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LoTC's Next Top Model

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About LoTC's Next Top Model

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  • Birthday 06/12/1871

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    I belong in a museum.

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  1. LoTC's Next Top Model

    GM Feedback

    The GM team as a whole is just have egos that are way too fragile. Most of them seem like they're just looking for the slightest of slipups to punish people over, or, in some cases, don't even look for that before they drop the bans. Farthermore, the community guidelines seem almost purposefully vague and broad, as to serve as an excellent cudgel to ban with, and the different between a community guidelines violation and a standard ban seems utterly arbitrary, considering how many bans for breaking community guidelines are just standard bans. And finally, the absolute refusal to actually say what gm banned anyone, or which gm it even was, is absolutely absurd. Look at my own ban appeal for reference: I was given absolutely no information as to why I was banned, or which gm banned me, and the gm in question started to process my appeal, before deciding not to, and allowing the ban to linger for an extra week. This is clearly just an act to extend bans without listing such. It was only when I started asking other gms to actually handle it that she looked at it, and not when i tried to get into contact with her herself. This is not meant to be insulting, this is my honest opinion of the gms, and of course not all of them are like this. However, there is a noticeable population of GMs that are absurdly socially unqualified to actually hold power. Edit: As an afterthought, if I get banned for this, it will only prove my points entirely correct.
  2. LoTC's Next Top Model

    ⛧ Naztherak Addition - Gifts of the Red Prince ⛧

    Hate to say it Zarsies, but I don't really like this at all. This is three or four completely unrelated ideas stapled together under the new concept of "but evil dragons tho". None of the new abilities added relate to each other or Naztherak in any meaningful way. Hell, the original draft of Naztherak was denied for having a weird enchantment/forging component, which is why malices were added in the first place. 'The divines' destroyed the dragons every time they attempted to invade, which I'm assuming to mean the gods themselves did, and the term 'Swatted them away' being used to describe it makes me think it was ridiculously easy for them. If it was so easy, how does this communion not get the Naztherak in question immediately and unquestionably destroyed in their entirety? Surely these divines would be able to feel a connection to the plane of all evil in which they originally banished these dragons from being opened, or their presence in the form of familiars being around. If they can't be innately felt, what's keeping these ultra-demons from invading again, and trying to be sneaky about it? Surely, these corrupted high powered former dragons would be able to form some kind of plan that doesn't immediately completely reveal themselves to the public. And I know the answer to all of these questions. It's because, 'You can't have massive super-powered dragons around ******* **** up, that'd be overpowered and disruptive!'. And, of course, you cannot actually have dragons floating about and ******* **** up, but I'd like some actual substantive reason as to why they literally cannot enter the so-called material plane, but they can send re-reinforcements and icons of themselves but still be totally fine. I noticed this as I was writing, but one of these demons is Setherien. Setherein. This means one of two things. He was corrupted in the last century and a half or so ic, and was immediatly the same power level as all the other demons. Or, this means Setherien was always one of these things since being corrupted, and was therefore able to successfully invade and **** up an entire world, as the many demon-dragons apparently are entirely unable to do. It is, assumedly, the former, given his new name, but still. Another poster said you shouldn't have used named dragons for this, and I agree. Gladuos said you shouldn't add in dragons for literally no reason other than that they're cool even if it bloats the **** out of the lore, makes it confusing, and makes it less connected to the original lore this is supposed to be adding to, and I also agree to that. Dragons being here adds a lot of problems, both this problem and the ones I listed above. Now, to better refine my former point. Three of the four additions seem pointless and tacked on, or a product of 'Hey wouldn't this be cool' or 'Demons in folklore have these powers so lets give them to Naztherak too!', those being boons/curses and familiars, and by extension pact malices. Firstly, boons and curses. The process to give one of these to someone is simply too easy, in my opinion. It just takes tattoo'ing someone. While tattoos do play some significance in Naztherak already, I just feel like there should be something more required. Some extra fluid added to the blood for each tattoo or something, I don't really have any concrete ideas, but I know it just doesn't sit right with me. Secondly, there is literally nothing stopping anyone from just getting a shitload of tattoos up their back to get the benefits of every single boon at once, and that simply feels abusable. Thirdly, I dislike that these are one-and-done fire-and-forget kinds of affairs. I feel like they should have to be maintained somehow, even if it's through a minor token gesture, like needing to find the person at least once a week to clap some maleus into 'em. Something to keep them actually being /something/. Fourthly, all of the boons are kinda insignificant and weak to the point of not really being worth going out of your way for. Other than that, they're all just so /bland/. "I can read faster!" "I'm slightly warm!" "I have... Household magic but only for torches!". Curses, on the other hand, I actually quite like, though that might be because I find them really, really funny. Cursing someone with being unable to read and being a smoke magnet is so petty in power level yet also forces them to play their character differently. It's inherently amusing, and I think they're actually quite good. Fifth, while I do hate holy magic being a be-all end-all that completely and utterly invalidates all spook magics... Why doesn't it work here? Holy magic is one of the few reliable ways to put out Malflame, so it's not like there's no precedence for it within the magic. Relating to the former point, if this magic is immune to holy magic, then it shows the demon-dragons have powers the divines can't **** with, and makes them seem even more pathetic in being unable to actually invade. I'm going to assume that this is just an oversight. My final point regarding boons and curses, moreso a question. One of the boons/curses is based around pactlord animals, can you only perform the boon/curse of your own pactlord, or can you make all five pactlord boons/curses? And, an extension of this question, why can non-pact Naztherak /not/ do this? It's described as merely being a tattoo of maleus, which literally /anyone/ could do. And I do mean anyone, if Phil Nomagics finds a canister of Maleus in the middle of the woods and decides, out of the blue, to draw a fancy sketch on his arm with it, and that sketch happens to correlate exactly with the sigil to not be hurt from malflame, his arm would be completely fine when whoever owns that canister finds him and tries to light him up. It is /just/ writing something in the infernal tongue, nothing more, which is literally the basis of the entirety of the magic. /Why/ do you need to have a pact for this? If someone who /is/ a Pactherak tells you exactly how to do it, why wouldn't it work? I'm assuming the answer is 'Because you don't have an MA for it!', which isn't a satisfying answer for a lore related question. Remember, Naztherak doesn't corrupt you inherently. Naztherak is just knowing how to use specific materials, and there's no reason anyone couldn't do it. It doesn't affect your soul at all, unless you decide to become a demi-demon, or if this passes decide to sell part of it to a demon. Actually, this brings me to a /new/ question. Within Naztherak, malflame damages the soul, though it's not explicitly permanant. If you fix it up real quick, your soul heals and it's like nothing ever happened. I'm assuming becoming a Pactherak has a similar situation, though admittedly I know little of soul lore, and noone else knows anything about soul lore, because it's very very strange and split across like ten lores, like i'm trying to find out the history of a dark souls character. That aside, is this a permanent chomp that never heals, or a permanent connection that constantly saps some of your soul away, as fast as it's regenerated? Next, I'll cover the malices. One of these I think is really good, four I think are really bad. Firstly, Gluttony. This one is just really good, I don't think it needs any changing at all. I really like it. Not much else more to say. Secondly, Dread. This one causes people to either fight randomly or run away randomly. Let me introduce you to an old friend, an already existing malice, Rage. Rage does almost exactly the same thing... Just better. This is a direct downgrade to an existing malice that doesn't require an extra slot to use. Third, Venom. This one's... Alright. The power level is about right, it's almost unique. The problem comes with... Forth, Pestilence. Also known as 'Better Venom'. This one's power level is ******* ridiculous. It causes extreme damage, on contact, immediately. People were mad at me for using ******* immolations, because you can't dodge them. Pestilence makes it so that if you don't dodge you immediately take permanent damage that cannot be easily healed. "Immediate Necrosis". This cannot be healed. All of the cells in your arm are instantly dead if this hits it. That is so ridiculously ******* absurd I need to continue dwelling on it. You can make a three emote fireball with necrosis, and if you hit someone in the head, their brain will be almost immediately melted. This only takes one emote more than the emote I did that got immolations removed, for an undeniably stronger ability. That's nuts, and the fact the person I hit with that particular emote is supporting this blows my mind, and makes me think most other people here wern't exactly looking at this as critically as I am. Beyond all that stuff about it's power level, it is just a direct upgrade to venom. Both cause vague 'Illness', though this one is directly better. Each of them do the same job, though venom does it far worse. That's just bad writing. Finally, calamity. This one's power level is just way too low. It only really helps in roll-based combat, something most people try desperately to avoid, and beyond that is likely to just be forgotten about a few hours after it happens if people do roll after being hit by it. Introducing something not related directly to mechanics would be a better replacement. Next, familiars. Why do these need to exist? Why complicate maleus even farther by making five additional types of it? Why add something directly worse than what already exists in lore? This, more than anything, comes across as "i wanted an evil cat so i made evil cat lore". Either they act like normal animals and therefore don't really have a point, or they act like not normal animals and therefore go against the point they were supposed to have, covertness. Also, how does the telepathy work? It has to be within eyesight, sure, but by what magic does this communication happen? Can it be disabled? Does glass block this eyesight, or can they still look through it and give commands? If glass works, and it's not matter being placed in the way that blocks the communication, then why can't you do it through a brick wall? If you close your eyes, like someone being tormented probably would, does the telepathy end because you no longer have eyesight on them? What if you don't have eyes? There's that one seer lore that lets you see through a blindfold, would a theorhetical seertherak be able to communicate with them telepathically even though a blindfold is over their eyes? Is it based on vision, or direct eye-to-eye contact? Would a blind person be able to communicate with them? If the familiar makes eye contact with someone else, why can't it communicate telepathically with them? Is it because it has some kind of connection to your soul? My point with all of these questions is that it kinda doesn't make sense that it needs to be within eyesight. It would make better flavour, and be a better tormenter, if that wasn't the case. I do understand, however, that this is to keep people from metagaming and seeing **** outside their view... But what's stopping someone from ordering the cat to go look at something around a corner, see what's up, and come back and tell the Pactherak what's going on? Literally nothing, though that would be a fun way to rp info gathering, admittedly. Here's a scenario I imagine when I think of a hostile relationship with a demon tormenter you have a mental link with: You have this evil cat guy, he's pretty rude. You decide to melt him down to demon essence in order to cast some super sick new malice spells. He burns in agony, eventually dying. He takes a week to resurrect, and for the entire duration of his reformation in hell, you cannot sleep. You are kept awake. This pissed off cat demon with a mental link to you torments you endlessly, every waking hour, screaming, insulting, describing horrid acts in the hellscape he dwells within. When he comes back, you're so shaken and tired of it, your will weakened, you listen to whatever it says, just to be able to sleep again. You never burn it again. You are a puppet of it, and by extension, your dragon god. This makes sense. Being tormented by something that literally cannot talk to you if you don't open your eyes? The familiar, much like the dragon demons above them, comes across as entirely pathetic and ineffectual once you actually look at their abilities. The familiar moreso, however, as it was nearly purposely designed to be repeatedly culled with no ill effects, which reduces them to a timer and not much else. For all these reasons, familiars come across to me as being entirely pointless and just there for fluff. That's not inherently bad, but fluff should be robust, at the very least. And finally, forging. I actually like this. I still don't understand the requirement of a magic slot for all of this, considering it gives less and weaker stuff than full naztherak does, especially considering this is all done using exactly the same methods as the base magic. Regardless, I like this. It adds something new, and it adds something more or less required. Also this filthy plagiarist Zarsies used all the language stuff I wrote without crediting me like a rude little white boy. Anyways, that's the problems I have with this. Overall, the lore doesn't really add much of substance, in my opinion. Everything here has potential but none of it is explored beyond surface level, especially the familiars. 2,360 words bois
  3. LoTC's Next Top Model

    [Denied] [Pending] graveyardsouls goes for red

    why does it matter that you turn eighteen in two months
  4. LoTC's Next Top Model

    Who we are, as a Community

    people are bad mate
  5. What kind of ban are you appealing? Server Minecraft Usernames AChurchBellTolls Ban Reason "Antagonistic Behavior" & "Failure to Write Constructively" Players Involved LoTC's Next Top Model By your own understanding, why are you banned? Truth be told, I'm not entirely sure why I was banned. I was never contacted by any staff beforehand, as well as there was never any ban report, nor anyone contacting me regarding said antagonistic behavior. Because of this, I have no idea what players were involved other than myself. Truth be told, I'm not even sure this is the correct appeal, as it's apparently a 'Server Guidelines Violation', but I was told specifically to make a standard ban appeal, instead of a guidelines appeal. Why should you be pardoned? The time listed on the ban is up. As I don't really know what it is I have done, beyond "Antagonistic Behavior". As no players have contacted me regarding such, I don't know whom it is I've offended, how I've offended them, or really even if I've offended anyone other than the presiding GM. As a sidenote, beyond "GM Team", I also have no idea which GM it is that is presiding over me. I cannot defend against arguments I simply don't know, and as such the only reason I can list as to why I should be pardoned is the most basic. What will you do to prevent similar circumstances that led to your ban? Similar to the above answer, I'm unsure what the circumstances that lead to my ban are. However, I strive to be a good chap, though I do stray from the path of light to the dangerous territories of banter every now and then. Discuss why you believe that following the Community Guidelines is important to promote a healthy community. I do like the community guidelines, for the most part, especially regarding the IC mindsets. Distinguishing the difference between yourself and your character is important in any roleplaying medium, especially something like lotc where IC tends to take priority over mechanics, as opposed to your average tabletop game, where rules are supreme. That aside, having rules and guidelines is obviously important, structure is a required element of any long-standing community. Secondarily, I believe a lot of players could really do with re-reading and taking in the ideas presented, specifically regarding "Proactivity". The vast majority of the playerbase, including myself fairly often, tend to turtle down in one place/city and absolutely refuse to ever leave that place, seeing it as the embodiment of "their home". There's nothing particularly wrong with that in and of itself, though it has lead to significant hostilities during raiding, as a side-effect of seeing raiders as specifically attempting to damage /their/ home. Not to mention, players who raid consistently often do little more than the absolute baseline of rp in any scenario, and only exist in an effort to stir the pot by annoying those whom have such thin skin regarding the assault of their character's, and by extension their own, personal property.
  6. LoTC's Next Top Model

    LoTC's Next Top Model

  7. LoTC's Next Top Model

    [Feat] [Cognatism] slots becomes a brainlet

    she got more than her bone, she got a whole dang skeleton hahahahhahahahqah
  8. LoTC's Next Top Model

    [Feat] [Cognatism] slots becomes a brainlet

    MC Name: AChurchBellTolls Character's Name: Slots Character's Age: absolutely no idea Character's Race: human What magic(s) will you be learning?: Cognatism Teacher's MC Name: J0CELYNFL0RES Teacher's RP Name: Eileen Do you have a magic(s) you are dropping due to this app? If so, link it: nope Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: yup Are you aware that if this magic is undergoing an activity trial and fails said trial, that you will lose the magic?: yup Have you applied for this magic on this character before, and had it denied? If so, link the app:
  9. LoTC's Next Top Model

    [Feedback] Magic System Rewrite Mockup

    i actually agree with literally everything pie has said in this entire thread, especially the removing soul puppetry/control aspects of illusion and mental magic. this entire mockup seems like just turning lotc's magic into a tabletop rpg system, while lotc has none of the other support that makes those systems actually function. and some of the choices inside it are really weird. combining blood magic with naztherak? what, why? naztherak does literally require blood as part of it, yes, but it's the blood of corrupted spirits. if anything, naz and dark shamanism being combined would make perfect sense, given both are based around the same thing; Enslaving spirits. but dark shamanism was put into shamanism, because... both deal with spirits? so does naz. also pyromancy? does this mean naz pyro and voidal pyro are the same magic? also, what if the original writers of the lore don't want to do these mergers? do we just steal the lore entirely? because that seems like a huge **** move. also, why is awakened blood magic still a seperate magic? that makes two blood magics that do the exact same thing, thematically. sacrifices to make runes that do ****, but one is... stronger and exclusive? tbh, i think the present system is fine, the magics themselves are the issue. there's never any balance patches for magic, not really. so broken op magics get learned way more, while the ones that are balanced are just way too underpowered to be able to be learned, and most people think to try and buff those magics instead of nerfing the absurdly powerful magics.
  10. LoTC's Next Top Model

    Awaken, My Nightmares

    yeah i guess it is "common sense" that those guys can't get event items. it's a good thing noone could use that as a passive-aggressive means to point out how bad that some hypothetical arbitrary rules which are not listed having little explanation and not really making sense at all is. you know.
  11. LoTC's Next Top Model

    Magic in Combat - Ideas

    adding more counter magics would do more then make combat magic useless, is the issue. i do, however, really like the idea of giving each magic a set amount of uses in a combat encounter before you can no longer do stuff. it means people actually have to /think/. +1 to first idea, +0 to second idea in the form of "just counter the magic so noone can use it lol" edit: also the guy above me is right gunpowder is rad make it actually real
  12. LoTC's Next Top Model

    [Restart Magic] Magexit

    over half the server hates literally every part of lotc. shitloads of people don't like pvp, shitloads of people don't like rp combat, shitloads of people don't like magic, shitloads of people do. a fair amount of people want lotc to be low/nonfantasy, even though lotc has always been basically the most high fantasy setting i've ever seen. choices on the server have rarely been based purely on what the players want, because that's simply not sustainable given how extreme everyone always wants to change ****. as a side-note, i think the poll is very poorly worded in such a way as to massage the voters for a specific response. for the most part, i think the lore is fine, even if there are a number of standouts that need to be removed/reworked. i also never understood the fetishization of only having a handful of magics, and trying to constantly only have an arbitrarily small number of magics. if it's well written, who gives half a damn how much other lore already exists, assuming it's not an exact carbon copy? have extra options is never explicitly a bad thing. of course, as i've said earlier, there's plenty of simply poorly written lore around lotc, but getting rid of everything in order to get rid of what should be written better is simply a stupid idea. most of the complaints i see about magic come from people using magic in combat, but everyone whines and complains about everything in combat. people who powergame should be punished, which in general they really never are unless they're on the bad side of an mat/lm, but beyond that most complaints i see are people mad that a mage is able to have viable fighting capabilities against a swordsman, or that their characters are fallable. bit of a strawman i'll admit, but i don't think i've ever seen an rp fight where someone didn't ***** about /something/, whether that be someone performing a feat of athleticism that is simply not humanly or physically possible, or someone using a magic in a way that it can't be used, or just mad that they got hit, or whatever. tl;dr : don't remove magic as a whole, rewrite the problem magics and actually enforce the blacklist.
  13. LoTC's Next Top Model

    [MA] [Conjuration] one last slots

    Self-teaching Application format: Format your title as follows: [Type of Magic] [ST] MC or RP name MC Name: AChurchBellTolls Character's Name: Slots Character's Age: i have absolutely no idea anymore Character's Race: human What magic(s) will you be learning?: conjuration Link a MA of a magic your character already uses that is in the same archetype as the magic you are self teaching: N/A How did you learn this magic(s)?: N/A MC name of OOC overseer (Note: they must either have a TA in this magic on any character or be a member of the MT): Gladuos Offer an explanation of the magic(s) you are learning: Conjuration is the process of 'Evoking' temporary life from the void, using mana as a replacement for the creature's soul. In order to do this, they must first study the creature both inside and out, including it's behavioral patterns, anatomy, physical limitations, and so forth. This conjuration is not autonomous, and requires constant concentration and a feed of mana to maintain, closer to a puppet than an actual living creature. In addition to this, when paired with an elemental evocation, one may summon a "primordial" conjuration, consistently entirely of the chosen element. Provide evidence you've a proper means of learning this magic(s): Slots previously has experience with a voidal magic, has access to the conjuration tomes within the dragur library, and has contact with evocationists for pointers and mild assistance with bringing things in from the void. Furthermore, Slots has previous experience with intently studying materials for alteration using transfiguration, and therefore has pre-existing experience with the process of studying, examining, and intimately understanding materials to use as a basis for her studying of creatures and corpses, though admittedly living beings are more complicated than your basic metals. Do you have a magic(s) you are dropping due to this app? If so, link it: nay Do you agree to keep the MT updated on the status of your magic app by using the Magic List Errors topic?: sure dude Have you applied for this magic on this character before, and had it denied? If so, link the app: nay
  14. hey @the druids


    aesop's thing was pretty neat


    please and thank you

  15. LoTC's Next Top Model

    Sleep My Love

    A spider wakes from an unusually troubled sleep, within the captain's chambers of his warship off the coast of Santegia, cannons ever-aiming towards the bay. He'd turn his freshly opened eyes to the timeless tree that typically dominates his dream, before slowly forming the edges of a grin. "New happenings, friend. We've a title to earn..."