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The Therumia Saga, the basics.


Jihnyny

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WHAT IS THE 'THERUMIA SAGA'?

Therumia, the realm of mortals, which we the mortals live and thrive on. This world gifted by magnificent and powerful gods. The Therumia Saga, written and spread by the god, Bargnar is a list of myths stories, and truth about the creation of the world and its inhabitants. A guide on how to show Yemekar and Aelif the gratitude they deserve.

 

 

 

SUMMERY OF CREATION

 

Where there was nothing, there was Bakir, a lonely man with a large beard. He lived many many years, and the lonesomeness grew, taking Bakir over. 

Bakir, being swallowed by this lonesomeness, took off his own hand, causing it to form an island, and his blood making a lake in the palm of his hand.

Bakir took clay from the land that had formed, creating Yemekar. Yemekar, his life getting longer would begin to become lonely himself, and bored. He had requested Bakir to do something about it, and then Bakir took a couple hairs from his beard, tied them, and formed a hammer. He dropped the hammer down into the lake, causing the water splash high in the air, forming clouds.

Aware of what Bakir could cause, Yemekar took the hammer and slammed it into the ground. The hammer would cause sparks, which would light the empty void. The sparks blew, causing large balls of fire be created. With every hit with the hammer, the more water would erupt and leave the world towards the worlds of fire, causing them to make land of stone and obsidian. The more stone that would be made, the cooler the worlds have gotten, and when the water would land it would rain large blocks of ice, and smash against the fire. The worlds would now become worlds of fire and ice, of lava and water.

The ice and water would hit the fire more, causing steam and smoke. The smoke from the worlds would cause it to cover the void, blocking the view of anything. And that is when Bakir Disappeared, and so did Yemekars hammer.

 

With no water or ice being formed in the other worlds, the smoke would clear as the ice would melt, returning to the world of fire.

The ice would melt and from the ice came beings, hairy large beings, in long shapes and with horns and long tails, with strong hooves. Seeing what would happen, Yemekar fed it magma, the beast would swallow it and a being inside would start to take form, and the hairy being gave birth. Gave birth to a large being, that would constantly grow and grow until it reached the clouds, made out of stone, obsidion, and lava. Yemekar named it Dyngja, and it roamed and caused destruction which Yemekar did not like. He then formed a being out of clay to fight Dyngja, he created the second titan, Sorin.

Sorin called thunder, and got a lightning spear, he then pierced the heart of Dyngja, and split its stomach apart, spilling magma, which would turn into rivers of water as its hart was destroyed. Yemekar, being cautious, created more titans, to protect the world.

Sorin, his weapon being a lightning bolt, formed into a spear.

Kaela, her weapon being a mace, formed from Dyngja's closed fist.

Dundre, his weapon being two daggers formed from Dyngja's horns.

 

Yemekar decided to inhabit the world, and before he did so, he created gods to make the land great and prepare it for the inhabitants, they were named, 

Aelif, the god of war, life, gods and knowledge. (Aye - lif)

Sinkaela, the goddess of love,passion and art. (Shin - Kay-la)

Annukroka, the god of minerals. ( Annu – croak- ah)

Bargnar, god of faith, music, poetry and literature. (Barg – nar)

 

Gods had wandered the world, improving it and creating ideas. Aelif fell in love with Sinkaela and they decided to have children. However Annukroka was jealous of this and forced himself upon her. Sinkaela, protecting herself hit his head over with a mug and piercing his heart with his thunder and lightning spear. Sinkaela then gave birth to 4 children,

Aesinrud, the god of foolery, lies, trickery, magic and greed. (Aye – sin – rude)

Bella, the god of nature, farming, children, beauty and landscape. (Bell - ah)

Bieran, the god of the sky, the sea, water, and thunder (Bee - ran)

Macnaera, the god of mountains, exploration, and land. (Mac – naye – rah)

 

Bella being the most beautiful, attracted a titan, that fell in love with her, upon rejecting Sorin many times, he forced himself upon her. Bieran would catch Sorin, doing this in the act, and he would pierce his heart with a lightning spear. Bella then gave birth to two children.

Skorin, god of death, trial, law, trade, auction. (Score - in)

Fleena, goddess of hunting and animals. (Flee - nah)

 

Aelif, seeing the children would go into rage, waging war onto the titans. The titans would fall against the gods and the war would be large, breaking the continents apart, causing them to split into islands and spread throughout the world. However, Aelif defeated them, and spread the titans in pieces, throughout the world, as they were immortal.

 

Aelif, then realised the world was empty and asked Yemekar to create the perfect being. Yemekar tried many many times, but only came close with the dwarves. 

But as Bargnar spread the word of the Therumia Saga, the followers and races would become great and strong, However they could not prosper without death, and Aelif built a hall, the Mortemgarde, far in a distant world, where the north star shines, is where Aelif's throne sparks. 

 

And now the realm of Therumia is populated, with rich and diverse cultures, all thanks to Yemekar.

 

The Hall of Heorot | Ymir, Mythology art, Norse mythology

 

GODS

Yemekar, god of creation, craft and the forge.

Aelif, the god of war, life and knowledge. (aye – lif )

Sinkaela, the goddess of love,passion and art. (Shin – Kay-la)

Annukroka, the god of minerals. ( Annu – croak- ah) | DECEASED

Bargnar, god of faith, music, poetry amd literature. (Barg – nar)

Aesinrud, the god of foolery, lies, trickery, magic and greed, grief and loss. (Aye – sin – rude)

Bella, the god of nature, farming, children, beauty and landscape. (Bell – ah)

Bieran, the god of the sky, the sea, water, and thunder, celebration and victory. (Bee – ren)

Macnaera, the god of mountains, exploration, and land. (Mac – naye – rah)

                                                                                                                    Skorin, god of death, trial, law, trade, auction. (Score - in)

  Fleena, goddess of hunting and animals. (Flee - nah)

 

 

REALMS

There are many realms, spreading into the void of darkness, which now shines bright and with the balls of fire, lights the void with light. With Yemekars strikes, and with Aelifs help, Yemekar created many Realms;

 

Therumia, the realm of all races and which the gods look over. (Terum - ya)

Marthus, the red realm of the dwarves, shining bright in the sky and next to Therumia. (Marth - Us)

Vaenrids, the realm of the descendants of titans, the large, stone, fiery giants inhabit this realm. (Vain - rids)

Sajntern, the realm which is inescapable and used as a prison for the gods. (Sain - turn)

Mjersheilm, a land of unbearable heat and dry sands with nothingness on the lands, but under, rich metals not found anywhere. (Myers - hailm)

Naeptjern, a land of cold waters and ice, where giants of frost, large hairy beasts and large beings not seen before roam the lands. (Nay - pt - yern)

Jeraghnas, a realm of blue, and emptiness. poisonous gasses and dangerous beings flew in the air, but within the realm, there would be beings and materials unknown. (Yera - nass)

Mortemgarde, a realm of green, a realm of beauty with everything you needed, a realm with a large hall where cheers would be heard from far away. A land of fallen warriors and gods.

(Mor - tem - guard)

 

Solar Geometry - A Case for the Divine Design of the Solar System

 

 

 

ITEMS OF FAITH

There are many artifacts and items that the gods are remembered by. For example, Bieran, known for his spear of lightning and thunder.

Aelin known for his white raven. Yemekar known for his forge hammer.

Many wear or paint themselves with these types of items that show the gods they worship. 

 

 

Yemekar -  a forge hammer worn as a necklace or around a belt.

Aelin - A white raven.

Beiran - A lightning bolt. Either used most commonly as a pin, but can be tattoo'ed or painted on.

Fleena - A resemblence of a beer, deer head, deer antlers, deer skull. Can be used as an accessory or worn on the head.

Skorin - An Iron mask, worn or carried on a belt.

Aesinrud - A snake|serpant. Worn on the head, used as a belt, made into an accessory.

Sinkaela A cherry, worn as an accessory most commonly.

Bargnar - An image of a tree. Either used as a pin, belt buckle, or button.

Macnaera - A mountain, or a horse.

 

 The Norse Mythology Blog | norsemyth.org: Religion and Politics in Ásatrú  and Heathenry

 

 

APPEARANCES

Hair: Its tradition to have hair braided. Usually followers who are young would have their hair cut in half, coming up from the front and stopping before reaching the back. Hairstyles most commonly include;

slicked back hair, long braided | non braided ponytails, rat tails, etc.

 

Appearance and clothing: Its tradition to have tattoos of your gods. Or stories that are to great to tell, either painted or tattooed on your body. The striking paintings reveal fear in the enemies eyes.

The build of a follower is one of a warriors. A good, strong physique, like that of a god.

Clothing in the followers, would be quite simple, with leather bracers and leather armor, for quick strikes, but during battle there would be armor and chain mail underneath, unless you're a true warrior, that wears nothing or just leather in some places. 

 

Weapons: Weapons are great, they tell you if you're opponent is strong or not and tell you what their fighting style is. The followers of Aelif, are masters of any weapon.

 

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Traditions 

Games:

 Fear is something the Followers of the Saga can control. It is something we conquer over and we prove that through our games.

The games usually include fear testing, for example, shooting an arrow in the air and not being able to move, an axe being thrown at you with an apple over your head, and even a battle with one knife in the arena.

 

 

Honor:

  Honor is important, but honor only goes to those who expect it and accept it. Honor can be abandoned but brought back by devoting your life to the gods.

Respect great warriors, no matter if they are an enemy.

 

 

Slaves: 

Slaves are accepted. They are beings that lost their way and must buy it back from the gods with hard work, devotion and love for the gods. They can be free if they do all these things.

Slaves can be made of any man or woman, any being and anything. 

 

Being a slave could mean many things, you could be simply an assistant or a squire, or even just a person who carries weapons. Or you could be a hard working slave, that gets punished quite alot.

 

 

Equality:

 All beings were created equal, the strength of one comes from within the body and mind.

 

 

Holidays and Special events: 

 Once every 3 years, there is a giant feast, welcome to all. Where games, duels and many foods are welcome. 

Every 10 (irp) years, everyone will gather and sacrifice multiple animals and have a tournament of duels. 

 

 

 

Fights and duels:

 Duels and fights are to be played smart, and not foolishly. Being stupid does not count as being brave or fearless. All followers are guided by Aelif if they're great enough. 

 

Honorary duels and fights, must be fought with no armor and no weapons. Unless both parties agree to fight for the dagger in the middle of the arena. With every honorary duel, there is always something to be lost. And if the person loses, they MUST give up what they have lost with honor. If they fail to do so, they would be seen unfit by the gods, and would be stripped of any title they have, and would be known publicly as a coward. 

 

Before going into battle, many call out the words "WITNESS ME SKORIN"  as Skorin is the one who decides if you go the auction in Mortermgarde,

another phrase men and women call out before battle are, "FOR AELIF"

 

 

Paintings:

 Paintings and tattoos of the gods, they're optional but most common. 

War paintings or tattoos strike fear into the enemies. 

Painting of shields and clothing is most common too. The same with ships and other things. Especially horses.#

 

 

 

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BELIEFS AND SAYINGS

 

Contacting the gods:

It is not easy contacting the gods. Though, the best way to contact the gods would be through meditation. 

If you ask the gods for something you must give them something equal in return, for example, saving something from death would require you to kill something for it.

With more sacrifices and more devotion towards the gods, the gods would listen to you more and have a higher chance to answer your prayers.

 

Aelif and his birds:

It is said that Aelif knows all, and his knowledge never ends. However, to know all he must watch all, and the myth follows, a bird nest living in his beard. The birds grew and their natural habitat would become his beard, and so the birds became white as snow. The birds would take the form of a raven, that flies through the skies and follows up on the news. If you have spotted one, it would mean that Aelif is interested in you, and would like to keep an eye on you.

 

Casual sayings:

"By Aelif's beard!"

"May Bieran grant us a victory."

"Bella has blessed our crops."

"I will see you in Mortemgarde my friend."

"Bargnar has blessed your voice"

"It is as Bella stands before my eyes."

"You cannot fool me, you are no Aesinrud."

"Skorin has blessed me with as much coin as I could ever imagine."

"Skol!" - a cheer, when toasting a drink

 

If you do great in this world, you will be rewarded in the next:

In Mortemgarde, the gods must auction you. Only one god takes you as an honorable servant, that drinks,feasts and celebrates with the god. While the other god, you would fight along side with and learn from. If you devote your life greatly to the gods, the higher chance you would be chosen by them. 

 

If you do many great things on the mortal realm for the gods, and for your people, you would be known as a 'Hero' as a hero, your life would be known, and stories of yours would echo through every hall even after your death. As a 'Hero' you are seen as a lesser god-like figure. 

 

Family:
Family is a gift given from the gods. Breaking a family pact or tearing your family apart is frowned upon. 

If a man would be an important figure, a hero or a famous person, it is in tradition that the son would take the name of the father and add 'sson' to the end of it, an example: if your father was named Thren, and he was famous, your second name would be, Thrensson. Of course this would be able to change after you had made a name for yourself.

 

Music and art:

Music and Art take an important role in the saga. As it is the best way it to be spread, through the wonderful stories of adventure, battle and thrill crafted into wonderful pieces of art, poetry and song.

Many songs come from sailor shanties, and pillaging stories. Many also come from the Saga its self.

 

Dark beings and monsters:

Dark beings and monsters wander the realm of Therumia. It is the followers of the saga's job to exterminate these foul beings and cleanse the world of them. It is up to the followers to show the gods that their work is no need and to show them what warriors they truly are.

 

Thievery, pirating and raiding:

Thievery, Piracy and raiding, are known not to be popular among many cultures, usually seen as foul and dirty, and a sin.

However, the gods allow this, as it shows the warriors the followers of the Saga can be. It shows the spirit and heart. It shows bravery and honor. It builds a man like a sculpt maker chiseling in marble.

 

555:

The Number 555, signifies change within the saga. Those who carry the number 555 or the symbol of change, are often going through a change of life. Mostly worn and shown during the trials of faith.

 

Ancient Runes:

The followers of the saga, believe the language of the gods come from the ancient runes.

 

Magic:

A gift from Aesinrud, caused by a mysterious and mischevious misfortune.

397c19c0931e0fe53e7286411928b7b6.jpg

 

PUNISHMENTS

Punishments have to be formed to gain justice from those that betray.

 

 The Pelt.

The pelt is an interesting punishment. The victim is tied up, flat to the ground, the ropes as tight as possibly could be so the victim couldnt move one centimetre. His face would be flat upon the ground, and above him would be a bucket with the smallest of holes. It would drip upon the victims head, slowly, and carefully, with no pattern. The victim would stay like this until they have gone insane or they were let go.

 

The Pole

The pole is a pole, usually in the middle of the street square, or any popular area. Where the Victim would be locked upon, in public and shamed, many would throw stones, sticks, food. While children would beat the victim with their toys and play swords.

 

 

Executions:

There are multiple forms of executions. Many of which are brutal and many that attack the mind more than the body.

 

1. The Storm of Arrows

The victim would be placed up by a wall, or over a high place. Many archers would stay infront of the man and launch arrows at him at the same time, killing the man instantly.

 

2. Blood eagle

 A form of punishment, that is brutal and terrifying. As the victim was alive, his spine would be dug into, and his rib cage would be pulled out inside out, forming wings of an eagle, the lungs would be ripped out and then the body would be hung up.

 

3. Mouth of Greed

The Victim, while still alive, would have melted gold poured down their mouths. Most commonly used with gold, but could be used with other melted hot liquids.

 

4. Sweet Coffin

The Victim would be put into a coffin, with his arms and legs locked into place. The coffin would have many holes through it and the victim would be dipped with sweet honey and other sweet, smelling and tasting things. The Victim would either be hung in a forest, or would be placed upon a river, as bees, flies and other bugs, burrow into the victims flesh, and make maggots inside.

 

The Punishment of Loki – BaviPower

 

SYMBOLS OF FAITH

There are many symbols that would show that one is a follower and a true child of Yemekar. 

The most important however, 555. The number and sign of change. These can be written on a body, or put into the symbol of change.

Change is everything, it forms you from any mortal being to be seen by the gods and be able to sculpt yourself into a hero and a true child of Yemekar.

(555 on the top , Hyperborea on the bottom )

The second most important, being the second symbol of change, the change of culture and advancing|returning to the prime age of Hyperborea

555.pngFile:Black Sun.svg - Wikimedia Commons

 

HISTORY

Erik, his last name unkown would be pushed onto the shore, after a journey from a far unknown land. His head sore and with memory loss, he had forgotten everything but the reason he landed on Almaris.

To show the true gods to Almaris, and to show the gods that he would be a worthy warrior to hold within the gates of Mortemgarde.

 

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Hey there! I'd love some feedback,

keep in mind this is new and will definetely be edited soon. I will add more lore onto the gods and a longer creation by itself, Which I already have lore for, just need to perfect it.

This my first time doing this and it was a pain lmao, and i did it for one, new persona 

dm me if you'd like to help @jihnyny#2071

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