in order, resulting in a harsh punishment for the illegal usage of magecraft, §2.1 Within the boundaries of a cities wall, such as Runesmithing, Golemancy and Druidism. §2.2 Within the boundaries of the empire, such as Transfiguration, Telekinesis, Conjuration, Chi, Ki, Evocation, Voidal Translocation and Voidal Shifting. §3 If not stated in §2 no permit is required to be obtained by the mage, yet, the laws still apply to those forms of magic and the mage themselves. §4 Any form of magecraft may never be used for, §4.1 Burglary; defined as the stealing of goods from one’s property. Minor Burglary; The theft of 200 minas or less, in equivalent goods or coin, Class C-Crime. Burglary; The theft of 500 minas or less, in equivalent goods or coin, Class B-Crime. Grand Burglary; The theft of 1000 minas or less, in equivalent goods or coin, Class B-Crime. §4.2 Robbery; defined as the stealing of goods from an individual's body. Minor Robbery; Brandishing a weapon or threatening violence to achieve the theft of less than 200 minas, in equivalent goods or coin, Class C-Crime. Robbery; Brandishing a weapon or threatening violence to achieve the theft of less than 500 minas, in equivalent goods or coin, Class B-Crime Grand Robbery; Brandishing a weapon or threatening violence to achieve the theft of less than 1000 minas, in equivalent goods or coin, Class B-Crime. §4.3 Assault; defined as physical attack upon another, with the exception of self-defense or an official order from the Ministry or the Crown. Minor Assault; An unplanned attack upon another causing minor injury, Class C-Crime. Assault; A planned attack upon another causing minor injury, Class B-Crime. Grand Assault; A planned attack upon another causing grievous or debilitating injury, Class A-Crime. §4.4 Murder; defined as the unlawful killing of another Citizen. Attempted Murder; The planned attempt of taking another’s life and failing in doing so, Class B-Crime. Murder; The unplanned killing of anyone's life, Class B-Crime. Planned Murder; The planned killing of anyone’s life, Class A-Crime. §4.5 Espionage; defined as spying on another Citizen, with the exception of an official order from the Ministry or the Crown, Class B-Crime. §4.6 Vandalism; defined as the unlawful destruction of property. Unplanned Vandalism; Unplanned destruction of property, Class D-Crime. Vandalism; Planned destruction of property, Class B-Crime. §4.7 Kidnapping; the unlawful seizure or holding of another in one’s custody. Kidnapping; Holding a person at a place against their own will, Class B-Crime. Slavery; Holding a person against their own will and selling them into slavery, Class A-Crime. §4.8 Aiding an Outlaw or Criminal, Class B-Crime. §4.9 Undermining Authority & Defenses, Class D-Crime. §5 Any form of magecraft shall not be taught within the walls of an imperial city, without the direct permission of the Minister, Church or Crown. §6 Any mage is required to inform the Ministry of their arts, so that they will be added to the registry. §6.1 Failing to inform the Ministry will result in a punishment, the height of a Class C-Crime. §7 No form of magecraft shall be used within a building of the Church, unless given permission by the Church itself. IV. Legislative Rules in Regards to Witchery §1 The following aspects of magic are legally falling under the definition of Witchery, §1.1 Voidal Forms, such as Sensory Illusion, Cognatism and Mental Magic. §1.2 Deific Forms, such as Shamanism, Clericalism and Paladinism. §1.3 Dark Arts, such as Blood Magic, Necromancy, Shade Magic, Mysticism and the Abyssal Magic. §2 If a form of magic isn’t directly stated within III. Legislative Rules in Regards to Magecraft or IV. Legislative Rules in Regards to Witchery they are seen as forbidden and fall directly under Witchery. §3 Any form of Witchery is forbidden within the holy empire. §4 Using Witchery or teaching Witchery of any kind will be seen as a Class A-Crime. V. Punishments §1 The following punishments are applicable for any Class D-Crimes, §1.1 Fines, A fine is of lower grade sentencing, considered the utmost minimal punishment possible. When a fine is sentenced, the criminal must pay the fine within one Saint’s week from the day the fine was announced / recorded. §1.2 Detention, A detention is of lower grade sentencing, placing the criminal within a holding cell for a certain amount of time, either out of safety for others or for their own safety. §2 The following punishments are applicable for any Class C-Crimes, §2.1 Branding, A Branding is of average grade sentencing, considered the procedure to take when a criminal must be identified for their crimes in the future. This punishment is done in private. §2.2 Public Torture/Lashing, Public torture is of average grade sentencing, considered the go-to sentencing for medium to severe or recurring criminals. This is procedure when a criminal is found for charges that require more than the light sentencing, but must be dealt with efficiently. §3 The following punishments are applicable for any Class B-Crimes, §3.1 Revocation of Citizenship, Revocation of citizenship is of heavy grade sentencing, considered the way to punish a criminal and force them into rehabilitation by earning society’s trust once more, usually through gaining a career record and then after repenting for their crimes appealing to the Ministry or the Court. §3.2 Dismemberment, Dismemberment is of heavy grade sentencing, considered the procedure to remove the criminal’s ability to repeat a crime. In the case of repeated disrespect, slander and harassment, a tongue might be torn out. All sentences of dismemberment are specific to the crime and precisely which body part can be removed to prevent the criminal from ever committing such a crime again. This can also be the go-to for recurring criminal acts, if public torture does not stop them. §4 The following punishments are applicable for any Class A-Crimes, §4.1 Banishment, Banishment is of critical grade sentencing, and thusly needs a trial or the approval of the Crown. When a criminal has gone so far that they can no longer be rehabilitated into society, nor can they be trusted to be forced into labour and not commit further crimes, they will be banished from the empire and send into a wasteland desert with no supplies, never legally allowed to return. §4.2 Execution, Execution is of critical grace sentencing and is used when a criminal has gone so far that they must be eliminated in public to be made an example of. The main objective behind execution is knowing that there is no other viable punishment and no rehabilitating option for the criminal. §5 If a trialed citizen is not found guilty of any magical crimes, yet, evidences that the individual broke other Imperial Laws were documented while the trial took place, the individual person is to be handed to the specific judiciary to be trialed for the recorded crimes. In Nomine Dei, HIS IMPERIAL MAJESTY, Augustus I of the House of Horen, Emperor of Man, King of Renatus, Marna, Mardon, Salvus, Seventis, Savoy, Courland, Santegia and Norland, Duke of the Crownlands, Cascadia, Avar, and Frederica, Count of Carolustadt, Alamar, Frederica, Thesmer, Thelen, Lorath, and Cantal, Baron of Darkwood, Gravelhold, Fidei Defensor, Protector of the Heartlanders, Highlanders, Farfolk, etcetera.
  2. The Imperial Ministry For Magical Affairs Est anno Domini 1697 With the stretching borders of the Empire of Man more magical activity was sighted all over the Empire itself, being in need of regulations and management. As such His Imperial Majesty Emperor Augustus I of House Horen, guided by the wisdom and the grace of GOD, does see it fit to establish the Ministry for Magical Affairs to handle the growing amount of magical affairs within the Empire. The powers that the CROWN and GOD bestow upon him does endow this Ministry with the oversight and authority to upkeep, manage and enforce the Lex Arcania within the Empire of Man. Duties of the Ministry To upkeep and uphold the Lex Arcania in the name of GOD and the Crown. To manage trials, which are caused by the breaking of the Lex Arcania. To organize and maintain permits for the usage of the magical arts. To manage magical affairs and occurences within the Empire. To collect, record and manage dangerous magical artifacts. Emperor Godfrey’s Court Wizard, 1360 The Minister for Magical Affairs His Excellency, the Minister for Magical Affairs is the primary figurehead of the Ministry for Magical Affairs, being in charge of most leadership work. Through the work of the Minister the Ministry is fully functional and can continue it’s daily duty to the best. He is an advisor to the Crown and to the Privy. Duties to include: Managing the Ministry for Magical Affairs Appointing a Deputy Minister Appointing Captains Advising His Imperial Majesty The Deputy Minister for Magical Affairs The Right Honorable Deputy Minister for Magical Affairs is known as the second in charge for the Ministry. The Deputy Minister is known to handle the Ministry if the Minister is unavailable, managing most of the paperwork and also acting as a second leader of the Ministry, aiding the Minister in his work. Duties to include: Ensuring a smooth operation of the Ministry Assisting the Minister Collecting and Handling Documents of the Ministry Advising the Minister The Captains of the Ministry The Captains are respected and recognized members of the Ministry, being in charge of most members below them, handing out missions and keeping the rules intact. They are often seen being in charge of bigger groups and are most commonly leading investigations. As such Captains are the leading forces of the Ministry. Duties to include: Enforcing the Lex Arcania Sanctioning Investigations Employing new apprentices and mage hunters Managing Branches of the Ministry Orenian Witch Hunters testing for Witchery, 1337 The Witch Hunters and Seers of the Ministry The Witch Hunters are trained melee fighters or archers and members of the Ministry, often seen doing patrols or researches on different investigations. As such they are also often found within the city, handling their assigned task or simply helping out the citizens. While the Witch Hunters are known for their combative strength, the Seers are known as the more magical adaptive forces of the Ministry. Seers are trained to use their magic to aid the public and the Hunters in their daily tasks. As such it’s common to see a Seer and a Witch Hunter working hand in hand to fulfill their tasks. Duties to include: Enforcing the Lex Arcania Tasked with Investigations Employing new apprentices Aiding the citizens in their daily life The Apprentices The Apprentices are the newest recruits of the Ministry, freshly enrolled and mostly without any proper experience with the Arcane. Due to them being untrained and fairly new they are often tasked to aid the Witch Hunters in their daily work. Duties to include: Aiding the Witch Hunters and Seers Aiding the citizens in their daily life The Adrianic Branch of the Ministry The Adrianic Branch of the Ministry is tasked to uphold the Lex Arcania within Adria, allowing a assigned Captain to be placed in charge of such. Like the Main Branch of the Ministry the Adrianic Branch is tasked in upholding the Lex Arcania within their lands and are also tasked with handling magical affairs within their domains. Duties to include: Upholding the Lex Arcania within Adrianic Lands Managing and Informing the Ministry for Magical Affairs about requested permits within their lands In Nomine Dei, HIS IMPERIAL MAJESTY, Augustus I of the House of Horen, Emperor of Man, King of Renatus, Marna, Mardon, Salvus, Seventis, Savoy, Courland, Santegia and Norland, Duke of the Crownlands, Cascadia, Avar, and Frederica, Count of Carolustadt, Alamar, Frederica, Thesmer, Thelen, Lorath, and Cantal, Baron of Darkwood, Gravelhold, Fidei Defensor, Protector of the Heartlanders, Highlanders, Farfolk, etcetera.
  3. Ragnio

    Fahron Daluon - The Hermit

    General Information Name & nicknames: Fahron Daluon, the wandering Hermit Race: Wood Elf, with parts of Farfolk-Blood in his veins Gender: Male Year of Birth: 1655 Religious Belief: Aspectism Voice Reference: Aruvn - https://www.youtube.com/watch?v=ijKAd4CjRqM Physical Description The average height of a Daluon man is at around, 5’9’’ feet, although the tallest reach heights around 6’3”, often peeking out of most Heartlander males due to their height. Following such genetic structure Fahron is standing, thanks to his elven genes, at a towering 6’2’’, often being able to glance over the heads of most folk easily. Thanks to his daily training and the travels he does every day Fahron holds a muscular body-build holding the weight of 209 lbs. Due to amber-colored eyes from his mother and the golden-sandy-colored eyes from his father Fahron has a rather gentle and soft mix of those colors, giving him a rather bright orange-golden eye color. Thanks to the same reason Fahron is also holding a rather tanned-olive skin, as his father already had fairly dark skin and his mother being on the tanned skin-tone side, causing him to develop such skin color. However, unlike most Daluons Fahron doesn’t possess white hair, due to his mother being a wood elf and his father already being a crossbreed of a farfolk and an elf, causing his elven genes to be more dominant and giving him a brownish hair color. Like his father Fahron is also keeping his facial hair cut down to the minimum often showing some stubbles, but barely more than that. While he keeps his beard shaved Fahron is often letting his body hair grow out, either due to the fact that he hates wasting the time to shave or due to the fact that he simply doesn’t care about it as much. As such he is often displaying far-reaching tufts that cover most of his body. Personality Energetic: Fahrons primary trait is his energetic enthusiasm. He is always filled with energy and helps others out whenever he can without any hesitation. This trait is also very helpful for his travels and his daily life, since it often leaves him in a good and energetic mood. Free Spirited: Unlike his father Fahron is known as a rather free spirit, trying to follow his own path and ideals, and staying true to those as much as possible. As such he wouldn’t agree on doing something he isn’t feeling comfortable with. Fearful: Fahron is known to show a rather kind and gentle side, yet, despite such a facade he is also able to bring fear to those that are acting against his ideals, not hesitating to let his voice be heard and him taking physical actions. Besides from such his talents in strategic thinking is turning Fahron into an enemy no one wants to fight against. Unorganized: Like father, like son, Fahron is fairly unorganized, often losing stuff or being unable to find important documents. Most of his backpack seems cramped and is so unorganized that it can take Fahron more than a few minutes to find a single item within. Strengths Helpfulness: Unlike most people Fahron is often trying to help people instead of himself. Sure, he wants to achieve his goals, but he also wants to support the people he likes, may it be physically, mentally or any other possible way. Fast thinker: Fahron might be a hermit and wanderer, but in reality he is a rather fast thinker, using his surroundings and given information rapidly, for example to create an escaping plan. Being a fast thinker is also helping him in his daily life, especially in the wild and in other dangerous situations. Experience in Shortsword- and Kama-Usage: Unlike most folks Fahron prefers the usage of shortswords or Kamas about everything. He was trained in this form of combat for most of his life and he knows where to place his hits to take an enemy down in the shortest amount of time. Weaknesses Arachnophobia: Despite befriending many animals and creatures easily, almost inherently, Fahron hates spiders more than anything else. As soon as he sees a spider around him, he will try to put as much distance between him and the arachnid as possible. Another way of Fahron to take care of spiders is it to throw a lot of stuff in the spiders direction, trying to kill it with the impact of, as an example, books, plates and even flower pots. Arthritis: Due to Fahrons lifestyle and the overuse of his whole body he started to develop a form of arthritis. Most of the time he feels a slight pain in his hands and wrists, but is often trying to ignore the pain in his daily life. However, he is receiving a rather strong drawback of the arthritis after every fight, causing his eyes to water up and to curse, due to the amount of pain.
  4. Time for more HD-Edits to the skin! Found the basic outfit online and now....I turn it into a MPM-HD-Skin!
    PS: Elven Ears....are hard to skin on MPM. It was my first try and it took me around 14 Test-Skins to get them done.

    718788956_HdSkin.JPG.3b5f2c391352b0458dba93b23a76f65f.JPG

    1. Show previous comments  2 more
    2. Jondead
    3. ThatGuy_777

      ThatGuy_777

      Once again, Guyden is plagued with folk stealing from his wardrobe...
      Credit to Bunemma for originally making the swanky attire ofc

       

      Aside from that though, looks simply swimming.

      Edited by ThatGuy_777
    4. Ragnio

      Ragnio

      Quote

      Once again, Guyden is plagued with folk stealing from his wardrobe...
      Credit to Bunemma for originally making the swanky attire ofc

       

      Aside from that though, looks simply swimming.


      Yep! Found the outfit flying around online and I was like “Mhmmm....Looks nice!”.
      Will probably edit a lot of the outfit into HD-format though. Also tested out elven ears the first time!

      PS: @ThatGuy_777 SAVE ME FROM THE DARK SIDE!

  5. Ragnio

    The Atlasian Naval Guild

    An owl would land on the shoulders of the figure, holding a small letter: " Thank you for applying to our small Guild! We will welcome you with open arms as one of our new sailors!"
  6. Ragnio

    Ragnio's Lore Master Application

    Minecraft Account Name(s) Ragnio Discord Ragnio#1060 How long have you played on LoTC? Barely over two years Timezone and Availability I am living in germany, so the GMT+2-timezone (Central European Summer Time). I am available mostly from 6pm up to midnight, so roughly 6 hours a day. At weekends I am available for around 8 hours per day. What lore are you versed in most? Thanks to my work on the Wiki-Team I am well-versed in the areas of magical Lore, including most magic forms (Since I am reworking all the magic-wikipages) and also most of the general magic lore. Next to that I am also fairly well-versed in the areas of Flora and Fauna, since those areas are fairly appealing to me and I wrote lore for each of those two topics myself. The last major topic that I am fairly versed in is the Creature-Lore that the server has, ranging from active to even inactive creature-lore. Give a summary of any staff positions you have held on LoTC I was the Media-Coordinator for some time, before I had to leave due to me finding a job and starting work just three days later. Right now I am one of the Wiki-Moderators, handling mostly the formatting and reworking aspect of the wikipages, with the main focus on the magic pages at the current point. Have you ever written lore for LoTC? Yes, I have written several smaller pieces of lore for the server, mostly Flora- and Fauna-Lore. Yet, I am also working on another lore piece at the current moment and may assist in another Lore-rework over the next few days. The unpublished lore pieces can be send as documents to the reviewing Director or Manager of this application. All of my posted lore can be found here: Atlasian Cliffhanger: https://www.lordofthecraft.net/forums/topic/157257-the-creature-index-2017/?page=5 (Third post from the top - Accepted Lore) Witch Tooth: https://www.lordofthecraft.net/forums/topic/158518-plant-index-2017/ (Last post of the first page - Denied Lore) Southern Spineroot: https://www.lordofthecraft.net/forums/topic/158518-plant-index-2017/ (Last post of the first page - Accepted Lore) Bitter Reed: https://www.lordofthecraft.net/forums/topic/158518-plant-index-2017/ (Last post of the first page - Accepted Lore) Wolven Shroom: https://www.lordofthecraft.net/forums/topic/158518-plant-index-2017/ (Last post of the first page - Accepted Lore) Horizon Rose: https://www.lordofthecraft.net/forums/topic/158518-plant-index-2017/ (Last post of the first page - Accepted Lore) Meh'kat: https://www.lordofthecraft.net/forums/topic/172748-fauna-mehkat-animal-lore/ (Pending Lore) Have you ever received a blacklist or ban? I am currently blacklisted from any Direction-Positions, due to me leaving the Media-Team in a rush and without resigning in the appropriate time of a few weeks. Besides from that I don't have any other blacklist-entries or any bans that I am aware of. Who do you not get along with on the Lore Team? Right now I come along with all of the Lore-Team, thanks to the fact that I am working with a lot of them on the Wikipage-Reworks.
  7. Congrats to FM Director! ❤️

  8. *Works on the wiki with @Elrith, trying to fix all the magic pages*
    TOOOOOO MANNNYYYY!

    1. Elennanore
    2. Farryn

      Farryn

      I've been considering updating the Ascended Magic page (already updated-ish the Ascended Order page) so I'm happy to help out!

  9. Ragnio

    The Atlasian Naval Guild

    An owl would land on the shoulders of the figure, holding a small letter: " Thank you for applying to our small Guild! We will welcome you with open arms as one of our new sailors!"
  10. Ragnio

    The Atlasian Naval Guild

    An owl would land on the shoulders of the figure, holding a small letter: " Thank you for applying to our small Guild! We will welcome you with open arms as one of our new sailors!"
  11. *Waits for the next Troutstadt-Post*

  12. Ragnio

    The Atlasian Naval Guild

    An owl would land on the shoulders of both figures, holding a letter in it's peak: " Thank you for applying to our small Guild! We will welcome you with open arms as one of our new sailors/medics!"
  13. Ragnio

    The Atlasian Naval Guild

    *A white owl would land next to Ned, holding a letter in it's claws* "Thank you for applying to our small Guild! We will welcome you with open arms as one of our new sailors!"
  14. Ragnio

    The Atlasian Naval Guild

    *A white owl would land next to Mith, holding a letter in it's claws* "Thank you for applying to our small Guild! We will welcome you with open arms as one of our new sailors!"
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