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Found 8 results

  1. The Grand Army of Mynebor Recruitment Requirements Due to the recent raids on the city, it is well past time that Mynebor needs its own army. The soldiers of this army must be able to stand strong against all invaders and those who seek to do harm, both from foreign and domestic enemies. They must under all circumstances, follow the orders of their superiors, officers, and anyone who has an office above them. These soldiers must be able to march against an enemy, no matter what sort it is. They must also be citizens of the great city of Mynebor, and must have lived there for more than 4 stone days. For now, they will be payed 50 minas a stone week, however, they are free to take on jobs inside of the city for more revenue. There are multiple positions and ranks in this army, they are as follows: 1. Grand Marshal (An esteemed position at the top of the chain, excellent skills with both the blade and bow are required, the person in this position must have been in the Grand Army of Mynebor for at least 2 stone months, or have a letter signed by the Lord, Ruler, or King of the city. The Grand Marshal is responsible for both of the captains, and only reports to the Ruler or Lord of the city. 2. Captain (The next to highest rank acheivable in the Grand Army of Mynebor, in order to become a Captain, you must have been in the Grand Army of Mynebor for at least one stone month, or have a letter signed by the Lord, Ruler, or King of the city. There can only be two Captain at a time, they are responsible for the four lieutenants. Both of the Captains report directly to the Grand Marshal, and unless the Grand Marshal is not available they will never obatain direct orders from the King, Ruler, or Lord of the city.) 3. Lieutenant (A veteran within the army, a Lieutenant must have at least 1 stone month of experience in the army, a letter from the Lord, Ruler, or King of the city, and one campaign or successful defense of a raid under their belt. At any given time there may only be a maximum of 4 Lieutenants, two of them will report to a Captain which will be assigned. The Lieutenant is responsible directly for the Sergeant beneath him, only one Sergeant should ever been under a Lieutenant at a time. This is the first of the officer ranks and is one of the hardest ranks to obtain) 4. Sergeant (An experienced soldier, this position is in preparation for the officer ranks. The Sergeant will be in command of a Squad of four Enlisted men, he will fight with his men in all fights he is in, leading from the front, he is to inspire and lead his men to victory, as well as teach and train them. One stone week is required before this rank is obtainable.) 5. Enlisted (A novice, but still a trained soldier, the enlisted is required to follow the direction and orders of his Sergeant to the letter, they have no rights inside of a formation, but are most valuable to the Sergeant, as long as the Enlisted does his job, the Sergeant will be able to do his. This rank is achievable after basic training is finished for a Grunt. A Lieutenant is required to promote the enlisted to a Sergeant.) 6. Grunt (The lowest of the low, the position every soldier starts in. The Sergeant is responsible to taking the Grunt through basic training, after completion of basic training, the Grunt is eligible for promotion to Enlisted.) Basic training will consist of agility challenges, accuracy challenges, sword drills, and survival drills. Training will be administered by the Sergeant, and a score of 20 is required for completion. The soldier also is expected to help the city both in terms of revenue, and in terms of strength and building prowess. A board will be conducted weekly to determine the capacity and will of the the Enlisted. All Sergeants and Officers must undergo a review board to confirm their will and drive. More information will be delivered and taught in person. Signed, Lord Balrog Grandaxe, Ruler of Mynebor ooc: (To all those who already applied, please apply again) Post below with the following, after posting, I will take care of your application. Rp name- Race- Current position- Age- Time in stone weeks that you have been in Mynebor- ------------------------------------ MC username- Discord-
  2. ~~~~~~~~~~~~~~ Name of the Treaty: Vassalization of House Default ~~~~~~~~~~~~~~ Type of Treaty: Vassalization ~~~~~~~~~~~~~~ [Nation / Freebuild] [Name: ] The Holy Orenian Empire [Nation / Freebuild] [Name: ] House Default ~~~~~~~~~~~~~~ Date of Signing: 16th of the Deep Cold, 1689 ~~~~~~~~~~~~~~ , Beowulf Horen, True Emperor of oren under GOD on this fateful day welcome the men and women of the blessed house default unto the Holy Orenian Empire in which they may strive under god and rest with the saints in the Seven skies. This writ will be a eternal binding of the default house to the Holy Orenian Empire. The wheels have began to turn,those who accept I,the new emperor,and our Holy Empire will be blessed by the saints above us,and by GOD himself! IN NOMINE DEI HIS IMPERIAL MAJESTY, Beowulf I of the House of Horen, Emperor of Man, King of Renatus, Marna, Mardon, Salvus, Seventis, Savoy, Courland, Santegia, and Norland, Duke of the Crownlands, Cascadia, Avar, and Frederica, Count of Carolustadt, Alamar, Frederica, Thesmer, Thelen, Lorath, and Cantal, Baron of Darkwood, Gravelhold, Fidei Defensor, Protector of the Heartlanders, Highlanders, Farfolk, etcetera His Most Standard,Steve Default the 1st of the House of Default,Keeper of the Default lands and protector of the Default Way.
  3. Khor'Kunnek ur Kaz'Ulrah - The High Kingdom of Kaz’Ulrah - Capital City: - Ok Rulkahd ur Kal’Tarak - “The Crownhold of Unity” Form of Government: - Nerroth Barel’Thrumm - “The Deep Court” - Elective Monarchy The Deep Court The Deep Court is the name of Kaz’Ulrah’s governmental structure. Divided into three separate parts; the Low Council, the Crownhold’s legislative ministry; the High Council, the Crownhold’s primary judiciary and secondary legislative ministry and secondary executive ministry, and the Conclave, the Crownhold’s primary executive ministry, the Deep Court acts with impunity in serving the Khazadmar of Kaz’Ulrah with Yemekar watching over their actions. The Low Council: The Low Council is the primary legislative body of the Crownhold. It is the Low Council that writes up and proposes the vast majority of all new laws within the Crownhold. The Low Council is vast, composed of the Clanmasters of the Common Clans, the Clan Elders of the Noble Clans, the Prelates of the various Clergies of the Brathmordakin, all official Guildmasters and Fellowship Captains, various respected community leaders, nobles, and officials, as well as any other notable citizens granted the title as a reward for their services. All Councilors, as they are known, receive a single vote, and the Low Council is nominally led by a "High Speaker" elected from among the body of the Council who receives a second vote and the ability to break all ties. The High Speaker speaks on behalf of the High Council. The High Council: The High Council is composed entirely of the Grandmasters, who are the leaders of the many ministries and guilds that make up the governmental and regulatory bodies of Kaz’Ulrah . The High Council is in charge of all judicial matters within Kaz’Ulrah, with inter-clan disputes and crimes settled by three randomly selected Grandmasters. Any proposals made by the Low Council first goes to the High Council to determine its validity and make any necessary changes before sending it onwards for approval and implementation by the Conclave. All Grandmasters receive a single vote in the Assembly and can only hold a single position with it. The sole exception to this is the High-Prelates, who may hold their ecclesiastical rank, and Clanlords who hold their ancestral titles in addition to a position as a Grandmaster. As with the Low Council, the High Council is headed by an elected "Grand Speaker" a second vote and the ability to break all ties. The permanent positions for Grandmaster goes as followed: Overseer: - Directs all public works, civil organizations and domestic affairs across Kaz’ulrah. The Grand-Marshal: - Directs all military efforts and organizations. The Loremaster: - Directs all scribes and historical organizations. The Forgemaster: - Directs all primary industry organizations, including crafting efforts, craft-guilds, and related organizations. The Lodemaster: - Directs all miners and official delving efforts. The Brewmaster: - Directs all farming efforts and agricultural efforts The Coinmaster: - Directs all secondary industry organizations (minus the forging guild which leads the primary industry organizations) including trading and, mercantile efforts and organizations hence, the marketing economy of Kaz’ulrah, including foreign and domestic trade and businesses, including the business within the Tavern The Clanlords: - Direct all works and organizations pertaining to their clan. The Conclave: The Conclave fulfills the executive duties of Kaz’Ulrah and is one of its most powerful branches of government. The Conclave has ultimate authority over all aspects of life within the Crownhold, being composed of the High King, the Justice Hammer of Yemekar, the High Embassador, and the High Treasurer; collectively known as the Highlords of Kaz’Ulrah. Each title garners its bearer a single vote, with a maximum of three votes permitted in per dwarf. In cases of a tie the right to determine the outcome of a vote is vested in the High King. The High King: - The king is the head of state of Kaz’Ulrah, the High King is also considered to be the Lord of Kal’Tarak, and Clanlord of his ancestral clan. As such, the High King always has a minimum of three votes within the Conclave, and cannot claim any additional positions. The High King has the power to break all ties in their favor, and personally appoints the Justice Hammer of Yemekar, High Master, and High Treasurer their positions. The High King’s position is elected according to the laws and constitution put in place at the time of the election. The Justice Hammer of Yemekar: - The Justice Hammer serves as the High King's personal guard, and acts as the Herald of Kaz’Ulrah. The Justice Hammer also oversees all military, security, and law enforcement related affairs throughout the Crownhold and beyond. It is the Justice Hammer's duty to maintain a strong border against the enemies of the dwarves, and to ensure that the lands of Kaz’Ulrah are secure from threats both domestic and foreign through the use of a guard force and prison system. Finally, the Justice Hammer of Yemekar plays an important role in the judiciary of Kaz’Ulrah, acting as the Court Representative during judicial proceedings, as well as the official State Executioner. The High Prelate: - The High Prelate oversees the affairs of the dwarven church throughout Kaz’Ulrah as well as any missionary work done by the the kingdom. Additionally the High-Prelate is in charge of rooting out and exterminating heresy in all its forms both within and without the Crownhold. To this end the High-Prelate maintains the ability arrest, try, and punish heretics through the implementation of the Justice Hammer. The High Prelate is always the High Prelate of the Ar Yemarin Anaros assigned to Kaz’Ulrah. The High Chancellor: - The High Chancellor oversees all domestic and foreign affairs concerning the Crownhold and acts as the Lord-Regent whenever the High King is otherwise unavailable. It is the duty of the High Chancellor to ensure the day-to-day operation of Kaz’Ulrah proceeds smoothly and according to law, as well as to the management of all local fellowships. In addition, the High Chancellor maintains the Ministry of Diplomacy, which itself is made up of the kingdom's various diplomats and ambassadors The High Treasurer: - The High Treasurer oversees all financial and trade related affairs both within and without Kaz’Ulrah. It is the duty of the High Treasurer to, with the aid of the clans and the High Master, establish and maintain the necessary trade routes, caravans, and agreements to ensure the Crownhold's economy remains stable and its people prosperous. The High Treasurer is in charge of the management of Kaz’Ulrah's guilds and clan companies, and maintains the Ministry of Banking throughout the kingdom.
  4. Hello my friends. Due to the Forum's templating and general lack of appealing formatting, please refer to this link to view my Character Sheet. Enjoy! https://tinyurl.com/yalkqdq3 Wiki Link; https://wikia.lordofthecraft.net/index.php?title=Prince_Henry_Richard
  5. Username Xarkly Age 19 Timezone GMT Discord Conor#8203 What map did you join during? Axios Access to a microphone Yes Average daily playing time 2 - 4 Hours Previous Staff Experience Event Team - March 2017 to September 2017 Game Team - April 2017 to September 2017 Game Team Manager - May/June 2017 to September 2017 Event Team Manager - August 2017 to September 2017 War Team Leader - Summer 2017 Why do you want to join the GM Team? I originally came to Lord of the Craft after my old RPing home on Runescape dipped into irreparable inactivity, and in the process I discovered somewhere where I could really enjoy roleplay in an environment like no other. Needless to say, I fell in love when I first joined, and despite the server's flaws that have become apparent over time, I still love it. I've only really been an active participant on the server since October last year, but in this last year and a month I've had an absolutely great time on this server. I'm applying now for the same reason I applied last time, back in March; I want to give something back to this server, and I want to help give newcomers the same feeling I experienced the first time I began roleplaying here. Additionally, I have an innate respect for the GM Team and the work that they do. I spent a lot of 2017 on the Team, since passing my trial in May and being promoted to Manager by June, so sufficed to say I have a dedicated history with the GM Team and, even during my hiatus this Autumn, I continued to check in to see how things were doing. It's true that I can be critical of some policies or decisions, as if evident by my post on the last GM Update Log, but that's because I want to see the Team continuously thrive and improve -- which is another reason why I'm applying. Finally, I'd like to be able to contribute to the development and implementation of new systems and rules on the new map. Previous Applications N/A Additional Information Should've kept the song question this application is horrifically boring without it
  6. https://www.youtube.com/watch?v=yj_wyw6Xrq4&ab_channel=AdrianvonZiegler The Kingdom of Caer Conaithe & of Y Tuath Cadeyrn "They are tall in stature, with rippling muscles under clear white skin, they look like wood demons" Physically the Bradáchs are terrifying in appearance, with deep sounding voices. They frequently exaggerate with the aim of extolling themselves. They are boasters and threateners and given to bombastic self-dramatisation, and yet they are quick of mind and with good natural ability for learning" Lore of the Bradách The Bradách peoples are a mix of Northern raiders and a unique culture. Choosing to live either on islands or hillforts, preferring proximity to the sea and living most of their life as farmers and fishermen, some worshipping the Bradách Pantheon. Despite their usually typical occupations, they put a large emphasis on Warfare, Raiding and Combat, which is how Bradáchs gain popularity and fame within their societies. Their unique culture is also carried into their government, which is ruled by a Rí, also called King. Also, there is a Derwydd Rí, also called Druid King, who is in-charge of all things to do with the Gods. These are two of the most powerful peoples in the government, but there is also the Bradán, who is the heir to the Rí, but not necessarily his son or family. What is most unique about the Bradách is their emphasis on the community and it's say. The Rí is chosen by the people's choice, most commonly the most battle-tested and intelligent chosen, which is the same for the Derwydd Rí, although that title is chosen by the other Derwydd. Finally, the Derwydd are the Druids, who are responsible for up-holding the will of the Gods by hosting the rituals, sacrifices and all else considered holy. For someone to become a Druid, the Derwydd Rí may decide if someone may become one, which is usually based on their intelligence and commitment to the Gods. The Bradách Pantheon Since the Bradách people are Pagan, they follow multiple Gods and Goddesses; Mormaer - Goddess of all the deities. Goddess of Sacrifice and Fortune Belatucadros - God of War, Hunting and the Weather Belisama - Goddess of the Sea, Agriculture and Peace Sirona - Goddess of Fertility, Health, Love and the Sun Myrddin - God of Knowledge, Wisdom, Planning and Magic. Also the God of the Undead. The Bradách also have Gods for their own Clans. Currently, Cadeyrn is the only Clan; Tuath Cadeyrn's God - Bendigeidfran - The Giant God of Kings, Resolve and Decisiveness. Application OOC Username: Discord Username: Knowledge on the IRL Celts IC Name: Age: Skills: Experience in Combat (RP and PVP): (If you want to contact us, or just organise some sort of RP or meeting, message either me with the username: TheNanMan2000, or the Tánaishte with the username: HareBear_. We welcome all sorts of RP, including raids on our land or generally anything that may be fun and good character developement)
  7. IGN(s): AwakenMyLove Age: 19 Timezone: PST - Pacific Standard Time Discord: Final#1122 What map did you join during?: Anthos Do you have access to a microphone?: Of course. Average daily playing time?: A couple hours a day. Have you held any LotC staff position(s) before? If so, for how long?: Media Team: For however long it lasted for the first incarnation. I was also there when we had players developing their own media teams. Application Team Manager(1.5Y?): I was an AT Manager under the leadership of Tau, Fireheart, and Harrison, I think? Event Team Manager(8M): Freema and Arockstar were the leads. Global Moderator(2Y?): I don't remember who the leads were, I was too busy on getting **** done. Why do you want to join the GM Team?: I'm about to roast ya'll. When did it become okay for Lord of the Craft to become a toxic community? This isn't a case of a liberal seeking 'safe spaces'. This is common courtesy to improve the reputation of a server that has it's legacy being tarnished with it's recent generation(s) of players. Back when I was a Game Moderator (It was actually, 'Global Moderator' at the time) someone couldn't just blatantly troll roleplay, and openly say racial or homophobic slurs. They'd get promptly kicked or banned. Don't get me wrong; I get it. The internet is a culture, and often a hive-mind. Experiences that people receive from the internet are often brought onto Lord of the Craft. This shouldn't be the case. We used to have a standard to uphold, now we don't. Players should know to leave their baggage at the door when they come to this server. Or maybe I'm wrong and SpaceOfAids is starting to push his liberal agenda onto me. Remember #CancerIsntTheAnswer Really though. I'm a veteran when it comes to Game Moderation. I'd be a valuable asset to the current GM-Team. I witnessed, and participated in the transition from Vailor to Axios, so I know just how heavy things get when the server changes maps. My hands have been in the development of the ET, AT, and GM Handbooks. (whether or not those editions are still in use, I'm unsure) So when **** hits the fan from Axios to Atlas, you should count on me to be there to help get things moving again. Finally, I'll fill your diversity quota. I'm a Straight Black Male. Very few of us exist on this server thanks to the efforts of @fighting evil by moonlight aka Chihiros Have you applied for this position before and been denied? If so, link the application: I've never been denied. I'm just that good. Anything else you want to tell us?: Tythus LTD. is on my resume: Clearly, I have a good sense of humor.
  8. HurferDurfer1

    [Denied] HurferDurfer ReApp ET [Actor]

    Minecraft Name: HurferDurferDiscord: the same famTime-zone: Whatever Oklahoma isDo you, or have you held, any other staff positions: NoWhere do you grab inspiration from: I read a whole lot, play games you know, Elder Scrolls, RTS's, stuff most people play.What are your current list of characters, and are you willing to sacrifice any: I play Coltaine all the time, have my dwarf Hurf Ironabs, an elf named Iparth, and ya given the right scenario id be willing to sacrifice them.What race, or group, do your events best cater to: Honestly anyone dude.What do you believe are the key factors for a successful event: Giving people a sense of accomplishment at the end of an event. Scaling is also an issue, I wouldnt want people getting frustrated because so much is going on, many emotes getting put out at once, either doing small groups, larger groups with more et to help, or do managable waves of PvE mobs.What strengths would you bring to the team: Ive played creatures before, ive been involved in many events fighting creatures, ive been in the magic community for several years and like to think id be able to rp such things out in an event.Why do you want to be part of the team: I want to step up to the plate, try to make people enjoy some quality rp, want to help move other events along and help out if others need more than one actor. I want to try and help with the bounty board, I want people to have a sense that the world is full of all sorts of creatures going bump in the woods.Create three distinct event scenarios based on the servers lore that you would organize: Event 1: Scene, a bustling coastal village, a band of intrepid adventurers wander down a sandy beach strand when some strange craft appears further down, the group makes their way to the vessel to see several goblins scurrying about, seemingly in the process of fixing the contraption, upon seeing your group, they all squeal in relief, rushing over and talking in a hurried manner. "You need to help us! We need to go back and get the Cap'n!" they'd all talk over themselves, tugging on you and your companions trying to take you to the strange enclosed construct. Curious you'd go along, following the goblins into a hatch, you ask how does this contraption work and they would tell you its a submersible, able to drift in the depths of the ocean. As the party settles in and the submarine of sorts sets off, the goblins tell you their strange tale. "We was floatin along like normal, scourin the briney bottom for sunken wrecks, seeing if we could find some chest of mina or summat, when the cap found an underwater cave! He ordered us so of course we went, and to our surprise we were able to find a pocket of air in there! dry caverns under the sea if you can believe! The Cap, being the curious sort he is disembarked, wantin to wander the cavern , we stayed at this here boat of sorts, but something wasnt right. We heard the Cap screamin a long way off and well uh, we arnt the bravest sort so we lit outta there fast, but you are gonna help us get him back right!" The group, being enterprising heroes of course agree to help, the submarine eventually making it to the aforementioned cave. Disembarking they see signs of a struggle, scuffs on the cave floor, blood splatters leading further in. The group wanders in search of the wayward captain when the come across a pair of men battering each other, identical in every way you would like be confused. As one spots your group he screams and points at the other "Help me! He's a skin changin freak!" the other man , growls out, flinging Captain 1 off, "Dont listen to that one, he's trying to escape this cave!". You're group is tasked with choosing who to believe and who to kill, choosing the right one, you and the party wound the the creature, it flees into the caves and you split off to find it. Using the lack of cohesion the skin changer changes into one of your group members, and tries to lie and manipulate the members of the party, again you are tasked with who to believe and who not to, the risk being in you dont want to hurt your party members, but want to stop the creature from getting to the submersible and escaping to the world above. Event 2: You are approached by a hooded thief sort of man, asking if you have heard the recent rumors of a ruin being found nearby, he'd then ask if you and a party of others would like to investigate these ruins, maybe steal some baubles before anyone else can get to them. You acquire a group, the prospecting thief then leads you to the ruins. The party enters the ruins, the place would seem benign at first, they proceed steadily into the ruins, encountering minor traps, small pit falls, tripwires, parkouring, requiring the group to keep aware of their surroundings and problem solve to avoid unwanted risks. As the group makes it to the rumored treasure trove, the sly thief having tailed at the back of the party during this venture would then offer to take the lead, taking point as they enter the treasure room, which contains only a few items of note, he'd deftly ****** the few items and bolt for a doorway in the rear of the room, laughing at the party left behind , setting in motion a series of traps resulting in the crumbling of the ruins, flooding rooms, collapsing ceilings, the party being spurred to flee as fast as they can or be buried alive, upon reaching the exit and getting free of the ruins, they'd encounter the thief outside, snared by a trap he himself set off in his haste, leaving the the group with the moral dilemma of killing him in retribution, or taking the items he took and leaving him to his devices. Event 3: A wizards tower appears on the outskirts to your local town, a board posted out front invites any and all to come inside at there own risk. Assembling a party you would enter the tower, amazed by the scale you are greeted with a maze, wandering around you would her growls and gurgles throughout the maze, you are not alone it seems. With nary a warning you are beset by the Mad Wizards minions being made up of PvE waves of mobs. Fight your way through or fall by the wayside, passing through twisted rooms, furniture on the ceiling, solve puzzles, a room with several doors, all but one leading to ruin likely involving redstone. During this the Wizard waits at the apex of the tower, throwing echoing taunts spurring you on, maniac laughter, they'd come across rooms where specific skills are needed to move on, perhaps a wall of roots blocks a path needing a druid to handle it, you may come across a sentry you'd need to fool with sensory illusion, or mayhaps you'll need an expert archer to shoot a button in an inaccessible place. The idea being it will take people from different walks of RP life to get through the towers challenges, have members of separate groups interact and work together that wouldn't usually RP together. As you approach the tower top to confront the Wizard, the Wizard would close off the entry behind the group , commencing a fight after light hearted banter, preforming various mageries the group may be hard pressed to win, though having worked together as a cohesive unit they could use the surrounding to their advantage, The Druid may have some nearby potted plants grow and entangle, the archer may bring down a chandelier from above, so on and so forth, upon defeating the wizard the body would burst in a colorful display, leaving the adventurers to take whatever objects were left behind, and making for what they think is the exit, upon taking it they would appear outside at the base of the tower. The tower itself disappearing behind them, going on to reappear elsewhere in the world to be replayed by other characters.How long do you plan to be able to work on the team: A while, thats a loaded question, I dont know what life will throw at me in the future.Tell me a joke: Im an adult that plays minecraft. PD wont stop me this time
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