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Default Magic Progression


squakhawk
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Default Magic Progression

This is the default magic progression which covers how fast your character can progress through the tiers of a magic. This applies to all magics, unless the lore states otherwise. Lore writers are free to come up with their own progression time when submitting new lore, but the below is the default magic progression unless otherwise stated.

 

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The list below is not concrete in the way that you'll be tier x after y amount of days as you actively need to receive lessons to progress. Unless otherwise specified within lore, one must learn all spells of an according tier before progressing onto the next. 

 

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Spoiler

Text Version

Tier 1 - This lasts for [2] weeks before progressing to tier 2.

Tier 2 - This lasts for [3] weeks before progressing to tier 3. 

5 weeks are spent in total reaching the start of tier 3.

Tier 3 - This lasts for [5] weeks before progressing to tier 4. 

10 weeks are spent in total reaching the start of tier 4.

Tier 4 - This lasts for [6] weeks before progressing to tier 5. 

16 weeks are spent in total reaching tier 5/mastery.

Tier 5 - The magic has been mastered. New abilities can still be learned at tier 5, but overall the player should have a mastery of the magic at this point.

 

 

- One may not progress tiers without a Teacher unless otherwise specified. 

- A student must learn all spells associated with a tier before moving onto the next tier.

- A student may learn from anyone in the magic with a TA, even if not marked on their app. 

- If a student is dropped, they may continue to progress through their tier, until considered at the highest-time spent at their tier before moving onto the next. (Example: If Tier 3 lasts 5 weeks, and a student is dropped, they may progress until they’re at the border of where they would otherwise progress onto Tier 4. Once they receive lessons, from a new teacher or another with a valid TA, they may immediately progress to the next tier.)

- When writing tiers, consider the mental/physical effects or changes upon a user unique to the lore. These effects should likely scale over time. Whether these increase, or decrease, with tiers is up to you and the theme of the lore. These effects can be both positive, and negative. Naturing is a thought as well, perhaps there is a negative effect in a lore which is detrimental at first, but eases over time as one gets used to it. 

- Keep in mind that magic should be a fleeting thing. When writing long tier timers, consider how it can negatively affect the player’s mindset in regards to preservation of their character. Consider as well, that a player should not spend months and months reaching the maximum tier of a magic. Magic progression is meant to be integral to a character’s roleplay and development, and thus making it too long or too short, can be very detrimental to theme and how interesting a magic can be.

 

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