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Resource Submissions


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Resource Submissions

Resource submissions are lore pieces made that cover natural resources such as ores/minerals/large scale flora and their uses. If something here or in the other criteria pages confuses you, please contact a story member or post on our FAQ, found here.

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Resources

Resources cover things like ores/minerals/large scale flora. For smaller scale flora use the index (found HERE). A plant index submission covers a plant, its general uses, and alchemical uses. Resource submissions that cover plants should have things beyond that, such as ironwood and how it can be tempered into a variety of items outside of alchemy. There is usually a unique technique used to refine the large scale flora as well that is not typically seen amongst other plants.

 

A problem that the server faced was getting filled to the brim with aesthetic pieces that don’t serve a purpose and are ultimately only used by a small handful of players. This should be avoided in future lore proposals. If your new metal is a reskin of steel with no noticeable difference, and the forging technique is very closed off, that’s a big red flag. Which leads to the next thing to keep in mind, exclusivity. World lore should be used and people should have access to it. It’s fine if the smithing technique for a new metal is not known by everyone, but people should have the opportunity to experiment with things to figure it out on their own. Group-locked pieces are not allowed to prevent issues like this.

 

Another thing of note when designing a resource is where it’s located. How does it fit in with the world/does it add to the world? Does it interact with creatures/plants around it? Or it just a deposit people can find in different biomes? Take this into account when designing your material, as fleshing this out will help players when roleplaying the aspect of seeking these resources out/when they interact with it.

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Format

This format is meant to be used for Resource Submissions. If you believe your lore needs a hybrid formatting, please contact Story management before you start writing it to confirm that you can use it.

 

Thread Title

The thread title when posting to the forums should be: [World Lore] - [Material Name]. For example, World Lore – Jade Ingots.

 

Material Name and Description (Raw form)

The name of your new resource and the description of the material should be given. You should include where the resource is found in its raw state and if it interacts with the environment (e.g. thanhium deposits will sap the heat from the area around it, which directly impacts the area). List what your material can and can't do in its natural environment. For example, if your material naturally glows, that should be placed here. Or if it has a toxic cloud around it, describe how that cloud functions and the effects it has on people/living creatures.

 

Applications (Raw Form)

You should use this section to describe the ways that the material can be used/applied in its raw form by people and also state the applications it is bad at. For example, if the lore is about a shroom that gives off special spores, describe how the spores are capable of being used (e.g. describing how the spores can be combined with water to produce a sleeping agent or if burned they produce a tear gas-esque effect).

 

Red Lines (Raw Form)

Put any restrictions that someone would be unable to use your material for when it is in the raw form. For example, if your raw mineral can give off a glow, you might put that the glow can not be blinding as a red line.

 

Harvesting Method

You should detail the harvesting method here. Be sure to include what occurs if the harvesting method is not done correctly. For example, if you want your special plant material to have a natural defense when the improper method is used, you need to describe it in full. Say the plant releases spores that can harm the person. If you were writing about this, you need to include how big the spore burst is (like how many feet does it cover when it spreads initially), what effects it has on a person, types of treatment, et cetera.

 

You also need to include the item description for the MC representation of the item here. This will be what is put on an item before being signed by the ST when your material is harvested in-game.

 

Harvesting Red Lines

If the harvesting has any restrictions/red lines, put them here. For example, if it is not possible to find nodes bigger than 16 oz, you could put in a red line stating no one can harvest more than 16 oz worth of the material in one go.

 

Material Name and Description (Refined Form) (OPTIONAL)

If your material can be refined or turned into a new state via some process (e.g. turning an ore into an ingot), describe it here. You need to include any noticeable features that the refined material has on its own. Skip this if your material can not be refined.

 

Applications (Refined Form) (OPTIONAL)

You should use this section to describe the ways the refined form can be used/applied by people. For example, if you are writing a new type of metal, describe the way it can be used and its limitations. If your metal is incapable of being blunt, describe how it acts when someone tries to turn it into a sword. Or if it’s made to be sharper than normal, describe how that effects things. Skip this if your material can not be refined.

 

Red Lines (Refined Form) (OPTIONAL)

Put any restrictions that someone would be unable to use your material for when it is in the refined form. For example, if your metal can absorb a magical attack, you might put that it can not absorb more than one attack before breaking. Skip this if your material can not be refined.

 

Refining Technique (OPTIONAL)

For the above refined form, describe the technique/method used to turn the raw material into the refined form. For example, to refine an ore into an ingot you would first begin to the process of melting the ore to extract the metal and then do things to remove the impurities/ore. Skip this if your material can not be refined. 

 

Refining Red Lines (OPTIONAL)

If the refining has any restrictions/red lines, put them here. For example, if the refining process can result in the material being ruined, you could put that once it’s ruined it can not be used again/needs to be trashed. Skip this if your material can not be refined.

 

Repeat (OPTIONAL)

Repeat the above refined sections if your material has different variations in which it can be refined. Do this as many times as necessary. Skip this if your material can not be refined.

 

Purpose (OOC)

This section is where you describe what purpose your lore is serving/what it is bringing to the table that other lore pieces aren’t. This does not need to be long, we just want to know your intent with adding this piece.

 

Citation Spoiler

You should have a spoiler at the bottom that includes links to any lore pieces that you referenced or based your lore submission off of. This is only needed if you’re using pre-existing lore for your piece.

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