Schantz 0 Share Posted February 21, 2012 Out-Of-Character: Minecraft Account Name: Hantz Did you attend minecon and sign up at the LOTC booth?: No. How old are you?: 18. Time-Zone/Country of Residence: GMT +1, Denmark. Do you have a good grip on the English language/good grammar?: My English is decent. Small 2-3 Sentence Description of yourself: I guess I'm just the average Joe tired of FPS-games and such searching more or less for intellectual challenges in games. I'm not a gamehopper, and I usually keep playing on servers/games for a long time. How much time could you be on the server weekly?:Here at the winter I got a lot time, so I guess more or less 4 hours everyday. What do you know about Roleplaying? Give a definition of what it means to you.: Roleplaying is basicly to assume a role, in this case you imagine a person and act like him. I've been roleplaying for 2 years at a SAMP server called LS-RP. Getting introduced to the roleplaying scene has definitely been one of the best things that happend to me (speaking of games). It takes your gaming/imagination to another level. I don't have anything against sitting braindead infront of the PS3 sunday morning with a hangover shooting down random people on the internet, but in the everydays I need my brain going, and when you are roleplaying there is no limits, you decide the quality and dedication. In your own Words, describe what Metagaming and Powergaming are. Metagaming basicly means using OOC information IC. Sitting infront of the computer you obviously got some information that your character wouldn't realisticly know, so metagaming is just using that information. An example would be seeing a screenshot on the forum showing where a house is and then go IG and rush to it. Powergaming is abusing the fact that you control/decide your characters actions/abilities. In reality people got flaws and all aren't perfect, so just because you got the power to decide everything doesn't mean you should do it. Powergamers takes the fun out of games (especially roleplaying), because it is not realistic that a person can do everything. An example of powergaming would be knowing 20 languages. Another example of powergaming is taking advantage of the roleplaying systems like lets say a person just knocked you out and is now stealing things from your house, he asks 'Is the chest locked' you say yes, he begins searching your house for keys, he asks do i find them here, here, here and everytime you respond with no. Normally it is placed on the table, but you decide to roleplay them being hidden in your shoes, just because he is searching for them and you don't want your chest things stolen. Also using /me's, like if you do a super long /me withdraws a knife stabbing Anakir several of times stuffing him into a bag, you are not giving the other roleplayer a chance to respond, and you are therefore powergaming. What do you expect this server will be like?: Serious roleplaying server, friendly people and proffesional staff. What other server(s) have you played on and why did you leave them?: I haven't really roleplayed on minecraft, only some small-time servers where i was for one day or so. I still roleplay on LS-RP. Have you read, understood, and agreed to the rules?: Yes. How did you hear about us?: LS-RP Forum Have you voted for the Lord of the Craft on Minestatus? Which vote number were you? My vote got through! 2,752 What is your The Lord Of Craft forum account name?: Schantz In-Character: Character Name: Harald What is your Race?: Human Biography(This should include the history of your character and his life as well as age, appearance and personality, etc.): Thirty years ago a boy named Harald was born in a small village on the county-side. The expectations were high, because of his father’s position in the village as a ‘mayor’. Anakir himself tried to live up to the expectations, but he couldn't take the pressure. He just wanted to be independent and free. He was tired of living in the shadows of his father, he was tired of being the shy boy who always was supposed to remain quite, and couldn't play with the other boys. Harald had an underachieving uncle, who was travelling around just for his own pleasure. Haralds parents always told him that he shouldn't end up like his uncle, but every time Haralds uncle returned to the village with exiting stories about his journeys then Harald couldn't stop dreaming about being like him. At the age of 17 Harald was ready to begin his journey towards experience and a new life, but then his father dies of natural causes, and he is unfortunately forced to stay home and take care of her. The years went on and Harald was now a fully grown man, 6"1 feet tall, burly, the unusually black hair with grey stribes although he only was in the late twenties, yes he was really starting to look more and more like his father. Some people in the village even thought he was around 50, but that was most likely because he didn't take care of his apperance, lately he had just let his beard grow and grow, it was now big and filthy.. He was using all his time taking care of his mother. For every day that went on he kept thinking “Will I ever get the opportunity to experience anything”. Am I going to die in this unspectacular hole? Hell no. Harald knew that he couldn’t just leave his mother, because the other villagers and his relatives would try to hunt him down for dishonoring her by leaving her helpless. But then again was it worth trying? Impulsively Harald starts his journey leaving everything behind without even a single note. After travelling for many weeks he reaches a village called Greenshire. Where will this take Harald the inexperienced human? Will he ever reach his goal of personal independence after being in the shadow of his father for his whole life? Will he become the next mayor, and thus leave a mark of his father in himself? Will his naive mind let people scam and bully him around? Your characters ambitions: My character wish to establish a new life in Greenshire, he impulsively and open-minded jumped into this without knowing what the result will be, so his ambitions is not clear. He will see where the world will take him. Out in the Wilds, your character comes across a small cottage. Outside, there appears to be an elf struggling combat with two bandits. What does your character do? My character is curios, but because of his previously unspectacular life, he will just look, unless he clearly is able to help the elf. Considering he haven't been in a serious fight before, he will judge that he can't help. The experiences/challenges he is about to face might change him though. Example: My character is walking in the woods when he hears some noise coming from the cottage, he starts walking towards the cottage slowly observing the area for dangerous situasions. He sees the elf struggling with the bandits, he hides behind the tree, but after seeing that he might be able to help due to his size he grabs the heaviest and thickest stick laying on the ground taking a deep breath walking towards the cottage yelling 'Hey, what is going on here' clearly showing the stick and that he is ready to attack. The bandits suddenly eyes him yelling "This isn't of your business, get away before it gets dangerous". My character hesitates for a second, but keeps approaching the situasion slowly yelling "Leave him alone". The bandits now got the elf on the ground beating him up. One of the bandits withdraws a knife placing it on the elfs throat telling Harald to stop or he will kill him. Harald decides to run away, but he tries to find people to help him overtake these bands or another solution. He doesn't find anyone to help him, but he returns to the house the upcomming day only to find the elf killed anyway. (This would be a good example of how roleplay could /develop/change my character) Your character walks up to a shop in a quiet market. "Hello, my good sir!" says the shop owner. "What may I help you with today?" How does your character answer? Without much money on my pocket I ask him what is cheap, and my character will most likely try to get some information out of him, since he wants to know what is going on around here. He is new on the market and naive, so the shop owner might be able to scam him. Example: After observing the store and the shop owner my character decides to greet him. Shopowner: What can I help you with, fella? Me: Well I'm looking for some cheap food, so what do you got? The shopowner starts showing and telling about his food. My character keeps the conversation going popping some commentaries in between to get to know what is going on around here. If the shopowner is friendly he will keep talking since he has plenty of time, and they might even become friends who knows? A screenshot of your skin: New application format (just in case): Open-Response-Questions Whilst wandering in the wilds, your character comes across a small hut, which looks abandoned. Inside it you see a chest containing a few iron bars, and a golden sword. How would your character respond?:: My character always had the economical support, and he is therefore not greedy. He could possibly try to look around for the owner to tell him that his properties is very easy to steal for people walking by. Else I'm afraid he will just keep walking away boring as he is in this situasion. Example: Let us assume that he is walking with a friend. They come across the small hut. Harald: "Does anyone live in there, it looks abandoned" Friend: "Well I have never seen any activity around here" Harald nods Friend "You know what? We should go look inside" Harald "What if someone lives there?" Friend "Comon I have been living here for many years and I have never seen or heard anyone around here" Without waiting for Haralds respons the friend starts approaching the house, they start crouching towards the window quickly taking sneak peaks. Friend: "Look there is a chest" Harald: "Uhmm... then someone is probably living here" Let us leave" Friend "Comon stop being such a sissy" They go inside. Harald stops at the door opening while his friend approaches the chest followed by opening it. His friend withdraws the golden sword. "Look what I found" he starts swinging it around, "This must be worth more than my whole house" Harald "Put it back..." Suddenly the sound of a gate being closed occurs. Harald looks out of the door opening and sees and old men approaching the house with a bow in his hand and what appears to be a rabbit in his other. Harald "Someone is coming put the sword back and lets go" Harald starts moving towards the window that is placed opposite of the door which means he won't face the old man. He opens the window jumping outside waiting for his friend. His friend jumps out of the window and they leave in a hurry. I got some ideas to continue this where he steals something and Harald returns it etc.. but it is already long enough I guess? Hungry and lost in the wilderness, you stumble across a small trading camp nestled among the forest, they greet you you in the common tongue, how do you respond?.: My character is only used to being around harmless and friendly individuals, so when it comes to this point my character won't be very skeptical. They would easily be able to trick him into doing something stupid Example: My character approaches the camp with a smile greeting them firmly.If they respond positively he will start socializing like he knows them very well. Since he got no destination, he might even join their camp and travel around with them if it all goes well. He don't want to be intrusive, so he won't ask for food right away. ou hear word that bandits occupy the road outside the town in which you have been staying. The town guard have gathered, and are asking for assistance to help eliminate them. The leader of the party is offering a reward for any who offer their support. How does your character act on this information?:.: My character does not care about the reward, and although he is helpfull he is too afraid to support such a violent act. As previously mentioned fighting is very unfamiliar to him, but he is also having a hard time facing peer pressure, so people could talk him into it. In other words the outcome would depend on the persons around him. Example: The town guards are gathered at the town square. My character is on his way to his newly bought house in the town, he passes by the town square where the guards are gathered. One of the guards that he knows; "Harald!" Harald approaches the guards. "We could really use you right now, there is a group of bandits occupieng the road right outside the town" Harald: "I'm afraid I can't help you, I'm not used to fighting bandits" The guard "With your size it shouldn't be a problem, it is just a bunch of bandits, we don't want anyone damaged, we hope that they will flee if we gather enough people" Harald nods scrathing his chin... "I'll help, but I don't hope we get into a fight".: Other Information: This is my 5th application and thus my last try. My last application was very close, but it was denied because I killed my mother (showed evil flaw without villain) I knew that you had to apply to do that, but I didn't have evil intentions in my kill, but I do understand you. I've changed that part of the story and expanded my RP questions, and I really hope that I will get a shot at this game. If not I wish you good look developing and maintaining this community. When I posted my first application I didn't knew you were so strict, but that is actually the thing that kept me posting, because I know how important it is on roleplaying servers. Roleplaying is the only playing style where the persons together are the most important part of the game, and I do therefore understand you need the right people. See you later or goodbye ? Link to post Share on other sites More sharing options...
Rhisereld 317 Share Posted February 21, 2012 Accepted. You'll know that you've been whitelisted when this application is moved to the Implemented section. Until then, be patient! Link to post Share on other sites More sharing options...
Rhisereld 317 Share Posted February 21, 2012 Moved to Accepted Forum Link to post Share on other sites More sharing options...
shiftnative 3103 Share Posted February 22, 2012 Implemented Link to post Share on other sites More sharing options...
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