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[✗] [Magic Lore] - Lay on Hands

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JackPrezzi

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Background/Origin

Ellipsism looks up at the morning sun after scaling the mountain. He soaked up the sunlight and prayed. As he prayed, for safety for himself and his country, the sunlight got warmer and warmer, and the nicks and bruises from the climbing slowly evaporated on his skin. In his repeated labors he undertook for his kingdom, his determination had been repaid by the divine. Giving him the power to cure minor wounds and eliminate naturally occurring poisons from substances.

 

Magic Explanation

This spell is majorly based off of the DnD paladin class feature "Lay on Hands"

 

As said above, lay on hands is a minor blessing given by divine intervention to individuals who's desire to protect is incredibly strong. It offers them the ability to heal minor non lethal but damaging wounds, and eliminate non magical poisons from no more than 3lbs of food per day.

 

Abilities/Spells

  • Lay on Hands - Cure
  • Your hands glow a golden yellow as you reconstruct minor amounts of life force around a creature.
  • The Player must be emoting one hand on their chest, and another hand on the area they are healing. Meaning nothing can be wielded during the casting. A target effected by this magic heals minor nicks and scrapes.
  • This will do the opposite to Undead, damaging their life essence.

 

 

  • Lay on Hands - Poison Nullification
  • Your hands hover over a small amount of food, uttering a blessing of health.
  • The Player must be emoting both hands splayed over the food, with their gloves off. Meaning nothing can be wielded during the casting. Food targeted by this magic will be eliminated of any non magical poisons.
  • This will not effect ANY magical poisons.

 

 

 

Red Lines

A caster who takes this spell must be of pure heart, and believe that what they are fighting for is a noble cause.

 

 

Tier Progression

Spoiler

Tier One - Acts as listed above, no changes.

 

Tier Two - Cure is upgraded to be able to regenerate small digits, such as pinky toes and pinkies.

 

Tier Three - Cure is able to regenerate eyes, ears, noses, and hands.

 

Tier Four - Cure is able to regenerate feet, and legs up to the knees.

 

Tier Five - Once in the caster's life, in a moment most dire, they are able to use Cure to regenerate whatever parts are needed to save a dying life. After this, they are dropped back to tier two.

 

 

 

 

 

 

 

Purpose (OOC)

I believe that the DnD setting works very well with a lot of aspects of LotC and would like to try to start transcribing some of those effects in myself, as Im sure some have already done. I am sure that there are others bringing in DnD aspects as well, but I would like to think that I bring some decently good spins on them with my tiers, so hopefully you all agree too! Thank you!

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