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[Amendment] Infernal Alchemy


Minth_11

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Purpose:

Spoiler

This Amendment was made to clean up some old stumps remaining from the pre-amended lore such as the Transmutation circle, which was an old remainder of the old way Rokodra was transmuted before the Naztherak write. It currently serves no irp purpose.

Additionally I added the extra Rakir count to produce a forge's Malflame since beings without direct access to malflame should not be able to create it as easy as Naztherak and Inferi. This adds more weight and process to utilizing malflame by non-infernal beings. 

I also took the opportunity to add the rakir harvesting method from the Infernal Compendium lore since it is relevant to the piece.

I also added a new picture since the old one was no longer relevant.

 

Striked through text signifies removed lines.

Bold text signifies newly added lines.

 

 

 


 

 

AD_4nXd3H3W-ri9sbYaYlJUEXQV4gCLR-d8nzYo_Qxz4JFCUJ9OgruQOfYNJ5mTVNzjJtHRMN_B3ExrkQSeB7Y8r0oyXWfkTIteCPsW9tvQYkQUd-qFEs9DCqH-QKQGgJ8-8sqey1Pi64Q?key=65wLs_DI7HDaXb0CumXYk-PA

The Transmutation Pentacle, drawn in witchtallow and marked with the names of the five zor’rokul in Ilzakarn, as well as the five elemental signs and‘creation’ in the Material Alphabet.

A holy shrine littered with an array of Siegmund’s candles to ward off ghosts and bad spirits.

 

Zevirit Gagaht - Infernal Alchemy


Infernal alchemy is the occult practice of manipulating matter by taboo amalgamations of the material plane’s resources and those of Moz Strimoza. Often associated with witchcraft and demonology, the practice involves an odd fusion of processes between the worldly alchemical and ritual conjurings of malflame.

 


Processes


Much of infernal alchemy is achieved through the application of the forgotten arts of blood magic and naztherak, in the beckoning of malflame from the hellscape that is Moz Strimoza. 

 

Both infernal alchemical processes are achieved by the use of either ¼ of a descendant’s blood or witchtallow in drawing the Transmutation Pentacle: Its outer points bearing the titles of the zar’rokul Pentacle in Ilzakarn (the chaotic tongue of the inferis), naming Velkuzat the Goat, Drazhana the Bat, Kiiztria the Snake, Kholidav the Crow and Zathairn the Black Cat. Between the two pentagons at the star’s centre, then, are listed the five elements using the material alphabet (the ancient runes of the veil), invoking Water, Earth, Fire, Air and Aether before finally adding the mark of Creation in the star’s centre. Transmutation Pentacles can be used for the following processes:

 

Ankh Rokodra - Rokodra forging

 

The forging of Rokodra is a feat commonly practiced by Naztherak and Inferi residing upon the material plane, an unholy process utilizing the concentrated measures of warped soul essence produced by infernal creatures called Rakir, usually a substance privy only to them. A scarce few however may be able to get their hands on this concentrated form of Maleus through various means, and with proper knowledge they are be able to fuel and spur on a regular flame to produce malflame through a faux imitation of the Inferi’s natural hellflame, allowing them to utilize its unholy heat to transmute Brimstone into the hellish metal Rokodra.

 

Ankh Rokodra - Rokodra Forging

Spoiler

 

The infernal alchemical practice of creating a forge capable of both transmuting brimstone into rokodra, as well as sculpting and reshaping preexisting rokodra.

The infernal alchemical practice of producing the hellish flames of Moz Strimoza allowing them to both transmute Brimstone into Rokodra, as well as sculpting and reshaping preexisting Rokodra.

 It is believed this practice coupled with the hellish nature of Moz Strimoza is what first inspired priests of the canon to coin the term ‘fire and brimstone’ in describing Iblees’ domain.

 

It is using this method that rokodra is forged, utilizing malflame made by first adding rakir into a fire to produce malflame before adding more Rakir to fuel the infernal material and annealing the metal for reshaping at a nearby anvil. Rokodra is gained in this exchange when the brimstone is added to the malflame.

 

redlines:

 

-Rokodra forging may be taught to Zar’ei and Naztherak without them needing an accepted alchemy FA as they can produce their own malflame. Rakir must still be added however when utilizing one's own malflame.

- [1] unit of Rakir must first be added to a forge's fire to produce malflame before each smithing session, thereafter the additional Rakir must be added as listed below Rokodra to fuel the flames.

 


Reagents


Rakir

Spoiler

Sign(s): 

 

Aether
Water

 

Symbol(s): 

 

Chaos x4
Death x3
Burning x2
Separation x2

 

Appearance: 

 

An inky substance.

 

Location: 

 

Concentrated measures of the warped soul essence that is ‘maleus’, as well as the bloodstreams of infernal creatures.

 

Harvesting: 

 

See above process: Rakir Hultar - Rakir Bleeding. Alternative means of obtaining rakir are to be outlined in their respective lore pieces.

Rakir may be harvested from the blood of recently perished Infernal creatures as their ichor naturally holds a latent amount of it. The amount of Rakir that may be harvested per Infernal creature are as follows:

— A Zevnka may be harvested for 1 unit of Rakir upon death.

— A Zar’ei may be harvested for 3 units of Rakir upon death.

— An evolved Zar’ei may be harvested for 4 units of Rakir upon death.

— A Zar’akal may be harvested for 5 units of Rakir upon death.

 

Rakir may also be acquired through other various, secret means as outlined in their respective lore pieces.

 

Raw Effect(s): 

 

On its own rakir functions similarly to ink, staining papery surfaces with ease and maintaining an inchorous consistency. It is for this mundane use that malefic conjurers primarily seek the substance, in the making of their grimoires and summoning circles. 

The liquid also serves as a potent fuel for malflame, sought out like ambrosia by inferis - addicted to its high concentration of maleus - and is often used as the closest thing to a currency in the High Hells.

 

Redlines: 

-Rakir possesses no magical qualities beyond serving as an addictive substance to infernal creatures. Further uses must be outlined in separate lore pieces. 

- Solely CA-played creatures can be harvested for Rakir; NPC summons cannot.

- An inferi must be completely dead to be harvested for Rakir.

- All inferi disintegrate [3] emotes after death; the rakir must be harvested before then.

 

Rest of the lore wasn't added because it hadn't undergone any changes.

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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