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Comprehensive Guide To Canon Magic [Deity + Dark]

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Elindor

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There's an error in the Priest Healing guide, lest the magic has been changed. It says that severed limbs cannot be regrown, but particularly experienced healers can regrow the loss of "minor" limbs (not a whole arm, but perhaps a cut from the wrist or forearm) with excruciating toll on their own well-being. At least, that's how it used to be, so perhaps the magic was retconned once more.

I believe that the two examples carry a common denominator in that flesh, bone, blood, nerves (etc) are being created from nothing. That right there is a fundamentally powerful effect, and whether the outcome is limited to just a hand or an entire arm is of little to no consequence because both would be plausible.

 

I don't know much of the magic, but from my objective view it seems like being unable to regrow parts of a mortal being is the fundamental difference between clerical healing and monk healing. Monks can fashion new body parts, whereas clerics have only got the body at present to work with. Unless they're a butcher/cleric. That'd probably work just fine.

"All I've got out the back is a pig hoof, but it'll have to do"

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Priest healing is also a locked magic, can an FM or the OP add a lock to it?

 

Edit: As for the two posts above this one, very experienced clerics can regrow small things, such as a finger, ear tip, toe, et cetera. The regeneration of anything such as a leg, or an arm is a red line and if anyone sees that happening should report it.

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On 16/02/2016 at 5:37 PM, crazyrussian89 said:

Confused at what happened to the lore/info on Necromancy?

As magic has been changing and updated this does become an outdated set of guides, and in some places there are some rather sloppy cleaning of old posts taking place rendering links useless.

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This guide it outdated. A new one of a similar fashion will be created soon.

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Moved to the Archive. It shall be sorted into the appropriate category shortly.

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