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Found 21 results

  1. The Laws and Legislation of Kaz’Stailininn (Kingdom of Steel) Cities and holdings of the Kingship: Kal’Orvul/Mynebor (Capital) Section 1:The office and powers of the Kingship Section 2: The office and powers of the Council of Kal’Mynebor Section 3: The process for amendment of laws Section 4:The process for passing laws Section 5: Laws of Kaz’Stailininn Section 6: Rights of the citizens of the Kingdom Section 1: The office and powers of the King The King of Kaz’Stailininn has the responsibility to represent the people of the Kingdom in time of peace and in time of war. The King is chosen hereditarily, if no heir is available, the king may be elected through a unanimous decision made by the Council of Kal’Mynebor., If no decision is able to be made, a temporary ruler may be elected through a trial by combat. The King has all power over both foreign and domestic affairs. He oversees everything of importance in the Kingdom, The Grand Army of Steel, taxes, building and construction, and diplomatic relations. He can make decisions regarding foreign relations and the aforementioned aspects of government without the approval of the Council of Kal’Mynebor. Section 2: The office and powers of the Council of Kal’Orvul The Council of Orvul is made up of the Clan Lords or Fathers of prominent clans, city officials, or clans which have maintained activity levels for the required amount of time. New council members can be elected with a 75% agreement among the remaining Council members and the approval of the King. There are only ever 6 council members at one given point in time. The positions are as follows; Head of Internal Affairs, Head of Military, Head of Diplomacy, and the Head of Treasury. There are also two High Magistrates who will oversee and lead the court. One High Magistrate is elected by the King, and the other by the Council. The High Magistrate selected by the council must be elected by a 75% majority agreement by the Council of Kal’Mynebor. After selection, the High Magistrate has the authorization to lead the High Court however is wished. In order to be a member of the Council of Kal’Mynebor, they must have become an honorary dwarf a minimum of a week beforehand. The individual members of the Council of Kal’Mynebor are responsible for taking charge of their positions as Head. As the Heads of the Council are removed and replaced, The training of a newly appointed councilman is to be handled by the council as seen fit. Positions under the council are assumed by the Head Council members themselves. Depending on the position, they are addressed by the title of the highest position held. Section 3: The process for the amendment of laws The laws of Kaz’Stailininn can only amended if: A. Valid reason is given to amend said law: B. The King of Kaz’Stailininn approves: C. A majority consisting of 75% of the council agrees with the amendment. Section 4: The process for passing laws New laws of Kaz’Stailininn can only be passed provided: A. The King approves. B. The Council of Kal’Khorvad obtains a 75% majority in agreement with said law. Section 5: Laws of Kaz’Stailininn Murder, unless found to be in self defense, punishable by the decision of the high magistrates, the maximum sentence to be issued is death. Treason or leaking information from any part of the government of Kaz’Stailininn is punishable by banishment and death. Killing of livestock is punishable by a prison sentence and or by the High Magistrates choosing. Stealing is to be punished accordingly, the degree of which is the decision of the High Magistrates. Threats made against the Council of Orvul is punishable by banishment or by decision of the High Magistrates. Regicide and attempted regicide is punishable by banishment and death without chance of release. If a offense against the honor of another citizen of Kal’Mynebor is made, the offended may request an honor duel. in the standard dwarven fashion the winner of best out of three will have kept their honor. The loser of said honor duel will be known as the “Dishonored” for one stone week. Section 6: Rights of the Citizens of the Kingdom Property Rights: A citizen has the right to own housing provided it has been paid for and is legally a free citizen of Kal’Mynebor. Animal Rights: A citizen has the right to own animals inside the city of Kal’Mynebor at all times provided a one time fee for a license has been paid to the Head Treasurer the amount of 200 minas. Personal Rights: A citizen has the right to defend themselves with any weapon (Within reason) available at the time. The only justifiable case of killing or injuring another citizen or visitor without a bounty letter or express permission from the Council or the King. A citizen has the right to free speech. Anything non-threatening is permissible. Free speech applies to things in writing as well as in conversation or arguments. A citizen has the right to life. Under no circumstances will a citizen be called for no purpose or reason. Citizens will not be injured or maimed by the Army, Guard forces, Council, or King. A citizen has the right to worship any deity of the Brathmordakin without fear of retaliation, retribution, or consequences thereof. A citizen has the right to bear arms, weapons, explosives, or dangerous materials including but not limited to, Potions of any sort, arrows with any modification, Lava, Boomsteel, Thanium, or runic weapons without fear of confiscation or consequences of owning said tools, weapons or potions. Signed by the authority of, Balrog Ironkiln II, King and Ruler of the Kingdom of Steel
  2. [Posters have been placed throughout the Sutican waterfront] https://wikia.lordofthecraft.net/index.php?title=Lubba
  3. Marc of White enters the Under-City of Ruswick, tired from the days toil, and of warring and deceit in general. So it came as some surprise to him that when he ventured around the city streets of Ruswick, that he happened upon the scene of a crime, one committed within the closely guarded walls. The house of Ryia von Savoia, also known to the council and people in the city as “Ruminating Ryia”, had been seemingly busted into. A curiosity pulled at him that beckoned him into the doorway. The lock had been busted clean off, and parts of the doorway had been splintered. Stepping through into the living quarters, Marc surveyed the scene. A painting had been slashed through, signifying that there must have been some sort of fight, and caused him to search further into the warrior’s living quarters. In his mind, he wondered who could have gotten the jump on his compatriot. She had been known to keep her head on a swivel. Eyes scan the living quarters over and over, trying to find some indication that his friend was alive, but so far, the prognosis was not good. Behind the mask, his face lie deadpan, and in his mind, he was trying to work out what might have happened. Over to the side, the bed she had kept her wolf in sat empty, and the items she had kept in her pantry had been shaken and stirred, some jars broken and cracked, further leading him to believe that there had been a struggle that had ensued while he was away. Naturally, he began to gravitate further in, noticing the bedroom, which had some blood peeking through the doorway. One hand outstretched, and pushed the door open enough so he could witness the horror that room withheld. Blood painted the walls with messy streaks, and blood tainted the white sheets that were wrapped tightly upon her mattress. Blood had pooled on the floor by her bedside, and caused his stomach to turn. So much blood. Elven or otherwise, no one could withstand losing that much blood. “Dammit, Ryia.” He cursed her, becoming angry with the situation at hand. It seemed like his world was coming to a collapse, as his friends were being hunted down and killed. More deaths to add to the tally. Over at the other side of the room, he noticed a book. Pulling himself away from the scene, he scooped it up, and opened it to the last page written in it. What he found had confounded him. It didn’t make any sense at the time. Perhaps it didn’t need to. He stuffed the book away in a small pouch on his belt, and sighed. Another friend lost to him, taken by the war that had become synonymous with the Ruswick name. But he still harbored hope that she was out there. Perhaps she wasn’t captured or worse, killed. It was a fleeting hope, but one he felt the need to look into. Taking the book with him, he exited the house and shut the door. There was work that needed to be done.
  4. [Posters have been placed throughout Sutica, and they’re covered in ladybugs]
  5. Swifty Sam was set to patrol, accompanied by his trusted handyman “Arathor” Together they walked along Helena road, gathering resources and talking to the locals of Rubern along the way. Suddenly, a man from Haense came down the path, a Haenseman who was well known to Swifty. He was almost begging for mercy from the AIS party, pleading his innocence and trying to escape an inevitable death. Following on, a man from Curon attempted to save him, only to be too late. As he approaches he sees the head of the Haenseman roll along the path, cut off by the blade of Swifty Sam. The two men turn to look straight at the Curon civilian, charging him with the company of two other horsemen who were called to arms. One of the horsemen rammed into the Curon man from behind with his steed, knocking the pig into the dirt. They all stood, laughing at this man, however Swifty dived on top of him, tying his arms behind his back and putting a cloth bag over his head to silence the man. He was further arrested, kept in a cage at Rubern to await his fate. He was sentenced to death by the mighty Flemius of Rubern after a long negotiation, finalising in the men and women of the AIS having no need for such scum. Swifty cheered out, “Hail Ruswick!” As the shot was fired from the string Flemius gripped, greeted with gratifications for his hard work, he had proven himself of worth. Signed, Swifty Sam, Council of Ruswick, Slayer of Tyrants and Collector of Heads.
  6. The End of a Tyrant, The men and women of Ruswick gathered at the foot of the tower, the entrance of the grand bandit nation to witness the beheading of Lauriel Labdacus. Lauriel attempted to escape with her prized possessions, predicting the end of her reign as the citizens formed together in the throne room. However, the Citizens of Rus halted her in her path. Knowing that she was a gruesome tyrant who once ruled the lands in fear. Without hesitation, Lauriel thrusted her sword into her gut, knowing the outcome of such an event, attempting to end her life. In that moment, Swifty Sam darted at her, sword drawn and action taken. As he lifted up his sword, the sound of civilians gasping in awe to see the tyrant’s head roll onto the shiny floor. Swifty Sam separated her head from her torso with one mighty, and swiftly swing. Her life and reign, coming to a certain end, “The End of a Tyrant”. Signed, Agner, Appointed Ruler of Ruswick Swifty Sam, Be-header of Tyrants, Council member of Ruswick Jubilant Jack, Scribe of Ruswick Mark Ezelsteen, Council Member of Ruswick
  7. [!] A flyer is nailed to the notice board in Brandybrook! A Call To Arms! Fellow weefolk, I call on ya fer aid! Th' taint of the void is spreadin', and it needs t' be stopped! Th' force ah soldiers that sieged th' last void tear, is plannin' another attack at th' last tear, and against Grief himself. They plan to repel th' spread of th' void by placin' mana stones in a perimeter around th' tear. They call for fighters to escort th' mana stones, people t' operate th' ballistae an' provide long range support, an' healers to work in th' field clinic t' tend to our wounded! I know that yer scared. I am too. But if we don't stand up an' quell this evil, there won't be a Brandybrook t' hide in! Dig down deep, an' muster the Halfling courage that Knox blessed us with with! I'll be among the fighters escorting the mana stones to their positions. Any of ya who want t' fight, you'll be doing so alongside me on the battlefield, any others should talk t' th' other folks running things in th' field clinic an' ballistae. Fight, shoot, or heal, I implore you to come an' help make a difference! Fer Brandybrook, an' fer all of Arcas! Long Live Brandybrook! Yer's truly, Benedict Hassenfort-Applefoot Deputy Sherriff of Brandybrook The paper ends with the official seal of Brandybrook! ((I made this on mobile so apologies if it's janky. This event will happen on Monday, the 18th of November, at 2pm PST/5pm EST. Its advised that you join this discord > https://discord.gg/wMvfqD7 < for any info about the event line. Big thanks to @Tha_Mystery_Man for being such a chad and creating this fantastic event line.) )
  8. Hello And Welcome! After countless hours of building, I bring you, this masterpiece! -+- Who are you? Great question! I am a designer and new build squad member to lord of the craft. I have been building for almost 6 years now and still manage to keep motivation to chug forward. Having built only a few things on the server, chances are you haven't gotten a chance to see my work. Nevertheless that is changing and hopefully you’ll be seeing more and more of it. -+---+---+---+- What are you selling? I am selling a Castle design that fits in a 50x50 Tier 1 Charter claim. Some features notable to the design: -Extra large 3 ½ floor main living quarters for the primary residents -Guard barracks (can suit other needs like a guest house or multiple housing units) -An underground area suited for multiple possibilities Additions that are less notable: -Horse stable -Water well -Multiple castle wall walkways -Military training dummies -Two watchtowers -Two terraces -Three oak trees -+---+---+- Pricing I’m asking 75$ via PayPal or another service if need be. After the payment I can deliver the world save file to you. After you can build the product in you’re charter plot. I’d recommend using some form of automatic structure creation mod to complete the build. I can give the exact blocks needed per level if need be. -+---+---+- Picture Link https://docs.google.com/document/d/1m_yIAKLxAxd-t8a6MSIgbn9Xpt1eco5wKq5ZZGZv6oc/edit?usp=sharing Please Message me on my discord for any inquiries
  9. D4NNA

    Arcadian Tides

    Naval Storyline Become a confidant of the sea and sail across the Arcadian Ocean with your ship and a faithful crew, life overseas is not easy and requires preparation, navigation and equipment ... not to forget the food on deck is required in large supply, and that's where the delicacies such as sea-fruit are found. Sailors whisper of a taste that comes from the depths of the seas … Explore the depths of the Sea Ruin and discover a world of water and the home of an ancient civilization ... The ocean itself has preserved this place and protected it from the torrents of time, much of the ruin could have survived ... It does not only awaken the treasure hunter instincts but also those of every fisherman, the first who dared to dive beneath the surface... Go under and face the forces of nature ... Descendants have always been made to live on land, but curiosity is like a blade piercing the sea, reaching deeper and diving recklessly. Conquering the deep is a trophy to each and every category, be it by arcane arts, research or even through sheer mind and will! A genius mind will reward their fellowship with the treasure of the deep, and a title to hone their tinkering skill Reveal what lies beneath the depths and ... In a place without light, life is a lantern ... Time is torn, swept between the tides changed the people T̷h̷e̷ ̴H̵y̷d̶r̴a̷ ̴r̶e̶b̸o̶r̴n̵,̶ ̸d̵e̶s̷c̶e̵n̷d̸a̴n̶t̵s̸ ̴c̴r̴e̶a̴t̸i̷n̴g̷ ̴a̵ ̷n̷i̴g̶h̶t̶m̸a̴r̵e̶ ̷o̷f̸ ̸t̶h̷e̴i̶r̴ ̵o̷w̸n̸ ̸…̴ ̴I̴n̷ ̷t̷h̵e̶ ̸p̸a̷s̸t̷,̶ ̶t̷h̶e̸y̴ ̶l̵i̷v̴e̸d̸ ̶i̷n̴ ̶h̷a̵r̶m̷o̴n̶y̸,̴ ̷p̵e̷a̵c̴e̴ ̴a̵n̷d̵ ̵f̶r̷i̷e̷n̸d̷s̶h̸i̷p̶ ̸w̸e̵r̶e̵ ̶o̴f̴f̵e̶r̵e̴d̵ ̵t̵o̴ ̷a̴l̶l̵ ̷w̸h̵o̷ ̵w̶e̴l̸c̷o̸m̸e̷d̷ ̴i̴t̷.̵.̷.̴ ̸b̷u̵t̷ ̴a̵n̵ ̸a̶g̷g̷r̴e̷s̸s̶i̴v̷e̸ ̷f̵o̸r̵c̸e̷ ̸s̷w̵a̸l̶l̶o̴w̸e̵d̵ ̴t̸h̴i̶s̶ ̴a̷g̴e̸ ̶o̴f̴ ̵f̷r̴e̴e̴d̵o̷m̵ ̵…̷s̵e̴a̸l̷e̷d̸ ̶b̸y̴ ̶a̵ ̵g̷u̶a̵r̵d̶i̵a̴n̷ ̵o̴f̷ ̶i̸m̸m̷e̸n̶s̸e̸ ̶p̵o̸w̴e̵r̸.̷.̴.̶ ̶ The great unknown... Discover new life and beings who were born in the deep, pelagic flora and amphibious ocean dwellers alike. The aquatic creatures seem to exist in a miraculous cycle and are in harmony with nature and the Descendants. In the tropical area near the Wildlands many creatures live in different ways and in different planes. Even for those who are not interested in science, the ruin is a beacon of life to ocean dwellers. ...Ultimately, every descendant can just discover for themselves what is behind the horizon for them ... Already have wet feet? Spoiler! Final Boss of the Storyline! If you’re interested feel free to leave a nice RP post! Thanks!
  10. (A Depiction of Humble Servants of The Creator gathering amoungst themselves peacefully) Circa, 1725, 9th of Sun’s Smile A man sits in his study, Eyes follow trails far too muddy, Lost is his mind, Forgotten when it is time, Let us look to our predecessors we’ve forgot, For we may continue on to one hundred new Empire’s, Or not, “Do not allow your Monarchs, Bureaucratic Patriarchs, and inept Dukes decide your fate, for they shalt leadeth thee into oblivion, and allow Iblee’s chaos to once again ravage our people’s GOOD hearts.” ”Look unto my eyes for I am a man created by Lord GOD, Lo’ I am the servant to whom is all powerful, I tell thee, and I tell thee.” The man hoists up his White Scepter; made of Lord GOD’s own bounty, “There’s work to be done.”
  11. [!] A few propaganda leaflets are spread throughout Vira’ker T’A SPICY EMPIRE ~The crew of the Spicy Shrimp reign supreme over Vira’ker, circa 1729!~ Our little crew o’ sailors is back in action! We’ve gone and claimed Vira’ker on a whim to show our dominance over the puny non-Spicy Shrimp folks! Our new SPICY EMPIRE shall rule the waves! In order to assert out control over Vira’ker and all the waters between her and our ship, we’re going to enact a few laws to maintain public order! NEW LAWS!: 1: All shall worship the Squid Lord Arugula in order to avoid her divine wrath! 2: In order to avoid a fine of 300,000 minas, every Spicy citizen must compliment Deek Driftwood’s feet! 3: Wearing shoes is strictly prohibited! 4: All of Vira’ker is to be DIRECTLY RULED FROM THE SPICY SHRIMP! Join the Spicy Empire today, or face the wrath of the squids! ~The lands claimed by the SPICY EMPIRE!~
  12. CATHALON RISING (or How Helton Hadrian Brought Down the Republic) 12th of Owyn’s Light, 1724 Twas the 9th of Owyn’s Light when the Seventeenth Assembly was called. Delegates from around Ves attended within the Great Hall of the Prince’s Palace, and to many, it would have simply been another normal assembly meeting. However, this would not be the case, for it would be a monumental day in the history of the assembly. Helton Hadrian arose, calling forth a quorum amongst the delegates only to realize that four seats had been left vacant from departures to the demon-hive that was Llyria. And so, like the assemblies before it, a raffle was conducted. Only six came forth, offering their honorably-acquired gains to purchase tickets. The raffle was conducted, and so four new assemblymen rose to take the place of those who abandoned the Republic. GOD bless Caleb Crider, Jayce Lancefeld, Caius Rhodes, and Robert Rovin. Only one issue was brought forth to the assembly that day, a petition - a plea - issued by the Prince Regent Helton Hadrian Helvets. He sought order. “There have been tea ceremonies in Ba'as more able in government than this worthless pit of gossip.” Simon of Bass remarking on the state of the Serene Republic of Ves, 1724. “Within the past year alone, our Republic has fallen victim to all manner of vice and debauchery. The Beets began their insurrection, decimating the defenses of our Golden City. Were that not enough, our most Serene Prince, Ide Haraccus has abandoned his post, fleeing to Llyria whilst our people were stricken with the ratman menace!” The assembly frowned - not because of the honorable Prince Regent - but instead due to the feeling of betrayal. The rowdy assemblymen who had dedicated their lives to Ves’s Military boo’d, cursing the name and the deeds of corruption. In the crowd, one could hear Assemblyman Rovin shout “Drain the Swamp!” Helton, ultimately, continued. “I ask you, of the assembly, is this what our people deserve? In the past few years he was the second Prince to abandon Ves. Are we to hold ourselves as servants to this craven and that, over and over again?” He paused for some time, allowing the assembly to digest what was being said. “I will tell you all of where I, as Prince-Procurate, have been since Ide abandoned the Republic! I was in the streets, fighting alongside the Caer Bann as the Beets sought to usurp our Republic! I fought and bled alongside the people of Ves as the ratmen besieged us from within our very walls!” Those who were patriotic boomed at this, for they knew that the Prince did not simply talk the talk but instead walked the walk. The Regent had bled for his people, more than could be said for the previous heads of state. “Praise Helvets!” could be heard from the plethora of assemblymen, with claps and unruly cheers echoing throughout the hall. “And I will tell you, my assembly, that we have won! The Beets have fled the realm, the ratmen lay broken and defeated! All while our supposed Prince has hid himself away in Llyria.” “Helvets, Helvets, Helvets!” repeated those with patriotic fervor, becoming inspired by the speech. “What I ask you now is the gravest of all favors. The PRINCE has FAILED. The REPUBLIC has FAILED. I ask you, the ASSEMBLY, to JOIN with me and reorganize Ves into THE FIRST DUCHY OF CATHALON!” Helvets exclaimed. His voice rang through the room, being heard by all. A pause was evident, for not even a rat’s squeak could be heard in the dead silence of the chamber. Helvets inhaled, concluding “For a safe and secure society…” Those present knew; as did the populace, that Helvets was correct. There was need for change, and so, the hall was called to a vote. An overwhelming majority was reached, Seven patriotic men voted in Favor of the Duchy, No one dared object, and only Three Abstained. Thus, with a Two-Thirds Majority, the motion was passed, and so, the Republic was reorganized into the Grand Duchy of Cathalon. “CATHALON INVICTA!” “I love Democracy...” said Helvets with a beautiful, elegant smile. And all bar those who slithered in grass knew from this day forward Ves would be on the incline, rather than the decline.
  13. The Athalian people are modest individuals who have flourished throughout the years with their teachings based on naturalism and preservation of the natural balance within the ecosystem. They represent not as much strength but instead presenting to others the creative and gentle way of life they have refined upon the tidal cliffs for themselves. As such most of Athalia’s buildings and structures are created with the usage of plants and other natural materials, causing the citizens to carefully maintain the vegetation to further allow the growth of the city and flora itself. The process of conserving such a unique culture is not something easily obtained, the people of Athalia are known to avoid conflict at any cost, as an alternative, they bring new citizens to their safe harbor with their innovations for peace. History The Athalian people have a deep-rooted history alongside with other cultures and religions, unlike many settlements, the cultural dispersion of Athalia is a rather leveled out one with a majority of elves and humans dwelling within the settlement but also a fair amount of orcs and other races having influenced the lifestyle within the kingdom. There have been many unique laws set into effect which prevent racism between the races and individuals inside the settlement, as such the relaxed ambiance of the city attracts more people to its wondrous existence. Granting all of this, the people of Athalian have been around for many realms though only now they have decided to become familiar with their neighboring settlements, while the objective of nonaggression that they strived to acquire would only be something they obtained presently. During the beginning of these ancient realms, various geographical environments allowed civilizations to form and utilize the area, one being a militarized group made mostly of humans and the other being an advanced architectural group of elven ancestors. These two settlements gathered their strong hatred for each other due to a dispute between borders and natural materials that became scarce in certain areas of the lands. After some time of conflict and bloodshed, the elven settlement presented a treaty that would allow them to share the given land and all peace may be restored. The humans had a different approach when attempting to deal with the situation; sneaking into the elven settlement and slaughtering few members. While this would have provoked the elven people, they only continued to show kindness and peace until a formal treaty was given and looked over once more. After the conflict had passed and the treaty was agreed upon, only then did both settlements and cultures unite and completed the balance they both sought out. Peace is more than the absence of war, people learned that after the troubles had ended that to live with love is the only way to achieve true peace. When they began these teachings of guiding your actions by a love that is not tainted with self-serving motives and does not cause harm to the balance, you will find the paradise your soul craves. These words enlightened the people of both settlements as the unity showed true tolerance to people unlike them. This idea of neutrality is what brought peace to Athalia, currently allowing them to form alliances with their neighboring settlers and different cultures, religion, and race. The current period of Arcas is one of pure conflict and war between the races, something that would be known throughout the rest of history as did the other wars. The mainlands of Arcas continued to pose more dangerous each moment, bandits taking their chances to ransack people moving along the road, armies of each nation attacking anyone who seems to be an enemy, natural disasters, and so much more. With the Isles of Korvassa growing and becoming much more advanced, people began to seek safety and somewhere of peace away from the wartorn mainlands. Those people formed the new city of Athalia, hailing near the coastal lining of the isles and surrounded by its magnificent vegetation. Religion Originating from their druidic and elvish influence the state religion of Athalia is Aspectism, yet, most other religious forms are accepted within the kingdom. As such people can freely worship most religions and be part of the kingdom without having any trouble with the laws of Athalia or other citizens. Excluded from such rules are religions which are overly aggressive towards other forms of beliefs or which break the balance itself, such as Necromantic beliefs in demonology and worshipping of dark beings. Due to the strong influence of Aspectism many rituals, often those tied to nature and the seasons, are practiced within the walls of Athalia, often resulting in colorful and rather entertaining festivals. Military and Warfare Known as the Silverwood Guards the military force of Athalia is known to be lead by a singular leader, which is often being assisted by a council of other fighters. The leader and council members can be of any gender, as all members of the guard force can be, allowing both men and women to partake in the defense of Athalia. Often wearing silver-colored armor each individual is also known to hold a leather-version of their armor to act within the deserted lands to the north without being cooked alive. Normally guards are being trained in swordsmanship, yet, over the years the focus changed to a more refined usage of spears and tridents to carry out their work, which is often said to originate from their location near the sea and the easier usage of such in their daily work near the waters. Often said weaponry is made out of Ferrum, yet, Aurum weapons are also known to be used by the guard force. However, while Athalia may hold a guard force of their own they are barely found in battles against other kingdoms and nations, due to their alliances with said nations. Most commonly their alliances are created to maintain peace and order on the Isles of Korvassa, allowing the settlements on the isles to flourish and grow. Politics Currently, the kingdom of Athalia is ruled by a monarchy and a formed council of ministers that conduct different aspects of the settlement. Each of the Ministers directs their own Ministry which work on their assignments. The function of the Athalian government is based on trust and agreement, while meetings are held almost every few elven weeks. The Ministry Of Magical Affairs often is in charge of the documentation and granting of permits for casting legal magic. They have been trained in various ways to be able to counter and capture any criminal and or rogue mages that wish to bring harm down to the kingdom. They are to accept only trusted individuals that do not have any criminal record or other foreign issues that could cause problems for the ministry. The Ministry Of Internal Affairs is in charge of the stewartry and enforcing taxes upon the citizens and owners of homes, shops, et cetera. They are usually seen helping newcomers gain citizenship and homes within the kingdom, while they collect taxes and make sure that no one avoids paying. The Ministry Of Militaristic and Defensive Affairs documents new recruits for the Silverwood Guards and keeps the kingdom's defenses intact. The Minster tends to do more paperwork as the lower ranks conduct more training regiments, et cetera. The ministry was formed at the beginning of the formation of the settlement as it was to protect the monarch and citizens from harm's way and or any conflict that was presented to Athalia. The Ministry Of Diplomatic Affairs is one of the most important aspects of the kingdom, used to form alliances between different nations and settlements while keeping good ties with them. The recruitment of different diplomats with good foreign affairs and skills when staying within different kingdoms to bring Athalia’s necessities first. The Ministry Of Healthcare and Welfare has been created to keep good health conditions throughout the kingdom and to give out legal medical permits to whoever wishes to use their medical knowledge for assisting the kingdom in times of needs. The Ministry Of Educational Affairs was created to allow young citizens to study and learn about the world outside of Athalia, as such the Ministry is holding school classes for interested people, teaching them about religions, magic, history and even different languages. Marriage and Divorce Unlike most nations or states, marriages and divorces are a lot easier to get through, mostly due to the simple fact that any minister is allowed to divorce a couple. Yet, marriages still need to be approved by the spiritual leader of Athalia, while any priest is allowed to perform them, making it fairly easy to get married or divorced. At the same time, same-sex-relationships and poly-relationships are also allowed within Athalia, meaning that a person can have multiple partners, living in a form of family. They aren’t allowed to marry, yet, are seen equally to married couples, creating the feeling of safety within everyone. Infrastructure Athalia’s architecture is mostly influenced by the naturalism and elven aspects of their culture, as most buildings maintain the thick vegetation of flora that spreads throughout the kingdom. Most of the buildings don’t cause harm to the natural terrain and geography of Athalia but actually utilizes it in order to create a unique ecosystem between the citizens and nature itself. They have refined and formed various designs for the structures of the city, while also being adaptable enough to construct their city upon the tidal cliffs of the northern end of Korvassa. Vines and leaves often intertwine with the stone patterns of their roads and foundations of the buildings, natural streams of water flowing down the hillsides as to aid the watering of the nearby land, allowing new flora to grow and to bloom. While the city is closely tied to nature, ancient forests of thick and old trees are scattered across the lands outside of the walls, allowing the natural ecosystem to flourish as intended. Economy The economy of Athalia is based around numerous trade agreements with other nations and settlements which reside within neighboring lands. The kingdom of Athalia usually trades natural materials such as spices, herbs, and medicines of varying rarity. Athalian merchants are often found within nations and settlements which are allied to Athalia and don’t pose a threat to the individuals, such as Sutica, Urugan, and a few others. While Athalia is known for these herbal and natural based materials and products for trade, there was often insufficient earnings to be made, causing the people of Athalia to adapt. Through the creation of new wares and new products to sell, thanks to the integration of new cultures and citizens into Athalia itself, the economy is flourishing once again. Magic Magic is well-known within Athalia and is most often seen as something respectable and something one needs to work for to obtain it. As such, most forms of magic are legalized and allowed to be used within the walls of Athalia, including voidal forms, deific forms, and forms which don’t fall under the Dark Arts. While this is the case, Druidism is the most prominent one and is often seen as the most liked and preferred form of magic within the lands of Athalia, either due to the fact that nature is constantly surrounding a person, as it is part of the city itself, or due to the fertile soil that the citizens walk upon. However, while magic is popular and mostly legalized, the Dark Arts are still seen as dangerous and impure, forbidding such mages the entry to the city as a whole.
  14. [!] Within the lands of Athalia one would be able to find notice boards, each covered by thick rose vines and spikes. Upon those boards would be a list for all visitors and citizens of Athalia to read, listing all wanted criminals and banishments that occurred within Athalia, while also holding a short description of each individual. A banished individual is not allowed to enter the lands of Athalia without the clear permission of the ministers and only after a vote was done within the council. If entering the land without permission the individual will be removed by force, either through the local guard force or by the nearby citizens. Wanted criminals are to be arrested on sight if they are found on Athalian land and brought to the local guardforce. If the criminal is refusing force may be used to arrest them. Banished Groups Name: The Order of Oak Affiliation: None Status: Banished and to be arrested on Sight Reason: Aiding of September, Impersonation of druids, Acts against the Druidic Mothergrove Banished and Wanted Criminals Name: Ascanius Dunlai [TheEarthAndWilds] Race: Snow Elf Gender: Male Affiliation: Order of Oak (False Druidic Order) Status: WANTED CRIMINAL Reason: Aided in mass-destruction through September, harassment of druids and allies of Athalia, Member of the Order of Oak Name: Lennollire (SubstandardRP) Race: Wood Elf Gender: Male Affiliation: Order of Oak (False Druidic Order) Status: Banished Reason: Assisting the Order of Oak, helping a wanted criminal Name: Katyja Volskaya (ArchOne) Race: Human Gender: Female Affiliation: / Status: Banished Reason: Battery, Treason, Deviancy, Disturbance of Peace
  15. Hello. As some of you are aware I am going to win this months contest for having most modreqs completed this month. Not only am I going to be able to change Fireheart’s forum profile picture to what I want, I will also be able to change his discord profile picture. So this thread is here so that you, the people of LotC, can voice your opinion on what you believe his profile picture should be. The most upvoted ones I will add to a poll post at the end of the month, where i WILL choose the number one voted for option for his forum profile pic. I’m leaving the discord picture to myself. Rules: The picture can’t break server rules or community guidelines so obviously nothing graphic or super crazy. Below I will include a list I have created so far of my own pictures, let me know if you like any of them. 1: Bucket Baby 2: Bath Baby 3: Unpleasant to look at baby 4: Jiggly Trump 5: Melon baby 6: Mike Stoklasa 7: Rich Evans 8: Miniature Bill Clinton 9: Luigi Meme 10: Horse Baby 11: Very high quality Fallout meme 12: Chicken Little 13: Omar Grimmer’Lak’s pocket Admin 14: Tommy Pickles Please post any suggestions you may have!!!!!!
  16. AND TO THE MIRE, HE RETURNS ___________________________________ [!] A depiction of Kaer Glythen, the Aeldinic seat of House Grimm The war between the feuding Imperial Houses of Horen and Marna has claimed many lives as of recent, and families all throughout the two imperiums now grieved for lost sons and daughters - taken all too soon in the conflict. One such family is the noble House of Grimm, its members having learned of its patriarch’s death in the most horrible of ways; The Baron’s corpse was shipped to the stone-maken walls of Reza, confined to a wooden box devoid of any means to initially identify him. Eventually, however, upon reaching hold of Lady Grimm, authorities were able to properly identify the bloodied husk as her spouse - a man who had so chivalrously lived past his prime. As the family grieved together and sorted through the late patriarch’s belongings, a piece of parchment was found. On the paper lay dozens of crossed out lines of text, all discarded before the middle of the page. In there, a handful of lines remained, writing comparable to chicken scratch, though legible nonetheless. I remember my arrival upon Atlas hazily, though some memories do not escape me. The overwhelming fear of leaving my parents, and my eldest siblings, on their lonesome in Venerra. Thankfully, I had my sister Alana by my side throughout the voyage. Tempests raged about us as we ventured further into the murky waters, our vessel soon being consumed by a grey mist -- restricting our vision for a good while. In the days following, we could make out a jagged mountain ahead; Overjoyed, Alana and I leaped into the frigid waters and gradually arrived to Haeseni shores. As we made our way into the confines of Markev, we were greeted by our cousins, Emma Ludovar and her younger sibling, Jacob. My sister took the path of Chamberlain; I, on the other hand, pursued the path my father had always desired for me - knighthood. And so life went on for me: I had four beauteous children and a supportive consort. Alas, I write this for I have spent fifty-some years alive - Death encroaches, and rapidly at that. Should you find this and I’m deceased, my sole request is to be returned to my grand-nephew, William I of Venerra, where I am to be laid in our family crypts with my father Elias, my mother Selina, and my siblings. To the mire, I return. Credit to Axelu for writing the entire thing, I’m just here for the rep.
  17. The Grand Army of Mynebor Recruitment Requirements Due to the recent raids on the city, it is well past time that Mynebor needs its own army. The soldiers of this army must be able to stand strong against all invaders and those who seek to do harm, both from foreign and domestic enemies. They must under all circumstances, follow the orders of their superiors, officers, and anyone who has an office above them. These soldiers must be able to march against an enemy, no matter what sort it is. They must also be citizens of the great city of Mynebor, and must have lived there for more than 4 stone days. For now, they will be payed 50 minas a stone week, however, they are free to take on jobs inside of the city for more revenue. There are multiple positions and ranks in this army, they are as follows: 1. Grand Marshal (An esteemed position at the top of the chain, excellent skills with both the blade and bow are required, the person in this position must have been in the Grand Army of Mynebor for at least 2 stone months, or have a letter signed by the Lord, Ruler, or King of the city. The Grand Marshal is responsible for both of the captains, and only reports to the Ruler or Lord of the city. 2. Captain (The next to highest rank acheivable in the Grand Army of Mynebor, in order to become a Captain, you must have been in the Grand Army of Mynebor for at least one stone month, or have a letter signed by the Lord, Ruler, or King of the city. There can only be two Captain at a time, they are responsible for the four lieutenants. Both of the Captains report directly to the Grand Marshal, and unless the Grand Marshal is not available they will never obatain direct orders from the King, Ruler, or Lord of the city.) 3. Lieutenant (A veteran within the army, a Lieutenant must have at least 1 stone month of experience in the army, a letter from the Lord, Ruler, or King of the city, and one campaign or successful defense of a raid under their belt. At any given time there may only be a maximum of 4 Lieutenants, two of them will report to a Captain which will be assigned. The Lieutenant is responsible directly for the Sergeant beneath him, only one Sergeant should ever been under a Lieutenant at a time. This is the first of the officer ranks and is one of the hardest ranks to obtain) 4. Sergeant (An experienced soldier, this position is in preparation for the officer ranks. The Sergeant will be in command of a Squad of four Enlisted men, he will fight with his men in all fights he is in, leading from the front, he is to inspire and lead his men to victory, as well as teach and train them. One stone week is required before this rank is obtainable.) 5. Enlisted (A novice, but still a trained soldier, the enlisted is required to follow the direction and orders of his Sergeant to the letter, they have no rights inside of a formation, but are most valuable to the Sergeant, as long as the Enlisted does his job, the Sergeant will be able to do his. This rank is achievable after basic training is finished for a Grunt. A Lieutenant is required to promote the enlisted to a Sergeant.) 6. Grunt (The lowest of the low, the position every soldier starts in. The Sergeant is responsible to taking the Grunt through basic training, after completion of basic training, the Grunt is eligible for promotion to Enlisted.) Basic training will consist of agility challenges, accuracy challenges, sword drills, and survival drills. Training will be administered by the Sergeant, and a score of 20 is required for completion. The soldier also is expected to help the city both in terms of revenue, and in terms of strength and building prowess. A board will be conducted weekly to determine the capacity and will of the the Enlisted. All Sergeants and Officers must undergo a review board to confirm their will and drive. More information will be delivered and taught in person. Signed, Lord Balrog Ironkiln, Ruler of Mynebor ooc: (To all those who already applied, please apply again) Post below with the following, after posting, I will take care of your application. Rp name- Race- Current position- Age- Time in stone weeks that you have been in Mynebor- ------------------------------------ MC username- Discord-
  18. Hello my friends. Due to the Forum's templating and general lack of appealing formatting, please refer to this link to view my Character Sheet. Enjoy! https://tinyurl.com/yalkqdq3 Wiki Link; https://wikia.lordofthecraft.net/index.php?title=Prince_Henry_Richard
  19. https://www.youtube.com/watch?v=yj_wyw6Xrq4&ab_channel=AdrianvonZiegler The Kingdom of Caer Conaithe & of Y Tuath Cadeyrn "They are tall in stature, with rippling muscles under clear white skin, they look like wood demons" Physically the Bradáchs are terrifying in appearance, with deep sounding voices. They frequently exaggerate with the aim of extolling themselves. They are boasters and threateners and given to bombastic self-dramatisation, and yet they are quick of mind and with good natural ability for learning" Lore of the Bradách The Bradách peoples are a mix of Northern raiders and a unique culture. Choosing to live either on islands or hillforts, preferring proximity to the sea and living most of their life as farmers and fishermen, some worshipping the Bradách Pantheon. Despite their usually typical occupations, they put a large emphasis on Warfare, Raiding and Combat, which is how Bradáchs gain popularity and fame within their societies. Their unique culture is also carried into their government, which is ruled by a Rí, also called King. Also, there is a Derwydd Rí, also called Druid King, who is in-charge of all things to do with the Gods. These are two of the most powerful peoples in the government, but there is also the Bradán, who is the heir to the Rí, but not necessarily his son or family. What is most unique about the Bradách is their emphasis on the community and it's say. The Rí is chosen by the people's choice, most commonly the most battle-tested and intelligent chosen, which is the same for the Derwydd Rí, although that title is chosen by the other Derwydd. Finally, the Derwydd are the Druids, who are responsible for up-holding the will of the Gods by hosting the rituals, sacrifices and all else considered holy. For someone to become a Druid, the Derwydd Rí may decide if someone may become one, which is usually based on their intelligence and commitment to the Gods. The Bradách Pantheon Since the Bradách people are Pagan, they follow multiple Gods and Goddesses; Mormaer - Goddess of all the deities. Goddess of Sacrifice and Fortune Belatucadros - God of War, Hunting and the Weather Belisama - Goddess of the Sea, Agriculture and Peace Sirona - Goddess of Fertility, Health, Love and the Sun Myrddin - God of Knowledge, Wisdom, Planning and Magic. Also the God of the Undead. The Bradách also have Gods for their own Clans. Currently, Cadeyrn is the only Clan; Tuath Cadeyrn's God - Bendigeidfran - The Giant God of Kings, Resolve and Decisiveness. Application OOC Username: Discord Username: Knowledge on the IRL Celts IC Name: Age: Skills: Experience in Combat (RP and PVP): (If you want to contact us, or just organise some sort of RP or meeting, message either me with the username: TheNanMan2000, or the Tánaishte with the username: HareBear_. We welcome all sorts of RP, including raids on our land or generally anything that may be fun and good character developement)
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