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[Amendment] - Woadbows


marsloll

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Mechanics:

Spoiler

Outside the hands of a druid a woadbow is functionally identical to a longbow bow, taking [3] emotes to draw and fire, delivering puncturing force equivalent to any longbow. However, a common druid who knows the surge spell may channel small amounts of their energy into the bow to cause the flora which strings it and the bow to partially move on their own, adding to the degree which the druid can pull back their bow and amplifying its force. The bow has the following usage states:

 

Mundane

[Notch an arrow.][Draw bowstring][Fire arrow]

Arrows pierce with the equivalent strength of a longbow.

 

Minor Channel

[Druid channels energy][Notch an arrow.][Draw bowstring][Fire arrow]

Arrows pierce with the equivalent strength of a crank crossbow.

 

Major Channel

[Druid channels energy][Further channeling][Notch an arrow.][Draw bowstring][Fire arrow]

Arrow pierces with the equivalent strength of an arbalest.

 

The amount of energy which must be granted to the bow to function is minor, requiring many shots to reach exhaustion. However, it still counts as casting for all intents and purposes. A druid cannot perform it while a thanhic item is on their person for instance. When the channeling emotes are completed, the energy is wasted should [5] emotes or 30 narrative minutes pass without the bow being fired. Upon firing, the energy dissipates and new channeling emotes must be performed.

 

The bow must have a tell when it is channeled and fired. These can be any tell allowed by druidism that would not interfere with firing the bow, but they can be further aesthetic choices such as the luonto of the druid appearing besides them and then engulfing and riding with the arrow as it is fired, the natural qualities of the bow growing or amplifying, or the bow letting off a melodic crystalline sound around it accompanied by a shimmer of the user’s aura.

 
Redlines:

Spoiler

- The bow must be constructed of wood and flexible materials, being at least 6 ft long if shaped like a recurve bow.

- Aesthetic choices for the bow and its tell must be purely non combative, unable to harm, blind, or otherwise hamper others in any way.

- A druid must be communing to channel the bow.

- Requires knowledge of gleaning, but is otherwise open knowledge should the druid know gleaning. Gleaning may go beyond it's normal limits explicitly for creating woadbows.

- Woadbows are not enchanted items, simply collections of organic material.

- Channeling emotes must be performed before the arrow is notched.

- The bow may not be channeled if the druid would be unable to cast, such as under the effects of thanhic poisoning.

- The bow similarly counts as casting when channeled for where it is applicable.

- Woadbows are too large to be used on horseback or while riding any form of mount substitute (elk, direwolves, etc.).

- Woadbows have a range of 48 blocks, not increasing nor decreasing with channeling.

- The damage of the bow is equivalent to the mundane counterpart for each mode, found in techlock: armaments.

- Channeling is not particularly hard to focus on. It can be interrupted by any means that would interrupt normal bow usage.

- Woadbows respond to druidic gifts to be repaired or purged, but cannot otherwise have their form manipulated without an awakening infusion being placed upon them.

- Woadbows will eventually exhaust the user if used too much, with twice a druid's tier in channeling emotes being possible per narrative day before being exhausted, assuming no other druidic abilities/kuila crystals are used.

- A woadbow with a powersharing infusion has 5 additional channeling emotes which can be used without exhausting the druid. These emotes can be used even by non-druids.

- A druid must be tier 3 and have knowledge of the surge spell to use a woadbow.

- Woadbows are player signed.

NEW

Mechanics:

Spoiler

Outside the hands of a druid a woadbow is functionally identical to a Shortbow, taking [3] emotes to draw and fire, delivering puncturing force equivalent to any Shortbow. However, a common druid who knows the surge spell may channel small amounts of their energy into the bow to cause the flora which strings it and the bow to partially move on their own, adding to the degree which the druid can pull back their bow and amplifying its force. The bow has the following usage states:

 

Mundane

[Draw Shortbow][Draw Bowstring][Fire Arrow]

Arrows pierce with the equivalent strength of a Shortbow.

 

Channelling

[Draw Shortbow][Druid Channels Energy][Draw Bowstring][Fire Arrow]

Arrows pierce with the equivalent strength of a Longbow.

 

The amount of energy which must be granted to the bow to function is minor, requiring many shots to reach exhaustion. However, it still counts as casting for all intents and purposes. A druid cannot perform it while a thanhic item is on their person for instance. When the channeling emotes are completed, the energy is wasted should [5] emotes or 30 narrative minutes pass without the bow being fired. Upon firing, the energy dissipates and new channeling emotes must be performed.

 

The bow must have a tell when it is channeled and fired. These can be any tell allowed by druidism that would not interfere with firing the bow, but they can be further aesthetic choices such as the luonto of the druid appearing besides them and then engulfing and riding with the arrow as it is fired, the natural qualities of the bow growing or amplifying, or the bow letting off a melodic crystalline sound around it accompanied by a shimmer of the user’s aura.

 

Redlines:

Spoiler

- The bow must be constructed of wood and flexible materials, being at least 5ft long if shaped like a recurve bow.

- Aesthetic choices for the bow and its tell must be purely non combative, unable to harm, blind, or otherwise hamper others in any way.

- A druid must be communing to channel the bow.

- Requires knowledge of gleaning, but is otherwise open knowledge should the druid know gleaning. Gleaning may go beyond it's normal limits explicitly for creating woadbows.

- Woadbows are not enchanted items, simply collections of organic material.

- Channeling emotes must be performed before the arrow is notched.

- The bow may not be channeled if the druid would be unable to cast, such as under the effects of thanhic poisoning.

- The bow similarly counts as casting when channeled for where it is applicable.

- Woadbows are too large to be used on horseback or while riding any form of mount substitute (elk, direwolves, etc.).

- Woadbows have a range of 40 blocks, which increases to 48 blocks for channeling.

- The damage of the bow is equivalent to the mundane counterpart for each mode, found in techlock: armaments.

- Channeling is not particularly hard to focus on. It can be interrupted by any means that would interrupt normal bow usage.

- Woadbows respond to druidic gifts to be repaired or purged, but cannot otherwise have their form manipulated without an awakening infusion being placed upon them.

- Woadbows will eventually exhaust the user if used too much, with twice a druid's tier in channeling emotes being possible per narrative day before being exhausted, assuming no other druidic abilities/kuila crystals are used.

- A woadbow with a powersharing infusion has 5 additional channeling emotes which can be used without exhausting the druid. These emotes can be used even by non-druids.

- A druid must be tier 3 and have knowledge of the surge spell to use a woadbow.

- Woadbows are player signed.

- Using the Woadbow without magic can be done while on a horse.

- Channeling with a Woadbow must be done while stationary, even if on a horse.

Purpose

Doing some clean up to the lore to better align with the new techlock regarding Armaments and it's changes. Players are encouraged to update their item descriptions to be on par with this amendment, should it be accepted.

 

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Truth be told. I dont really like the idea of taking away the options to make the bow heavy armor piercing and leaving it pretty much as a hybrid of a longbow and a shortbow- as theres already little reason to use a shortbow on foot anyways. And if you are on a horse? Great only then consider using a short bow. It really makes it quite mundane to anyone that might be simply carrying a longbow on their horse.

 

Making it as before to be used as a crank crossbow, would give nice flavore to the druids that just dont want to use the crossbows but dont want to be under powered in their ranged attacks. Not to mention that the emote counts seem pretty resonable for that power anyways. [It being 4 emotes like that of a normal crank crossbow, minus falling to 3 after the first shot]

 

Unless what you mean is a 2 emote shooting bow and a 3 emote shooting bow even with runing, being attacked etc [so skiping the ''steady the bow emote''] then I admit it could be a viable Item in the first round of combat before other bows gain the same ability.

 

Yet otherwise taking away the armor piercing ability and forcing the druid to be on foot anyways to use it? That kinda sucks. I always seen it as a way to let them use bows just like crossbows seeing that they are simply better [dont say no as arbatlas is 4 emotes like a longbow while doing way more damage. AND also falling to 3 emotes after the first shot.] And this kinda ruins that?

 

Perhaps if they would be able to use a longbow on horses it would be a worthy nerf but without that theres not even any reason to use this bow anymore.

 

Especially if you cant even move when chaneling in those redlines, which in the amendments you CAN do [As nothing says otherwise] at 4 blocks per emote on both a horse and with any other ranged wepon.

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On 7/6/2024 at 10:07 AM, Jaslaw said:

Truth be told. I dont really like the idea of taking away the options to make the bow heavy armor piercing and leaving it pretty much as a hybrid of a longbow and a shortbow- as theres already little reason to use a shortbow on foot anyways. And if you are on a horse? Great only then consider using a short bow. It really makes it quite mundane to anyone that might be simply carrying a longbow on their horse.

 

Making it as before to be used as a crank crossbow, would give nice flavore to the druids that just dont want to use the crossbows but dont want to be under powered in their ranged attacks. Not to mention that the emote counts seem pretty resonable for that power anyways. [It being 4 emotes like that of a normal crank crossbow, minus falling to 3 after the first shot]

 

Unless what you mean is a 2 emote shooting bow and a 3 emote shooting bow even with runing, being attacked etc [so skiping the ''steady the bow emote''] then I admit it could be a viable Item in the first round of combat before other bows gain the same ability.

 

Yet otherwise taking away the armor piercing ability and forcing the druid to be on foot anyways to use it? That kinda sucks. I always seen it as a way to let them use bows just like crossbows seeing that they are simply better [dont say no as arbatlas is 4 emotes like a longbow while doing way more damage. AND also falling to 3 emotes after the first shot.] And this kinda ruins that?

 

Perhaps if they would be able to use a longbow on horses it would be a worthy nerf but without that theres not even any reason to use this bow anymore.

 

Especially if you cant even move when chaneling in those redlines, which in the amendments you CAN do [As nothing says otherwise] at 4 blocks per emote on both a horse and with any other ranged wepon.

In crp and the new Techlock now, a regular Longbow and Crack Crossbow have very little differentiating them - besides their consistency and draw weight. Both cannot be used on horses and both are [4] emotes. They state in the Techlock that both are capable of piercing Medium-Heavy armour.

 

With the ammendment as well, they'd able to use them on horses given it's adjusted size of a Shortbow, but will be unable to to move around while channeling as my compromise for regular Longbows being unusable on horseback. It is an unfortunate truth that the new Tecklock does actually break quite a bit of the thing's mechanics but I adjusted it where I could where it would still be even feasible in lore, rather than just dead in the water.

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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