xDK 1205 Share Posted January 18, 2015 I is helping.. ._. Maybe I should do a Re-MT app, they seem quite popular.. Link to post Share on other sites More sharing options...
ℤ∃ʁ∅ 823 Author Share Posted January 18, 2015 (edited) Alright. Renderer here, and this is someone who overclocked his i7-3770k to 4.2ghz using an NZXT Kraken x60. Let me break down some stuff for you. It does not take a week for a computer to make 450 images. False, yet true. When you're rendering something such as the Wood Elven city which has an immense amount of leaves the rendering time is cranked up to at around 20 minutes per frame, specifically even longer if you increase the Anti Aliasing to 16x16. (Anti Aliasing removes jagged lines by running the image through a filter sixteen (16) times. 16x16 being the maximum amount allowed on Cinema 4D (C4D Many games do this process as well, other names for other-forms of anti Aliasing are known as FXAA, and MSAA.) Now, if you were to look at Zer0's video I'll guide you through a few things. As the picture zooms in the render time decreased from 20-minutes per frame to roughly 10-minutes. When the camera goes inside the house the Frame-Per-Minute (FPM) Went down to about... two-minutes and forty seconds (2:40). Now, on another animation based in Gimblewood where 80% of each frame was 20-40minutes long due to the trees it is really easy to see how the time can not only fluctuate between renders, but fluctuate depending on the scene within the render itself. You're suggesting your computer takes 22.5 minutes to render one frame. Unless there's some crazy thing you're doing that shouldn't be happening. Lets focus on Still-Image Renders which can take up to a couple of hours depending on a few factors, these factors being: Resolution: Most of the renders I make are an insane 2550x1440, this is above Zer0's normal 1920x1080p renders, or even 1024x728. The larger the image the more pixels there are going to be on screen, this adds a 'meh' amount of time to the average render. AntiAliasing: This nifty feature was explained above! Other Options: Transparency, Refraction, Shadow, Reflection, each one being self explanatory. Now, I'm a man of quality; I mean just look at my posts. So I prefer quality renders over the quantity of them. Global Illumination: A big one. For this a source of light is required, obviously. Global illumination is used to simulate how light corresponds to the materials/textures that you have within Cinema 4D. This is for a more 'realistic' look. Obviously the more samples you have better the picture. Ambient Occlusion: Another lightning instrument, any gamer that played Far Cry 4 can tell what Ambient Occlusion is. In-short, it's a shader of it's own. Now, when you put all of these together with some object glow and a realistic sky-canvas the render time is bumped up extremely. Did I mention that when you have a realistic sky that the clouds have their own shadows evaluated? And no matter how long it takes, actually destroying your laptop? Unless you overclocked it into oblivion they're built to take whatever you throw at them, at least for as long as the warranty lasts. Codeword: Laptop. A laptop has very little-cooling, even 'Gaming Laptops' are known for their ability to overheat rather quickly. Before I invested in my water-cooler I was hitting around 80°C+ while rendering. While it is true that your processor is built to handle temperatures up to that, if not higher you have to remember one thing about computers, and heat. Guess what? It spreads. Now, what's around your CPU? Your GPU, your lovely sticks of RAM and your motherboard itself. Now unless you're packing an ASUS Sabertooth you really don't want your motherboard getting warm, then it again it really won't get that hot in the first place due to the way most motherboards and heatsinks are configured. However without proper air circulation the heat produced by your processor will just flow in a giant circle within your computer. Besides, some would rather be safe than sorry. You know what doesn't have good air circulation? Laptops. FinalhazardX Out. Edit: Then again, what do I know? I'm just the slave. You mean High elven place.. if I was to do the other cites it would take longer. And you forgot to throw in if I was to FULLY make an animation , I'd have to use after effects and a good video editor to buff more out of the video to make it pretty. :) I find this animating melting your computer thing very hard to believe. It does not take a week for a computer to make 450 images. You're suggesting your computer takes 22.5 minutes to render one frame. Unless there's some crazy thing you're doing that shouldn't be happening. And no matter how long it takes, actually destroying your laptop? Unless you overclocked it into oblivion they're built to take whatever you throw at them, at least for as long as the warranty lasts. P.s. Lago, If you look at Minecraft animators look at the gap per animation video they post on youtube. OH to point out, I used a HP LAPTOP, keyword LAPTOP. Its dangerous. Most minecraft animators use computers for their animations. I use a LAPTOP. Why am I still doing animations? I do the animations but let my renderers do the renders on their COMPUTERS. I am still able to render pictures. But its still risking my laptop. Why am I still doing it ? I enjoy making them. Why not get a PC if I'm complaining so much about it. I'm working on that :) Do not take offense to this, but if you do not know how to animate or took a step in our shoes to know the pain, try it yourself or talk to animator that can explain it. Its not at walk in the part. Thank you for explaining this better than I can :) Edited January 18, 2015 by Zer0 Link to post Share on other sites More sharing options...
Sky 0 Share Posted January 18, 2015 D- Denied? Link to post Share on other sites More sharing options...
ℤ∃ʁ∅ 823 Author Share Posted January 18, 2015 D- Denied? Yush Sky, negar Link to post Share on other sites More sharing options...
Sky 0 Share Posted January 18, 2015 Yush Sky, negar I am disappointed son. Link to post Share on other sites More sharing options...
ℤ∃ʁ∅ 823 Author Share Posted January 18, 2015 I am disappointed son. ;-; I'm sorry pa.. I just wanted to be the strongest.. Link to post Share on other sites More sharing options...
Sky 0 Share Posted January 18, 2015 ;-; I'm sorry pa.. I just wanted to be the strongest.. Link to post Share on other sites More sharing options...
ℤ∃ʁ∅ 823 Author Share Posted January 18, 2015 Link to post Share on other sites More sharing options...
Heff 2460 Share Posted January 18, 2015 HEY LOOK! IM IN ONE! Link to post Share on other sites More sharing options...
ℤ∃ʁ∅ 823 Author Share Posted January 18, 2015 HEY LOOK! IM IN ONE! Yeah dude you are my favorite halfling :) Link to post Share on other sites More sharing options...
Backup Lago 320 Share Posted January 18, 2015 False, yet true. When you're rendering something such as the Wood Elven city which has an immense amount of leaves the rendering time is cranked up to at around 20 minutes per frame Now explain to me how everyone's minecraft client is doing this several times a second without their computer going molten. Plus, how are you meant to make these animations if it takes that long to make a single frame? How can you see what you're doing if it takes that long to refresh? And if it doesn't, if the computer can make the images fast enough for you to work on them, why does it take so long to render? It's hardly a huge jump in quality. I'm not calling bullshit just yet but the animations I'm seeing in the OP did not take a week for the computer to assemble and melt computers unless the software or methods in question is so criminally inefficient that nobody should be using it. You're making a 15 second Minecraft video here (not the king of quality), not the opening to Revenge of the Sith. EDIT: Doing some research into this C4D program and starting to piece this all together. Are you somehow importing the LotC map into it? Link to post Share on other sites More sharing options...
LeonXCG 40 Share Posted January 18, 2015 Now explain to me how everyone's minecraft client is doing this several times a second without their computer going molten. Let me explain to you. I have an octacore processor, running at 4.0ghz and it idles at 50-55C. Upon making a render through Cinema 4D, It rises to 80C. This is due to not having liquid cooling in my system. Zero is talking about rendering in Cinema 4D, not running a cockroach MC client. Now if my Desktop gets to 80C close to 90C on just air cooling, imagine how high a laptop would be rendering in Cinema 4D since they don't have that good of a cooling system. Laptop's are heat traps practically. The air only has one way to get out most of the time and that's where most of the heat comes from if your laptop feels hot on your lap. When I was doing a render for Zero, my desktop automatically shut itself down to protect itself from any possible damage. Since it's mostly the processor at work, it gets hotter on his laptop and can cause a BSOD (Blue Screen of Death). In terms of a minecraft client, they won't over heat because minecraft doesn't take full usage of the CPU most of the time. It uses the CPU, but it's mostly RAM and slightly GPU for OpenGL, unless you're running shaders on your system, then it uses more of the GPU. Minecraft is a simple game to run over all, and that's why people computers don't melt on a regular MC client. Link to post Share on other sites More sharing options...
ℤ∃ʁ∅ 823 Author Share Posted January 18, 2015 Now explain to me how everyone's minecraft client is doing this several times a second without their computer going molten. Plus, how are you meant to make these animations if it takes that long to make a single frame? How can you see what you're doing if it takes that long to refresh? And if it doesn't, if the computer can make the images fast enough for you to work on them, why does it take so long to render? It's hardly a huge jump in quality. I'm not calling bullshit just yet but the animations I'm seeing in the OP did not take a week for the computer to assemble and melt computers unless the software or methods in question is so criminally inefficient that nobody should be using it. You're making a 15 second Minecraft video here (not the king of quality), not the opening to Revenge of the Sith. I will give you the answer when I return from work. Before I do. Look up on YouTube if you have the time and want to see what I am talking about. Cinema 4D Minecraft animation cinema 4D Oh and some minecraft animators that use this program like myself. Such as, BlueMonkey Weedlion Slamacow (he uses the animation program Maya) There are a few more but check them out and think more on what you are thinking about. This is not a typical Log on - record footage. No this is either use mine ways to download your scenery. Or buy your own rigs and models for your animations. And the process is not as easier as you think. You have to literally do all the steps and key framing everything as well. Wait.. YouTube "minecraft cinema 4d how to make animation" you will see the process. Link to post Share on other sites More sharing options...
Backup Lago 320 Share Posted January 18, 2015 And the process is not as easier as you think. You have to literally do all the steps and key framing everything as well. I'm not saying its easy. Animating is time consuming and difficult to make look good. What I'm saying is that these rendering times for Minecraft are ludicrous and I'm alarmed that doesn't seem to have occured to people. And on that, you can view what you're doing in the program. If it can render your scene that fast for you to work on, why does it take so much longer when you render it? It's Minecraft, it's not exactly a beacon of graphics quality. and that's why people computers don't melt on a regular MC client. Yet it can display pictures just as pretty as the ones in the first post thirty times a second. So why is C4D taking 22.5 minutes to make a frame? That's over fourty thousand times slower with a fairly negligible jump in quality. Nobody's ever questioned that? The times you're all giving I'd expect you to be rendering in IMAX resolution, not Minecraft videos the size of the computer screen. Why is it taking so long? A 3GHz core carries out three billion binary calculations a second. With that sort of render time I'd expect modern movie level CGI. EDIT: Looked up the videos as you suggested. There it's rendering the scene at at least 30FPS so that he can work on it. I'm not seeing an astronomical quality difference? What are you doing to make your frames take the same amount of time it takes to render a frame in this video 40,500 times? Link to post Share on other sites More sharing options...
LeonXCG 40 Share Posted January 18, 2015 I'm not saying its easy. Animating is time consuming and difficult to make look good. What I'm saying is that these rendering times for Minecraft are ludicrous and I'm alarmed that doesn't seem to have occured to people. And on that, you can view what you're doing in the program. If it can render your scene that fast for you to work on, why does it take so much longer when you render it? It's Minecraft, it's not exactly a beacon of graphics quality. Yet it can display pictures just as pretty as the ones in the first post thirty times a second. So why is C4D taking 22.5 minutes to make a frame? That's over fourty thousand times slower with a fairly negligible jump in quality. Nobody's ever questioned that? The times you're all giving I'd expect you to be rendering in IMAX resolution, not Minecraft videos the size of the computer screen. Why is it taking so long? A regular 1080p single image for a picture can take about 5-15 minutes. That's the equivlent to one frame. Add that with 15 seconds, 30fps * 15 seconds = 450 frames. Add that time limit to each frame, the duration is above an hour, if not more. MC can display pictures just as good, but that's goes for any game. The graphics in a game are already made and set in place for the GPU to load up have it run real time. The reason why it takes so long to make a picture in Cinema 4D is because you're making everything from scratch when it comes to the graphics. They're not already set like they are in a shaderpack, they need to be made and applied to the image that you want to render. Pre-render, there is no shading what so ever. All you see is just what you're trying to work with and when you render it, the program applies the graphics to the picture. This is where the CPU comes in and takes up a whole load. It's apply things like anti-aliasing, global illumination, depth of field, and pretty much any other eyecandy that you would want to see. All these effects are from things that you see in shaderpacks and in video games. Once all those effects are put in place, you have your final product. the image you see as my profile picture is a 4K HD render. Compared to 1080p, those take 30 minutes if not longer. More pixels to apply the shading to. Link to post Share on other sites More sharing options...
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