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[Warclaim] Vestiges Of Darkness


HappyShackles
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Deep in the southern swamps, creatures bound together by their lust for power and their practice of the blackest arts, but find themselves merely a vestige of dim, black light; dulled by that of the return of the dreaded Arch Daemon. Yet if the warriors of Athera are to combat Iblees, this creature of ultimate terror, they must free their soil of any footholds of this blackness.


The winds of Krugmar batter the savannah, the tall grass flowing to and fro as the waves of the Atheran seas. Among these grasses, two brothers and a King stand.


“And now what, Reksam? With peace secured across Athera and the pure mali’aheral scattered… We have but Iblees to battle.”

 

The elven warrior, Phaedrus Lle’hileia clad in bronze, walks alongside Reksam’Kog; the grass on both sides of them obscuring the visage of the distant city of ancients; San’Vitar. Black and white stood before them, the Sovereign of Aesterwald, Voron Rovin. The young Waldenian ruler crosses his arms, letting out a soft breath and looking up to the towering Rex.


“Aye, zhen ve rally to crush him. Ve must strike first before his influence spreads,” mutters the Northerner. “But vhere?”

 

The Young Rex looks to the pale orange sky of the savannah’s twilight, grunting.


“Mi gruk… Da nekrumanzurz ub Ebermuur.”

 

“Necromancers? Are zhey even Iblees’ minions? Should ve not strike first at the Daemon himself, cripple him vhile our strength is at it’s peak?”

 

Reksam shakes his head and waves his hand, looking to the young King and then the elven warrior, seeing the faces of their blessed ancestors, and his patron’s brothers. He lets a grin spread across his face.


“Huw kan wi klomp Ibleez whyl dahknezz fezterz, hiden ewey… Nub. Wi muzt purj owr uwn landz bifur wi kan bi zhur ov da pyuritee ub owr kawz. Wi muzt rimuuv da dahknezz, fer huw kan wi gruk dey am nub Ibleez’?”


They continue walking, the three sovereigns, for quite some time in silence, till they reach finally a blood-soaked shrine of iron and stone, marked ‘Kulthark’. The Rex extends a hand, sliding a hand across the hilt of his skinning knife before tearing it from it’s place, and dragging it across his palm. The scarlet life trickles below onto the altar, the Rex’s blood mingling with the dried red spattered across the structure from hundreds of sacrifices before his own.


Then the three turn, and call their righteous warriors.


Type of Battle:

 

Skirmish


Date/Time:

 

Sat.10/11, 5PM EST

(Still up for debate)


Manpower


The Strigzuzg of Krugmar

(And protectorates)

The Konigreich of Aesterwald

(And vassals)

The State of Laureh'lin



Location and Boundaries


The Embermoor Swamp

(Area surrounding Embermoor)


Terms


Complete eradication, or route


Rewards


If attacker wins;

They may siege Embermoor.


If defender wins;

Embermoor can not be warclaimed for one elven month.


Rules

 

The Defenders may augment themselves with the help of Moderators or ET members, to better emulate the literal threat a collection of Necromancers would pose.


No hacking, glitching, etc.


No team killing (based off statuses).


No alts.


The attacking force must establish a War Camp (with the help of a GM setting up a temporary region) with relative proximity to the enemy settlement at least three days before the Warclaim. This is to better emulate actual militant organization roleplay, as opposed to everyone just showing up one day and marching across the world shouting in teamspeak.

 

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Details that need to be ironed out:

 

Skirmish/Conquest? (Necromancers are considered to be a 'guild')

 

Discussion between original poster and recipients of warclaim.

 

Level of Staff involvement regarding this conflict.

 

I will begin a private communication between the Poster and the delegate the Necromancers put forward. Should either party decide on a delegate or someone other than the original poster to represent then send me a forum PM.

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