Jump to content

[✓][CArt] [#2] [The Long Arm]


Recommended Posts

Name of the Artefact: The Long Arm

 

Effects of the artefact: 

 

image.png

 

Within your grasp, a gauntlet-vambrace which reached to ones elbow was held. Wrought of pure aurum and glistening silver, this gauntlet let off a shimmering white lux which gently cascaded to the ground below. Even within it's presence, did all- even those of holy affiliation- feel a deep intimidation which shook them at their core.

 

"The Long Arm" seemed only useable by current/former clerics, ascended, paladins, or direct descendants of so. When worn, it felt as if purity, order, and duty steeled their hearts. The gauntlet seemed easily secured, with belts and buckles which wrapped around an arm snug.

 

The former three would find their healing costless, as the artefact bled holy energies which eased so. Upon touch with anything considered "unholy", 'The Long Arm' would inflict heavy burns which affected the soul directly; even through armour. When in a holy magic's connection, the gauntlet would manifest an ethereal golden hammer which was directly attached to one's arm. Capable of withstanding Thanhium with ease. The Long Arm could be thrown with mighty power, coursing through the air and laying judgement upon those who are misfortunate enough to be within it's way. Within a simple command, was the hammer return to it's grasp.

 

 

image.png

 

 

Artefact redlines: 

Connection

-This relic supplies only a temporary connection. It does not allow for former spells of the MA to be used without approval, nor does it supply a reconnection. It cannot be used to ‘reconnect’ a former MA holder or their descendant even if an Accepted lore piece for their respective magic exists.

-In the case of disconnections or blacklists, this relic will not supply a connection.

-Only soul-bearing Descendants who are not otherwise impure/Dark CAs are eligible for this connection. For example, should a Corcitura have an Ascended parent, the Corcitura will be ineligible for this connection - and will instead burn.

-A former Ascended, Cleric, or Paladin must have a valid (former Accepted) MA. Trial-students who were never connected are ineligible for this connection.

-In the case of a descendant, they must have a parent with a valid MA under either Ascended, Cleric, or Paladinism. If the child was born after the parent lost the connection, they are ineligible to use this relic - as they are the child of a regular Descendant.

-Other CAs which cannot hold Deity MAs are ineligible for this connection and cannot use the relic. If they are currently or formerly soul-bearing they simply feel the intimidating presence of what lies inside the relic.

-Dark MAs and CAs are incompatible with this relic.

 

Purity

-This Magical Artifact will affect all players that bear souls, including creations like the undead, Eidola, vampires, werebeasts, etc. This excludes Animatii constructs but does not exclude soul-bearing Machine Spirits. Generally, if the persona bears or formerly bore a soul (losing it through dark magic), they are vulnerable to this mental effect.

-This effect cannot be used to pinpoint the relic, but something would be felt nearby.

-Currently, this effect bypasses all mental wards, except for any magic/ca possessing a fear-nullifying effect; those with so however will still feel its presence and be unnerved by it.

-When donning this relic, a viable user feels the presence of ‘Purity’, ‘Order’, and ‘Duty’ emboldening their hearts. This is an aesthetic effect and does not grant boons against fear or other emotions.

-The Purity effect does not burn non-Dark CAs and does not burn Dark MA users. It does not affect Dragaar or wild dragons which are incorrupt. Such creatures will feel the impact of the weapon but not the searing effect on touch with it or the gauntlet.

-Similarly to Paladinism, one cannot "spook test" by constantly touching everything they see. Although it does not align 1:1 with the lore of the artefact, doing "spook tests" without valid in-roleplay reason presentable to Story Team is considered in poor faith and metagaming. 

 

Antimagic Resistance

-In contact with the gauntlet, the Thanhium instantly overheats as if it had been exposed to a Voidal Hollow and may self-destruct. Thanhic Steel instantly overheats in contact, and is rendered unusable for the remainder of the encounter, as if it had absorbed a Tier 5 spell. However, the gauntlet will still remain functioning.

-Null Arcana does not work in conjunction with the gauntlet.

-Kani’s Mana Manipulation can only ‘grab’ the ethereal hammer if the Kani user themselves are a current or former Ascended, Cleric, or Paladin which has not been disconnected. Kani also cannot disconnect the gauntlet’s user from their connection. In both cases, there is simply too much mana for the Kani users to attempt to manipulate or close off.

-If Arcana Flow goggles are used to look at this gauntlet, the amount of magic within it would be difficult to look at for more than a single emote without strain.

 

Purity through Penance

-Whichever outcome (Flagellation or Forgiveness) of death is decided by the slain party.

 

Summoned Weapon

-The hammer is always ethereal and golden, but acts as if it is physical with regards to striking at any target. As such, it cannot be grasped. In the case of users such as Kani, they are unable to grab and wield the hammer without themselves being a current or former Ascended, Cleric or Paladin - and cannot have been disconnected.

-This weapon does not allow the user to suddenly cast ‘Sunlight Spear’, but each time the weapon strikes with its volatility, due to its deific nature.

 

Returning Weapon

-The command does not have to be uttered aloud, and can be whispered, but should be written in the emote regardless to indicate some form of tell. For example, one can simply stretch their arm out in the direction of the hammer to recall it back to their hand.

 

 

Explanation of the effects: 

Untitled.png

 

Appearance

The Long Arm is a gauntlet composed of Lunarite and aurum, which encloses one’s right forearm and fist. The item lets off white illumination that drifts gently to the ground at all times. Its radiance cannot be shut off. On its exterior, the sigil of Tahariae and that of the Gilded Court, represented as a stag and a golden hammer respectively.

 

Connection

When donned by a former or current Ascended, Cleric, Paladin, or their direct descendant, the “Long Arm” provides a temporary connection as long as the gauntlet is worn. Inside the gauntlet relic resides a ‘presence’ which supplies this connection. 

 

Once connected, the physical appearance of the gauntlet remains the same, but the appearance of the user may alter, allowing them to temporarily possess the aura color of their current or former connection. In the case of a direct descendant, the Ascended, Cleric or Paladin parent’s aura color would become theirs. In the event a persona does not know their parent’s aura color from their connection and cannot discover it, the aura will present itself of a color of the user’s choosing, provided it is one which makes sense for the connection; ie, a cleric-descendant cannot have a red aura during casting with this relic.

 

This connection remains only so long as the gauntlet is worn. The effects of the connection do not remain, nor does the former user keep the aesthetics or magical abilities - and are thus ineligible for an MA using this method.

 

Physical Effects

Although the Long Arm's gauntlet would grant it's user ample protection, one would find themselves gone under very minor physical changes whilst having it equipped. Wearing The Long Arm, the user would gain a sense of serenity, and calm; unbroken by combat. By no means unable to show emotions or ability, this calm would merely mean that the wearer would excel under pressure, and would never find themselves overwhelmed even in the most dire of situations. As well, although one could still do so if they desired, the wearer of The Long Arm would no longer require sleep; the vigilant watcher sent from the heavens, the wearer of The Long Arm would not require any form of long rest. Despite this, they would still become exhausted and tired as normal.

 

Mental Effects

Whilst bearing no significant mental effects, The Long Arm would subtly change its user and gear them toward certain personality types and traits.

When equipped, the wielder of The Long Arm would be more inclined to the traits;

Just

Honest

Strong Convictions/Morals

Honorable

Prideful

Courageous

 

And disinclined greatly to the traits;

Unjust

Dishonest

Weak Convictions/Morals

Dishonorable

Modest

Craven

 

Alongside this, the wielder of The Long Arm would be greatly inclined and urged to travel. As if a wandering protector or vanguard, the Long Arm would desire to see good done throughout the world, in all names and creeds; not just that of the wielder's nation, order, or clan. Furthermore, The Long Arm's wearer would feel an unshakeable urge to keep things pure and orderly, as well as performing tasks and duties they or any holy order would assign them. Lastly, while already spirituality in bloodline is practically a requirement, the wearer of The Long Arm would feel a fervour toward their Aengul(s) of choice, being Xan, Tahariae, Malchediael, and-or Aeriel. Rife with zeal, they would pray or contemplate to the deity frequently, viewing themselves as the arbiter and presence of their deity among descendants; fervent upon teaching others of their Aengul's lifestyle and path, and enforcing their creeds.

 


 

Abilities

 

Purity [Passive]

Bearing a litany of effects, The Long Arm would be the antithesis to Darkspawn, and The Impure. When put in contact with any Darkspawn (Dark CA, Darkmagic Possessing, Undead, or Tainted-Soul creature), it would inflict an incredible searing-pain to the victim of it's attack that afflicted the very soul of the user, able to strike both physical and ethereal forms at once. This would bypass any covering of the victim, striking past any armour or disguise magical or not.

 

Curiously, no matter the affiliation (Darkspawn or not), all soul-bearing creatures within a [20] metre presence around The Long Arm would feel greatly intimidated by the mere sight of it.

 

 

Antimagic Resistance [Passive]

The strength of the deific mana inside this object overwhelms any attempts to disable its enchantments or the connection of the user. To stop its active abilities, the user must be disabled or have the gauntlet taken from them, in which case the gauntlet’s passive effects still remain. This weapon is immune to Thanhium, Null Arcana, and Kani Mana Manipulation, as it possesses too much mana to manipulate or control.

 

 

Purity through Penance [Passive]

With the power of purging and purifying holy magic, whenever striking a killing blow upon a darkspawn with The Long Arm, the slain would (during their time of death, until respawn should they do so) experience one of two things; seeming to have no correlation or causation upon which effect took place and why. 

 

Flagellation - During their time in respawn, the soul of the slain would be in violent and otherworldly torment; one which would last even after respawn for at least a [3] OOC days. 

Forgiveness - During their time in respawn, the soul of the slain would be granted a peace and serenity only found in the calmest and most loved of mortal lives. One which reminded them of their time before becoming a Darkspawn (were there to be one), and filling them with regret and dread for [3] OOC days after their respawn of what they no longer had. 

Optionally, should the slain desire, a Darkspawn killed by The Long Arm would be able to cleanse it's soul of sin; treated then as the standard of it's race thereafter.

 

 

Summoned Weapon [1 Emote, 2 Emote Activated]

Upon connection, the user of the Long Arm is able to conjure an ethereal golden hammer into the hand of the gauntlet-arm. This takes one emote to prepare as the weapon manifests and is drawn. It can be treated as a thrown weapon with thrice the mass of a standard warhammer, taking 1 emote to aim, 1 to throw. When thrown, the projectile is only as fast as a thrown warhammer, but its deific nature enhances the blow - against Darkspawn, the bolt possesses a concussive force comparable to an Olog's punch, capable of brute-force crushing through near-any material found on the mortal plane save for Carbarum.

 

 

Returning Weapon [1 Emote]

While connected, a user can recall the ethereal hammer to their hand with a single command. In the case of a miss, the weapon arcs back towards their hand. After a successful strike and dissipating, the hammer can be reformed. In the case of line of sight being blocked, the hammer will reform instead of traveling in an arc back.

 

14UXL32x.jpg

 

 

ET Responsible for this Artefact: squakhawk

 

Purpose (Optional):

Created as a cooperative effort between former Clerics and Ascended who had still played the server years after their magic was shelved, alongside a former Cleric & Ascended artefact which both had been extremely important artefacts to the community preserved through vaults over two map transitions, Sordran and these stalwarts followers of Aeriel and Tahariae worked together during the Xannic Revival eventline upon mid-late Almaris, which through massive player effort completely rejuvenated roleplay in deific magics and holy roleplay. Dedicated toward the Azdromoth eventlines on Almaris and to come in Aevos, the Sordran-Azdromoth conflict is far from over with this artefact in play.

 

Link to post
Share on other sites

Guest
This topic is now closed to further replies.
 Share

  • Recently Browsing   0 members

    No registered users viewing this page.



×
×
  • Create New...