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[Accepted]Thecrackerjack Kharajyr App 2

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MC Username: TheCrackerJack

Rp Username (be sure to include the correct prefix, look up on info thread):

Dra'Alzar Tanar

Character Skillset:

99 Archery

99 Swordsmanship

Appearance (age, SUBRACE, gender):

Eighteen

Kha' Leparda

Male

6'2

185 lbs

Personality:

Dra'Alzar is a confident and curious Kharajyr. While lazy and often tries to find the easy way out of things, Dra'Alzar seeks to find justice in the worst of situations. He prefers to bask in the sun then to fight incessantly, yet is not afraid to intervene in situations and will do so. He gets bored easily especially repeating monotonous tasks and tries to explore his world. Some call him lazy, but Dra'Alzar only acts truly idle only out of fear of failure. Otherwise, the only reason he would not fufill a task was if it was too boring for him, and thus he chooses something more exciting ( to him), like to visit the dunes of the island and swim, visit the local bakery for sweets, or simply bask in the sun. He tries to tell jokes and keep people pleased, but does so to seek attention.

Furthermore, Dra'Alzar is not very literate. He was born into a lower-middle class family, and thus while he can read and write basics, it strains him and he cannot do it efficiently. Finally, Dra'Alzar has a fear of failure. While thanks to passing the trials of the Dra', he has mitigated this fear, it still lives on and makes him perform irrationally. This is why he would rather bask in the sun, as to Dra'Alzar, to live and failed is sometimes worse, then to do nothing at all.

Please include a short bio of your character's life:

Dra'Alzar was born into a meager house of middle-class Kharajyr, who were the commoners of the Empire. Dra'Alzar was given no formal education due to his status and his families inability to afford a proper long-term education. He managed to pick up a bit of literacy throughout his years and with some of his religious studies, and was educated a bit more for his rank of Dra', yet Alzar still has trouble as he was never educated properly. Dra'Alzar's father was a low-class servant to a High Priest, and his mother cooked food for one of the Aelkos of the time. These positions were not so well-paying, but prestigious for their connections. Dra'Alzar, or Alzar at the time, could have easily used his fathers and mothers connections to secure a religious position or a position in the military. However, while Alzar possessed some natural gifts in the skills of archery, wit, and close quarters combat, he rarely seized his fathers opportunities. Rather, he would go out with his friends and play games, skipping critical lessons with his father, or simply explore the thick jungles of the Empire, relax and think of new ways to live life.

Because he had not taken practice with his father, Alzar was ill-prepared for his trials to earn adulthood. He struggled with the tests, barely passing, but somehow managed to pass, utilizing his wit into manipulating others into performing tasks for him. For example, during a task in which to hunt a pack of "No-Breaths" in the wilds, Alzar had fooled a Tigrasi into walking into the No-Breath lair saying it held jewels and other goods. When the Tigrasi came out screaming being chased by a dozen of No-Breaths, Alzar used this chance to pick them off with his bow. While the Tigrasi was angry, Alzar reminded him that they were both safe and they both completed their trials.

Because Alzar earned his title of S' and reached adulthood, his father became much more stringent upon him. Slowly, Alzar began to improve, but he hated the lessons of his father which constantly forced him to fear failure. Messing up a single stance or technique would result in being severely punished, and thus while Alzar grew stronger, he also grew more paranoid of fighting and assuming leadership positions. Through this training, his father had him arranged with a higher up in the military, who taught him a few techniques, as to recognize the momentum of the foe, to use all four legs and all of his muscles in combat, in order to mitigate the heavy burdens of armor and weaponry. Alzar was taught to use his Leparda traits to his benefit, as with proper armor training, Alzar could match sparring with much larger foes by utilizing his four-legged dexterity, and against quicker foes, Alzar could take many hits. He assumed a more balanced stance of combat, and thus choose the sword, a weapon of parrying and slicing, to compliment his bow. Alzar still hated these lessons, but knew he was getting stronger and able to fight better. His father constantly enforced that Alzar wear some form of armor at all times, so Alzar would grow used to the burden and be able to fight comfortably in it. While Alzar tried to disobey, his fathers scolding had made Alzar less inclined to do so. He grew less lazy and began to shape up, but his omnipresent fear of failure grew more and more.

Upon arrival to the island, Alzar found himself greeted by members of the House Tanar. Immediatly, Dra'Krahn Tanar, head of the House, recognized that Alzar was of a missing Leparda link, one that was cast out and over the ages descended down to middle class. Despite this, Krahn invited Alzar to restore his name to Tanar, and invited Alzar to test his skills in a mine-clearing expedietion against many-legs, no-breaths and even darkwalkers. Utilizing his combat stance of balance and his ability for his small frame to support armor, he impressed them on a mine-clearing expedition. Dra'Krahn Tanar had found it that Alzar was strong enough to fight with the moonblades and test himself for the rank of Dra'. Alzar at first was incredibly reluctant, and nearly refused. However, Dra'Krahn insisted on honoring the empire and used that logic that those who try to and fail at attaining the title Dra', are still more honorable then those who never try at all. Alzar then felt the pressures of the Tanar house around him to at the least try for the rank of moonblade, and fought a series of duels. Utilizing his wit and ability to predict his opponent, Alzar won or tied in the majority of them, and thus ascended to the rank of Dra. Alzar was pleased, and began to realize the facet that perhaps attempting things is better then idling about. However, the fear from his childhood still rests in his mind, and while Alzar has become much more confident and upstanding in the Empire, he still harbors inner fears which still need to be quelled. Alzar prays often for more confidence, so he can maintain his newfound rank.

Character's ambitions:

Dra'Alzar has attained a rank of high prestige. At this point, he solely wishes to aid his Empire in the best way he can. Aiding his empire brings solace to Dra'Alzar and gives him attention and prestige he craves without sacrificing too much of it to failure. Dra'Alzar also enjoys the more simple things in life. He wishes to settle down, purchase a home, find a proper mate, and rest. While he enjoys feasting on sweet-breads and dozing off, he recognizes that he must uphold his duty as Dra', and he acknowledges that with reverence. He also wishes to remain faithful to Meztili, and avoid sullying her name at all cost.

_---Situational Rp Questions---_

1.

As you travel through the Karakatuan jungle, you spot a human trespassing on your nation's lands. He approaches you, obviously distressed, and asks for any food, water, or shelter that you can provide, then tells you that he has been lost in the area for days without any proper supplies. How do you react?:

Dra'Alzar is surprised at the sight of an ape wandering in his lands. In his thick armor, he slinks up to the human on four legs, and begins to growl quietly. The human grows a bit scared, but then Dra'Alzar chuckles and stands upright. He says not to fear, and tells the human that while he is on grounds he should not be on, Alzar will spare him, for while the human may be inferior, reckless killing is still sinful. The human takes some insult towards the saying, but Alzar ignores his outburts, and hands him a few apples. He mutters "Dra'Alzar says that to the north lies an abandoned shack with supplies. Dra'Alzar need not the supplies, so he leaves them to you, human. It is beyond the waterfall, to the left of the incline. Travel light, and do not return to these lands, lest someone more wrathful spots you." The human sprints off, heeding Dra'alzar's words.

2.

As you romp through the lands of the "apes", you come across a tavern. Inside this tavern, a Dwarf notices you and starts gawking at you, then begins to speak.

"Oi! I gots a bowl of cream for you, Kitty! Ha! I'd bet you would make a nice throw rug, wouldn't ya, ya mangy furball?!"

He continues act generally as racist as possible. What do you do?:

Dra'Alzar, in a public setting, feels inclined to show off. However, he does not wish to sully his reputation as a Moonblade, especially in the presence of foreigners and apes. In a witty manner, Dra'Alzar begins to talk softly with the dwarf, saying he would enjoy the bowl of cream, and most likely that, yes he would make a fair rug in these lands, yet murdering a civilian in a tavern would be most foolish. The Dwarf, after attempting to throw a few more insults, grows tired of Dra'Alzar's technique, and gets up and sits at a different table, cursing Alzar in his breath. Alzar finds himself surprised that worked, as he remembers that the shorter apes seem to have vast tempers. Alzar smiles quietly to himself.

3.

One of your fellow Kharajyr and a close friend of yours comes to your dwelling in the middle of the night and begins to pound on your door. After you let him in, he confesses to killing another Kharajyr over a slice of cake. What do you do in response?

Dra'Alzar, upon hearing the ridiculous murder, forces the Kha out of his home, screaming and cursing at him for his recklessness. Alzar refuses to provide shelter or aid the murderer, yet is still morally challenged due to the fact the Kharajyr was a friend. He thinks to himself, and makes a quick prayer to Metztli for guidance. He chooses to oblige his duties as a Moonblade, and sets out to the local guard to accommpany him to arrest the murderer. While dragging his friend to jail, Dra'Alzar feels sadness and even has slight regret that he choose such a profession. Nonetheless, Alzar performs his task with duty, and then goes off in the night, to explore and ponder his actions among other things.

Do you swear to follow the Tlatlanni and uphold his law, and do you swear to hold Metztli and all of her actions as sacred?

I Dra'Alzar swear to follow the Tlatlanni and uphold his law, and swear to hold Metzli and all of her actions as sacred.

Please include a screenshot or 3D render of your character's skin

dancing_cat.jpg

Uploaded with ImageShack.us

Just made some edits to the basic Leparda skin. After rping a bit more with S'Alzar, I'll try to get a more detailed skin of him.

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This is another DENIED from me.

I see a few problems that have been stated before. The app length is good and so is most of the content, I really did have to think about this one.

The main problem I had is the personality section, it is meant to give me a view on your personality but instead it is more of a bio, The laziness side of things should be in the bio section and you should add.... well.... a personality, I don't really see any better way to put it. I know next to nothing about your personality apart from what I gathered in the situational RP questions.

Fix this as well as anything else a KAT member adds and I may reconsider.

I also know there has been a lot of input from other KAT members so if they feel this is worthy of acceptence then I take back my denial as long as they have a good reason.

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Alright. I'm kind of confused though. Being lazy is a trait which would go under your personality and so is

- Hating monotony

- Being religious

- Fear of failure, so acting idle is good

- Enjoys exploring nature and dozing

- Not well-educated

- Seeks justice in situations

Not sure how many traits of a personality are necessary to get accepted, but from looking at other accepted applications, personally I think it suffices since most accepted people only have around 3-4 sentences worth of traits. But of course I am not on KAT. :P

Anywho, this is my third app. The only thing changed is the personality, and it has been extended to include even more traits. If you have difficulty reading it and finding them, I put a short list at the end of the application to help you out. I must say it's a lot harder to become a Kharajyr nowadays to get a VA accepted XD

MC Username: TheCrackerJack

Rp Username (be sure to include the correct prefix, look up on info thread):

Dra'Alzar Tanar

Character Skillset:

99 Archery

99 Swordsmanship

Appearance (age, SUBRACE, gender):

Eighteen

Kha' Leparda

Male

6'2

185 lbs

Personality:

Personality: Dra'Alzar is a bit of a romantic. Free-spirited yet still held rigid by his faith in Meztili, Dra'Alzar seeks to explore jungles and dunes over fighting barbarians and monsters. However, that does not mean Dra'Alzar shirks from his duties as a moonblade. He fights with honor for his kingdom and peoples, and does largely for the prestige of the position but also his faith in Meztili.

Dra'Alzar enjoys both facets of life, from the slower more easy-going side, like basking in the sun, to go out hunting with comrades in unknown jungles and meeting new faces. However, a moderation of both sides is key. Too much basking in the sun makes Dra'Alzar feel like dead weight to his companions, and too much combat means Dra'Alzar feels he holds too much duties, and his fear of failure begins to uproot itself.

Dra'Alzar enjoys to show off and make jokes, even if it makes himself look foolish. He faces polar opposites often. When he feels energetic, he has great energy and is very playful, bouncing around with the speed of a sugared up kitten. When he feels more down, he dozes off snoring loudly or simply climbs up a tree and absorbs the sun rays. When he is more energetic he tells more playful jokes and uses more direct wit, and when he is down his wit is dry and sometimes when he is even angry or despondent he speaks in sarcasm.

Please include a short bio of your character's life:

Dra'Alzar was born into a meager house of middle-class Kharajyr, who were the commoners of the Empire. Dra'Alzar was given no formal education due to his status and his families inability to afford a proper long-term education. He managed to pick up a bit of literacy throughout his years and with some of his religious studies, and was educated a bit more for his rank of Dra', yet Alzar still has trouble as he was never educated properly. Dra'Alzar's father was a low-class servant to a High Priest, and his mother cooked food for one of the Aelkos of the time. These positions were not so well-paying, but prestigious for their connections. Dra'Alzar, or Alzar at the time, could have easily used his fathers and mothers connections to secure a religious position or a position in the military. However, while Alzar possessed some natural gifts in the skills of archery, wit, and close quarters combat, he rarely seized his fathers opportunities. Rather, he would go out with his friends and play games, skipping critical lessons with his father, or simply explore the thick jungles of the Empire, relax and think of new ways to live life.

Because he had not taken practice with his father, Alzar was ill-prepared for his trials to earn adulthood. He struggled with the tests, barely passing, but somehow managed to pass, utilizing his wit into manipulating others into performing tasks for him. For example, during a task in which to hunt a pack of "No-Breaths" in the wilds, Alzar had fooled a Tigrasi into walking into the No-Breath lair saying it held jewels and other goods. When the Tigrasi came out screaming being chased by a dozen of No-Breaths, Alzar used this chance to pick them off with his bow. While the Tigrasi was angry, Alzar reminded him that they were both safe and they both completed their trials.

Because Alzar earned his title of S' and reached adulthood, his father became much more stringent upon him. Slowly, Alzar began to improve, but he hated the lessons of his father which constantly forced him to fear failure. Messing up a single stance or technique would result in being severely punished, and thus while Alzar grew stronger, he also grew more paranoid of fighting and assuming leadership positions. Through this training, his father had him arranged with a higher up in the military, who taught him a few techniques, as to recognize the momentum of the foe, to use all four legs and all of his muscles in combat, in order to mitigate the heavy burdens of armor and weaponry. Alzar was taught to use his Leparda traits to his benefit, as with proper armor training, Alzar could match sparring with much larger foes by utilizing his four-legged dexterity, and against quicker foes, Alzar could take many hits. He assumed a more balanced stance of combat, and thus choose the sword, a weapon of parrying and slicing, to compliment his bow. Alzar still hated these lessons, but knew he was getting stronger and able to fight better. His father constantly enforced that Alzar wear some form of armor at all times, so Alzar would grow used to the burden and be able to fight comfortably in it. While Alzar tried to disobey, his fathers scolding had made Alzar less inclined to do so. He grew less lazy and began to shape up, but his omnipresent fear of failure grew more and more.

Upon arrival to the island, Alzar found himself greeted by members of the House Tanar. Immediatly, Dra'Krahn Tanar, head of the House, recognized that Alzar was of a missing Leparda link, one that was cast out and over the ages descended down to middle class. Despite this, Krahn invited Alzar to restore his name to Tanar, and invited Alzar to test his skills in a mine-clearing expedietion against many-legs, no-breaths and even darkwalkers. Utilizing his combat stance of balance and his ability for his small frame to support armor, he impressed them on a mine-clearing expedition. Dra'Krahn Tanar had found it that Alzar was strong enough to fight with the moonblades and test himself for the rank of Dra'. Alzar at first was incredibly reluctant, and nearly refused. However, Dra'Krahn insisted on honoring the empire and used that logic that those who try to and fail at attaining the title Dra', are still more honorable then those who never try at all. Alzar then felt the pressures of the Tanar house around him to at the least try for the rank of moonblade, and fought a series of duels. Utilizing his wit and ability to predict his opponent, Alzar won or tied in the majority of them, and thus ascended to the rank of Dra. Alzar was pleased, and began to realize the facet that perhaps attempting things is better then idling about. However, the fear from his childhood still rests in his mind, and while Alzar has become much more confident and upstanding in the Empire, he still harbors inner fears which still need to be quelled. Alzar prays often for more confidence, so he can maintain his newfound rank.

Character's ambitions:

Dra'Alzar has attained a rank of high prestige. At this point, he solely wishes to aid his Empire in the best way he can. Aiding his empire brings solace to Dra'Alzar and gives him attention and prestige he craves without sacrificing too much of it to failure. Dra'Alzar also enjoys the more simple things in life. He wishes to settle down, purchase a home, find a proper mate, and rest. While he enjoys feasting on sweet-breads and dozing off, he recognizes that he must uphold his duty as Dra', and he acknowledges that with reverence. He also wishes to remain faithful to Meztili, and avoid sullying her name at all cost.

_---Situational Rp Questions---_

1.

As you travel through the Karakatuan jungle, you spot a human trespassing on your nation's lands. He approaches you, obviously distressed, and asks for any food, water, or shelter that you can provide, then tells you that he has been lost in the area for days without any proper supplies. How do you react?:

Dra'Alzar is surprised at the sight of an ape wandering in his lands. In his thick armor, he slinks up to the human on four legs, and begins to growl quietly. The human grows a bit scared, but then Dra'Alzar chuckles and stands upright. He says not to fear, and tells the human that while he is on grounds he should not be on, Alzar will spare him, for while the human may be inferior, reckless killing is still sinful. The human takes some insult towards the saying, but Alzar ignores his outburts, and hands him a few apples. He mutters "Dra'Alzar says that to the north lies an abandoned shack with supplies. Dra'Alzar need not the supplies, so he leaves them to you, human. It is beyond the waterfall, to the left of the incline. Travel light, and do not return to these lands, lest someone more wrathful spots you." The human sprints off, heeding Dra'alzar's words.

2.

As you romp through the lands of the "apes", you come across a tavern. Inside this tavern, a Dwarf notices you and starts gawking at you, then begins to speak.

"Oi! I gots a bowl of cream for you, Kitty! Ha! I'd bet you would make a nice throw rug, wouldn't ya, ya mangy furball?!"

He continues act generally as racist as possible. What do you do?:

Dra'Alzar, in a public setting, feels inclined to show off. However, he does not wish to sully his reputation as a Moonblade, especially in the presence of foreigners and apes. In a witty manner, Dra'Alzar begins to talk softly with the dwarf, saying he would enjoy the bowl of cream, and most likely that, yes he would make a fair rug in these lands, yet murdering a civilian in a tavern would be most foolish. The Dwarf, after attempting to throw a few more insults, grows tired of Dra'Alzar's technique, and gets up and sits at a different table, cursing Alzar in his breath. Alzar finds himself surprised that worked, as he remembers that the shorter apes seem to have vast tempers. Alzar smiles quietly to himself.

3.

One of your fellow Kharajyr and a close friend of yours comes to your dwelling in the middle of the night and begins to pound on your door. After you let him in, he confesses to killing another Kharajyr over a slice of cake. What do you do in response?

Dra'Alzar, upon hearing the ridiculous murder, forces the Kha out of his home, screaming and cursing at him for his recklessness. Alzar refuses to provide shelter or aid the murderer, yet is still morally challenged due to the fact the Kharajyr was a friend. He thinks to himself, and makes a quick prayer to Metztli for guidance. He chooses to oblige his duties as a Moonblade, and sets out to the local guard to accommpany him to arrest the murderer. While dragging his friend to jail, Dra'Alzar feels sadness and even has slight regret that he choose such a profession. Nonetheless, Alzar performs his task with duty, and then goes off in the night, to explore and ponder his actions among other things.

Do you swear to follow the Tlatlanni and uphold his law, and do you swear to hold Metztli and all of her actions as sacred?

I Dra'Alzar swear to follow the Tlatlanni and uphold his law, and swear to hold Metzli and all of her actions as sacred.

Please include a screenshot or 3D render of your character's skin

dancing_cat.jpg

Uploaded with ImageShack.us

________________________

- Polarity, when tired extremely lazy and tired, when energetic, extremely energetic and tenacious

- Enjoys nature and exploring, does not enjoy being confined

- Desires a balance of polarity, too much of one thing makes Dra'Alzar frustrated.

- Amiable and sociable

- Has fear of failure

- Religious and justifies actions for Meztili

- Fights for prestige and attention

- Uses wit in his language and tries to win people over

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The personality is sort of like a bio, but from what I've read its not the end of the world - the rest of the application indicates that you're more than a capable role player

Accepted

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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