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Hold Greyhaven

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-Greyhaven Hold-

Greyhaven was known to some to be a Town once ruled as a keep more than a settlement, offering little in the way of commerce or even purpose other than a living target. Of recent times it came under new leadership, and following a months or two after that the King and Council declared the proposal for it as a Hold, and with remodelling has showed its new potential. Now the land is open to settlement, farming, fishing, sea and river trade as well as a surplus supply of spruce wood to harvest.

 

The Hold is controlled by the previous leader and now Jarl of the settlement the Honoured Dwarf Kirrekith. The former member of the Dwarven Kingdom was known as the First Remembrancer, the first elf to become member of the Council (of the time) and has taken part in numerous Dwarf wars and protected Dwarven interests into Lore and Knowledge.

 

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-Laws and Legislation of Greyhaven Hold-

Like with any settlement Greyhaven Hold there are laws in place to maintain the peace of the town. Though our hold can hold no Military force to counter forces we do possess access to the Dwarven Legion as well our own personal militia and town guard. Failure to comply with laws will bare its own penance for those found guilty.

In regards to law we must follow the Grand Kingdoms laws and ways, as we are part of them and are in turn representing the Grand Kingdom, if you wish to see the laws they are documented here:

https://www.lordofthecraft.net/topic/117002-the-articles-of-urguan/

 

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-Labour Force-

 

Labour Force

These professions can take place alongside official work. Such as guards can take on work as farmers or woodcutters if they feel they want the extra sources of income. However guards be warned, if they do no fulfil their roles or they do no protect citizens they will lose their access to pay and guard privileges.

 

Alchemist

Alchemists - These alchemists work in multiple fields, their chemicals and compounds both miraculous and deadly. Again this is a profession like tinkers where they often need to seek work outside of the town to establish trade. However never forget the kingdom we serve, there will always be customers amongst the Dwarves.

Present Alchemists

  • Lillith
  • VACANT
  • VACANT
  • VACANT

 

Blacksmith

Miners – These men and women turn minerals into fine armours, weapons and all manner of creations, these people will always find work in the town be that in repairing tools, forging new or preparing armour for the guard and also for war.

Present Blacksmiths

  • Gileandra
  • VACANT
  • VACANT
  • VACANT

 

Cook

Cooks - These people work on preparing food and having them ready for both the Town, the Kingdom and to external and internal sources. With this role you may find in the town little or lots of work, though it would be recommended to establish your own trade agreements with the kingdom and outside of it.

Present Cooks

  • Lillith
  • VACANT
  • VACANT
  • VACANT

 

Enchanters

Enchanters – The enchanters are valued members of the town, making weapons, tools and armour of a supernatural nature. This skill set will land you in many different positions and places of work in the capital as well as in our own town.

Present Enchanters

  • Menarra
  • Asarielle
  • VACANT
  • VACANT

 

Farmer

Farmers - Men and women bring in the food into Greyhaven and export it across the realm as well as fuel the Dwarven Legion with its war machine.  Workers can be paid by the state for certain gathered resources, and they will be informed for what material is desired, though wheat will always be desired.

Present Farmers

  • Lillith
  • Vailoen
  • VACANT
  • VACANT

 

Fishermen

Fishers - These women and men will be expected to fish the lakes and rivers around Greyhaven either on the shore, the piers or on the boats around Greyhaven. To use the boats around Greyhaven talk to those who own them before simply leaping onto them. The Town will buy fish and materials found during fishing dependant on what they are as well as the freshness of the product.

Present Fishers

  • Ruby
  • Alexander
  • VACANT
  • VACANT

 

Leatherworker

Leatherworkers – These men and women work leathers to make fine armours in all sorts of varieties, even some household objects. This skill may be sort after by the militia of the worn and guard due to the predominately archer based fighting force, there will always be a need for fine works of leather.

Present Leatherworks

  • Menarra
  • Yvette
  • VACANT
  • VACANT

 

Lumberjack

Lumberjacks - These are essential men and women in cutting down lumber and placing saplings to bring more lumber to us. Workers will be paid for any unworked lumber, such as logs. These will be paid for per stack as with inflation or deflation in price (as to be assessed) as well as lumber types. However it is the workers choice to sell to the Town or to sell privately, however use of Greyhaven land does mean that some funds must go to the Town if sold privately, though it will be small and not extortionate (under discussion on value).

Present Lumberjacks

  • Kirrekith Reffahc ((Kirrekit)), also Jarl of Greyhaven.
  • Lheara'sin
  • Asarielle
  • Alexander
  • VACANT
  • VACANT

 

Miner

Miners – These men and women mine minerals from the earth, varying in the type that could be presented to you from simple stone to the finest diamonds. Inside of the town there are no mines, however the kingdom is always seeking keen miners, and so though you may find no work in the town, there will always be work outside of it.

Present Miners

  • Gileandra
  • VACANT
  • VACANT
  • VACANT

 

Stonemason

Stonemasons - These men and women craft stonework that range drastically in their uses, one day you could be found making walls, towers, castles, wells damns houses; anything is possible. Within the town and kingdom you could be finding yourself widely needed, be that in the town’s expansion, or if the buildings are renovated or even if defences are needed.

Present Stonemasons

  • Kirrekith Reffahc ((Kirrekit)), also Jarl of Greyhaven.
  • Lheara'sin
  • VACANT
  • VACANT

 

Tinker

Tinkers - These people are dedicated to making the weird and wonderful, a lot to do with mechanics and circuits. This profession is sort after for the difficult and wonderful. These are your fellow tinkers that you may seek to work alongside or discuss work with. However never forget the kingdom we serve, there will always be customers amongst the Dwarves.

Present Tinkers

  • Lillith - Veteran Tinker
  • VACANT
  • VACANT
  • VACANT

 

Woodworker

Woodworkers - These men help to design and pieces of art and structures surrounding us all, our own large Elk statue would of needed woodworkers to produce. In the kingdom there will always be a use for a woodworker, be the bows they make and the arrows they produce all the way to the higher tier weaponry, tools and buildings they can make.

Present Woodworkers

  • Kirrekith Reffahc ((Kirrekit)), also Jarl of Greyhaven.
  • Lheara
  • VACANT
  • VACANT

 

Town Guard

Guards- these men and women protect the town and make sure to regulate the town to ensure everyone is safe. As guard you report to your officials and must not overstep your mark. Dependant on your rank and also provided documents will utterly depend what you can be done. Guards will be paid by a stone week, and the sum total is presently being discussed.

Present Town Guard

  • Captain of the Town Guard Variance (thefireace)
  • VACANT
  • VACANT
  • VACANT

 

-Properties-

Within Greyhaven there are a many varieties of housing and accommodation, be that from the rented rooms of the Inn, or the rentable houses that vary in size around the town. The price really depends on what you are looking for in a home. As well as that there are various buildings around the town such as the blacksmith as well dock shops.
 

This section of the Hold outlines who owns what buildings or rents which buildings, these range from as stated before, simple homes all the way to ships, blacksmiths, farms etc.
 

Taxes are paid for by buying tax papers from our vendor in the under passage of the castle and you will need to buy the relevant amount for the home you live inside of the town or shop you own.

 

Small House


Small houses are taxed at 50minas per stone week.

House 1 Small

House 10 Small OWNED

 

Medium House

Medium houses are taxed at 100minas per stone week.

House 2 Medium

House 3 Medium

House 4 Medium

House 5 Medium

House 6 Medium OWNED

 

Large House

Large houses are taxed at 200minas per stone week.

House 7 Large

House 8 Large

House 9 Large

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Dock Shops

Dock shops are taxed 50minas tax per stone week.

Dock Shop 1

Dock Shop 2

Dock Shop 3

Dock Shop 4 Owned

Dock Shop 5

Dock Shop 6

Dock Shop 7

Dock Shop 8 Owned

Dock Shop 9

 

Blacksmith

Blacksmith 1 No tax public

 

Farm

Farm 1 No tax public.

 

Inn/Tavern/Bar

Inn/Tavern 1 Tax under talks.

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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