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Patch 1.4_02

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Spelling Errors Fixed:

- Beserker -> Berserker

Bugfixes:

- Fixed farming exploit with seeds.

- Fixed misc. experience exploits.

- Changed how storage of placed block locations is handled to lift pressure off the SSD.

- Pumpkins now correctly show their required level. (50+ farming)

- Fixed some internal errors with blacksmithing.

- Cleared blacklisted locations, as they were kind of messed up due to seed glitch.

Changes:

- Gold ore now requires a diamond pickaxe to mine.

- Added /total to display your total level at any time, just a little thing I wanted to add :P.

- VIPs can now have use /setname without any length restrictions.

- The skill login message (should) now show up properly.

- Overhauled "blacklisted block xp" system to prevent abuse.

Will be fixing XP multiplier rate next, then I'll start adding new content to the skills :P.

<a href=http://www.lordofthecraft.net/forum/index.php?/topic/13601-patch-14-02/>Click here to comment.</a>

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Will be fixing XP multiplier rate next, then I'll start adding new content to the skills :P.

Fixing, as in lowering, or raising?

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Meh, neither do green skinned guys who are responsible for killing off half the servers parents.

They're plausible within the lore context.

Also, the ores tend to be softer than the processed form, so you should be able to mine iron ore with a stone pickaxe too. What if the server ran out of mined iron? If you need iron to mine iron, how did we get iron in the first place?

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Lagomorphia is right. If limited people are able to mine iron pickaxes, and then loose them, how are we going to get iron? We wil all end up with stone picks and will be limited to mining coal to the rest of our lives (I know this ain't gonna happen, but think about it).

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In which case a GM would possibly inject some into the economy...

The economy should not require gifts from God!

"Will be fixing XP multiplier rate next"

Is this changing the gaps between skill levels? That would be good. That way it's easier to master one skill than be competent in all, which is what the skill system was meant to do, no? Make people specialise in different areas?

Some starting points would be nice too, 50 or so.

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The economy should not require gifts from God!

"Will be fixing XP multiplier rate next"

Is this changing the gaps between skill levels? That would be good. That way it's easier to master one skill than be competent in all, which is what the skill system was meant to do, no? Make people specialise in different areas?

Some starting points would be nice too, 50 or so.

Some starting points would be nice, like 10 to spend on whatever skills you want. 50 is way too high. Also like I said earlier, why do we need a diamond pickaxe to get gold? We need a gold pickaxe to get diamond so how would needing diamond to mine gold make any sense?

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Quick question I've thought of;

If you don't gain XP from player placed blocks, does that include GM spawned blocks like as in the public mines?

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