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Minth_11

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    Minth

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  1. I'm just following the currently accepted lore, though it may be because Rokodra towershields are pretty effective at what Rokodra does, protecting against fire, whilst still being able to be carried by non-Inferi as opposed to armour. Perhaps it is extra expensive because of that reason.
  2. An Inferi donned in a set of Rokodran armour. ╔╦══════╗ ╔══════╦╗ ╚╝ ‎ ‎ ‎ ╚╝ Rokodra ╔╗ ‎ ╔╗ ╚╩══════╝ ╚══════╩╝ Endless war and fire has been razing the immolated planes of Moz Strimoza since its genesis. A realm so brutal that rivers of blood cut through its blazing landscape and ichor rain pours in gallons from the black clouds that loom above. It is thus that beneath those cracked planes Rokodra festered, a manifestation of pure unbridled bloodshed, able to be wrought into the hallowed Infernal steel. Rokodra is a tier 4 material and its raw form is represented by netherite scraps. ———⤛⥽⛧⥼⤜——— Rokodra Ore (raw form) Where Moz Strimoza is a patchwork abomination of a plane, dense and layered, it acts as a natural Cistern to stagnate inferis blood within, a substance as elemental as water to the point of replacing it -- the High Hells filled with flowing rivers and rain of blood -- which seeps through the scorching earth to coagulate deep in the rock and congeal into a powdery clot-like ore in veins throughout the underground. Mined and dredged by inferis slaves and refined by zar’kiel metallurgists, Rokodra is the product of the furnaces of the High Hells shaped only by the tongues of malflame. Rokodra is a product formed from the endless seas of maleus-infused demon blood compressed within the mounds of brimstone that make up Moz Strimoza’s layers. It is thus that raw Rokodra ore can only be found naturally within the High Hells. Its raw form may therefore exclusively be obtained through ST events, there are however other, occult manners of obtaining this hallowed metal. Unrefined, raw Rokodra is a dark-blue hued, brittle rock, shaped by the cracks in the ever-shifting planes of the High Hells through which blood used to flow and eventually congeal to form the veins of ore. The metal notably is chilled to the touch, so cold in fact it would numb the unprotected hand that tries to pick it up. Additionally, the ore appears to be completely impervious to any flame safe for malflame, allowing it to withstand the scorching fires and heat of its natural environment. Redlines: -Raw Rokodra ore is only found in Moz Strimoza. -Raw Rokodra must be ST signed and distributed under their discretion. -One cannot transport Rokodra ore without proper protection, its intense chill would numb bare hands, forcing them to drop it. -Inferi or Naztherak touching it with their brand would be unaffected by the intense cold. Harvesting It is within the ever-fracturing mountains of Moz Strimoza that the stagnated veins of hardened, raw Rokodra are revealed to the surface. The harvesting of raw rokodra is an immensely dangerous procedure, presuming you even find your way to an exposed vein within the cataclysmic landscape of the High Hells, for it is within these ever-shifting mountain ranges that magma and flame spew forth from Moz Strimoza’s deepest bowels. raw Rokodra can be found within the tectonic cracks of Moz Strimoza’s crust where its brittle form may reveal itself to the surface. If struck hard enough, this ore will shatter into powdery gravel, thus must be carefully extracted by breaking the rock surrounding it. Transport of the Rokodra by non-Inferi would have to be done through special means as the intense chill resides even within its raw form. Although mining the ore is fairly straightforward, the real dangers of harvesting Rokodra is the plane within which it resides. Titanic bodies of jagged rock may slide and grind as it deems, giving way for geysers of magma and waves of fire. Torrents of bleeding rain and crimson lightning may ravage the wasteland and naturally the innumerous Inferis roam the stitched planes. These are but some of the frequently occurring disasters, with remnants of every conquered plane sewn together the only certainty is Chaos. Redlines: -Harvesting raw Rokodra from Moz Strimoza must be overseen by ST as it takes place in another realm. -Raw Rokodra serves as part of world lore to be used in ST events, thus ST are not obligated to perform events for harvesting Rokodra, and harvesting such is fully under ST discretion if allowed at all. -Harvesting of Rokodra is immensely dangerous due to the terrain and realm where it resides. If sought for unprepared and without proper precautions it could swiftly result in death. -Knowledge on raw Rokodra (Where the ore generally resides) is not well-known, not even to Inferi . It must be taught by another, or learned through repeated experience. ———⤛⥽⛧⥼⤜——— Ankh Rokodra - Rokodra forging Ankh Rokodra is the process of forging rokodra, a practice common between strimozan warlords and false Princes to fit their legions and courts with hellish plating and accursed weaponry. It is an unholy process utilizing the concentrated measures of warped soul essence produced by infernal creatures called Rakir. It is using this method that rokodra is forged, utilizing malflame by adding Rakir to fuel its flame unto greater heights allowing it to anneal the infernal metal/ore for reshaping or smithing at a nearby anvil. Rokodra is gained in this exchange when the brimstone is added to the malflame, allowing Inferi and cultists to procure this metal without needing to venture into the calamitous bowels of Moz Strimoza to obtain its raw form. Additionally through a rarely known practice, some mortals may even be able to produce a temporary faux-hellflame which would allow them to smith the Infernal steel without the help of an Inferi or Naztherak by means of adding Rakir to a forge fire. Raw ore straight from the High Hells may simply be molten down and refined using regular malflame without the need for additional Rakir to fuel the flames. The amount of Rakir required to fuel the malflame differs depending on the amount of Rokodra one wishes to temper due to the amount of time the malflame must remain empowered to immolate the material. Every [1] count of Rakir expended converts to [1] ingot's worth of Rokodra; forging follows all ratios and scaling as stated within the Material Compendium lorepiece. The process of Ankh rokodra must be taught by another who has been taught the process. Redlines: -Rokodra may be forged and reshaped by entities that can produce and control rakir naturally (such as Naztherak). Likewise, if someone has access to rakir they may create Rokodra if properly taught. - Given that Rokodra is made from the invocation of Malflame or Rakir rather than an ST Material Ore, the Material Compendium values do not apply bar the 1/2 return rate for smelting down Rokodra. -The amount of Rakir required for larger objects falls under the discretion of ST. - Malflame cast may still melt Rokodra that is already refined and is described under Rokodra (Refined Form). -Rakir is required to create malflame strong enough to turn brimstone into rokodra. Simply casting a spell will not convert it into such. -The transition from Brimstone to Rokodra via the scorching mix of Rakir does not literally cause newly forged Rokodra to retain a granular structure as the Brimstone before it; when new Rokodra is formed it will cling onto and around surfaces and moulds as solid metallic plating or shapes as intended by the user. -Brimstone, as outlined in Infernal Alchemy, while not exactly the same, is the Lotc equivalent of sulfur and may be harvested freeform at volcanoes. It does not require a signature or item to represent it. -The process of Rokodra forging may be taught to anyone, regardless if they have an alchemy FA or not. ———⤛⥽⛧⥼⤜——— A refined ingot of Rokodra Rokodra (Refined Form) A manifestation of the eternal war, refined by its bleeding spoils as it is donned by Infernal fiends to continue the cycle of bloodshed forevermore. This blasphemous metal is favoured by the ilk of Moz Strimoza and scavenged for in unholy reverence by the mortal cultist. This material, generally a dark, cold, subdued grey-blue metal bears numerous unique qualities which thus makes it quite valuable to the zar’rokul who lord over the warbands they outfit with this metal; they do not give it up so easily. Rokodra, once refined and crafted into solid metal, resists all heat. It is bizarrely chilled to the touch and can even cause skin to go numb if held or touched for longer than a minute for all but Inferi and Naztherak (T3 and up), to whom their native metal feels blood-warm and comforting to hold, affecting even those normally resistant or immune to the cold. This is only circumvented by the likes of wooden boards backing shields, or wooden grips on Rokodra blades which - whilst still always cold to the touch - will suffice in thwarting the numbing effects of this cursed metal. General Redlines: -Rokodra items require ST signing. -Rokodra is immune to the effects of heat, it can withstand any amount of incineration and torching, including flame and heat conjured by lesser dragonkin and their heralds. -Rokodra will numb the body to the point of uselessness after one minute of physical touch, this includes entities completely resistant to cold temperatures. In this regard Rokodra is useless without a degree of separation from wood or other solid materials, making it far too restrictive to be worn as armour to all but Inferi and Naztherak. -Rokodra has the same strength, weight and durability as iron. -Rokodra items will melt if met with 3 emotes of malflame exposure. Each hit of malflame must be within 2 emotes of the last or it begins to cool down and return to normal. What makes rokodra metal so useful regarding Naztherak is that since it is borne of the inferis, blood turned steel, it persists with them through summoning. The great demon lords of the High Hells outfit their elite inferis with suits and armaments of rokodra which, when banished and summoned once again, come armed and ready to serve. Should an Inferi die with any Rokodra items on their person, those items will disintegrate into ash alongside their owner’s remains and return along with them as they reconstitute their form. Redlines: -This effect does not make items canonically soulbound, items of rokodra may still be stolen/taken off of their person. Additionally, rokodra items may still be taken after slaying an Inferi. -Inferi disintegrate [3] emotes after death; any items must be taken before then. Additionally, rokodra may ‘activate’ through Rakir inscriptions in Ilzakarn upon the metal, ridges seething and exuding fettered, light-warping exhaust colored after the malflame of the scribe as an auxiliary effect and is often used by the zar’rokul and other greater inferis to mark their legions for easy identification. This occurs when fresh Inferi blood touches the metal or when malflame is present within a meter of the rokodra, however Naztherak may will this coloring into existence too. Through this method of inscription, Inferi may also bind their spirit to the metal, by inscribing their true name in Ilzakarn with Rakir upon the steel. Whilst lesser Inferi may manifest minor effects through this method, greater demons such as Zar’kiel have been known to create powerful weapons and relics using this manner of inscription. MArts may be made to create infernal-bound weapons, armor, or tools of any creative variety. Redlines: -Light through this effect cannot blind or impair vision, it may at most light up a small area surrounding the item. -Marts created using this method should be used for minor effects and aesthetics only. A titanic Zar’kiel marching amidst a legion of Inferi, fitted with inscribed Rokodra ———⤛⥽⛧⥼⤜——— Purpose This piece serves to give Rokodra a proper forum page like any other material on the server allowing for easier reference without distractions, it mostly copies the already existing lore of Infernal Alchemy and the original piece from Zarsies while taking the opportunity to reformat and define some of the more ambiguous parts of the lore granting clear redlines. This piece also allows easier implementation for future amendments and lore referral. ———⤛⥽⛧⥼⤜——— Citations Zarsies - Gifts of the Red Prince Mordu - Infernal Alchemy
  3. ———⤛⥽⛧⊱⤜——— The Black Sun Rises ———⤛⥽⛧⥼⤜——— [!] Crimson skies stretch over Solgaard’s city as black clouds gather, pierced only by a single blazing eclipse, rimmed by the crimson vestige of the Infernal sun which seemed to bleed like a single beam. A terrible omen of what’s to come. ————⤛⥽♮⥼⤜———— Returning home victorious but burdened by the near-disaster of the Strimozan legion's failed invasion of Norland's capital of Vjardengrad, Dragomir found his village, his Hearth, in Sólgaard's taiga shrouded in an unnatural darkness; a black sun hung in the sky, ominous dark clouds gathered overhead, and only the crimson glow on the horizon illuminated the treeline. In the darkened forest, countless crows had congregated around a single clearing. Filling the trees with a cacophony of hallowed cries, prompting Dragomir to draw closer. There, he discovered the two victims of the Infernal incursion. The crimson sun beat down on their pale, unconscious forms, sprawled amongst the scattered remains of a wicked ritual; the sulfuric stench of iron was heavy in the air. Suffocating. Damning. As he treated their injuries, he saw the unholy runes, etched in the earth by azure fire, forming a cursed epitaph that seared his mind. ——— ra'Daldeltar-Razlat-Vor Unmattar Daldel ——— Men scoured the area, searching for signs of any kind of malevolence that might be the source of this horror. Some went north, navigating along the cliffside, while others delved along the rocky cliffside against the village's shore. Women sharpened blades, children prepared torches, and things went underway for an inevitable preparation. As he watched over the preparing city it was clear to him that the Infernal threat to his homeland was far from over. ————⤛⥽♮⥼⤜————
  4. Lair Application Lair Leader MC Name: Minth_11 Lair Leader Character Name: Davmaek Lair Name: Mivtahza - The Bleeding Fortress Primary Lair Color: Red Lair Members: Minth_11, Christmanism, PrimnyaQuorum, Vhorazu, Diiznaku, FunTzu, MysticalWezel, Chrisoulis777, _notChris, Turbo_dog, Petsch2k, Stargazerology, Fashionbeard, DutchSupremacy, truvolcanicgoat Proposed Lair Locations (Highlight/draw at least three on the map): Lair Lore (supply link to an existing creature or other lore if being used as basis for this lair) (1000 words minimum): https://www.lordofthecraft.net/forums/topic/225095-%E2%9C%93-magic-lore-playable-cas-naztherak/ https://www.lordofthecraft.net/forums/topic/238390-%E2%9C%93-ca-creature-lore-the-infernal-compendium/ https://www.lordofthecraft.net/forums/topic/225833-the-black-books-of-drauchreim/ Lair Build and Infrastructure (photos required, give dimensions): Additionally the outside part shall be corrupted using Ra’Ilkgarokk housing a giant bleeding fortress as the face of the Mivtahza. Why can this group not fulfill their roleplay niche in an existing settlement or nation? (Give a detailed answer and examples of how this has not worked in the past.): Half of our lair’s occupants are creatures touched by the Infernal or the Undead curse, simply put, they all appear as undeniable monstrosities which go against every nation or settlement's beliefs. Our goals also align with Iblees who is basically super satan and we will be using our lair to do many highly heretical rituals such as infernal blood rites and turning people into inferi and other immoral acts such as kidnappings and dealing with the dark patrons. Additionally the same can’t be achieved through an OOCly granted area either due to the often changing leaderships of every nation or settlement, for example, the new leaders of the nation which our current mini lair resides in, didn’t even know we were there at all which becomes extremely annoying and complicated whenever we would need to ask for LC permissions and PRO permissions. Nation and Settlements also are often not willing to share as much terrain as a lair would grant, especially if we intend to perform Ra’Ilkgarokk, I’ve learned through several lairs I created under nations in the past. How does this lair add to the greater world around it? How will its existence benefit its roleplay group and the server at-large?: The Bleeding fortress shall serve as focal point for players interested in villainry roleplay to approach whilst also serving as a hub relating to anything infernal granting a place to go toward to give a place for casual rp for those involved, it also provides things such as a gorepit, shrines to each patron, personal rooms for darkspawn which would otherwise not be able to find such due to their inherently corrupt appearance, a library containing Infernal culture and lore such the Black Books and simply a place to come into contact with other darkspawn and cultists interested in the same goals allowing for larger and more organized events and raids we can offer to players. It also serves as a thematic location to bring victims toward for either rituals or other cool villainry.
  5. Purpose: Striked through text signifies removed lines. Bold text signifies newly added lines. The Transmutation Pentacle, drawn in witchtallow and marked with the names of the five zor’rokul in Ilzakarn, as well as the five elemental signs and‘creation’ in the Material Alphabet. A holy shrine littered with an array of Siegmund’s candles to ward off ghosts and bad spirits. ⛧ Zevirit Gagaht - Infernal Alchemy ⛧ Infernal alchemy is the occult practice of manipulating matter by taboo amalgamations of the material plane’s resources and those of Moz Strimoza. Often associated with witchcraft and demonology, the practice involves an odd fusion of processes between the worldly alchemical and ritual conjurings of malflame. Processes Much of infernal alchemy is achieved through the application of the forgotten arts of blood magic and naztherak, in the beckoning of malflame from the hellscape that is Moz Strimoza. Both infernal alchemical processes are achieved by the use of either ¼ of a descendant’s blood or witchtallow in drawing the Transmutation Pentacle: Its outer points bearing the titles of the zar’rokul Pentacle in Ilzakarn (the chaotic tongue of the inferis), naming Velkuzat the Goat, Drazhana the Bat, Kiiztria the Snake, Kholidav the Crow and Zathairn the Black Cat. Between the two pentagons at the star’s centre, then, are listed the five elements using the material alphabet (the ancient runes of the veil), invoking Water, Earth, Fire, Air and Aether before finally adding the mark of Creation in the star’s centre. Transmutation Pentacles can be used for the following processes: Ankh Rokodra - Rokodra forging The forging of Rokodra is a feat commonly practiced by Naztherak and Inferi residing upon the material plane, an unholy process utilizing the concentrated measures of warped soul essence produced by infernal creatures called Rakir, usually a substance privy only to them. A scarce few however may be able to get their hands on this concentrated form of Maleus through various means, and with proper knowledge they are be able to fuel and spur on a regular flame to produce malflame through a faux imitation of the Inferi’s natural hellflame, allowing them to utilize its unholy heat to transmute Brimstone into the hellish metal Rokodra. Ankh Rokodra - Rokodra Forging Reagents Rakir Rest of the lore wasn't added because it hadn't undergone any changes.
  6. This amendment seeks to add more utilization to the Rite of Damnation as it is one of the of the least used rites due it’s high genus costs and continues upkeep. This amendment allows for easier flavourful use to enhance player events and villainry whilst retaining its original use. Since the alternative cost does not require an overseeing ST it has been explicitly clarified that the rite cannot be used to affect CRP. Bold text signifies the additions the lore New lore:
  7. MC Name: Minth_11 Discord: minth_11 Image: Description of Image: A portait to advance the Lord of Pride's ego and arrogance. Dimensions: 1 wide, 2 high
  8. Succession to the Throne *Amidst the burning ruins of Hexicanum ashy steps trudge through the crumbling and smouldering remains of the fortress. A towering knight, hazed in a cloak of cinder and ash, crowned by a circlet of horns, arose before the towering mount of skulls, trampling them as he ascended the broken throne of Gashadakuro. That icon of Pride then seated himself as he leant upon a single blood drenched gauntlet. A missive would be sent to all previous inhabitants and allies of the Legion of Iblees, scrawled in ash-stained ichor and carried by a smouldering amalgation of a crow, crooked and misformed, smouldering cindery fumes from its skeletal beak. “Faithful followers of the recently departed Gashadakuro as supreme general, I Davmaek, the Infernal Lord of Pride have laid claim to the throne of Hexicanum. I am solemnly aware that there are those who would abjure such and even wish to lay claimant themselves. Thus I invite all before the throne to bend the knee beneath a united banner under my glorious rule, or to lay claimant yourself through ancient ritual of Moz Strimoza. A duel to prove your claim, for in the eternal realm of the high hells: Ra’drakurz raht roknoth kuul ra’vaznan amol tul! Show yourself before my throne within one year's time (1 OOC week) if you believe yourself above me and to prove your fitness to rule, for the weak govern nothing. Cursed be the cowards that dare not earn their rule.” If you wish to challenge the Infernal Lord of Pride for the Throne in the ruins of Hexicanum, dm Minth_11 to create an appointment Do not metagame this information
  9. Lol 3 hours after pallodiums malflame guide
  10. "GRIZH ZHALL FLUW AGEN, FER KRUG, FER DA MAWGHH" The great collector rumbled, crushing an animals bone in his grasp, as this missive were read to him by his trusty Redkap. He stood tall raising his banner high as his faithful duties
  11. "DA CONZKRIPZIUN ZHAL BI HONURED AGH DA WAGH ZHALL BI KLOMPED" The olog bellowed as the alliance was finalized. He placed his enormous ivory weapons into their hinges and trudged on to enforce the laws upon his clan.
  12. The elder Big Bruddah trudged down the newly carved caverns of the Ungri. Within its grotesque digits it held a squirming Straadoth, recently caught and writhing to escape its fate. The olog stepped onto the freshly cut timber creating a board to stand before the endless abbys of the maw's bellows. He held the serpentine creature high above the maw in both fists before his rumbling voice spoke "GLUTROZ WEEK AGH LAZEE....DA AGE OB DA GREAT MAW IZ NUW!!!" His roaring voice echoed down the bottomless maw before he tore the head of the Straadoth, ending its squirming in an instant, throwing its remains down to feed the great maw.
  13. The great collector ploughed over the roads, dragging a trail of blood through the sand with the corpses of animal and descendant, carrying yet another sacrifice to the great tower of the maw. "LUP DA MAWWW....." The beast would rumble in chant as it strode forth.
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