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Da Kirkja Dverga - Faith of the Dwarves


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Da Kirkja Dverga - Faith of the Dwarves

 

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-==(Sects of The Temple)==-

 

High Prophet

 

As the leader of the faith, the High Prophet chooses the Prophets and is the prime diviner of the will of the Brathmordakin.

 

Prophet

 

As the highest position in the Temple, other than the High Prophet, the Prophets are directly responsible for organizing and completing tasks given out by the High Prophet.

 

Priest

 

The standard position for members of the clergy. The Priests are responsible for holding sermons and running events designated by the High Prophet and the Prophets.

 

Initiate

 

The entry position for the clergy.

 

-==(Faith of The Temple)==-

 

As a conglomeration of members of the old Kirkja Dverga of The Grand Kingdom of Urguan. These are the faithful followers of the True Faith of the Brathmordakin, the Faith of The Temple is that which Urguan himself presided over during the days of his kingship in addition to the gradual changes that the centuries enacted on it.

 

-=(The Brathmordakin)=-

 

~=~ Yemekar, “The Maker” ~=~

  • Symbol: Hammer and Anvil

  • Alignment: Lawful Good

  • Species: Creator

  • Portfolio: Creation, balance, leader, smithing, protection, metalwork, stonework, fire

 

Yemekar is the father and creator of the dwedmar. Honor him by emulating his principles and workmanship in smithing, stoneworking, and other tasks. Wisdom is derived from life and tempered with experience. Advance the dwedmar race in all areas of life. Innovate with new processes and skills. Found new kingdoms and clan lands, defending the existing ones from all threats. Lead the dwarves in the traditions laid down by The Maker. Honor your clan leaders as you honor Yemekar.

 

~=~ Anbella, “Hearth Mother” ~=~

  • Symbol: Two Silver Rings

  • Alignment: Lawful Good

  • Species: Aengul

  • Portfolio: Safety, honesty, home, healing, marriage, family, fertility, records, oaths, water, nature, peace

 

Anbella is the wife of Yemekar. Just as dwarven souls are forged on Yemekar’s Ruhn-Anvil, they are ever warmed and nurtured by the loving embrace of the Hearth Mother. Tend to hearth, home, and land, drawing strength and safety from truth, tradition, and the rule of law. Join with friends, kin, and clan in common purpose. Do not succumb to the misery of greed or the evils of strife, but always bring hope, health, and cheer to those in need. Once an oath is made, Anbella watches over its keeping - to break it is to wound her sorely. Children must be cherished and guarded well from harm, for they are the future of all dwedmar.

 

~=~ Dungrimm, “Guardian of The Dead” ~=~

  • Symbol: An Iron Mask

  • Alignment: Lawful Good

  • Species: Daemon

  • Portfolio: Battle, valor, bravery, honor, defense, the dead, the moon

 

The finest hours of dwedmar kind come in the thrusts and feints of war. Seize the opportunity to defend your kin and ensure their victory when conflict erupts. Revel in the challenge of a good fight and never waiver in the face of adversity, no matter how ominous. Lives should never be thrown away foolishly, but the greatest honor is to sacrifice oneself on the field of battle in service to a righteous cause. Honor the dead and death itself and keep places of the dead inviolate and well tended; the noble ancestors of our race will neither be robbed nor moved through the actions of thieves and defilers. Abide not undead creatures, especially those that take the form of dwarves, thus mocking the creation of Yemekar.

 

~=~ Belka, “Lady of Passion” ~=~

  • Symbol: A Lightning Bolt

  • Alignment: Chaotic Good

  • Species: Daemon

  • Portfolio: Love, romance, youth, dancing, courtship, explorers, travellers, seduction, lightning

 

Be merciful in speech and deed. Temper your anger and hostility with constructive and charitable endeavor. The children of the dwarves must live in safety and propagate. Love with a fiery passion. Embrace the gift of life with courtship and marriage. Belka restores the fertile seed of dwedmar life, while Anbella protects the fruit.

 

~=~ Ogradhad, “The Lore Master” ~=~

  • Symbol: An Open Book

  • Alignment: Neutral

  • Species: Aengul

  • Portfolio: Scholarship, invention, discovery, knowledge, magic

 

The secrets of the world are waiting to be discovered. Travel widely, broaden your mind at every opportunity, and pursue the life of a scholar. Cultivate the spirit of intrigue among young and be teachers to all. Seek to recover lost and arcane knowledge of ages past and apply it to the world today. Try new methods of doing things just for the joy of experimenting. Learn a little of everything, for you never know what might be of use to you down the road.

 

~=~ Armakak, “Merchant Father” ~=~

  • Symbol: A Gold Coin

  • Alignment: Neutral

  • Species: Aengul

  • Portfolio: Wealth luck, chance, negotiation, merchants, cleverness, the sun

 

The truly blessed are those whose enterprise and zeal brings both wealth and good luck. Work hard, be clever, seek the best bargain and the Merchant Father will shower you with gold. Treat others with respect, but shirk not your responsibility to try and strike a better deal for you and for them.

 

~=~ Grimdugan, “Lord of Avarice” ~=~

  • Symbol: Obsidian Dagger

  • Alignment: Chaotic Neutral

  • Species: Daemon

  • Portfolio: Greed, money, merchant, thieves, shadow

 

The wealth of the world was created for those dwedmar crafty enough to capture it by any means necessary. Revel in the possession of all wealth that shines or sparkles, for its form was meant to bring you pleasure. Greed is good, for it motivates the possession and holding of all that is precious. Do not seize wealth for the Children of The Brathmordakin however, nor conspire against the favored of Grimdugan, for strife in the name of avarice weakens the clan.

 

-=(Paragons of The Temple)=-

 

Urguan, The Father

Patron: Yemekar

Symbol: The Mountain

Alignment: Lawful Good

 

Known as the first dwarf and father of the dwedmar. He defeated Khorvad with the help of Malin, Krug, and Horen. The first dwed city was built by him and named after him. Urguan was known for his great honor and respect during war times. This great dwarf showed respect for his enemies and abided by honorable warfare. In return, many of his enemies showed respect in return. Urguan is the greatest dwarf ever known as well as becoming the first paragon.

 

Yudora, The Hearth Mother

Patron: Anbella

Symbol: Runic Symbol for Water

Alignment: Neutral Good

 

Mother of Urguan’s sons, and paragon of Birth. This woman was the first mother of the dwedmar kin and the first female dwarf. Some say she was the only person Urguan ever feared, even in all his might and glory. She fought like a beast and drank like a monster. She was the most respected female dwarf of her time.

 

*The following three paragons are known as “the Three”, who defeated Khorvad in Aegis.

 

Urir Ireheart, Bane of the Undead

Patron: Dungrimm

Symbol: Runic Symbol for Fire

Alignment: Chaotic Good

The destroyer of the Undead Scourge. Nearing the end times of Aegis, a group of brave warriors ventured into the Nether to have one final strike against the undead. Urir was of this group, fighting his way into the undead taint. At the end of the journey into the Nether Urir reached the legendary Axe of Krug. This was the only thing keeping the Undead to this world. Sacrificing everything, Urir grabbed the Axe and cast himself into the infernal pit of lava, not knowing if his soul would even pass on to the next. Such a great act of selflessness ascended this dwarf to a godly paragon.

 

Kjell Ireheart, The Emperor Dragon Slayer

Patron: Dungrimm

Symbol: Golden Lightning Bolt

Alignment: Chaotic Good

 

The Paragon of Dragon Slaying, Kjell has been dubbed Paragon due to his achievement in slaying the six black dragons, killing most with the legion, thus far known as the black scaled sons of the Daemon Khorvad. Kjell is also renowned for leading the Dwarves into wars against the orcish hordes and the conquering of Alras, which in turn created the first Dwarven Empire, with Kjell as the First Dwarven Emperor.

 

Valen Grandaxe, The Wordsmith

Patron: Ogradhad

Symbol: A Parchment and Quill

Alignment: Lawful Good

 

One of the wisest and most dedicated dwarves known to the kingdom. Valen was a dwarf who many aspired to live up to, his unending loyalty to the Kingdom inspiring many. By his own hand wars ended, alliances formed, and the nation prospered. Valen brought to the dwarves the first human-dwarf alliance, an end to the war with Krugmar, and his skills as a Commander during the Great War. Valen Grandaxe was also one of the great champions who entered the nether to challenge Khorvad’s scourge and survived to tell the tale. Not only did he reach these achievements, he brought the Kingdom back to its full strength and played an important part in the creation of the Articles of Urguan.

 

Thorik Grandaxe, King of Kings

Patron: Yemekar

Symbol: A Crown

Alignment: Lawful Good

 

Thorik was among the most renowned dwarves of his time, famous for founding the Third Kingdom of Urguan and leading the dwarven race into an era of military and economic dominance. Feared on the battlefield for his prowess in axe mastery, as well as his skills as a tactician, he led the Kingdom through the Great War of Aegis, forcing the orcs and their elven allies into a peace treaty. During the numerous conflicts with the Ascended, he paved the way for the dwarves to once again worship the Brathmordakin. Upon his return to his dwarven kin, he redeveloped a new system of leadership and governance that is followed to this day.

 

Hiebe Irongut, The Father of Mages

Patron: Ogradhad

Symbol: A Tome

Alignment: Chaotic Good

 

Hiebe Irongut, a dwarf of the first century, forged the beginnings of the powerful dwarven mages. Through his dedication to the dwarven people he was seen through his constant work as a warrior, advisor, and even as a king. His ability as a mage was outright one of the most powerful in terms of fire and water. He taught many students and passed his knowledge and wisdom to many of all races. Hiebe Irongut was a leading figure amongst the dwarven people through more than a millennium of service until finally he passed away during the Third Grand Kingdom of Urguan. Outside of his service to the Kingdom he was known as one of the most skilled Clan Fathers, maintaining the Ironguts position as one of the three most prominent Clans with numerous Kings.

 

Igor Ireheart, The Purifier

Patron: Dungrimm

Symbol: A Hammer and Ice Shard

Alignment: Chaotic Good

 

Igor Ireheart, son of Kjell Ireheart. Known as a dedicated Commander in the Legion as Clan Father of the Stormhammers and as a Lord of the Kingdom of Urguan. When the final battle with Ondnarch drew close, Igor was given the task of meeting him in combat with the Hammer of Barradin as his weapon. Igor lost his life in the immense duel, but also freed the god Wyrvun by defeating Ondnarch, his corrupted form.

 

Omithiel Strongbrow, The Builder

Patron: Anbella

Symbol: A Hammer

Alignment:: Neutral Good

 

Through centuries of loyal service to the Kingdom, Omithiel’s work was best exemplified by the monolithic structures and grand cities he helped to design and build for the dwarven race. Most famous for the towering pillared halls of Kal’Azgoth, Omithiel’s work would stand the test of time and prove his ability and devotion to the dwarven people and the Brathmordakin through hard work, dedication, and skill.

 

Barradin Brongirson, Warden of Winter

Patron: Anbella

Symbol: The Kal'Varak

Alignment: Lawful Good

 

Though Barradin was briefly a King of the First Kingdom of Urguan, following Urguan's own reign, he is most famous for leading the defense against the original onslaught of the corrupted form of Wyvrun, Ondnarch The Bringer of Silent Cold. In a valiant final battle he wielded the relic that became known as Ondnarch's Bane, the Kal'Varak, and various runic armaments alongside his kin to trap Ondnarch in the Kal'Varak and save the Dwed. 

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