Jump to content

3.5.5 Regions

 Share


shiftnative

Recommended Posts

Hey there,

 

I'm making this post so we've all got a scope of 3.5.5 so, let me explain how I think should best be handled.

 

(The actual size of these plots should be adjusted to fit the terrain best while keeping them away from the road/spawn - some of these may be too small so do your best to judge.)

 

JrKsvAQ.jpg
 

Around spawn we have a protected region that the monks can be added to. ** White polygon **

 

Around the Main-Road and it's split, we create a region that keeps people from building/blocking the roads. ** Brown polygon(s) **

 

Scattered around the map there are areas that can be claimed and protected if players group up and use the region plugin ** Black Polygon(s) ** - otherwise the rest of the map is free-build including these plots if they're unclaimed. (The required amount is mostly low just so we don't have too many issues for this test.)

 

The #'s within the polygons are the required amount of players it takes to protect one of these plots

To help give these plots a better understood border we can place some small sandstone obelisks on their corners, players would most likely remove these overtime but it would help indicate these points of interest in the first few chaotic days.

 

While we wait for the region plugin to be put on the dev we can create these regions by dropping down a  glowstone block for reference. Once we have Nexus on here it will be super easy turn them into plots.

 

What I do is fly above the area, use up 1 and place a glowstone block atop the glass put beneath me. These glowstone blocks represent the region's corner and it's all we need done until Nexus is put up.

 

NSAbhES.png

 

In 3.5.5 we won't be making any regions for players, it's important we set these regions up ahead of time because 4.0 will be similar to this.

 

WE NEED TO MOVE HERE THIS WEEKEND.

 

Thanks for reading, post below with concerns.

Link to post
Share on other sites

Looks cool, but I have a question regarding the plugin. Is it an adaption to world edit, or does this plugin have the ability to create regions as well?

Link to post
Share on other sites

Looks cool, but I have a question regarding the plugin. Is it an adaption to world edit, or does this plugin have the ability to create regions as well?

It's separate from world-edit and does indeed create it's own regions, we'll play with them once they're on the dev

Link to post
Share on other sites

I haven't seen an MC map in a long time. I am excited at how nice it looks.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...