Random 1697 Share Posted Saturday at 04:01 PM Low Density Boomsteel Amendment to BRING THE BOOM Changes marked in bold / strikethrough OLD: Spoiler Low Density Tier The most unpredictable and volatile of the three tiers. This variant of Boomsteel is quite light in comparison to its others; it could be similar to a somewhat heavier titanium in regards to weight. It's durability and strength aren't too impressive however; being the most brittle of the three types of Boomsteel. It would be quite ineffective for armaments, as it can likely shatter with enough force from a blunt object. The malleability is the easiest of the tiers. While it still may be somewhat difficult for forging with, it can be shaped into almost anything with enough patience. Despite its light density, it has low conductivity. It can't contain much electricity, or even heat; and a large amount of it would only result in the metal expelling it all at once, creating a concussive shrapnel blast. Its volatile effects can be extremely unpredictable. The shrapnel blast will be paired with a plume of brilliantly hot flame which covers roughly the same area. Though generally these 'explosions' are concentrated, rather than widespread; and more metal won't result in a larger blast, while having less than a fist-sized amount will result in no effect at all. Obviously, if a blast does occur, the metal will be irreparable; the shrapnel from it wouldn't have much use other than primitive arrowheads. It is capable of producing flames in incredible amounts, though due to how unstable this variant is, only for so long in a near uncontrolled manner. Redlines -Very light in weight. Akin to titanium, or roughly half the weight of a standard iron item of the same size. -These 'explosions' are concentrated, not widespread (5 meters at most). More metal won't result in a larger blast; though smaller than a fist won't have an effect whatsoever. These ‘explosions’ will as well produce a violent plume of flame, igniting flammable material and causing first degree burns on contact. -Low durability and strength; the most brittle of the three types of Boomsteel. Can shatter with enough force from a blunt object. -Medium-high malleability; still difficult to forge with, though can be shaped into almost anything with enough patience. -Low conductivity, and can't contain much energy or heat. -Can produce flames in manageable amounts, once per combat for three emotes. The flames would be limited to just a couple of inches above the blade’s metal, but would not be as easy to ignite other objects- requiring some effort to ignite flammable material. NEW: Spoiler Low Density Tier The most unpredictable and volatile of the three tiers. This variant of Boomsteel is quite light in comparison to its others; it could be similar to a somewhat heavier titanium in regards to weight. It's durability and strength aren't too impressive however; being the most brittle of the three types of Boomsteel. It would be quite ineffective for armaments, as it can likely shatter with enough force from a blunt object. The malleability is the easiest of the tiers. While it still may be somewhat difficult for forging with, it can be shaped into almost anything with enough patience. Despite its light density, it has low conductivity. It can't contain much electricity, or even heat; and a large amount of it would only result in the metal expelling it all at once, creating a concussive shrapnel blast. Its volatile effects can be extremely unpredictable. The shrapnel blast will be paired with a plume of brilliantly hot flame which covers roughly the same area. Though generally these 'explosions' are concentrated, rather than widespread. Starting at fist-size, anything lower not yielding an explosion at all, the blast radius grows larger with every additional ingot, though equally becomes much harder to transport; disconnected masses will not stack to the same extent, functioning independently of one another. Obviously, if a blast does occur, the metal will be irreparable; the shrapnel from it wouldn't have much use other than primitive arrowheads. It is capable of producing flames in incredible amounts, though due to how unstable this variant is, only for so long in a near uncontrolled manner. Redlines -Very light in weight. Akin to titanium, or roughly half the weight of a standard iron item of the same size. -These 'explosions' are concentrated, not widespread (5 meters at most for 1 ingot). Smaller than a fist won't have an effect whatsoever. These ‘explosions’ will as well produce a violent plume of flame, igniting flammable material and causing first degree burns on contact. -For every additional ingot belonging to the same mass, the radius is extended by 1m. -Several disconnected masses will not amplify the radius to the same extent, instead each having their own blast radius. -Greater destruction using Low Density Boomsteel requires Region Owner consent. -Masses greater than 2 ingots cannot be thrown. -Low durability and strength; the most brittle of the three types of Boomsteel. Can shatter with enough force from a blunt object. -Medium-high malleability; still difficult to forge with, though can be shaped into almost anything with enough patience. -Low conductivity, and can't contain much energy or heat. -Can produce flames in manageable amounts, once per combat for three emotes. The flames would be limited to just a couple of inches above the blade’s metal, but would not be as easy to ignite other objects- requiring some effort to ignite flammable material. Reason: We bring the boom. Boomsteel explosives are incredibly expensive, at least make them more functional for destruction. 8 Link to post Share on other sites More sharing options...
Curry 115 Share Posted Saturday at 04:17 PM Five big booms. Link to post Share on other sites More sharing options...
Wizry 1219 Share Posted Saturday at 04:55 PM Link to post Share on other sites More sharing options...
Shadeleaf 1022 Share Posted Saturday at 06:27 PM Yea this is idiotic. I fully support the creation of a nuke. Pass this immediately. Next Dwarven settlement needs a Sampson Option. 3 Link to post Share on other sites More sharing options...
Random 1697 Author Share Posted Saturday at 11:31 PM 5 hours ago, Shadeleaf said: Yea this is idiotic. I fully support the creation of a nuke. Pass this immediately. Next Dwarven settlement needs a Sampson Option. If someone gets enough boomsteel that is low density (boomsteel can only be forged into a higher density, never lower) to create a nuke, I say let them. Doubt that's ever going to happen considering that boomsteel is supposed to be on the rarer side of ST metals and is rarely handed out in raw or low density form. Chances are that if someone makes an sreq to assemble a low density boomsteel nuke (the amendment specifically stating that it can’t be a bunch of disconnected objects), they will first be looked into for duping. 1 Link to post Share on other sites More sharing options...
Recommended Posts