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Let's Play Lone Wolf

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My power problems seem to have been resolved, temporarily at least. We drop!

206

Holding your equipment and your breath, you try to land as quietly as you can on the dusty floor of the corridor. Unfortunately, you twist your ankle in the fall and cannot stifle a yelp of pain. Lose 1 ENDURANCE point. Then, to your horror, you see an Ice Barbarian seated less than thirty feet away to your left. His head is slowly turning in your direction. However, a quick glance to your right reveals another corridor heading north, less than fifteen feet from where you now kneel.

If you have the Kai Discipline of Camouflage, turn to 74.

If you do not have this skill, you can try to run for the north corridor and pray that the Ice Barbarian does not see you. Turn to 183.

If you prefer, you can attack and attempt to silence the Ice Barbarian before he can raise the alarm, by turning to 161.

We lose 1E = 21/22

We have Camouflage. Also, we have Healing, so why bother to have a 'lose 1E' section anyway? :)

H+1 22/22

74

The stone walls of the corridor are covered with strange carvings, which cast deep shadows. Using your skill, you hide yourself in their gloom. The Ice Barbarian walks slowly towards you, his movements tense and unsteady. Your skin crawls as you notice for the first time his white pupil-less eyes. Holding your breath, you pray that he has not seen you.

Pick a number from the Random Number Table.

If the number you have picked is 0–4, turn to 48.

If the number you have picked is 5–9, turn to 287.

We get a 9.

287

The Ice Barbarian screams a low, unnatural cry. You have been spotted and you know you must silence him quickly before he alerts the whole of Ikaya to your presence. You turn to fight.

Turn to 161.

And once again, Camouflage turns out to be utterly useless.

161

The Ice Barbarian slowly advances, his white pupil-less eyes sending a shiver down your spine. In his right hand, he clutches a bone scimitar. Although it is raised to strike, his movements are stiff and unsteady as if he were attacking against his will. He is immune to Mindblast.

Ice Barbarian: COMBAT SKILL 17 ENDURANCE 29

If you win the combat, turn to 210.

Immune to mindblast? Drat.

CR = 24 - 17 = 9

Our E total = 22/22

Ice Barbarian's E total = 29/29

Round 1

Random number = 1

We take 4 damage = 18/22

Ice Barbarian takes 7 damage = 22/29

Hey, that was the worst result we could have got, and even if we get ones continuously for this fight we'll still win!

Round 2

Random number = 8

We take 0 damage = 18/22

Ice Barbarian takes 16 damage = 6/29

Round 3

Random number = 8

We take 0 damage = 18/22

Ice Barbarian takes 16 damage = DEAD!

Our E total = 18/22

Moving on...

210

A tooth-encrusted Bone Sword lies at the Barbarian’s side. You may take this weapon if you wish. You search his body and also discover a Gold Bracelet on his left wrist.

If you have the Kai Discipline of Sixth Sense, turn to 316.

If you wish to take the Gold Bracelet, turn to 236. (Put it on your wrist and mark it on your Action Chart as a Special Item.)

If you do not wish to take the Bracelet, make your way quickly along the corridor towards a distant junction by turning to 215.

If we take the Bone Sword, we'll have to drop another weapon. These are our choices:

1)Darklord Sword

2)Quarterstaff

Do we take it, and if so, which do we drop?

We also have Sixth Sense.

H+1 19/22

316

There is an aura of power encircling the Gold Bracelet that makes you feel uneasy. The Ice Barbarians rely on tooth and bone for their weapons because there are no mines in Kalte. Not only gold but all metals are considered rare and precious; you have never heard of the Ice Barbarians trading their furs for any metal other than steel. Jewellery is of no interest to these hard and cruel hunters. You suspect that this Bracelet was worn by force and not by choice. If you wish to take and wear the Gold Bracelet, mark it on your Action Chart as a Special Item.

If you take the Bracelet, turn to 236.

If you decide to leave it, make your way along the corridor towards the distant junction by turning to 215.

So, do we take the probably evil bracelet? And if so, what do we drop? These are our options:

1)Map

2)Crystal Star Pendant

3)Vordak Gem

4)Effigy

5)Shield (+2CS)

6)Silver Key

7)Blue Stone Triangle.

8)Magic Spear

9)Sommerswerd (+8CS)

10)Padded Leather Waistcoat (+2E)

11)Kalte Firesphere

12)Diamond

H+1 20/22

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Double post, please ignore this. Or hiebe, if you're a forum moderator, are you able to delete it?

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Is the quarter staff of any real use?

If not dump it and take the teethe sword.

And I'm against taking the bracelet. Probably a very bad ideas.

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If the quart staff is useless drop it and not take the evil thing.

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Agreed with Hiebe and Lupus, drop the Quaterstaff. I'm for the Bracelet though, evil probably cursed bracelets ftw! I say drop the Vordak Gem (unless we need it).

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No one wears the bracelet?

So unadventurous! Do none of you want to know what happens?

ono

I'm so cuuuriious, I'm DYING to know what happens. :<

WEAR THE BRACELET!

And drop that staff thing for sword and gem for bracelet~

Sorry for the late reply~

Currently out in the middle of nowhere in Arizona, with a phone as my only source of internet.

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We drop our quarterstaff.

We get a bone sword

Ok, 0-4 we leave the bracelet alone, 5-9 we put it on.

8. Don't say I didn't warn you...

236

As the Gold Bracelet snaps shut around your wrist, a terrible pain shoots through your head. You are being attacked by a powerful Mindforce, that is trying to drain your will.

If you possess the Kai Discipline of Mindshield, turn immediately to 345.

If you do not possess this Kai Discipline, turn to 9.

Oh dear. Luckily we have Mindshield.

H+1 21/22

345

You close your eyes and concentrate on blocking out the attacking Mindforce. You gradually control the pain, just enough to be able to tear the Bracelet from your wrist and hurl it to the floor. Cursing your misfortune, you stagger unsteadily towards the junction at the far end of this corridor.

Turn to 215.

Well, that was lucky. The other way was an instant death. This way we got a few sections during which we were inexplicably able to use healing.

H+1 22/22

215

Turning a corner, you breathe a sigh of relief. Behind you all is silent. But you become aware that the low rumbling sound you detected earlier is much louder in this corridor. A few yards along to your left, a short passage leads to a closed stone door.

If you wish to investigate the door, turn to 13.

If you wish to continue along the corridor towards the north, turn to 254.

Ooh, a door!

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13!!!!

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13, a lucky number.

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By the way, I'll be away from my computer from Sunday to Friday, so I won't be able to update during those times. Sorry!

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Managed to get a quick update in before I go. Sorry for skipping you, Lupus, but I decided it was better to do it now and let everyone carry on a bit than wait for nearly a week.

13

There is a lever in the wall and a spy-hole in the centre of the door. Peering through the spy-hole, you see a strange sight. A man in a dark robe is kneeling in the centre of a pentacle chalked on the floor of the chamber. His head is bowed and he seems to be in a trance.

small2.png

If you wish to pull the lever and open the door, turn to 128.

If you wish to leave him where he is and continue exploring the main corridor, turn to 254.

.

Investigate, or leave the strange figure alone?

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Investigating.

It always kills us.

So investigating is the way to go!

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