Jump to content

GENERAL: Special Lore Locations/Artifacts


Recommended Posts

Special Lore Locations/Artifacts

This thread covers locations that are intertwined with other lore pieces & artifacts/special items that also get written into other lore pieces or independent. You can read more about the viewpoint for this page here.

RTuz2FS.png

Special Lore Locations

Places like the old Hollowed Ground where connections to Aeriel would occur or places where CA creatures respawn fall under “Special Lore Locations”. Focusing on respawn points first, we will be culling them. With upcoming changes to how the cloud temple and monk revival works, it will make sense for any CA creature or magic user to respawn at the CT.

 

Teaching/Connection areas are another point of contention. This type of area needs to not be hoardable, they should be creatable/accessible by anyone that uses the lore (they can be restricted by a TA or something anyone is capable of getting though), and they should be tracked by the ST. We will have a form you can fill out, very quick and easy to do, once the piece is implemented. The threads will be hidden besides for those in Story management/Admins to lower the chances for meta to occur.

 

If these type of things are limited in number, they can not be placed at places like bedrock level or at the bottom of a fortress that has a maze built atop of it. It should be heistable or capable of being taken. They should also not restrict anyone from going in. For example, having an AOE passive effect around it so anyone who is not some special creature gets harmed is not allowed. This does not mean that you need to leave things in the open, we just ask that you be reasonable in your placement and when writing its natural defenses.

RTuz2FS.png

Lore Items/Artifacts

Lore Items/Artifacts are items that are written into lore. Whether they are something like the blight stones/aspect stones or a phylactery, these count as lore items. These are fine so long as they are tracked by MArts or require a Story signature (rarity dependent*). They also need to be clearly laid out in the lore, else they will require MArts to ensure that we have the details of the items written down somewhere. These items should also not be unique, one of a kind items that only one or two people using the lore can have access to.

 

Similar to the locations, these items must follow the no hoarding at bedrock level/no effect that prevents most people from getting to it. This does not mean that you need to leave things in the open, we just ask that you be reasonable in your placement and when writing its natural defenses.

 

*More common things, such as a creature’s blood or dregs, would only require a Story signature. Please bear in mind the current restriction of only being able to have 3 items a day signed (subject to change). If your character is capable of binding themselves to a special type of weapon written into the lore that has magical capabilities, that is more akin to something tracked by a MArt where it can outline said capabilities.

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...