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Goblin Guide


Adasinio
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Goblin; Sub-race of Orc.

 

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Introductory;

 

Hello there, and welcome to my guide to making a goblin.

 

I write this with the intention of assisting you in joining the fun and unique roleplay experience, with a very friendly player-base to match.

 

Before you go on, allow me to debunk a couple misconceptions;

 

Goblins are not dainty and weak creatures, despite them being less powerful than their uruk cousins, they are often stronger than their Human counterparts. They are also capable of great feats of strength and intense combat prowess.

 

Goblins are not the same size of a dwarf, or a halfling, they aren’t usually smaller than a human and their shape is (on average) similarly built to a human with a more muscular physique to to their environment.

 

Goblins are good tinkerers and love precious items, but not to the extent that is thoughts and not every goblin shows these traits. Each one is different, and unique, in their own way and so should you be, if you wish it.

 

Appearance;

 

Goblins are the smallest of the three orc sub-races; in both height and girth.

 

Your average goblin can have a height anywhere from five feet to six feet tall, very rare cases of reaching near seven feet but never exceeding that. Their girth is quite slimmer than their uruk cousins, though are still common place to have a muscular physique.

 

A goblin’s skin colour is heavily reliant upon several key factors; heritage, environment and clan culture. The most common would be green, though it is not uncommon to have; red, grey or a gentle blue hue. While their eye’s are more commonly darker colours of browns, greens and reds, though is not uncommon to have blues and lighter shades.

 

Clothing for a goblin is simply ragged clothing of a design the one wearing it feels comfortable in, while they tend to go with simplistic clothing out of pure comfort level, it is not uncommon for a goblin to wear something that is more appeasing to their eye.

 

Culture;

 

While the goblins live among their kinship and share their culture of the spirits, laws of the Rexdom and the ideology of ‘Might is Right’, goblins tend to have a few extra key pieces that make them somewhat unique.

 

Due to their more intelligent nature, goblins tend to utilize their minds much more than their uruk cousins and would seek to try and talk their way into, or out of, a situation happening but is not against fighting when needed, as they still succumb to their bloodrage.

 

When it comes to shamanism and the spirits, goblins are still devouts through and through, some goblins are known to be aspiring shamans due to their more intellectual attitude and most tend to give honour to their ancestral spirit; Tukki, the goblin uniter.

 

As the populace of the goblins tends to be lower than the rest, they form a quick bond with their brethren and tend to live in more cramped locations among their kin whilst at their homestead. Most commonly in; caverns, caves, sewers, etc.

 

While it’s known that goblin’s tusks are less invasive on their speech, thus giving them a much easier time to speak more simplified versions of blah, they still actively speak in blah as it is ingrained at a young age due to culture.

 

Noteable Goblins;

 

Tukki - The goblin uniter and ancestral spirit of the goblins.

 

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