Turbo_Dog 3585 Share Posted 4 hours ago Removed wording will be struck out and changes left in bold current lore: Material Teleportation: Combative In recent times with the resources of the Enchantry study on new forms of teleportation were created, a spell called Material Teleportation is one. Following the steps of minor teleportation but instead of focusing on dragging oneself through the void you would do such with an object in a similar fashion, the only problem being that these items need to be stationary. This is a more intermediate spell learned later in one’s studies. Spoiler Mechanics: Following the same ruleset as minor teleportation the amount of emotes needed is depending on the distance being covered. First emote is connection, second emote is establishing an anchor, third emote is ALWAYS a telegraph emote of aura swirling around the desired object and the fourth emote is teleportation. You cannot increase the distance items can be shifted. Connection -> Create Anchor -> Focus on desired object and Telegraph impending teleportation -> Teleport T3: Max distance of 6 blocks, Max 5 shifts before Exhaustion. T4: Max distance of 7 blocks, Max 6 shifts before Exhaustion. T5: Max distance of 8 blocks, Max 7 shifts before Exhaustion. Example Emote: Don’s eyes turned a shade of bright blue once he connected to the void. [!] The highlander looked down to his palm, a blue swirl of aura creating a dot over it a smirk on his lips. Don eyed his target, a fat juicy coin purse on an unsuspecting individual. With focus, blue aura would begin to swirl around the merchant's coin purse that was rather noticeable to anyone looking at the merchant’s backside. [!] Suddenly the coinpurse erupted into a small explosion of blue aura, appearing where the blue dot was over Don’s hands and landed with into his palm. Red-lines: - Must always emote the anchor. Everyone can see it. - Must always emote the telegraph. Everyone can see it. - If your target item is moving, or moves during the telegraph. Your spell will not work. - You may raise or lower your anchor as long as it counts as your distance for how much up/down it is. (If your target is 5 meters, you may raise it 3 blocks in the air. If your target is 7 meters, your anchor may only go up 1 block in the air. Etc). - Your anchor may if warded or another occupies it's space. The anchor will break. - Magic itself may not be teleported. - If warded mid-way, the shift will only take you half the distance. NEW LORE: Material Teleportation: Combative In recent times with the resources of the Enchantry study on new forms of teleportation were created, a spell called Material Teleportation is one. Following the steps of minor teleportation but instead of focusing on dragging oneself through the void you would do such with an object in a similar fashion, the only problem being that these items need to be stationary. This is a more intermediate spell learned later in one’s studies. Spoiler Mechanics: Following the same ruleset as minor teleportation the amount of emotes needed is depending on the distance being covered. First emote is connection, second emote is establishing an anchor, third emote is ALWAYS a telegraph emote of aura swirling around the desired object and the fourth emote is teleportation. You cannot increase the distance items can be shifted. Connection -> Create Anchor -> Focus on desired object and Telegraph impending teleportation -> Teleport T3: Max distance of 6 blocks, Max 5 shifts before Exhaustion. T4: Max distance of 7 blocks, Max 6 shifts before Exhaustion. T5: Max distance of 8 blocks, Max 7 shifts before Exhaustion. Example Emote: Don’s eyes turned a shade of bright blue once he connected to the void. [!] The highlander looked down to his palm, a blue swirl of aura creating a dot over it a smirk on his lips. Don eyed his target, a fat juicy coin purse on an unsuspecting individual. With focus, blue aura would begin to swirl around the merchant's coin purse that was rather noticeable to anyone looking at the merchant’s backside. [!] Suddenly the coinpurse erupted into a small explosion of blue aura, appearing where the blue dot was over Don’s hands and landed with into his palm. Red-lines: - Must always emote the anchor. Everyone can see it. - Must always emote the telegraph. Everyone can see it. - If your target item is moving, or moves during the telegraph. Your spell will not work. - You may raise or lower your anchor as long as it counts as your distance for how much up/down it is. (If your target is 5 meters, you may raise it 3 blocks in the air. If your target is 7 meters, your anchor may only go up 1 block in the air. Etc). - Your anchor may if warded or another occupies it's space. The anchor will break. - Magic itself may not be teleported. - If warded mid-way, the shift will only take you half the distance. - If warded mid way, the shift will only take the targeted object half the distance REASON: im so incredibly enlightened like i need to peel my bones out of my body and become a invertebrate right now. Oh and i guess petty wording choice too. Kill 70000 Celia’norians 3 Link to post Share on other sites More sharing options...
Anbennar 2355 Share Posted 4 hours ago We truly are in the Dark Age of Lore on LOTC. Link to post Share on other sites More sharing options...
Recommended Posts