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Nazark'Gorkil

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Character Name: Nazark'Gorkil (Formerly a Dom, Rax, Ublu and Raguk
Nicknames: None
Age: Almost 200 (born in the early summer of 1476)
Gender: Male
Race: Uruk
Status: Alive

Description
Height: 7'8
Weight: 460 pounds
Body Type: Broad shoulders, generally fit and flexible
Eyes: Amber/Gold
Hair: Greying
Skin: Dark Grey
Markings/Tattoos: Many, like any member of Clan Gorkil. Notably an eye like symbol on his right hand, a wolf with antlers on his forearm, a cube like figure on his right bicep, a tribal scorpion on his neck, the tusks of a boar on his right side ribs and lightning on his left hip.
Health: Is one of the oldest orcs in the Uzg but is still in good shape because Orcs can live to be 600 years old.
Personality: Conservative, wise and focused.
Inventory: A standard Orcish cleaver in a scabbard, a canteen, a length of rope, a wolf headed staff, some dried meat, some cactus green from Eath'Lur and a knife. 
Further Details: Can be seen with a pelt covering his legs, a red rope belt and long dreaded hair with colored beads. He also bares golden caps on his tusks that he may often use against undead creatures.

Spoiler

Cleaver:

Image result for orc cleaver

Staff:

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Knife:

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Life Style
Alignment*: Lawful Evil
Deity*: The Spirits, specifically Urin
Religion: The Will of Krug
Alliance/Nation/Home: The War Nation of Krugmar and Clan Gorkil
Job/Class: Eder
Title(s): Farseer
Profession(s): Miner
Special Skill(s): Mining, Farseeing, Grappling, Speaking Old Blah
Flaw(s): He is bound by honor like all Orcs and he has a strong dislike for tricksters, liars or any who give praise to Veist or non-spirit deities.

Magic
Current Status: Student of Phaedrus'Yar

Spoiler

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Arch-type: Shamanism
Sub-Type: Farseer
Rank: Student

Spoiler

Has also received an elementalist lesson from Rusk'Dom and Zogrocka'Rax and a Witchdoctor lesson from Elphaba'Yar.



Weaponry
Fighting Style: Manages the distance between himself and his opponent(s)

Favored Weapon: A bow

Archery: An excellent shot, he learned to become proficient with a bow because of his lacking ability to klomp.

 

Biography

Parents: Rusk'Dom (Father)

Siblings: Related to Hu-Din

Spoiler

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Children: None

Pet(s): A Gorkil War Boar named Grothmall and a falcon named Fritz.

History: War. His father Rusk'Dom would lead the War Nation of Krugmar into war with the Kharajyr, many of his men would be greatly injured due to unforeseen traps in the ground but ultimately the siege was a victory. As the soldiers marched back to the battle, blood washed from them by the rain water, and when they arrived home Rusk wrapped the pelt of a kha around his son's shoulders and celebrate the victory. Many years would go by and Nazark would be raised like any orc, fighting a scorpion at a young age, being indoctrinated into his blood clan of Dom and witnessing the raids of his kind. As he grew into his teenage years war with the Azogs became intense but eventually the rebel clan would cease their attacks and the Uzg would return to what was perceived to be normal. Nazark's father would offer to teach him Shamanism to continue the legacy of their family of being great Shamans. Rusk was devoted almost entirely to Veist, the spirit of illusions, tricks and thievery, beginning to teach his son. Though as these teachings began a rumor broke out among the Uzg that Rusk was a Dark Shaman and this was unacceptable. The Dom Clan had a poor reputation of harboring and embracing Dark Shamans and seemingly overnight Dom was disbanded and Rusk was labelled "The Craven" and banished from the Uzg. Nazark felt abandoned, young and alone. His clanmates Shreck, Mitz and Fritz created the Lak clan for their favored swamp spirit but Nazark still felt an outcast even after swearing to devote himself to Laklul. In shame of being of the lineage of The Craven he joined Clan Ublu, a goblin clan that was quickly dismembered and forgotten. He spent much time away from the Uzg, hunting Kha and selling their pelts to get by he would eventually meet an elder in the first Trog of the Uzg. His name was Zogrocka'Rax, an elder and shaman who had a bad reputation for causing trouble in the Uzg. Eager to rekindle his relationship with the apirits he befriended Zogrocka and asked to learn and the Rax agreed. He would teach Nazark if Nazark were to go and find a token that Zogrocka had hidden in the mesa near Polaris. Warm days and cold nights turned into weeks, months and years before Nazark had ventured into the mesa once again and discovered a cauldron in the archway of the mesa that bared Zogrocka's name upon it. A cheer of victory is rumored to have echoed throughout the mesa as Nazark raced back to the Uzg with that cauldron but when he returned things in the Uzg had changed. Zogrocka was now Rex and clan Rax had doubled in size. Nazark presented the cauldron to an impressed Rex and found himself a new teacher and a new clan in Clan Rax. A few lessons in how valuable Cactus Green was and the basic of Old Blah before an upjump Rax began stirring up trouble in the Uzg. A Rix'Rax would challenge Zogrocka for his title of Rex and when the sand settled Rex'Rix'Rax had won. Zogrocka seemingly disappeared from the Uzg but the rebel Azog clan was displeased with this new Rex and would begin raiding the Uzg once again and through this time clan Rax would fade out of existence.

Lost once again Nazark devoted himself to becoming one of the finest warriors in the Uzg. He had his youth about him and passion to make a name for himself and through this he would develop a brotherly relationship with his brothers in the Uzg. Eath'Lur, Shreck'Lak, Malog'Yar, Zar'roc'Yar, Wun'Lur and more. The Uzg was where Nazark would find himself most comfortable as he began to carve out a name for himself beyond the legacy that his father had left behind. It was then when he would meet Elphaba'Gorkil who he would plead with to teach him how to serve the spirits as a spirit once again and she would reluctantly agree though after only a lesson the two would fully lose contact. 

War. Once again but this war was different, war with Urguan. The tactics of the Dwed was known to all, they would simply use their lumber gatherers, miners and funds to outlast the barbaric Uzg and so a pickaxe was thrust into the hands of Nazark. He would find solace in his work and would be one of the best sources of Uzg gathered resources. A proud Nazark would devote himself to Jevex, rising back to the surface from the mines each day and delivering it to the smiths of the Uzg. This was when he would meet Phaedrus'Yar, a former leader of the Elves who had been controversially welcomed to the Uzg as an "Honorary". This confused Nazark but he had an oath to Jevex and he simply gave his metal to the wood elven smith, rested, headed back into the mines and then gave his metal the the elf once again. The two would develop a friendly relationship but things would change drastically. Out of nowhere Athera was obliterated by a massive worm and the descendant races set sail for Vailor.

A brand new realm, completely foreign territory but the Uzg would slowly establish itself once again but this time as the Iron Uzg. Of course to uphold this title miners would need to work once again and so Nazark did. Often feeling like a slave he wondered when the next war would come along so that he may fight once again but what kept him proud of his work was that the smith he delivered his materials would begin rising through the ranks of the Uzg until eventually becoming the Rex. An elf Rex, many scoffed but they didn't truly understand who Phaedrus was. He was devoted to the Uzg, a warrior at heart and more devoted to the spirits than many of those who cursed his name. Nazark proudly began delivering his metal to the Rex he had seen grow to meet his potential and the Rex would not let him down. Time after time the Rex would make a name for himself as a legendary warrior, often settling international conflict through single combat with that nation's greatest warrior. Though soon his reign would come to a halt as Phaedrus began it was his duty to raise a cub of the former Rex to become a great Rex to lead the Iron Uzg. It was in this time that Nazark would meet a Malgunuz'Raguk, a founder of a new clan of red skinned orcs who were miners, smiths and stone masons. It was only natural that he would join but the leadership of the clan would turn many times until the Raguk clan would begin a brutal Clan War. Nazark was pit against his brothers and he refused to fight in this ridiculous conflict, he could not bring himself to believe he could kill Shreck'Lak or Thurak'Yar and so he left Raguk with a challenge to any Raguk who wished to retain their clanmate to klomp him but they never turned up. 

The Clan War would quickly subside and the Uzg would return to normality, Nazark mining and giving praise to many spirits. The Iron Uzg would thrive for many years, warring with pathetic nations such as the Snow Elves where they would see a multitude of crushing victories and stunning defeats until the eventual eviction of the snelves from their home who would seem to survive like a cockroach. It was after this time that Kharak'Raguk, the Wargoth of Raguk, would challenge Phaedrus to a klomp so that he may continue plaguing the lands of Vailor. Phaedrus had grown to be a hermit shaman who primarily kept to himself in the deserts near the Uzg and Phaedrus would lose this battle. Nazark was crushed and he fell back into the silent rhythm of doing his work mining but the wound would reopen each time he delivered his wares to the unfamiliar smith. He was seemingly alone in the world, distant from the brothers he would fight alongside until he noticed an Uruk scarred from head to toe. Wargoth Grothmar'Gorkil would grow to earn Nazark's respect through repeated acts of confidence, selflessness and honor. In time Nazark would request to join Clan Gorkil, passing their trials and becoming a true Gorkil through much raiding, warring and scarification. Soon the Raguk Wargoth, Rex Kharak would continue his meddling with Orgon, spirit of disease, and end up sacrificing the entire realm of Vailor and so the descendants moved once again, to the Isles of Axios. This time Nazark was comfortable with the process.

Axios was unlike any other place he had been to, he was led deep into the jungle to where Kharak would continue to lead for a time. Though the rest of the descendants were not pleased to have been routed from Vailor and the Orcs lost their home in the jungle, then they lost their home in the desert, no longer lead by Kharak. The Orcs would resettle in the desert, where they belonged, finding many allies who would aid them in warring with Oren and so they were not evacuated from this home. In time Nazark would settle into his role as a miner but that would quickly change when Grothmar would disappear, leaving the Gorkil Clan in disarray. Nazark would rise up to claim the title of Wargoth, no Orc contesting him and he led the clan side by side with his friend Vagud'Gorkil. Vagud had his own troubled past but Nazark respected him beyond measure because he never sensed any inkling of dishonor. Much time would pass and the Gorkil clan would become a proud few and a new Rex named Ula'Yar was appointed. A female goblin, much of the world held no respect for her and nobody in the Uzg had ambition or interest in challenging her for her role and so she led. Nazark would often question her over things such as taking Dark Shamans as allies in war or the execution of half-breeds, this caused much tension between Gorkil clan and the Uzg. Gorkil began to fail in numbers. Though in this time something greatly changed in Nazark's life, a nigh whitewash shaman named Shagarath invited him and a Lur named Falum to come visit Phaedrus'Yar from the afterlife. Although Nazark had a level of hatred for Shagarath because he spent much of his time with Elves this was something he simply couldn't refuse. So Nazark, Falum and Shagarath traveled to the Elven Dominion and went to a shrine of Phaedrus where there was a smithy and a bronze statue of the elf Rex that held the spear that Phaedrus had once used. Shagarath, a lutauman, brought forth the spirit of Phaedrus and Nazark was proud that his friend had made it to Stragush-Stroh and that he had died with honor. Phaedrus offered Nazark to teach him to be a Farseer and Nazark agreed, burning the pelt he was given at birth as a sacrifice to Phaedrus and pledging to make Phaedrus proud to have taught him. So this became the center of Nazark's life, he focused on knowing everything he could of the Immortal Spirits, on becoming fluent in the Old Blah and in making Phaedrus proud. Nazark would make his first Spirit Walk, almost being sent to the domain of Ikuras but being safely delivered to the domain of Betherus and Theruz. In time he would gain ownership of Phaedrus' spear so that he could learn without needing to visit the treacherous Lutauman. Though as Nazark focused his efforts on fullfilling his promise to Phaedrus his Clan declined. It was at this time that Nazark had given the title of Wargoth to Vagud but it would only be temporary, Vagud would go missing and Wargoth status would return to Nazark. 

It was at this time that Nazark had begun visiting many Immortal Spirits so when a Wurzik'Gorkil denounced all of the Spirits in the middle of the Uzg it was Nazark's responsibility to shut him down. Almost the entire population of the Uzg followed them to the Arena and as they went to klomp Wurzik asked if it would be to the death and Nazark responded that it would not be, the spirits still required much from him regardless of how the klomp turned out. The klomp commenced and Wurzik attempted to kill Nazark so many people, including Thurak'Yar, stepped in to intervene and Wurzik absconded. Seemingly the only unmoved orc who watched was the Rex, apparently wishing Nazark had died Ula stared daggers at the Farseer. Nazark felt like he needed to train once again so that he could defend himself in the next klomp or in case Ula attempted to have him killed so he trained. He would punch cacti and begin wrestling with his clansmen, seemingly talented for it he began practicing how to take his opponents to the ground. Though his training was interrupted, Axios was crumbling, entire biomes were blowing up in clouds on Thanhium. So the descendant races moved once again, to Atlas.

Wurzik was never seen again, seemingly lost on the dead realm and Nazark turned his focus onto bettering himself as a Farseer once again. He had built Gorkil a grand Clan Hall but outside of that he neglected his duties as Wargoth. Seeing this opportunity Rex Ula stripped Clan Gorkil of it's status as a Clan of the Uzg and so Nazark turned over his title of Wargoth to a young and newly recruited Gorkil while he went into the nearby mesa to focus on developing his abilities as a Farseer. In time Gorkil grew back to it's state of being a prominent clan when a focused Wargoth, Vorgak, took the reigns but the Uzg itself was later shaken at the core as Ula was captured and executed. Nazark had his differences with her but even he killed an unfortunate elf who had been complicit with her death to honor her memory. A new Rex, a familiar one, name Kuntkloberer had taken the reigns of the Uzg once again under the name Leydluk. 

Nazark's Spirit Walks had been paying off, he had made positive relationships with Laklul, Ublulhar, Ankrus, Vulka, Jevex, Arwa, Zagbal, Theruz and Betharuz but when he met Urin for the first time he decided to devote himself intensely to that spirit. He had built a grand shrine, made living sacrifices and warned people of the glory of this spirit.... (To be continued.

Spoiler

Skin:

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