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[Amendment] Inferi Pack 1


PrimnyaQuorum

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Zar’Akal:

Crunch

 

Spoiler

⏣⃘⏣ Claws: When augmented, the Zar’akal’s grip strength is increased to that of an olog during this emote, capable of crushing flesh and bone within its grasp yet incapable of heightening punching/blocking strength whatsoever. 

 

When their claws are augmented- their palm’s physique morphs to be too bulky to easily clasp objects- making them incapable of directly holding upon objects when invoking this ability.

 

Rᴇᴅʟɪɴᴇꜱ:

The strength of the claws, if enhanced, is increased to be that of an olog’s grip strength for that emote, though cannot increase punching/blocking strength whatsoever. The grip strength is capable of breaking bones beneath cloth, but only fracturing bones beneath any armor. Claws have piercing power identical to Jaws.  Its piercing force is increased to be enough to crunch through bone and flesh over Lightly Armored flesh, whilst being only barely enough to puncture Medium and Heavy Armor.

 

 

Purpose: Given that Claws is essentially a re-skinned version of jaws, the hope is that there is a distinct difference [brute crushing force over stabbing] between using Jaws and Claws with Crunch. If the damage amount of is too high I’m happy to tune it down but it would be good to have such crushing damage explained instead of handwaved as Olog Strength, whatever that is.

RA’ILKGAROKK

 

Spoiler

Upon performing this rite, the sickening forces of the High Hells are tethered briefly via a 'stake'- A totem of flesh, rot bones, and warping maleus; this build MUST be a [3x3x5] zone within the center of the domain, and must always be exposed to the surface- they may not be behind more than [1] mechanical door and may not be placed behind any redstone door. To purge a Ra'ilkgarokk, a congregation of [5] Blight Healer Druids or Shamans of [T5] each capable to ward away such blights and de-tether the anchor within the center of it- must reach the totem, after which they may perform a freeform rite to unravel it and undo the effects of the Ra'ilkgarokk.

 

Purpose: An oversight during the initial addition of the Totem mechanic. Given that Shamanism at base contains a purging ritual, no specification is really needed for shamans [for now].

The Infernal Compendium:

Malda

 

Spoiler

Redlines:

— Malda typically possess slimmer, less physically muscular builds. They may not weigh more than 150lbs. They may be no taller than 6 feet in height.

— Malda may cast Malflame spells from [T1] to [T4] as per the Naztherak lore.

— Malda have a max maleus pool of [55] units.

Malda cannot cast at all when wearing armor; disconnection from their malflame spells function similarly to a casting Naztherak. Malda have a connection strength similar to a casting Naztherak, and may only wear armor to the extent a Naztherak can.

 

Purpose: Voidstalker level weakness [no armor] on a CA that does not get full access to Malflame and cannot use all their slots is insane. While the issue of Rokodra Armor is its own beast, this allows Malda to effectively be as protected as a naztherak, which is lowered if they pursue the commonly opted voidstack route. There is no real reason why a lesser caster subtype of demon exists that cannot wear armor. Alternatively if this is disliked, I'll alter this to no armor and T5 Malflame.

Banishment

Spoiler

Redlines:

— This ritual is inherent knowledge to all bearing the Naztherak MA. A Naztherak must be able to create the Inferi through Naz’Kuthun before they are able to lead or aid in banishing that type of Inferi.

— This rite can be done on Zevn, Zevn’kiel, Zar’ei, and Evolved Zar’ei.

— Those who go under Banishment are irrevocably PK’d; they cannot be brought back no matter what, nor communed with through Diabolical Invocation.

— If an inferi is bound to a Naztherak, they cannot be banished unless that binding Naztherak participates within the Banishment ritual. A Inferi must be wholly willingly or totally restrained in order to be subjected to Banishment.

Should a Naztherak attempt to subject their bound Inferi to Banishment, the Inferi is considered unbound at the conclusion of the encounter regardless of the outcome.

 

Purpose: Some minor tweaks to Banishment to prevent cheesing and other clarifications.

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Aside the stuff i said in discord about Naz'kuthun, this is generally just really good QoL changes. +1 !!!

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at this point you guys all gotta get together and just release your amendment suggestions for naz and related in one post because holy shit ive seen like 15 of these things in the last week or 2 when will it be enough

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3 minutes ago, Holyland said:

at this point you guys all gotta get together and just release your amendment suggestions for naz and related in one post because holy shit ive seen like 15 of these things in the last week or 2 when will it be enough

:3

 

ive been prior told off for dumping big amendments in and gotten poor responses so im submitting them in 2 smaller chunks

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I just want Kozun to have hand to hand viability w Vhiit

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Amendments/Additions implemented into main lore post. Thank you for your submission. Moving to correct subforum to prevent redundancy and clutter.

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