The_Epic_Potato 69 Share Posted January 11, 2017 Or we could get rid of war claims all together and just have a calculator that takes into account troop numbers, gear, and pvp skill (based on day to day pvp battles). Link to post Share on other sites More sharing options...
The_Epic_Potato 69 Share Posted January 11, 2017 15 hours ago, Tofuus said: 1) Syncing of inventories between war server and main server Can't you just send the PlayerInventory Object through a socket to the other server and replace the player's inventory with the original upon arrival? Link to post Share on other sites More sharing options...
Cat Evocation 3728 Share Posted January 12, 2017 3 hours ago, The_Epic_Potato said: Can't you just send the PlayerInventory Object through a socket to the other server and replace the player's inventory with the original upon arrival? I mean that would be easier done than said if both servers ran vanilla minecraft. . . Which they don't in case you haven't realized. Link to post Share on other sites More sharing options...
The_Epic_Potato 69 Share Posted January 12, 2017 23 minutes ago, First Enchanter said: I mean that would be easier done than said if both servers ran vanilla minecraft. . . Which they don't in case you haven't realized. As long as they both use a client based on the bukkit interface like spigot or craftBukkit, it should work fine. Actually, I think you could possibly use NMS, which could be very doable. It is probably easier said than done, I'll agree. Link to post Share on other sites More sharing options...
Chaw 964 Share Posted January 12, 2017 1 hour ago, Tofuus said: Actually, AFAIK, Bungee does this automatically. Unfortunately, we do our own saving of player inventories and states. With personas and all. Our current database setup doesn't really work out with 2 servers. Fortunately there's already a rewrite planned and underway. To be a little nit picky, the correct phrase would be "server based on the bukkit API". As for the NMS bit, yep! You can achieve it with plugin channels. oh wow thats really cool but like 67% percent of the community wants hit timers Link to post Share on other sites More sharing options...
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