Jump to content

Charters and more!

 Share


Dohvi

Recommended Posts

Good ****.

Link to post
Share on other sites

Very good.

Link to post
Share on other sites

I was expecting to be told that Monks are getting land..
@Dohvi how 
could you?!

 

Nice tho. c;

Link to post
Share on other sites

It gladdens me to watch the charter system shift, however gradually, in favor of fluidity and away from a realm of arbitrary restrictions and unclear rules. 

 

What troubles me, with the endorsement of independent plots and group ascension to nationhood, is the proclivity of players to form independent groups without a conscience of cause and effect. Nations can curtail upstart organizations through regulation, but independent plots and the ability to ascend easily to statehood often puts response mechanisms far out of an established nation's reach.  

 

A non all-inclusive example of this was the dubious plague of unaligned "tavern plots" where the wretched gathered and criminals found havens - in prior map iterations, when nations came together in a very real way to break up these plots (whose creation and subsequent longevity was allowed by similar types of staff endorsement) they found themselves stalled at every possible crossroads by unclear staff decisions, the personal stakes of individual staff members, and an overall lack of standardization in the upper administration. How, after all, do you kill a leech plot? How do you warclaim an independent tavern?

 

What is an established nation to do if no axis of power to independent plots and new nations exists? Can national decisionmakers take action and extinguish brushfire plots and upstart nations that threaten the balance of power, using as full a range of roleplay options as those that allowed the creation of independent landed organizations and new states to begin with? 

 

Link to post
Share on other sites

 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...