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[✗] [Amendment] Naztherak + Inferi Clarifications

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PrimnyaQuorum

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ITALICIZED or BOLDED Text are changed, STRIKETHROUGH Text is removed.

Pasted Text has been shortened from the page’s full mechanics + redlines to emphasis altered text’s location and scale.

 

Purpose: 

There are literally 0 actual changes here, this is just a glorified simplification on the way Naz spells are listed because it has been confusing to read that both A) opening the grimoire removes 1 emote from spell counts and B) all spell counts are listed presuming the Grimoire is already opened. This has the extra fun of not addressing things like Vhiit actually being 3 emotes [Connect + Conjure + Attack] but that would require actual changes. Please see the other 2 amendments for actual changes. This amendment also carries over redlines regarding some emote/spell costs from the Infernal Compendium for consistencies' sake.

 

 


Naztherak

Malflame Spells:

Rok-dhurz

Spoiler

These projectiles come in three different sizes; small, which is golf ball sized; medium which is the size of a baseball; and large, which is the size of a standard 3ft diameter beach ball. Each of these requires [3], [4], and [5] (1 Connect + 0/1/2 Charge + 1 Conjure + 1 Throw) emotes to conjure cast respectively after the grimoire has been opened. Projectiles also have ranges of [10], [20], and [30] meters before dissipating. The maleus costs for each are [5]/[5]/[10] and for one additional emote, this spell may be made combustive, meaning that it will dent plate armor, rip cloth, and will cause someone to trip if it strikes their feet.

Vhiit

Spoiler

Primarily used to deliver greater pain to their opponent when in melee combat, this spell requires an initial [10] maleus to cast, with [1] emote 2 [1 Connect + 1 Cast] Emotes to conjure the Malflame around a chosen region of their own body after the grimoire has been opened. It may be maintained for [3] emotes, every additional [3] emotes requiring an extra [5] maleus.

Rok-Kirluk

Spoiler

This jet is no larger than a block in diameter, and cannot exceed ten blocks further than its point of origin, that being the Naztherak themselves. This spell requires [3] 4 [1 Connect + 2 Charge + 1 Cast] emotes to perform after the grimoire has been opened, as well as a total of [10] maleus. It may be sustained for up to [4] emotes, requiring an additional [5] maleus every [2] emotes after that.


Redlines:
- The flamethrower must have its point of origin as the Naztherak themselves, and cannot be conjured anywhere else in proximity.
- Cones of Malflame may extend no further than 10 blocks ahead of the user, no wider than one block in width or height. This is to say Rok-Kirluk may reach a maximum size of 1x10x1 blocks.
- A Zar’akal or Inferi may breathe the Malflame from the mouth or nose etc. by following the same emote count.
- Any sudden movements such as side-stepping an attack, or ducking behind cover will interrupt the channel.

Uzgiirk

Spoiler

The bola is [2] blocks long and consists of a singular strand of malflame with an orb on each end so that it may wrap around an opponent’s leg or arm. This bola’s flame will not spread onto skin but rather will continually burn where it touches. It lasts [2] emotes after contact and requires [2] emotes to summon once a grimoire is opened 4 [1 Connect + 1 Charge + 1 Conjure + 1 Throw] Emotes, along with [10] maleus. It may be dispelled by being submerged in water, or cutting it with thanhium, or hitting it with null-arcana. Additionally, one may spend [1] emote in order to undo it, assuming they have gloves to cover their hands as they touch the malflame. 

Rok-Argal

Spoiler

The wall may be created in [3] emotes after the grimoire has been opened 4 [1 Connect + 2 Charge + 1 Cast] Emotes, scaling up to [3] meters tall, a minimum of [3] meters in length, and [1] in depth. It cannot be moved once charging begins, and a spot glowing the color of the Prince’s Malflame will appear in the location it is being conjured. The overall cost of the wall is [15] maleus and the length of the wall may be extended by [3] meters for every [5] maleus added to the cost. This lengthening of the wall may only happen twice. The wall will last for 5 emotes, and may only be summoned within 16 blocks of the caster as long as they have a direct line of sight with the location. After the wall is summoned, a Naztherak may spend one additional emote to either send it in a direction of their choice or to make it a solid surface. The wall will stop should it hit a solid object or if it exceeds [20] meters away from its original location. A solid wall may not be moved but it will consume projectiles that are equal to or smaller than the size of a cannonball and people who try to move through the solid wall will be unable to.

Rok-Norrvut

Spoiler

Two pillars can be conjured in [2] emotes after connection 3 [1 Connect + 1 Charge + 1 Cast] emotes, and last for up to [5] emotes afterward. Spots glowing the color of the Prince’s Malflame will appear in the location they are being conjured, and they cannot be moved once charging begins. Only two may be conjured at a time by a Prince, and it is only one block in diameter. This spell requires ten [10] maleus to conjure at two blocks high; fifteen [15] maleus at three blocks high and twenty [20] maleus to conjure up to five blocks high. Pillars may not be summoned more than sixteen blocks away from the Naztherak, and they must also have line of sight with the location they intend to summon it. 

Rok-Krimth

Spoiler

These chains may be lashed at a foe in a manner similar to whips or may be manually placed around the wrists, torso, legs, etc. of the victim to continuously burn into their flesh. The links of the chain may be as large as the Warlock wishes but may be no smaller than those of chainmail, and the chain itself may be no longer than [12] meters in length. When used, these chains assume material properties comparable to that of mild steel, providing strong restraints for most demons and nearly all descendants, though they will always be light-weight in the hands of the Naztherak caster. The conjuration takes [3] emotes after connection 4 [1 Connect + 2 Charge + 1 Cast] Emotes to fully manifest, and consumes [20] maleus whilst lasting for [5] emotes; this may be extended by spending an additional [5] maleus per two emotes. 

Rok-Arzak

Spoiler

This dome may either be summoned with a [6] block diameter or a [12] block diameter and costs [10] maleus and [20] maleus respectively. The dome requires [4] 5 [1 Connect + 3 Charge + 1 Cast] emotes to manifest after a grimoire has been opened and it may not be cast if the walls are going to hit or clip nearby large objects or buildings. This dome will then disappear after [4] emotes. 

 

Purpose:

Clarified emote counts in a standard Connection + Charge + [Optional] Conjure + Cast format, to better outline casting emotes. Minor aesthetic addition to Rok-Kirluk to permit Inferi to breathe the Malflame if they wish.

 

 


Invocation & Subjugation:

Shackle

Spoiler

The Naztherak summons forth fetters, shackles, and chains of Malflame which immediately move to ensnare an Inferis within 20 blocks. These will immobilize a prior-exhausted Inferis, while those who have the strength to fight back can attempt to escape. Attempting to ‘shackle’ an Inferis takes two [2] three [3] emotes - once the Grimoire is open one to open the Grimoire, one to speak the incantation and one for the shackles to move to the Inferis and begin binding. Additional emotes after that are more freeform as the Naztherak and Inferis fight, though additional maleus may be added to strengthen or to increase the number of fetters.

Zevn

Spoiler

The Naztherak may do this summon one imp in [1] 2 [1 Connect + 1 Summon] emotes; after connection has been established. First they must begin the incantation, summon forth a portal and allow the imp to fly out. A second imp may be summoned by instead spending [2] 3 [1 Connect + 1 Charge + 1 Summon] emotes, allowing for a total of [2] to be summoned at once. They will last for up to [8] emotes in combat, at the cost of [5] maleus per imp, and can be sustained further by spending an additional [5] maleus, unless they are killed or dismissed prior to their maximum duration. 

Zekul

Spoiler

The quantity of Maleus and emotes used varies upon the size of the Beast, with larger Zekul requiring more bribery and coaxing. A beast up to the size of a dog may be summoned in [2] 3 [1 Connect + 1 Charge + 1 Summon] emotes, at the cost of [10] Maleus; a wolf, big cat, or horse-sized Beast, may be summoned in [3] 4 [1 Connect + 2 Charge + 1 Summon] emotes, costing [15] Maleus; finally, a Zekul up to the size of a grizzly bear requires [4] 5 [1 Connect + 3 Charge + 1 Summon] emotes to conjure, and costs [20] Maleus.  All Zekul last [6] Emotes after summoning and cost a further [10] Maleus to extend for another [6] Emotes.

General Redlines

Spoiler

- Zevn and Zekul follow all mechanics and redlines as listed within the Infernal Compendium. 

- Any aesthetic of summoning cannot change the function nor have any damaging influence, and it must also fit the general theme of Naztherak. It would not make sense to summon Inferi from a snowy portal.



 

Purpose:

Clarified emote counts in a standard Connection + Charge + [Optional] Conjure + Cast format, to better outline casting emotes. Zekul additionally follows the outlined summoning cost as defined by Infernal Compendium, and refers to Infernal Compendium regarding NPC Zevn/Zekul usage

 

 

 


The Infernal Compendium

FALSE EVOLUTION:

Rok-Kulzael

Spoiler

An evolved Malda may conjure sharpened and constrained malflame, hewing them into the shapes of arrows to launch in devastating volleys. A pricy ordeal, it requires [15] maleus at base offered to form the first arrow over the course of [3] 3 [1 Connect + 1 Charge + 1 Cast] emotes- yet for every further arrow conjured, it requires [5] maleus and [1] extra emote, amassing to a maximum of [3] arrows and [25] maleus for a full volley.

Rok-Vrakank

Spoiler

An evolved Kozun may collect and compile malflame into a streamlined object- forming a weapon of condensed malflame that bears a physical impact to it. By spinning [10] units of maleus into the shape of a weapon, they may condense it over [2] 2 [1 Connect + 1 Cast/Attack] emotes into a physical apparatus of malflame, able to be clutched and wielded by the Kozun as if a normal weapon. Rok-Vrakank may not create a weapon smaller and lighter than a dagger, nor may it create any weapon longer than a javelin or more dense than a battleaxe.

Rok-Hazak

Spoiler

An evolved Rakaal may crudely compress malflame similarly to Vhiit to a more volatile and combustive state- capable of releasing a burst of malflame upon a single blow. Over the course of [2] 3 [1 Connect + 1 Charge + 1 Cast] emotes, malflame can be wrapped and compressed around a single fist- augmenting the next strike to volatilely erupt, creating a sphere of malflame [1] meter in diameter that encapsulates all within it with malflame and hitting with force enough to dent metal.

Rok-Odzar

Spoiler

An evolved Rakaal may with crude ease send a hapless trailblaze of flame in front of itself. Requiring [3] 3 [1 Connect + 1 Charge + 1 Cast] emotes to cast and [10] maleus, on the final emote of casting the Rakaal must slam both palms unto the ground as a [5x2] rectangle of space erupts in malflame, rising up [1] meter off the ground. 

 

Purpose: 

Clarified emote counts in a standard Connection + Charge + [Optional] Conjure + Cast format, to better outline casting emotes.

 


 

Credits:

Writer - PrimnyaQuorum 

Feedback - transiconbridget

 

 


 

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This one I like, this should of been done a while ago. 

+1 to clarifying spells, as new players are always tripped up on why the mechanic is also in the redlines for the throwing part. 

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