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Nyfe'andria Laws and regulations


Tigergiri

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Nyfe’andria Laws and Regulations

  1. If The Clan leaders find a clans member that Steals, hurt or put another clans member in danger. The offender will be swiftly dealt with By the clan leader,  the likely offender and the one to report it. Punishment will be severe but just.
  2. Do not cause intentional trouble or possible mischief within the human cities.(Aria, Helena, Reza, Curon) If it can be prevented, stay away from a situation that you yourself aren't in.
  3. Carrion Black the drink may not be distributed in Nyfe’andria.
  4. When met with a clan festival or clan meeting all represented Ashwood should be seen in clan purple, dark blue and black).
  5. The Ashwood library is Restricted access and should only be accessed by the clan. If a non approved person is seen in the library. The Vira has full access to punish them in any way they see fit. The Vira may also Set any laws regarding the library. 
  6.  Ashwoods most be of appropriate age to drink that means fifty plus, Xavis is known to try to follow Valah laws on drinking. Heed my words, please do not be an alcoholic at the age of 21... Or invoke the vehemence of Wren.  *do it as sneakily as possible*

  7. Please for the love of Ancestors: Be a nice person Rply especially to other clan members.  Don’t avoid emotes, Don’t be toxic, Do not Log off during fights or raids just because you do not like the outcome.  shouldn't do it anyways. 

 

 No humans that haven't been approved by a clan leader or chirr head. May be allowed on Grounds at any time.

 

 

Trial Crimes

 

Crimes that would reasonably be committed anywhere within the Arcas apply if they are of Ashwood’hiylu or nyfe’andria citizens. will attempt to claim jurisdiction over: such as murder, theft, or assault,

**Most crimes are simply written in, with their punishments being attached to the specifics of the crime, however, no sentence will go beyond the reasonableness of the circumstances of the crime.

 

Theft: The act of stealing one’s property, while it is still on their person, whether they be awake or in any state of unconsciousness.

Burglary: The act of stealing one’s property, within their home, shop, or similar establishment.

Breaking and Entering: The act of putting oneself into a property to which they have not been invited, whether through means of force or not. This also counts toward The gate..

Assault: The act of laying one’s hands on another, in an unlawful manner, whether it cause harm or not.

Defamation: The act of lying of another’s character, in an attempt to cause dissent against that person.

Forgery: The act of falsifying a document, especially when faking one’s signature or seal upon a letter.

False Accusation: The act of creating a crime out of thin air, in the attempt of getting another in trouble with the ashwood rules, is a vile act, for it is filled with lies. The accused will be tried, and if convicted, will be subject to the same punishments as the crimes they fabricated.

Murder: The act of taking another’s life in unlawful combat, without permission from someone higher up.

Banditry: Those who stalk about the lands of Nyfe’andria to raid it's farms, homesteads, and caravans, are of the worst sort, and there is a very small chance that those who commit such crimes will be executed.

If Chirr, can capture a bandit that has been known to Bandit Vira’ker Or the ashwood they will be dealt with immediately.

Banditry

Banditry is considered the acts of theft and violence against the clan itself, such as attacking merchant caravans, robbing banks, storehouses, or anything else belonging to the clan.  Thieves, outlaws, brawlers, and smugglers that act as a group will be subject to the laws of Banditry.

Bandits will be killed if they resist arrest.

Bandits who surrender will be marked with permanent legal status as a criminal within the land. which will prevent them from ever: A) entering Nyfe’andria, under any circumstances

Bandits who surrender will also be faced with a sentence of indentured servitude, with a length to be determined by the ashwoods based on severity. ((they have to agree to this. Going by orc rules)

Bandits who attempt escaping their servitude, or incur other infractions during this period, will be placed under someone new or given to another nation that may want them more. . Further attempts at escape or infractions may lead to death.

 

 

 

Indentured Servitude

In the case of indentured servitude within the nyfe’andria the guilty are imposed a state of indentured servitude as a means to work off the debts and to repay transgressions through a means of service.

For those under the terms of indentured servitude, the following apply:

  • For each day of servitude, they will be logged of, their work to repay the debt until the total value of their circumstance is repaid.

  • While following through with their sentence, the indentured servant is not permitted to leave the confines of Nyfe’andria  and agrees to check in with their superiors each day to ensure they remain. If the indentured servant does not check in with their superior for one day, they are considered in breach of their terms.

  • Indentured servants perform tasks set by the Bloodline. These jobs can be anything from lumber cutting, tending fields, serving on fishing.

  • Indentured servants are given meager quarters.  if they do not already have a residence until the end of their time.

  • Indentured servants may not, under any circumstance, enter the council room, or the clan leaders homes.

For indentured servants found in breach of terms, for those who have committed additional crimes while carrying out their already prescribed servitude, or for those who refuse to agree to these terms altogether, other measures will be taken. Individuals who are noncompliant will be transferred to serve the remainder of their time under guard, Further noncompliance may result in death or increased time.

 

 

 

Duels

Duels are lawful within Nyfe’andria  so long as both parties agree to the terms at the start.

Duels are defined as an agreed upon contest of magic, or weapons, between both parties where terms are set at the beginning of what constitutes the end of the duel. Acceptable end conditions are  first blood, inability to continue, or death. Such duels must have a witness to vouch for the conduct and terms. It is the right of any ashwood to petition the Chirr/clan leader to pursue punishment against those that breach the duel terms, and the Ashwoods may choose to pursue punishment if the other party dies as a result of breached terms.

If one party violates the agreed upon terms and escalates the duel, they will be subject the corresponding law and punishment of either assault or murder, depending on severity.

If someone wishes to forgo a punishment for a duel they can, based on severity. The clan then will decide who they fight. 

 

 

 

    Signed “Wren” Amyli

Vanvir Ashwood’hiylu

                                    Clan mother of the Ashwoods

                              1st generation Clan leader of the Ashwoods.

Xavis Ashwood’hiylu

Clan father of the Ashwoods

1st generation Clan leader of the

Ashwoods.

Date: 12th amber cold 1710 

 

Spoiler

OOc:  Credits To therainbowroyal,  the wiki team i spent a good 16 hours researching. Youtube and coffee for keeping me sane. 

 



 

 

 


 

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