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Translocation Guide


Fitermon
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Overview

 

Voidal Translocation is the art of constructing and deconstructing objects via their mana, effectively storing them in the void for later use. Additionally, at later tiers the mage can begin to half-translocate objets, effectively making rifts in mid-air that any non-living, non-voidal object that enters it to spontaneously appear at the other end of the “rift” formed. This allows for things such as magical bags of holding, avoiding encumbrance with voidal storage, and defense tactics with the magic’s half-translocation ability.

Lore:

https://www.lordofthecraft.net/forums/topic/88176-lore-magic-complete-void-translocation

https://www.lordofthecraft.net/forums/topic/150186-additionsamendments-for-void-translocation/

 

Abilities

 

Translocation admittedly only has three abilities, putting things in the void, taking things out of it, and half-translocation. However, the usage of these abilities can be immense and critical during a mage’s life.

 

Storing: The act of sticking an object inside the void. This requires knowledge on the amount of mana an object has, which can be taught by a basic translocation spell. Note, that when an object is sent into the void, it will be stored in the position or motion it was originally in. This means that if someone was to drop a ball and quickly translocate it, the ball will be moving in the formless void; unable to be broken and ready to be taken out.

 

Receiving: By calling upon the mana inside the void, them age reshapes and reforms the object, effectively bringing them out of the void. They can control where the item comes out from, either making it appear in their hand, or having a flash of light appear above them and making a ball drop into their hand.

 

Half-Translocation: By creating a singular or two rifts, one can cause part of an item to come out of said rift. While a mage can stick an item out of the void, this is generally used in combat scenarios, where a mage sets up two rifts; one receiving and one returning. The receiving rifts takes the area of the item that entered it, and the returning rift causes the item to exit.

Storing:

Kapi’s ears wiggled as the woman stared on at the sword in front of them, breathing calmly and intently.

Her sword began to emit a faint purple glow at the tip, running down the length of the blade. As the woman’s ears twitched and wobbled, the sword began to vanish into nothingness, eventually being fed into the nothingness of the void.

 

Retrieving objects…

 

Kapi grinned, her ears beginning to twitch. A similar purple glow formed, shimmering in front of her.

This time however, as opposed to vanishing the sword began to materialize out of thin air where it once was, the glow running up its length as the item reforged itself into existence from thin air.



 

Half Translocation...

 

Kapi stared on at the air in front of her, her ears twitching as they usually did when she cast. In front of her, a faint shimmer of the air, as if off of metal on a burning hot day, formed with purple distortions visible.

Kapi took her sword firmly in her hand, another similar distortion forming two meters away.

She stuck in the blade, and as it touched the first distortion it vanished. Instantly the blade’s tip reformed at the second distortion, as if the two meters between the rifts did not exist.



 

General Progression

 

Tier 1 - The mage at this stage will begin with connecting to the void as well as translocating pebbles, small trinkets, and other tiny objects.

 

Tier 2 - The mage can now translocate a bit quicker, as well as begin to store objects of a larger size.

 

Tier 3 - The translocationist can now store small living beings such as insects, as well as objects of a larger size no larger than their own body.

 

Tier 4 - Larger objects are now possible, with significantly less energy being expended by the mage. Half-translocation can begin to be practiced, with a mage able to hold it for a number of moments before being too fatigued. Finally, animals the size of small birds and frogs can be stored in the void.

 

Tier 5 - At this stage in translocation, the caster is practically an expert in the magic. They can translocate large objects such as massive desks and tables with effort, smaller ones with ease, and can form half-translocation portals easier. Finally, they are also able to store living beings such as frogs and turtles with significant ease, but no larger animals are possible.

 

Red Lines

 

Cannot translocate items you do not understand unless half-translocating.

Cannot translocate items you do not see.

Cannot half-translocate further than 4 meters from yourself, and the maximum distance between the two “halves” must be four or fewer meters.

Cannot translocate large organic materials, such as humans. Birds and frogs are okay.

Cannot translocate non-contained, moving liquids, such as water in a river.

Cannot translocate fluidly moving gasses, such as noxious gas, but air would be translocatable.

Cannot translocate certain energies, such as fire or light.

Cannot translocate instantly, unless out of combat or the object is incredibly small (IE a wrench). It takes time to procure an object from the void, especially with the added stress of fighting.



 

FAQ/Misconceptions

 

Living organisms can be translocated, they just have to be small.

People don’t teleport with translocation, that’s either voidal shifting or the planar dictate at work.

 

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