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Let's Play Lone Wolf

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342

 

The women smile as you dismount and approach the shrine.

‘Welcome, brave sir. Welcome to the Shrine of the Warrior. You come

in search of our sacred crop, do you not?’ says a rosy-cheeked matron as

she dusts the leafy shrubs with a square of silk.

‘The fruit of our alether plant will give you strength in battle,’

says another and offers you a handful of the small orange berries.

If you wish to purchase some Alether Berries, turn to 123.

If you wish to decline her offer, remount your horse and leave the village, turn to 100.

 

 

 

Well, do we buy?

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Eh. They're not giving those things out for free. They're selling it.

THAT MEANS IT AIN'T POISONOUS.

Buy it! It might be useful.

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123

A handful of Alether Berries costs 3 Gold Crowns. If you swallow them before a fight, they will increase your COMBAT SKILL

by 2 points for the duration of the fight. You may purchase up to 3

handfuls of Alether Berries. Each handful counts as one Backpack Item,

but you cannot swallow more than one handful during any one combat.

When you have concluded your purchases, you remount your horse and leave the village.

Turn to 100.

 

We have room for as many as we want, up to the maximum of 3, so how many do we buy?

 

100

It is late afternoon when you catch your first breath-taking glimpse

of Varetta. Built on a massive plateau, this city has stood since time

immemorial. The walls and buildings are immense, constructed from

blood-red rock and crowded together in complicated splendour. Great

stone dragons writhe along the battlements, their coiled tails

entangling the gatehouses and portals of the outer wall, and spirals of

smoke rise from the mouths of angry-faced gargoyles, crouching like

spies on top of the roofs and towers that fill the sky.

        ill7.png        

The sun has set by the time you reach the east gate. The red-coated

guards offer no challenge, and you pass into the wide streets of this

magnificent city, to arrive eventually at a quadrangle. A pillar of red

stone indicates the names of the streets that lead away from the square.

If you wish to go north into Helin Way, turn to 79.

If you wish to go west into Coachcourse, turn to 135.

If you wish to go south into Flute Street, turn to 147.

If you decide to go east, along the street down which you have just ridden, turn to 238.

 

No sign of Brass Street, so where do we go?

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Flutes are made of ... uhm, brass... right?

SO OBVIOUSLY, Flute Street leads to Brass Street! So let's head down Flute Street.

Also buy 3 berries, because the number 3 looks like a butt. Hahaha!... Butts... oh man...

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W-What. What's going on? Are we back?

 

Huh?

 

Where? What? When? 

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Well, necromancy apparently worked! Sorry for the extended pause. Real life/burnout got in the way severely. Let's see if we can keep going this time!

 

We walk off down Flute Street.

 

 

147

The street is narrow and crowded with all manner of fighting men: mercenaries from the south who have come to Varetta in search of employment. They fill the tiny alleyways that branch off from the main street, and the air is full with their noisy banter. The smell of food mingles with the odour of sweat and leather, and flickering lanterns swing in the chill night breeze. Nobody pays attention to you, and you follow the winding cobblestones without any hindrance until you reach a magnificent half-timbered building. Large bow windows display an eye-catching assortment of creatures of all shapes and sizes, stuffed or mounted on wooden plaques. A sign by the door reads:

CHANDA—TAXIDERMIST

If you wish to dismount and enter this fascinating shop, turn to 121.

If you wish to continue along the winding street, turn to 279.

 

Don't see any flutes yet, but do we enter the taxidermist?

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AND WE'RE FREAKING BACKK!!!!Party_time.gif

 

HELL YEAH!

 

Alright, let's go into that creepy taxidermist shop.

 

Maybe Chuck Testa is in there!

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