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Found 7 results

  1. Hello. As some of you are aware I am going to win this months contest for having most modreqs completed this month. Not only am I going to be able to change Fireheart’s forum profile picture to what I want, I will also be able to change his discord profile picture. So this thread is here so that you, the people of LotC, can voice your opinion on what you believe his profile picture should be. The most upvoted ones I will add to a poll post at the end of the month, where i WILL choose the number one voted for option for his forum profile pic. I’m leaving the discord picture to myself. Rules: The picture can’t break server rules or community guidelines so obviously nothing graphic or super crazy. Below I will include a list I have created so far of my own pictures, let me know if you like any of them. 1: Bucket Baby 2: Bath Baby 3: Unpleasant to look at baby 4: Jiggly Trump 5: Melon baby 6: Mike Stoklasa 7: Rich Evans 8: Miniature Bill Clinton 9: Luigi Meme 10: Horse Baby 11: Very high quality Fallout meme 12: Chicken Little 13: Omar Grimmer’Lak’s pocket Admin 14: Tommy Pickles Please post any suggestions you may have!!!!!!
  2. AND TO THE MIRE, HE RETURNS ___________________________________ [!] A depiction of Kaer Glythen, the Aeldinic seat of House Grimm The war between the feuding Imperial Houses of Horen and Marna has claimed many lives as of recent, and families all throughout the two imperiums now grieved for lost sons and daughters - taken all too soon in the conflict. One such family is the noble House of Grimm, its members having learned of its patriarch’s death in the most horrible of ways; The Baron’s corpse was shipped to the stone-maken walls of Reza, confined to a wooden box devoid of any means to initially identify him. Eventually, however, upon reaching hold of Lady Grimm, authorities were able to properly identify the bloodied husk as her spouse - a man who had so chivalrously lived past his prime. As the family grieved together and sorted through the late patriarch’s belongings, a piece of parchment was found. On the paper lay dozens of crossed out lines of text, all discarded before the middle of the page. In there, a handful of lines remained, writing comparable to chicken scratch, though legible nonetheless. I remember my arrival upon Atlas hazily, though some memories do not escape me. The overwhelming fear of leaving my parents, and my eldest siblings, on their lonesome in Venerra. Thankfully, I had my sister Alana by my side throughout the voyage. Tempests raged about us as we ventured further into the murky waters, our vessel soon being consumed by a grey mist -- restricting our vision for a good while. In the days following, we could make out a jagged mountain ahead; Overjoyed, Alana and I leaped into the frigid waters and gradually arrived to Haeseni shores. As we made our way into the confines of Markev, we were greeted by our cousins, Emma Ludovar and her younger sibling, Jacob. My sister took the path of Chamberlain; I, on the other hand, pursued the path my father had always desired for me - knighthood. And so life went on for me: I had four beauteous children and a supportive consort. Alas, I write this for I have spent fifty-some years alive - Death encroaches, and rapidly at that. Should you find this and I’m deceased, my sole request is to be returned to my grand-nephew, William I of Venerra, where I am to be laid in our family crypts with my father Elias, my mother Selina, and my siblings. To the mire, I return. Credit to Axelu for writing the entire thing, I’m just here for the rep.
  3. The Dwarven Legion <=-<>-=> The Dwarven Legion, guardians of the Under-Realm, protectors of the Dwedmar and bastions of the Dwarven Spirit. The mission of The Dwarven Legion is to protect and serve as the main military force within the Under-Realm. The Legion is known for its admirable order and discipline, and its roots in the most prestigious and oldest military guilds to date. It is currently led by Grand Marshal Gimli Grandaxe. Perks of Joining the Legion <=-<>-=> Equipment: Gear for combat and traversing the land is available to the forces of the Legion who have passed training (Grunt Rank) and can be obtained from the Grand Marshal or Commander, a Dwarf may only receive one off duty kit per Stone week and will by default receive a combat kit during times of war. Free Barracks Housing: A new recruit may gain free housing within the barracks, the recruit that partakes in this bonus will lose their lodging after purchasing a home of any type within the capital or in the kingdom’s surrounding lands. Housing Purchase & Tax Discounts: Legionnaires may purchase a home in Kal’Varoth for 50 minas (instead of 120 minas) and are also required only a mere 50 mina per stone week tax (instead of 100). Military Ranks The main body of the Legion consists of her Legionnaires. Dwedmar from Kal’Varoth with an extra urge to protect their home. Having the choice between Light, Medium and Heavy armour is left up to the individual but the ranks stay the same for each Dwed. Acquiring Rank In order for Legionnaires to acquire a rank, they must fulfill certain requirements for each rank in the Legion. -=<=-=>=- Honor Points: Honor acquiring Honor is a way to show commitment to the Legion and the dwedmar. A certain amount of Honor is required for each rank. The ways to achieve Honor in the Legion are: Gate Duty: 5 Honor per ½ hour Patrol: 5 Honor per ½ hour Attending a Training: 10 Honor Recruiting a Dwed into the Legion: 25 Honor Small Fight: 15 Honor Raids: 25 Honor Skirmishes: 35 Honor Battles: 50 Honor Trainings: Trainings are essential to learning the skills required of a Legionnaire, and also present commitment to The Legion. Raids / Skirmishes: Experience in smaller scale fights such as raids and skirmishes are critical in warfare, and make up much of a Legionnaire’s combat experience. Battles: While more rare, Battles are the crucial large-scale engagements that shape young Legionnaires into veterans. -=<=-=>=- -=<>=- Senior Offices xxxxxxx Grand Marshall <=-<>-=> First in Command. Leading the Legion in the name of King and Council. The utmost respect is paid to the Leading dwed and his voice ranks so high that it he even allowed to be seated on the council of Rikkin. xxxxxx Commander <=-<>-=> Second in command. These Dwed work as the Right and Left hand of the Grand Marshall and should be treated for they managed to obtain the rank. This legionnaire must be treated as the Thruum'Kazak, should he be absent or if he has chosen the Velerakian to give orders. Only two Dwarves may have this position at a time. Junior Officers xxxx Lieutenant <=-<>-=> Highly respected among the Legionnaires. Veterans and skilled fighters, the Barel'Rikkin are trusted the most. They may be chosen to lead squads or lead the army, should both the Velerakian and Thruum'Kazak prove absent. These Dwed often show exceptional fighting prowess or combat-leading capabilities. Only three may have this position at a time. Enlisted xxx Ironbreaker <=-<>-=> The Ironbreaker is the highest achievable Legionnaires rank. Often veterans within the Legion. They are some of the finest soldiers found on the field compared to any Nation. Rank Requirements: 600 Honor. 8 Trainings. 4 Raids / Skirmishes. 3 Battles. -=<=-=>=- xx Ironguard <=-<>-=> The Ironguards are the Stoneguards who had proven their expertise. Either a display of discipline, bravery or fighting prowess has earned this Legionnaire a distinguished rank above the common soldiery. Rank Requirements: 300 Honor. 8 Trainings. 2 Raids / Skirmishes. 1 Battle. -=<=-=>=- x Stoneguard <=-<>-=> A Stoneguard is the base rank for most Legionnaires. The backbone of the whole order. These are your average well-trained Dwed who know how the to fight. Rank Requirements: 100 Honor. 3 Trainings. -=<=-=>=- - Grunt <=-<>-=> A Grunt is the beginning Rank within the Legion. All Dwarves can sign up at any time to start their progress within the legion as a Grunt. These beginning soldiers will be taught all the basics they need within their military career. Grunt is the enlistment rank, to become a Grunt fill out this form -=<=-=>=- Auxiliaries <=-<>-=> Thorns of Hefrumm The Thorns of Hefrumm is a unique group within the Legion for only the Forest Dwarves of Hefrumm can join them. These brave warriors of surface-dwelling kin are expected to guard their own town but fall under the direct influence of the Legion’s chain-of-command. -=<=-=>=- The Obsidian Guard The Obsidian Guard. The guards of King and Council. The strongest, the best of fighters and nothing but the best. These are the Legionaries that will protect the High King, the Rikkin and all of those who need extra protection. They are one of the few that may be armed around the High King and Rikkin. As the Most elite Warriors, the Obsidian Guards enjoy a respected status within the Legion and Nation. When not personally shielding the High King or Rikkin, they are tasked with guarding the key elements such as the Throne Room, Council Room and Upper Gates. -=<=-=>=- The Longbeard Regiment The Longbeards of Urguan are veterans of the many battles fought by the Dwarven Legion, and make up a more reserved section of the Legion. The Longbeards operate as active service Legionnaires, however they are not mandated any active service outside of war-time. Longbeards receive full benefits of Legionnaires, however this does not provide immunity towards any taxes or activity checks done outside of the Legion. Longbeards do not receive pay, unless put into full active service during war-time. -=<=-=>=- Training <=-<>-=> Practice or Training one’s combat skills and labor talents is an important factor within the Dwarven Kingdom as well as the Legion. Formations and discipline are often the most stressed subjects as the Dwarven Legion is well known for its organization and discipline. Combat Training Military practice is often done once or twice every Stone Week to hone the skills of both recruits and veteran soldiers. It is also to ensure that siege weaponry is in working order. Practice also allows the legion to plan for their battles, and also to give newer recruits a chance to gain experience. Group Training Drilling (Training one’s fighting prowess.) Combat Practice (Fighting in Formations in Combat Scenarios.) Discipline and Order (Training soldiery) Personal practice Demonstration of Competency to be excluded from, or put in a educating role, in one of the fields of Group Practice. Guard Duty <=-<>-=> The Duty of Guarding is a crucial role within the capital, Militants within the Legion are expected to serve for one stone hour to protect the Hold, duties of guarding include: Gate Management Is the duty in which a Legionnaire is to protect the mighty stone gate way of the capital. In order to promote camaraderie it is recommended that more than one guard is on duty during shifts. During shifts legionnaires are expected to keep the gate open for Dwarves to pass freely in between, but be alert enough to shut the gates for outsiders. When an outsider approaches the gates, the guard on-duty is expected to ask their Name, Race, Reason for Visiting, Where they’re from, and if they have any weaponry/magic). If they are wearing any face-covering masks, helmets, or hoods they must be removed. If the outsider refuses or fails to answer any question or comply with commands then they shall not be granted entry past the gates. Patrol Patrolling is vital to the Kingdom’s well being be it either; tunnel clearances (when a guard goes into the deep mines and disposes of creeps and critters who may harm the miners) or doing surface checks (where the militant will do tasks similar to the tunnel clearance but on the surface. This is usually the job of a ranger.) Any peculiar sightings are to be reported to the Legion Officers for further inspection. Surface Checks The Guard is to wander about the perimeter of the capitol where he or she will be charged with examining the wall that protects the Hold’s border as well as slay and critters who threaten travelers, any peculiar sightings such as wall breaks, mysterious structures, or brigand presence, is to be reported. Formations <=-<>-=> Vel <=-<>-=> - Vertical line. - Formation always has the leader in front - Line must not pass leader or break form during march - Not default stance when inactive Dree Vel <=-<>-=> - Multiple vertical lines. - Formation always has the leader in front - Line must not pass leader or break form during march - May be default stance when inactive if numbers exceed 8 soldiers - Continues going down in rows to accompany all soldiers Aemiz <=-<>-=> - Horizontal line - Formation always has the leader in front - Row will not be used during march - Default stance when inactive if number is less than 8 soldiers Tekom <=-<>-=> - Box - Formation has leader in the center - Important individuals will be hosted on the inside - Line must not pass leader or break form during march - Rarely used during march due to difficulty to maintain - Not default stance when inactive Uniforms & Rank <=-<>-=> Tailor Supplied Uniforms Enlistment Form
  4. *Throughout the City, citizens would find the following flyers posted on there home doors* Sutican Taxes As copied from the Codex, a reminder to the citizens of Sutica that tax laws are as follows a) Taxes will be levied at discretion of the Sutican Crown and Council. b) Taxes must be paid as specified, or seizure of property & goods may occur. c) Materials may be used in place of minas at discretion of the Crown of Sutica or Council d) Tradesmen must pay an additional tax and fill out a shop request form to sell goods from a city owned stall. e) Tax fraud shall be punished at a Class B level. ---------------------------------------------------------------------------- At the discretion of the Crown of Sutica, Trade Princess Lily Helenson-Anarion of the Federation of Sutica and her Council have decided to issue upon the citizens of Sutica a Weekly Tax Each Sutican Household must pay a minimum weekly tax of 100 mina, tax slips will be able to be purchased from a tax vendor. House that can hold an occupancy of 3 people or more must pay a minimum tax of 250 a week. Any house found to be below the minimum occupancy rate must pay an additional fee of 100 mina per person under occupancy limit, per week. These slips will be turned into the appropriate tax box for your house within the tax office. Vendors renting a shop stall from the city must pay a 250 mina fee to but the shop and an additional mina tax by-weekly. Tradesmen who sell from within their own home are exempt from this. Upon first failure to pay taxes, the household must pay the missed tax along with an additional 100 mina fine. Upon a second offense the household must pay a 300 mina fine. Lastly upon a third offense the household will be evicted from there home in Sutica. Any Citizen found producing or trading Fake/False tax slips shall be charged with Tax Fraud, Section IV Clause E of the codex. Signed, James K. Nevermore Minister of Trade, Trade Master of Sutica
  5. The Grand Army of Mynebor Recruitment Requirements Due to the recent raids on the city, it is well past time that Mynebor needs its own army. The soldiers of this army must be able to stand strong against all invaders and those who seek to do harm, both from foreign and domestic enemies. They must under all circumstances, follow the orders of their superiors, officers, and anyone who has an office above them. These soldiers must be able to march against an enemy, no matter what sort it is. They must also be citizens of the great city of Mynebor, and must have lived there for more than 4 stone days. For now, they will be payed 50 minas a stone week, however, they are free to take on jobs inside of the city for more revenue. There are multiple positions and ranks in this army, they are as follows: 1. Grand Marshal (An esteemed position at the top of the chain, excellent skills with both the blade and bow are required, the person in this position must have been in the Grand Army of Mynebor for at least 2 stone months, or have a letter signed by the Lord, Ruler, or King of the city. The Grand Marshal is responsible for both of the captains, and only reports to the Ruler or Lord of the city. 2. Captain (The next to highest rank acheivable in the Grand Army of Mynebor, in order to become a Captain, you must have been in the Grand Army of Mynebor for at least one stone month, or have a letter signed by the Lord, Ruler, or King of the city. There can only be two Captain at a time, they are responsible for the four lieutenants. Both of the Captains report directly to the Grand Marshal, and unless the Grand Marshal is not available they will never obatain direct orders from the King, Ruler, or Lord of the city.) 3. Lieutenant (A veteran within the army, a Lieutenant must have at least 1 stone month of experience in the army, a letter from the Lord, Ruler, or King of the city, and one campaign or successful defense of a raid under their belt. At any given time there may only be a maximum of 4 Lieutenants, two of them will report to a Captain which will be assigned. The Lieutenant is responsible directly for the Sergeant beneath him, only one Sergeant should ever been under a Lieutenant at a time. This is the first of the officer ranks and is one of the hardest ranks to obtain) 4. Sergeant (An experienced soldier, this position is in preparation for the officer ranks. The Sergeant will be in command of a Squad of four Enlisted men, he will fight with his men in all fights he is in, leading from the front, he is to inspire and lead his men to victory, as well as teach and train them. One stone week is required before this rank is obtainable.) 5. Enlisted (A novice, but still a trained soldier, the enlisted is required to follow the direction and orders of his Sergeant to the letter, they have no rights inside of a formation, but are most valuable to the Sergeant, as long as the Enlisted does his job, the Sergeant will be able to do his. This rank is achievable after basic training is finished for a Grunt. A Lieutenant is required to promote the enlisted to a Sergeant.) 6. Grunt (The lowest of the low, the position every soldier starts in. The Sergeant is responsible to taking the Grunt through basic training, after completion of basic training, the Grunt is eligible for promotion to Enlisted.) Basic training will consist of agility challenges, accuracy challenges, sword drills, and survival drills. Training will be administered by the Sergeant, and a score of 20 is required for completion. The soldier also is expected to help the city both in terms of revenue, and in terms of strength and building prowess. A board will be conducted weekly to determine the capacity and will of the the Enlisted. All Sergeants and Officers must undergo a review board to confirm their will and drive. More information will be delivered and taught in person. Signed, Lord Balrog Ironkiln, Ruler of Mynebor ooc: (To all those who already applied, please apply again) Post below with the following, after posting, I will take care of your application. Rp name- Race- Current position- Age- Time in stone weeks that you have been in Mynebor- ------------------------------------ MC username- Discord-
  6. Hello my friends. Due to the Forum's templating and general lack of appealing formatting, please refer to this link to view my Character Sheet. Enjoy! https://tinyurl.com/yalkqdq3 Wiki Link; https://wikia.lordofthecraft.net/index.php?title=Prince_Henry_Richard
  7. https://www.youtube.com/watch?v=yj_wyw6Xrq4&ab_channel=AdrianvonZiegler The Kingdom of Caer Conaithe & of Y Tuath Cadeyrn "They are tall in stature, with rippling muscles under clear white skin, they look like wood demons" Physically the Bradáchs are terrifying in appearance, with deep sounding voices. They frequently exaggerate with the aim of extolling themselves. They are boasters and threateners and given to bombastic self-dramatisation, and yet they are quick of mind and with good natural ability for learning" Lore of the Bradách The Bradách peoples are a mix of Northern raiders and a unique culture. Choosing to live either on islands or hillforts, preferring proximity to the sea and living most of their life as farmers and fishermen, some worshipping the Bradách Pantheon. Despite their usually typical occupations, they put a large emphasis on Warfare, Raiding and Combat, which is how Bradáchs gain popularity and fame within their societies. Their unique culture is also carried into their government, which is ruled by a Rí, also called King. Also, there is a Derwydd Rí, also called Druid King, who is in-charge of all things to do with the Gods. These are two of the most powerful peoples in the government, but there is also the Bradán, who is the heir to the Rí, but not necessarily his son or family. What is most unique about the Bradách is their emphasis on the community and it's say. The Rí is chosen by the people's choice, most commonly the most battle-tested and intelligent chosen, which is the same for the Derwydd Rí, although that title is chosen by the other Derwydd. Finally, the Derwydd are the Druids, who are responsible for up-holding the will of the Gods by hosting the rituals, sacrifices and all else considered holy. For someone to become a Druid, the Derwydd Rí may decide if someone may become one, which is usually based on their intelligence and commitment to the Gods. The Bradách Pantheon Since the Bradách people are Pagan, they follow multiple Gods and Goddesses; Mormaer - Goddess of all the deities. Goddess of Sacrifice and Fortune Belatucadros - God of War, Hunting and the Weather Belisama - Goddess of the Sea, Agriculture and Peace Sirona - Goddess of Fertility, Health, Love and the Sun Myrddin - God of Knowledge, Wisdom, Planning and Magic. Also the God of the Undead. The Bradách also have Gods for their own Clans. Currently, Cadeyrn is the only Clan; Tuath Cadeyrn's God - Bendigeidfran - The Giant God of Kings, Resolve and Decisiveness. Application OOC Username: Discord Username: Knowledge on the IRL Celts IC Name: Age: Skills: Experience in Combat (RP and PVP): (If you want to contact us, or just organise some sort of RP or meeting, message either me with the username: TheNanMan2000, or the Tánaishte with the username: HareBear_. We welcome all sorts of RP, including raids on our land or generally anything that may be fun and good character developement)
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