Parading 302 Share Posted June 4, 2014 Not sure if this is possible technically, but I think this would be very beneficial to RP. Certain crops/animals will only grow/spawn in specific regions or biomes, like in real life. This will increase diplomatic RP, and heighten the use for sailors, trade ports, and merchant boats. As of now there isn't much incentive to trade among nations, excluding the great fishing plugin where varying fish are spawed by region. However, considering farmings MUCH more productive then fishing, nobody actually trades between nations still. This would also reduce war, and encourage more diplomatic RP. Link to post Share on other sites More sharing options...
Devland99 180 Share Posted June 4, 2014 How are we for sure about the less war, I mean there could be war over the region crops? Link to post Share on other sites More sharing options...
Parading 302 Author Share Posted June 4, 2014 How are we for sure about the less war, I mean there could be war over the region crops? It could make some incentive for war for sure, but I doubt any large nation would commit a war claim over some carrots. Trade is more likely. Link to post Share on other sites More sharing options...
Sporadic 2844 Share Posted June 4, 2014 Definitely possible, but undesirable. Would confuse a lot of (new) players and basically (plugin-wise) anything more than very lightly restrictive is going to be met with too much resistance from the playerbase. Underground farms are going to be removed, though :D Link to post Share on other sites More sharing options...
xenenxnennxnx 99 Share Posted June 4, 2014 Interesting, since I just visited Alras (and I messaged Rhia about this), and I happened upon a large farm of cactus. However, someone has just laid sand down upon tons of dirt and stone before placing the cactus upon this. Picture mounds of dirt with only a small layer of sand. This seemed like land-scarring, and I completely support what you are trying to do. Link to post Share on other sites More sharing options...
Parading 302 Author Share Posted June 4, 2014 Definitely possible, but undesirable. Would confuse a lot of (new) players and basically (plugin-wise) anything more than very lightly restrictive is going to be met with too much resistance from the playerbase. Underground farms are going to be removed, though :D I mean, if you included it within the tutorial, I don't see how it could be that confusing. Its actually very simple compared to the many other plugins coming along with 4.0, or at least what I saw from the alpha testing. I think this wouldn't get as much backlash from players, considering the small learning curve of this, and how it would increase personal RP, rather then pull away from it with mechanics. Also, don't forget that underground potato farms are possible! Edit: 666 Link to post Share on other sites More sharing options...
TheBareSheet 194 Share Posted September 21, 2014 Moved to the Great Library. It shall be sorted into appropriate category shortly. Link to post Share on other sites More sharing options...
Recommended Posts