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[Amendment] Arcane Hindering

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Purpose: 

Genuinely would be just cool to have, and give it a more stylish non-combative aspect to it rather than just void. - Taking you should be able to hinder all mana instead of just. . . Void mana! Go brrr!

Additions are bold and underlines, and removals strikethrough

Also my first actually proper written amendment I think! So FEEL FREE to contact me if you think any changes should be made. . . I want my ghostly bard.

 

 

OLD:

 

 

Spoiler

Since the First Synod, an exiled band of Rivel Magi, the art of mysticism has been held in tandem with the arcane. From the hyper-thoughts of cognats who first gleaned the cruel mechanisms of the soul stream to the daring few translocators that prodded the boundaries of Ebrietaes in that dark cave, mystics have been sorcerers. 

 

Though not an effect felt by those pioneers who penned the Book of Phantoms - for they could not be crowned and in turn, were not ‘mystics’ in the modern sense of the word - modern generations spawned from Uldrivt’s union with Mthyul Tlan have been subject to hiccups in their spellcasting. 
With forms host to vast quantities of ectoplasm and ravaged by corruption more than ever in the wake of the Voidal Event, these modern mystic-magi have oft found their spells warped by the latent ghosts within them. 

 

In turn, so too are the lines often blurred between the arcane and phantasmal.


Abilities
 

Arcane Hindering (Non-Combative)
By choosing to gleam alongside their voidal connection (where either both are ‘activated’ in tandem or where arcane spells are thrown in the wake of spent liturgies), a mystic is passively capable of performing a rite known as ‘Arcane Hindering’.

 

Whilst there is little functional difference between the ordinary spellcasting of voidal-mystics and spells which have been hindered, the visual distinction is striking. That is to say this aesthetic overhaul may at best mislead opponents into conflating voidal spellcasting with mystic liturgies, though otherwise will never alter the outcome or power of a spell.

 

Whilst largely freeform, chief examples of Arcane Hindering are as follows:

 

  • Arcane Scions - the scion’s soul-shadow may take the shape of one of the mystic’s bound phantoms, going so far as to speak through this incorporeal form should the mystic permit it. 
  • Fire Evocation - hindered flame may appear pale and ectoplasmic, mimicking the colour and texture of the mystic’s ectoplasm and at times host to shifting images of the dead.
  • Earth Evocation - hindered stone may appear dull and dense, coloured with veins of light to resemble menhir.
  • Water Evocation - hindered water may appear colourful and luminescent, as well as moving in a thick and sludgelike manner akin to raw ectoplasm whilst ice will resemble the light-warping shields of mysticism’s Walling. Within sizable quantities of water or ice the images of the drowned, waterlogged or frostbitten dead may be visible.
  • Air Evocation - hindered air loses its transparency, instead becoming a haunting miasma of pale light, reminiscent of a mystic’s deadbreath albeit far less dense and merely translucent.
  • Life Evocation - flesh, flora and creatures borne of life evocation resemble mundane biomass that has been hindered, their appearances twisted into translucent and ghostly remnants of themselves. Flesh and bone in ‘living’ conjurations must still maintain its structural integrity, however, and will never literally be made from ectoplasm but rather viscous and translucent re-texturing of otherwise opaque matter. Such will always resemble phantasmal undead, as clarified in Phantom as well as Hindering lore.
  • Translocation - when shifting through the void, a mystic translocator may leave behind a shadow; ghostly, incorporeal remnant of themselves that dissipates completely in the emote following the shift.
  • Transfiguration - when enchanting an object and Gleaming, the effects of Arcane Hindering may materialize in accordance with the school of the enchantment.

 

By its' freeform nature, Sensory Illusion is not affected by Arcane Hindering in any meaningful fashion. Nor are Voidal Artificery, Voidal Eminence, Voidstalking or Veil Watching.

 

  • As with ordinary Hindering, spells cast via Arcane Hindering are by no means inherently weaker or stronger, or more or less effective than their usual variants.
  • Spells cast via Arcane Hindering utilise mana and the void in the same fashion as specified in their respective lore pieces. The miniscule amount of ectoplasm used to apply the hindered aesthetic - as with ordinary use of mystic Hindering - does not cost liturgies. That is to say, hindered spells are still subject to the same potency and detriments as written in their lore, and do not receive any additional boons or banes (For instance they will not cause more harm to ghosts, nor will they be dispelled by aurum or holy magic not designed to counter voidal spells).
  • Translucency and ‘ghostliness’ applied to spells cannot make them any less visible to the naked eye. 
  • Arcane Hindering cannot be applied to magics not listed above, and would require consultation with the ST to amend in.
  • Arcane Hindering is not dual-casting and is aesthetic flair; a Mystic may not cast both voidal and mystic spells at the same time. Any attempt will result in their current connection to the magic severed in replacement of the other.
  • Enchantments may be affected by Arcane Hindering by a mystic with Transfiguration, permanently altering the aesthetic appearance of a spell relevant to its school. This can only occur during the act of enchantment, and the mystic must be Gleaming while Voidally Connected. There must be an indication in the item redlines that the spell is Hindered.
  • Co-Enchanting can be used to apply the effects of Arcane Hindering, provided either mage is a mystic. This allows for the bottling of spells affected by Arcane Hindering.

 

 

NEW:

 

 

Spoiler

Since the First Synod, an exiled band of Rivel Magi, the art of mysticism has been held in tandem with the arcane and mana. From the hyper-thoughts of cognats who first gleaned the cruel mechanisms of the soul stream to the daring few translocators that prodded the boundaries of Ebrietaes in that dark cave, mystics have been sorcerers. 

 

Though not an effect felt by those pioneers who penned the Book of Phantoms - for they could not be crowned and in turn, were not ‘mystics’ in the modern sense of the word - modern generations spawned from Uldrivt’s union with Mthyul Tlan have been subject to hiccups in their spellcasting. 
With forms host to vast quantities of ectoplasm and ravaged by corruption more than ever in the wake of the Voidal Event, these modern mystic-magi have oft found their spells warped by the latent ghosts within them.

And of course, with time. This knowledge extended away from the bounds of the void, to something more simple rather, but soul magic. Hindering one's own mana pool temporarily in the midst of a magical act.

In turn, so too are the lines often blurred between the arcane, mana and phantasmal.


Abilities
 

Arcane Hindering (Non-Combative)
By choosing to gleam alongside their voidal mana-based connection (where either both are ‘activated’ in tandem or where arcane mana-based spells are thrown in the wake of spent liturgies), a mystic is passively capable of performing a rite known as ‘Arcane Hindering’.

 

Whilst there is little functional difference between the ordinary spellcasting of voidal-mystics mana-mystics and spells which have been hindered, the visual distinction is striking. That is to say this aesthetic overhaul may at best mislead opponents into conflating voidal mana-based spellcasting with mystic liturgies, though otherwise will never alter the outcome or power of a spell.

 

Whilst largely freeform, chief examples of Arcane Hindering are as follows:

 

  • Arcane Scions - the scion’s soul-shadow may take the shape of one of the mystic’s bound phantoms, going so far as to speak through this incorporeal form should the mystic permit it. 
  • Fire Evocation - hindered flame may appear pale and ectoplasmic, mimicking the colour and texture of the mystic’s ectoplasm and at times host to shifting images of the dead.
  • Earth Evocation - hindered stone may appear dull and dense, coloured with veins of light to resemble menhir.
  • Water Evocation - hindered water may appear colourful and luminescent, as well as moving in a thick and sludgelike manner akin to raw ectoplasm whilst ice will resemble the light-warping shields of mysticism’s Walling. Within sizable quantities of water or ice the images of the drowned, waterlogged or frostbitten dead may be visible.
  • Air Evocation - hindered air loses its transparency, instead becoming a haunting miasma of pale light, reminiscent of a mystic’s deadbreath albeit far less dense and merely translucent.
  • Life Evocation - flesh, flora and creatures borne of life evocation resemble mundane biomass that has been hindered, their appearances twisted into translucent and ghostly remnants of themselves. Flesh and bone in ‘living’ conjurations must still maintain its structural integrity, however, and will never literally be made from ectoplasm but rather viscous and translucent re-texturing of otherwise opaque matter. Such will always resemble phantasmal undead, as clarified in Phantom as well as Hindering lore.
  • Translocation - when shifting through the void, a mystic translocator may leave behind a shadow; ghostly, incorporeal remnant of themselves that dissipates completely in the emote following the shift.
  • Transfiguration - when enchanting an object and Gleaming, the effects of Arcane Hindering may materialize in accordance with the school of the enchantment.
  • Housemagery - when casting spells, the housemage may rise a spooky ghostly aspect to such actions. Allowing them to have little details based on the color of their gleam.
  • Bardmancy/Bardmastery - these spells may follow forth with more ghostly aspects and aesthetics, sounds leaving behind a ring in the listener's soul, albeit without any effect, negative or beneficial.

 

By its' freeform nature, Sensory Illusion is not affected by Arcane Hindering in any meaningful fashion. Nor are Voidal Artificery, Voidal Eminence, Voidstalking or Veil Watching.

 

  • As with ordinary Hindering, spells cast via Arcane Hindering are by no means inherently weaker or stronger, or more or less effective than their usual variants.
  • Spells cast via Arcane Hindering utilise mana and/or the void in the same fashion as specified in their respective lore pieces. The miniscule amount of ectoplasm used to apply the hindered aesthetic - as with ordinary use of mystic Hindering - does not cost liturgies. That is to say, hindered spells are still subject to the same potency and detriments as written in their lore, and do not receive any additional boons or banes (For instance they will not cause more harm to ghosts, nor will they be dispelled by aurum or holy magic not designed to counter voidal or mana-based spells).
  • Translucency and ‘ghostliness’ applied to spells cannot make them any less visible to the naked eye. 
  • Arcane Hindering cannot be applied to magics not listed above, and would require consultation with the ST to amend in.
  • Arcane Hindering is not dual-casting and is aesthetic flair; a Mystic may not cast both voidal or mana-based and mystic spells at the same time. Any attempt will result in their current connection to the magic severed in replacement of the other.
  • Enchantments may be affected by Arcane Hindering by a mystic with Transfiguration, permanently altering the aesthetic appearance of a spell relevant to its school. This can only occur during the act of enchantment, and the mystic must be Gleaming while Voidally Connected. There must be an indication in the item redlines that the spell is Hindered. The same stands for enchantments made by Housemagery or Bardmancy/Bardmastery, examples being Living Doll and Bestow Souvenir.
  • Co-Enchanting can be used to apply the effects of Arcane Hindering, provided either mage is a mystic. This allows for the bottling of spells affected by Arcane Hindering.
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I like this and it'd be nice to be able to add arcane hindering to housemagery too for some sol spooky rp.

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The enlightened man says "all magic uses mana" and therefore you can hinder any magic. Necromancy, nazthrak, blood magic, Kani, etc.

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5 minutes ago, King_Kunuk said:

The enlightened man says "all magic uses mana" and therefore you can hinder any magic. Necromancy, nazthrak, blood magic, Kani, etc.

Yes but the redlines specify only magics mentioned above, as such I made them mentioned! Safety first

 

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I am of the opinion perhaps a seperate amendment should be made that allows you to alter all spells one has access to if they are a mystic. of course, redlines ensuring it can't be used to disguise would be ideal.

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