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Long has it been since the Legions of Atem have swept across the realms of the Far East. From the Gray mountains to the Dnedic Coast, they leveled every fortress, besieged every city, salted every land which dared to resist. Upon the fields of Mercath, where Prince Orin fell, the final embers of resistance were extinguished. But behind conquest’s iron boot, came civilization the likes of which had never graced the Far East before. Great roads, monolithic temples, and sprawling libraries took root, spreading rapidly across the region. Yet in adherence to the laws of the universe, nothing is destined to last forever. The rule of Atem, like all things, crumbled beneath the weight of its own power. Hundreds of years of conquest, washed away in mere decades. That which exists now is naught but a shadow of what once was, marauding warlords, jockeying for power over the decaying corpse of an empire. New states and peoples, long since oppressed, enslaved or, perhaps in positions of power, the sole guides of their own destiny. Upon which paths they will tread, none can say… Relevant Links: Restricted Spawning Area Rules Setting Keep your eyes peeled.. Ater: The far east, a continent as old as the mantle itself, as long as history has existed, so too has Ater. Home to staggering wealth, vast empires, and countless points of interest. Though it may be home to many millions, great secrets still remain to be unlocked. The far east is best described as temperate, many regions benefit from long summers, others, harsh winters, though most of it is habitable to some degree. Technology: The golden age of technology and science has long since past, its innovations faded into obscurity, though its remnants still remain scattered across the vast continent. The inhabitants battle with spear and shield as they have since the beginning of time. Magic: A wild, untamed, and barely understood art. Very few are blessed with the ability to tap into the mysterious force known as magik, and even fewer to spend countless years studying and perfecting such a practice. As old as the mantle itself magik, though powerful, is unpredictable and above all else, dangerous. Unexpected outcomes are an ever present reality. Food Nodes: Scattered across the map are numerous nodes, represented by a simple black dot. These nodes represent the land’s fertility and the population it is capable of supporting. Such nodes can be portrayed as anything from livestock, to sprawling fields, or large fishing industries. Points of Interest: Denoted on the map with a black-red dot, Points of interest represent a large variety of things, such as ruins, geographical wonders, great buildings, etc. Many of these locations are treacherous, others may provide great boons. These will be hidden during the application phase, as to not influence decisions. Humanity: The most plentiful race by far. Men have existed for as long as time itself, and populate nearly every corner of the world, including Ater. However, the origins of these peoples are ancient and how they are affected by the great passing of time is unknown. Variations of the standard man are known to exist, and inhabit several sections of the continent. Characters: Unlike other RPs, you will have 12 starting points to assign to your characters in one of the five categories: Leadership, Martial Skill, Charisma, Arcane Skill, & Agility. Throughout the course of the rp, these individual skills can improve. Nation Customization Races: Humans: Unaltered by the forces of magik, these humans are plentiful across the sphere. Traits: -Obtain an additional point to add to point allocations -Characters begin with a base of 1 point in Martial Skill Deviants: Changed by the great passing of time, or perhaps the forces of magik, these races, though once human are human no longer. My favorite color is white. These deviants vary wildly depending on the landscape in which they live or the communities they dwell within. Traits: -Characters begin with a base of 1 point in Arcane Skill -A racial trait of your choice, to be discussed with the moderator Categories: Please visit the rules sheet for a more in depth description of these categories and the bonuses associated. These categories have more than a mechanical affect, for example, a Military 10 nation’s army will be far more organized than a Military 0. You have 30 points to distribute between all these categories, a maximum of 10 points can be invested in size and economy collectively. Loyalty Magical Knowledge Technological Expertise Size Economy Sea-Faring Military Application: 15 spots available. No reservations, I judge based on application quality. Discord Name; Nation Name: Government Type: Magic Type: Leader: Culture: History: Groups or places of interest: Key Figures (3 people with points): Point Distribution: Nat Idea: Unique Units (3): Starting Location: What is my Favorite color?:
AND TO THE MIRE, HE RETURNS ___________________________________ [!] A depiction of Kaer Glythen, the Aeldinic seat of House Grimm The war between the feuding Imperial Houses of Horen and Marna has claimed many lives as of recent, and families all throughout the two imperiums now grieved for lost sons and daughters - taken all too soon in the conflict. One such family is the noble House of Grimm, its members having learned of its patriarch’s death in the most horrible of ways; The Baron’s corpse was shipped to the stone-maken walls of Reza, confined to a wooden box devoid of any means to initially identify him. Eventually, however, upon reaching hold of Lady Grimm, authorities were able to properly identify the bloodied husk as her spouse - a man who had so chivalrously lived past his prime. As the family grieved together and sorted through the late patriarch’s belongings, a piece of parchment was found. On the paper lay dozens of crossed out lines of text, all discarded before the middle of the page. In there, a handful of lines remained, writing comparable to chicken scratch, though legible nonetheless. I remember my arrival upon Atlas hazily, though some memories do not escape me. The overwhelming fear of leaving my parents, and my eldest siblings, on their lonesome in Venerra. Thankfully, I had my sister Alana by my side throughout the voyage. Tempests raged about us as we ventured further into the murky waters, our vessel soon being consumed by a grey mist -- restricting our vision for a good while. In the days following, we could make out a jagged mountain ahead; Overjoyed, Alana and I leaped into the frigid waters and gradually arrived to Haeseni shores. As we made our way into the confines of Markev, we were greeted by our cousins, Emma Ludovar and her younger sibling, Jacob. My sister took the path of Chamberlain; I, on the other hand, pursued the path my father had always desired for me - knighthood. And so life went on for me: I had four beauteous children and a supportive consort. Alas, I write this for I have spent fifty-some years alive - Death encroaches, and rapidly at that. Should you find this and I’m deceased, my sole request is to be returned to my grand-nephew, William I of Venerra, where I am to be laid in our family crypts with my father Elias, my mother Selina, and my siblings. To the mire, I return. Credit to Axelu for writing the entire thing, I’m just here for the rep.
Hello my friends. Due to the Forum's templating and general lack of appealing formatting, please refer to this link to view my Character Sheet. Enjoy! https://tinyurl.com/yalkqdq3 Wiki Link; https://wikia.lordofthecraft.net/index.php?title=Prince_Henry_Richard