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Wizry

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  • Minecraft Username
    ItsWizry

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  • Character Name
    Lucius Fabius
  • Character Race
    Fairfolk

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  1. “Your fate is to die for their whims!” The Necromancer shouted as Templar and Shaman stood over his broken body, though raising himself via an elbow, The Templar affixed a golden cross laden banner unto his back, “My fate is to die. How I die is up to my effort.” - “A legend, just like the banner of the Clerics upon which is adorned on my back.” The Shaman thereafter spoke, “Your fate is to forever toil between life and death, never be able to truly rest for the rest of time.” - “Between the two, what do you believe is a worse fate?” The Templar shifted as he gazed upon the battlescene of where he and his ally had fought a necromancer. The scattered remains of bone and rotted flesh settled into the dirt, yet to be cleaned. Though it was clear, though the man scratched at his scarred over injuries, that Shaman and Templar had been successful in defeating the undead creatures. So he affixed the Cleric’s golden banner into the ground, infront of the Cross, signifying the victory of the Concordat in the now cleansed dirt. Still, the man gazed at the sky, thinking upon the fight and a particular phrase used by the necromancer - that he was a pawn. Both Shaman and Templar had accepted that they were servants of greater beings that were impossible to comprehend. They had accepted that to do greater and better things that would be otherwise difficult or even impossible. Xionism could never comprehend that fundamental truth - that they had accepted the Aenguls and the Spirits of their own free will. A scenario that would end in either Aengulic death or the death of the Xionists. As all things were, recognised by the Order’s tenets, a struggle to the death.
  2. A letter was then sent to the Pontiff, a fellow Daelishman of substance, "Callahan, my old friend, The Silasian Revenue Service took my old home under undue circumstances. I would request your aide in retrieving my family home from the SRS as they now defunct. Please let me know, Cathan."
  3. “Have they forgotten?” “The righteous, yet endless struggle against Ruin? Yes.” “So why do they chant their mottos?” “Because it is all that they can do.” “They could wage war. Eternally, forever - a unified front against Iblees. But they falter against the long dark.” “They do not understand this war; they do not comprehend the scale. It is fragile for mortality to see how small they are.” “So are we to simply accept it? That Ruin will roam - unprevented?” “No.” “I have lost faith. They claim that they come as crows - but they vanish just like them.” “They are only mortal.” “They claim that the light prevails, but the dark achieves ever greater gains in their apathy.” “They are only human.” “They claim that the world is safe under their armies, but the Ruinous tread as if they were men.” “I know. It has been known for years.” “It’s left to us then.” “The Concordat is to inspire the fight against Ruin.” “Has the Archdaemon not already won? What is it worth then?” “He won a great victory - that is no lie. But I ask, what did the Solar Titan say?” “Many things.” “During her Fall - whence she clenched the Guardian’s Grimoire to her chest.” “Know this, children of our Sunlit Lord, our Dawnfather from on high - today shall not be thy end.” “The Sun will rise anew.” The Frost-Witches had gone undeterred, unnoticed, and unharmed in the Far North, where the torches of the Descendants’ realms dimmed. They had been able to garner and further their infernal interests without issue, adding allies to their malevolent ranks. The Frost-Witch Mother, Naele, even claimed herself to be Queen of the whole of the North. So it was the efforts of three that would move to take down the Infernal Threat - an action reminiscent of younger, simpler days before Aengulic death had struck itself upon the Realm: The Sovereignty of Ravenmire, a young & ambitious nation that believed in certainty that Iblees and His minions could be beaten back; The Kingdom of Numendil, an older nation intending on filling the niche of what the Paladins had done, hunting Darkspawn whence and where they showed; and the Wayfarer Concordat, concerned primarily with the aspect of Guardianship - fallen with the Aengul Xan. Defeat would be the finding of truth in what Order had declared as He was destroyed by the Son of Dragur, Azdromoth, “A pitiful existence. You have disturbed the tranquility of this realm. The descendants’ are doomed, and it will be your greed, divinity, that damns them all. You loathsome child.” Victory would be disproving these words - that the Descendants were not doomed.
  4. i'm murdering you @SimplySeo
  5. nah **** the void i hate nothingness users, all my homies hate nothingness users
  6. how do i play this game, what's the ruleset, where am I
  7. "I'm not a knight." The Templar muttered, tossing the letter to the other within the household, "You choose if we go or not. There won't be a fight to get to, but it could be fun." @bloomtiara
  8. yo for this whole thing, planning to get into a vc with julius - chat about it a bit. I'll get back to you afterwards.
  9. it's so ******* cooked
  10. commented a correction, i was incorrect with it.
  11. Editing for my sake, me and Julius went through it and talked about Malflame together. I am sorta wrong in that Malflame kinda goes through gaps in armour. It just doesn't impact on the skin directly underneath it. Cheers.
  12. first thoughts I would recommend cutting down the slots. And admittedly, now that I look upon Arclight and Aurflame - i would highly highly recommend just going with one or the other. From how I'm reading Aurflame, you made this somewhat like fire-evo's voidal flame, though I wouldn't recommend that. It does something that malflame cannot do (seep within cracks of armour). Secondly, going through spells: 1. Ring of Carolus I recommend the Ring of Carolus barrier be able to breakable since arguably this is sorta a 'prison-shank' spell. And in big group combat, it would be somewhat infuriating to have this eternal barrier that is unbreakable unless you have thanhium. I would recommend something like three blunt hits or five hits of a weapon of another type. 2. Paradisian Arrow I would recommend you just cap this to techlock standards for short-bows and also remove the explosive holy-energy aspect of it. It would be a bit strong to have a three-emote spell, even at T5, that basically works like voidal fireballs that also call burns unblockable by shield. 3. Crusader's Zeal Alright this is going to be a weird one. I, highly, don't recommend that this works for anything stronger than chain. Purely because causing burns can already disrupt magic-casting or potion-emotes - or even just basic attacks. So recommendation is you just up the emote count to three and also cause it to not be able to advance through plate armour. 4. Lothar's Warcry Recommend that you force them to have a singular target. Purely based on the comprehension that making them focus upon one target will give less headaches, assumingly, where a player now has - really - no way to stop something that is sound based. Up to three emotes too. 5. Harald's Ram Recommend you just up this to three emotes and also have a straight 'knocked-back' distance (6 blocks). 6. Echoes of Gamesh Genuinely I would say remove this. Like, make the battle-healing something you have to be right there for - not some weird floating bubble of healing. Would make it a lot more neat to RP with in the midst of combat. 7. Mortal Exile I do not recommend allowing this to actually ever be able to banish familiars. Like genuinely speaking, that is an extremely powerful thing - and lore-wise would mean the familiar is pulled back to go fight in Moz'Strigmor pretty sure. 8. Felder's Blade Add how many targets it can hit, also add an extra emote. It's essentially a weaker vigorous blow to be absolutely frank with you. 9. Avenel's Glassbalm Reduce the injury prone timer to 24 hours, is my opinion. 10. Fires of Edel Recommend you prevent this from being able to infilitrate narrow spaces (etc armour, things like that) 11. Godwin's Exorcism Highly recommend that possession is not allowed to be interrupted, but you're capable of corporeal'ing creatures. Bit strong to be able to just force spooks in the open. You need to up the emote counts on a lot of your combat spells. They are very strong spells and they need to be accounted for that.
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