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Sent-Ya'ikte-Jegaaz

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Kiror begins to roam the halls of Khaz'Tiwaaz, the Wolf Hammer, while studying with every flicker of his eyes the text of a book left open and bare in his palms. Glazing over a foreign language that he begins to mutter as he translate in his thought process what the ancient authors intended to convey, Kiror rests in a room with dim light and entangling vines. The title of the book engraved on the roughshod cover rubs against his hands, leaving residue of rotting papyrus like chalk after a day's mining. Sent-ya'ikte-Jegaaz it reads, or 'The Birth of the First Age', Kiror mutters more and more phonics that he reads from the book; it breathe he exhales blow more dust from the pages and into the air. Having just confiscated the book from a ruin he excavated whilst working diligently within Khaz'Tiwaaz, he simply glances and picks texts from each page to note in his mind; he has not had a chance to sit and read wholeheartedly.

From the Sent-ya'ikte-Jegaaz, he has determined how deeply enthralled the Ancient Dwarves were with deep sounds and the orchestrating of somber dirges and inspiring barbaric tones that would drum the Ancient Dwarves into such a fervor of relaying their deeds of triumph in battle and personal honor. Ideally, Kiror cannot rightly predict the exact sound, but in his mind he feels the sound of their traditional music had been played often and such as...

{Respect that this is the Ancient Dwarven Lore Post}

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Kiror Yemerdorn sits down with an exaggerated sigh, worn from the constant excavation of what he just discovered while working on Khaz'Tiwaaz. Looking up at the modest sized relief jutting out from the rock face he uncovered, stands a symbolic engraving with runes adorning the middle; encircled by fashioned granite rings. Impressed he was at the sight of such a fine specimen of Ancient Dwarven reliefs, but too symbolic and not characteristic of a war stele. He notices the conglomeration of various items uncovered from dirt mounds around this relief. Picking up a curved horn, somehow hewn hollow from the head of a ram, he blows into it; making a distinct yet damaged sound. With the tip of the horn and the base pressed against his forefingers, he spins it around and notices jagged openings, obviously from erosive elements. Obviously another piece of evidence to describe that the Ancient Dwarves were both skilled in expressing with words and sounds, now one can say they attempted to develop instruments.

It would make sense, living in these wide valleys; rimmed with tall and variant mountains. The need for producing a high-pitched sound to travel long distances would make great sense, especially during wartime affairs. Kiror takes his mind off of his temporary fascination for the musics produced and turns his head upward at the runes and begins to quickly skim and try and translate. Breathing lightly, flakes of dust being blown off his plaited beard as he does so, he places the palm of his hand against his knee and forces himself reluctantly off of the stone he sat upon and walks nearer. Kiror begins to run his fingers along the Runes and frowns. What he found was just a stele of migration, describing that the Dwarves began to enter the Earth from the Forests above. Hobbling back to his original seat, he plops down with a morbid look on his face as his discovery that he was once excited for was ill-fated.

Nevertheless, Kiror begins to open the Sent-ya'ikte-Jegaaz and peruse the contents; not forgetting to note his smaller discovery of the ram's horn and possible conclusions from said discovery. The newly modified idealized music begins to play in his head.

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Kiror Yemerdorn leans against a low-lying wooden post in front of the large stele relief, confident of it being a family burial relief due to the items lying about; he stands erect at the sound unknown. Turning around and walking through the tunnels and eventually arriving with surprise to a female dwarf stumbling towards him; quickly standing firm with a claymore held firm. Cursing under his breathe and taking steps backward from the confrontational woman; keeping an eye on not slipping down the uneven steps. Hearing the woman claim him to be a devil, the short thought of inquisition of what a 'devil' was was interrupted by hearing her introducing her supposed protection of 'tha True Dwarven Faith'. He interrupts her by inquiring about this and after discussions, he leads her around the tunnels of Khaz'Tiwaaz to the newly excavated relief.

Standing and running his fingers around the runes, rapping his knuckle against the last rune nearest to him. He informs Hildr Dawnsworn about how he has developed the ability to read the runes by studying the repetitiveness of the runes and learning from a Remembrancer a few runes to start from and develop how the sentences were to express. Kiror Yemerdorn notes in his mind the expression shown on Hildr's face at the beckoning of the runes having been exposed, she stated that the Dawnsworn had hid their histories well. Noticing this would possibly conclude that the Dawnsworn were a clan of elites, he notes that the runes said 'Tha' Frijots av' tha' First Dwarves were makin' tha' way...'. Noticing the confusion on her face, Kiror interrupts her inquisition and states that Frijot translated into Freemen; noting it was a common word to express Dwarves in general.

She concludes saying that the Dawnsworn were a clan in the past that striven to preserve the faith of the Dwarven Trinity; of Dunbella, Dungrimm, and Yemekar. She took note to how Kiror's last name was Yemerdorn and acquired if he was named after Yemekar, the Highest Entity. Kiror shrugs and eventually shakes his head to show how he felt that he wasn't named so for that reason. They part ways after she offers to allow Kiror to be inducted, Kiror replies that he would consider and that the Dawnsworn are allowed access to Khaz'Tiwaaz. Kiror hobbles back toward the relief after seeing Hildr out with farewells, he sits down somberly with the book Sent-ya'ikte-Jegaaz and opens it up once again.

Noting the supposed entities mentioned by Hildr, Kiror wets his forefinger and begins flipping through the pages. He finds a runic chapter describing the religions and notices how the Frijot and the Thegnoz; the thanes of old had described admiration and sought inspiration from three entities. Dungrimmaaz, Dunbelluuz, and Yemekaaz. Blinking in disbelief, he read how the three entities emcompassed different aspects of Dwarven culture. Dungrimmaaz, the Iron-Mask, represented the masculine urge for warfare, to secure and hold lands to see their people thrive. Dunbelluuz represented a feminine quality of childbirth, reproduction, and nurturing; respecting both child, woman, and tree. Yemekaaz was a counterbalance to the advocacy of Dungrimmaaz, representing the need for order, respect, and civility among the Dwarves; the harbinger of respect of the Dwarven Race.

He reads deeper and takes note of any important details, noticing how Urguan brought his children to the dark forests and somehow the faiths was brought about. Urguan was reported to be a believer in these faiths and urged his sons and daughters to uptake the faiths. Remembering his discussion with Hildr, it was related that somewhere along the Dwarven history; a King had suppressed these faiths...

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Beginning his excavation once more, of a different room he was hoping to dedicate as an atrium, he notices a runic engraving once again. Av' tha' Frijot, tha' men suffered from lost days of hunt while diggin' deepeh' in ta' tha' Urth. So accustomed were they ta' days av' huntin', ta' fill their girths with what would last them greatly, tha' beginnin' av' the Digaaz took a toll on tha' Dwarves. Tha' Digaaz was what we called tha' descent, tha' shift from living atop tha' lands ta' basin' our clans, tribes, and tha' Frijot below tha' Urth. How tha' Dwarves grew separated in tha' search fer' tha' Urth-riches that we developed tha' ways av' carvin' statues, runes, and reliefs inta' tha' 'Urth fer' otha' Dwarves ta' stumble upan' and 'ear our stories. Brushing more caked dirt and shale from the runic engraving, Kiror gets upon his knees and studies the runes meticulously. Thinking to himself, it was a mighty discovery, for the Dwarves had seemed to utilize Oral Tradition to relay histories past to the future generations, but this marked the point where the Dwarves had to elaborate a different medium to express words, thoughts, and experiences. It would make sense that when the Dwarves began to become the Subterranean race that they are nowadays, that they had to develop more concrete and lasting ways to inform the race and express stories, wishes, and histories; thus the development of rock-face carvings had occurred.

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Kiror scrambles to uncover the modest monument from the fallen shale and caved in dirt; compacted into clumps that prove needy of effort to extract. Having discovered a runic sentence describing a funeral pyre, Kiror began to dig deeper and with caution amid the newly discovered evidence; invigorating in him the urge to discover the full extent of the pyre. Kiror takes his peeling palms, roughened from days on end of excavation, and plies little bits of shale and dirt with his fingernails attached to the runic lettering that he has been unfolding. The Mausoleum seemed a quirky shape, nothing representative of an animal of sorts, thus developed entirely on a newly praised idea. Reading the runes carefully, it reads, "Ta' Fun'rel Pyr' 'esh dedicated ta' Dorn Armital, Warrior, Hunter, Mason, Smith; May his Spirit remain in his pith." Bemused by the poetic description honoring this person, Dorn Armital, Kiror bends his knees and looks at the other Runic letters. "Dorn Armital was av' tha' Frijot av' tha' warband av' Bohad Argrabal Tha' Great Orator..., Kiror took note of this, an orator having raised a warband, an interesting distinction... "raiser av' tha' Spirit av' War, or the Vaima Sotaaz. Every Dwarf felt tha' spirit, some say given by Dungrimmaaz. It allowed tha' Dwarves ta' feel lessened pain, becomin' impervious an' givin' greater potential durin' war".

Noting what Hildr Dawnsworn informed him and reading the book before, it seems Dungrimmaaz had input in the affairs of the Dwarves. Allowing them to not be bothered by the pains of inflicted wounds and weariness was an excellent quality and worthy to be in the retinue of any Dwarven General of nowadays. It would seems as though the Dwarves of old, atleast within the first age required collaboration in warbands for offensive and defensive actions; but that is all Kiror can theorize with the evidence at the moment.

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Within the Depths of Khaz'Tiwaaz, Kiror Yemerdorn sits aloft a statue with girth enough to hold his body. Pondering the events of late, such as the moving of the Capital to Mount Ire; Kiror settles on his decision to stay within Khaz'Tiwaaz and expand it. For if the Dwarves ever needed a shelter in times of war or the fact remains that other races would see the progress of unfolding the Ancient Dwarves and their past, Kiror must protect it. Thus he unrolls schematics and drawings on how to shape the Valley of Khaz; his birthplace into a place in which any and all will not find easy to invade and desecrate.

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Kiror retrieves his satchel, sweat draining from his face and into his leather jerkin; he licks his coated lips and awakens himself with the salty taste. The Satchel is soaked with sweat and the bottom corners are colored scarlet and dark green by the dyes inside being mixed in sweat and leaking forth inside the satchel. Kiror scrambles forth from Khaz'Tiwaaz into the sunlight and expose himself once more to fresh air as he lays his satchel onto the moist dirt; having received a rain just a few hours ago. He rolls out the few pieces of metallic bowls, smeared with different colours and engraved with designs around the bowl's circumferences. He rubs his fingers meaningfully, feeling both engraving and color paint across the grooves of his fingers; delighted in his discovery.

Kiror lays against a tree, looking into the canopy of pines with a joyous grin across his face. It seems the Ancient Dwarves were very cultured, perhaps painted their steles and reliefs to give it vibrancy, understandably the reliefs do not carry their color after so many years of erosion. Kiror realizes that he has no text to explain the true uses of the pastel paint, but one can theorize they used it in many ways. He remembers how he was raised upon the peaks of Westhallow Hills and remembers mixing the pastel paint with more water than pastel content and color the wool of the rams. Kiror remembers how the first relief he discovers described the Dwarves had come forth from the forests into the 'Urth, perhaps they used the same method he had to color wool used to make yurts and tents.

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Kiror Yemerdorn begins to push his foot against the shovel into the earth, a good ways under the surface of the Valley of Khaz. He begins to wipe his brows and brush his thick fingers lightly over what seemed to be remains of a campsite. Oddly enough, there seemed to be plenty of rope; some keeping knots that opened up into a lasso shape. He rests the palms of his hands on his hips and smiles, content in his first discovery of one of the campsites; perhaps of a Dwarven Warband.

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Kiror Yemerdorn passes Hogarth Irongut on his way through the Valley of Khaz, making small conversation as he stops temporarily from his rushing monotony of footsteps against stone. Upon trading last words, he withdraws a small journal hidden under his worn leather jerkin and makes his way through the modest forest nestled between the mountains in the Valley of Khaz and up a roughshod path to Khaz'Tiwaaz. He jostles along the tunnels and swiftly hops down the stairs and climbs down the ladders to his newest excavation. Kiror slides on his knees, bruising them as rocks cut through the tattered cloth; but Kiror paid little attention as he begins to shuffle through items scattered across the newly revealed campsite.

Kiror yelps with excitement as he finds the Sent-ya'ikte-Jegaaz and begins to scan through the runic letters, time from time spelling out softly the phonetics as he glazes over; journal open and pinned to the earth with his other hand. His fingers work over the pages and turns them, fully intent on possibly matching words. A smile spreads slowly across his face, undeniably the sign that he succeeded in finding what he was matching, he chuckles as he falls back against a leather pack standing tall; perhaps held up by the pickaxe, shovel, and tabar axe within. He utters the words 'Dwarves' and 'Dervas' as his eyes widen and the smirk remains across his face.

He forces himself forward from his resting position and begins to take a long scroll of parchment and with a shard of graphite; he rests the graphite between his thumb and forefinger and begins to write...

"Meh' Fella' Dwarves, I hav' foun' an extraordinary discovereh' ta' answer one av' tha' most paradoxical questions that many 'av wundered! Since tha' few munths' that ol' King Broski made meh' Archivist fer' tha' Dwarves an' found tha' ruins within Khaz'Tiwaaz, I alon' wit' many otha' Dwarves wundered, 'ow is it tha' there was ol' Dwarven ruins 'ere?! Tha' Dwarves were nat' suspected ta' bein' 'ere, indeed tha' lot of many Dwarves came from ol' Aegis aye? Tha' discovery dun' explains it now! Read tha' followin' passages from two sources that I found ta' be similar!"

From the Sent-ya'ikte-Jegaaz:

"It would seem we Dwarves made many travels since the first landing, having used the wood scavenged from the galleys brought to shore in the Frigid South. It was only but a few months since we decided in counsel with tha' 'ansataaz humans that we would agree to move forth from the fertile coasts. The Warbands of the Dwarves have moved in collaboration as we've scouted valleys and the mountains here, such a glorious endeavor this has been and we will ensure the survival of our kind. We intended to move East, but nary have we moved East before finding a landscape void of the dirt and even stone; having encountered pure ice. With the inhospitable environment voiding any wishes to continue our intended path, we moved North and this decision has brought to us grand findings; Urguan would be proud!"

From the Journal of Kiror Yemerdorn, citing what he found investigating the 'Frigid South'; Hanseti

"Tha' 'anseti beh' av' suitable description, not knowin' much av' tha' ol' Human Lands; I suspected ol' Renatus ta' beh' tha' right place ta' lewk' fer' this place called in tha' Sent-ya'ikte-Jegaaz tha' 'Frigid South'. Renatus was hilly, but full av' green ferm'land, nuttin' av' any cold climate, so I headed furtheh' South and it terns' out tha' Realm of Hanseti in'abits tha' right kind av' land. Snoopin' 'round tha' capital and takin' ta' tha' tavurns' fer' drinks and werds' wit' ta' educated fulk' av' 'anseti. From what I dun' found out, this seems suspiciously parallel ta' tha' tome I found in Khaz'Tiwaaz!

- Reaching agreements for the numerous families to begin splitting, in hopes to seek newer lands that would beckon them with it's bounty to sustain; husbands and widows begun stepping forth from the village and sought to travel the continent. Unfortunately, the people who had walked forth were not to return with glad tidings in the number that had originally left. Out of the approximately eight families that had left, only three were to remain alive. One of them would form the Subudai, a nomadic group of clans that had served initially to preserve the Hanseti as mobile defenders in the land of Trinskiril and defenders of the second family that would become the Dervas; a family that would would become useful in the ways of engineering and masonry. The third family would become the inheritors of half the population of the original Hanseti tribe and kept the name. -

Dwarves, this beh' a grand discovery that 'as 'ardly any rivals av' tha' magnitude of implications! Notice 'ow tha' Hanseti mistakenly called us 'Dervas', this seems ta' be tha' way ta' pronounce Dwarves in their dialect! This answers 'ow we've been findin' tha' ruins, tomes, and otha' monuments and artifacts 'ere in Asulon!

[it has been my pleasure to attempt and succeed in such an intermingling of Lores. After reading repeatedly the Splendid Creation Lore and Ancient Lore of Lord of the Craft, I have successfully concocted an explanation devoid of 'magical/fantasy deux-ex-machina-like mechanics to explain it', besides the fact that the Wandering Wizard does what he can do :lol:. These Dwarves however are of Asulon and does not overreach into the Aegisian Dwarves. For those interested on how they sailed to Asulon, read: http://www.lordofthecraft.net/forum/index.php?/topic/36729-the-history-of-the-hanseti-part-i/]

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Magna Grimmhall walks over the fine stone bridge he made years ago, leading to the entrance to Khaz'a'Zharr. He thinks back to the time when he was repairing the city of Karik during the time of King Thorik's ruling, and how he and his brother put up signs on their constructions with their family name, to spread the word of the Grimmhalls. Today the family name is well recognized for their work, and there are very few constructions that have been made for the kingdom of the Dwarves that the Grimmhalls haven't helped with. The Grimmhalls as well as the architects are currently busy with the new capital in Mount Ire, although Magna often walks back to Khaz as it was the first city he had helped build from the ground, and he has always seen it as his home.

Today however he would not walk inside the city; his mind was leading him to the wood farm in the valley. Several days ago when Magna was exploring, he had found a pig walking around. He then remembered it has been a while since he saw any type of animal on these lands, and that this in fact might be the last pig in the dwarven lands. He had then quickly walked back to the city and gathered some wheat, and lured the poor pig into the valley where he had trapped him. Although Magna did not see it as a trap, he saw it as a way to rescue the animals that nearly were to be extinct in the domain of the dwarves.

He searched a long time, for several days, and finally also found some cows and sheep. He became delighted to see that he had two of each kind, and that hopefully he would be able to breed them and save the population from dying out.

However when walking through the woods to the far end of the valley, he discovers that something is wrong. Only two sheep and a pig remain - the other pig and cows are gone. Where could they have gone? Surely no dwarf is foolish enough to kill animals that are locked in. Magna looks around, and is shocked to discover that the entire mountain side has been altered. Instead of the layers of stone at the bottom with dirt at the top of the hills he now discoveres a staircase that has been made. The staircase, although new, is in such a horrible state - it's been made on nearly 20 meters of dirt. Not even a proper bottom layer has been made (like a pyramid) but the staircase has risen completly straight up. This is a fools work, Magna says to himself. As soon as rain will fall the dirt will turn to mud, and the whole staircase will come crashing down. Magna walks slowly up the staircase as he is rather big, to discover who has killed the last of the cows on the dwarven land.

As soon as he reaches the top - he realizes someone has been digging into the mountain. This idiot has even given the place a name! Khaz'Tiwaaz, Magna says silently with a bitter taste in his mouth. He spits on the ground and picks up his axe, determined to enter. Above the door a sign saying 'Do Not Disturb' is hanging. Funny, the idiot thinks he can hide his arse behind a sign.

The door is locked. The idiot seems to possess the ability to create locks - so he does have some form of brain. Magna puts back his axe and picks forth his diamond pickaxe, made of the finest quality. Even though he is an architect he is also a legendary miner, one of the best. He starts digging into the mountain, just like the idiot did. After he enters the corridor he quickly picks up some stone from his bag, and repairs his small tunnel. Just as new, Magna thinks to himself.

Magna walks through the tunnel, past some furnaces. He peaks into it and discovers stone has been melting inside. Not only has the idiot mined in an unothorized area, but he is even constructing things. And all this without the permission of the High Architect, Manga Grimmhall.

Magna walks down some stairs, and he notices they are made out of cobblestone. Cobblestone that Manga has banned from the kingdom, due to it being so ugly and weak. All his architects know this. Magna picks up his axe again, and thinks to himself This idiot really wants to die.

As he continues down he notices the roof being held up by crappy wooden sticks. Wood does not hold stone. Soon he enters a small room, with walls made of colored wool. A material dwarfs do not use in construction. He finds some chests, most of these are locked with the exception of one. In it he finds two raw beefs, as well as two leathers. Proof that this idiot killed the cows! He closes the chest and walks down one of the corridors. Even the roof ontop of him seems to have started collapsing, there is nearly no space between his head and the roof. He also discovers wood being used to light the corridor. The flames are licking the ceiling, warming the stone and causing cracks. This Khaz'Tiwaaz will not stand for long.

He discovers several small rooms, and inside them structures with runes on them. The idiot is dealing with black magic too, Magna thinks. He carries on and finds yet another room made of wool and sticks. The architecture is similar to the orcish one Magna notes. He walks back and finds another corridor, one suddenly leading to a balcony looking out over the swamp, where the first gate to Khaz is. He has even made a watchtower for himself, where he can stand an shoot down poor dwarves that are lured back to Khaz.

Magna quickly leaves the place. A dwarf that killed the last cows the kingdom has, made his own settlement in front of the entrance to Khaz'a'zharr, and dealing black magic. A dwarf that has not gotten permission for the settlement, nor for the architecture. A dwarf that has never been spoken of in the High Council. And lastly, a dwarf that has disobeyd the almighty Paragon and War King Kjell Ireheart, to sign in to Mount Ire. A dead dwarf.

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((I know, but Magna doesn't. Still he has broken one of Kjell's rules))

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I am pinning this as Hiebe has reintroduced interest for me to work on this again, but just to clarify; I Love Magna's post!

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