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Is this a good idea?   

42 members have voted

  1. 1. Do you like this idea?

    • Yes I love it
    • Meh, kind of
    • No, it will be a powergaming mess
    • Other (please state below)
  2. 2. Change name of Chi?

  3. 3. If yes to above, what name?



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I was already planning on creating a new character whom was going to be a Monk. Perhaps I could integrate it into this clan? though my Monk will still be following the religion of Om'echan.

Did you already have lore for your idea before? If so I feel kind of stupid, if not I would have to wonder, why not just integrate him into our lore? I can understand if you don't want to, though I would also love to have you be part of this.

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I have my religion lore, but not exactly this type of lore.

My monk is just going to be a warrior monk of sorts, believing in balance and peace and willing to defend himself through the use of martial arts or his quarterstaff. He doesn't use blades or armor.

Perhaps if I joined your clan, my religion would be the focus religion of this group?

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I have my religion lore, but not exactly this type of lore.

My monk is just going to be a warrior monk of sorts, believing in balance and peace and willing to defend himself through the use of martial arts or his quarterstaff. He doesn't use blades or armor.

Perhaps if I joined your clan, my religion would be the focus religion of this group?

That would be a amazing idea, your character could be the chief "priest monk" of the group, teaching religion to the students and such. I would love to have you as the fourth leader of the group.

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What are their positions? (sorry if I'm cluttering up the thread again)

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What are their positions? (sorry if I'm cluttering up the thread again)

Just bring it to pms man, I really hate to get this all cluttered up with these things. I really, really love your interest and want you to keep asking more, just in pms <3.

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Soon to be moving this to role play, making it much, much more pretty, adding ton more stuff, and will be implementing us into society soon.

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Ill make sure the Magic Team reviews your concept of Chi and gets back to you on it. In the meantime:

I enjoy the idea of a martial arts based group of Roleplayers, however I feel there are a few things that must be pointed out based on your descriptions that invite powergaming:

It is fine that as a master martial artist, you have various methods to overcome traditional weaknesses associated with unarmed combat. For instance, weapons have the advantage of reach (an absurdly important advantage when it comes to close-quarters combat as many experts in the field will tell you) as well as the ability to operate in armor (A unit that retains surprising body freedom despite Hollywood perversion while offering considerable protection). A master martial artist may have learned specifically how to close-gap so that they might still strike their opponent regardless of the reach discrepancy. Against armor, the martial artist might deliberately aim for the 'chinks' and open faces of the armor, no different than how a master swordsman or axeman might do the same.

That being said, you must be wary of such statements like "We are masters of melee, able to disarm and dislocate with ease". Keep in mind the opponent is also a master of melee, weapon or otherwise. They represent years of experience and knowledge in just the same way you do and have spent no less time learning to deal with all forms of opponents (include unarmed ones) than you have. Just as you learned to deal with opponents attacking you with weapons, they learned to deal with opponents trying to disarm them. Be careful not to toss out emotes like "*Spins in with the grace of a master martial artist and attempts a graceful disarm" and just expect it to succeed. In fact, if you go straight for the disarm against an equally trained opponent I would expect you to get something like a sturdy backhand across the face or a hilt to the gut for your efforts as such an action will leave you open (yes yes, you are a master martial artist so you have learned how to preform this feat with minimal sacrifice to defense, but he is a master swordsman/axeman and has learned how to exploit that minor opening).

What I am really saying here is be aware of your opponents training as well. Just as you can counter their long list of offensive advantages, so too can they counter any excessively bold maneuvers. Obviously if there is a set up to the disarm, such as tricking them into making a tactical error, going for a swing that misses and leaves them off balance, I would expect a trained martial warrior to be able to leap on that advantage and make their opponent their *****, disarm or breaking arms as you please. But ensure your fellow artists do not simply charge a prepared opponent and expect to just wave their hands around and immediately their opponent has lost their weapon and have 4 different joints snapped.

If your opponent is equally trained with their weapon, you should not have any clear advantage over them, and the battle should proceed as such.

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Ill make sure the Magic Team reviews your concept of Chi and gets back to you on it. In the meantime:

I enjoy the idea of a martial arts based group of Roleplayers, however I feel there are a few things that must be pointed out based on your descriptions that invite powergaming:

It is fine that as a master martial artist, you have various methods to overcome traditional weaknesses associated with unarmed combat. For instance, weapons have the advantage of reach (an absurdly important advantage when it comes to close-quarters combat as many experts in the field will tell you) as well as the ability to operate in armor (A unit that retains surprising body freedom despite Hollywood perversion while offering considerable protection). A master martial artist may have learned specifically how to close-gap so that they might still strike their opponent regardless of the reach discrepancy. Against armor, the martial artist might deliberately aim for the 'chinks' and open faces of the armor, no different than how a master swordsman or axeman might do the same.

That being said, you must be wary of such statements like "We are masters of melee, able to disarm and dislocate with ease". Keep in mind the opponent is also a master of melee, weapon or otherwise. They represent years of experience and knowledge in just the same way you do and have spent no less time learning to deal with all forms of opponents (include unarmed ones) than you have. Just as you learned to deal with opponents attacking you with weapons, they learned to deal with opponents trying to disarm them. Be careful not to toss out emotes like "*Spins in with the grace of a master martial artist and attempts a graceful disarm" and just expect it to succeed. In fact, if you go straight for the disarm against an equally trained opponent I would expect you to get something like a sturdy backhand across the face or a hilt to the gut for your efforts as such an action will leave you open (yes yes, you are a master martial artist so you have learned how to preform this feat with minimal sacrifice to defense, but he is a master swordsman/axeman and has learned how to exploit that minor opening).

What I am really saying here is be aware of your opponents training as well. Just as you can counter their long list of offensive advantages, so too can they counter any excessively bold maneuvers. Obviously if there is a set up to the disarm, such as tricking them into making a tactical error, going for a swing that misses and leaves them off balance, I would expect a trained martial warrior to be able to leap on that advantage and make their opponent their *****, disarm or breaking arms as you please. But ensure your fellow artists do not simply charge a prepared opponent and expect to just wave their hands around and immediately their opponent has lost their weapon and have 4 different joints snapped.

If your opponent is equally trained with their weapon, you should not have any clear advantage over them, and the battle should proceed as such.

We know.

Sorry if our lore suggests that we are allowed to powergame, that wasn't the intention, I can assure you. All Haruka members will be held at a high standard not to powergame.

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Ill make sure the Magic Team reviews your concept of Chi and gets back to you on it. In the meantime:

I enjoy the idea of a martial arts based group of Roleplayers, however I feel there are a few things that must be pointed out based on your descriptions that invite powergaming:

It is fine that as a master martial artist, you have various methods to overcome traditional weaknesses associated with unarmed combat. For instance, weapons have the advantage of reach (an absurdly important advantage when it comes to close-quarters combat as many experts in the field will tell you) as well as the ability to operate in armor (A unit that retains surprising body freedom despite Hollywood perversion while offering considerable protection). A master martial artist may have learned specifically how to close-gap so that they might still strike their opponent regardless of the reach discrepancy. Against armor, the martial artist might deliberately aim for the 'chinks' and open faces of the armor, no different than how a master swordsman or axeman might do the same.

That being said, you must be wary of such statements like "We are masters of melee, able to disarm and dislocate with ease". Keep in mind the opponent is also a master of melee, weapon or otherwise. They represent years of experience and knowledge in just the same way you do and have spent no less time learning to deal with all forms of opponents (include unarmed ones) than you have. Just as you learned to deal with opponents attacking you with weapons, they learned to deal with opponents trying to disarm them. Be careful not to toss out emotes like "*Spins in with the grace of a master martial artist and attempts a graceful disarm" and just expect it to succeed. In fact, if you go straight for the disarm against an equally trained opponent I would expect you to get something like a sturdy backhand across the face or a hilt to the gut for your efforts as such an action will leave you open (yes yes, you are a master martial artist so you have learned how to preform this feat with minimal sacrifice to defense, but he is a master swordsman/axeman and has learned how to exploit that minor opening).

What I am really saying here is be aware of your opponents training as well. Just as you can counter their long list of offensive advantages, so too can they counter any excessively bold maneuvers. Obviously if there is a set up to the disarm, such as tricking them into making a tactical error, going for a swing that misses and leaves them off balance, I would expect a trained martial warrior to be able to leap on that advantage and make their opponent their *****, disarm or breaking arms as you please. But ensure your fellow artists do not simply charge a prepared opponent and expect to just wave their hands around and immediately their opponent has lost their weapon and have 4 different joints snapped.

If your opponent is equally trained with their weapon, you should not have any clear advantage over them, and the battle should proceed as such.

You sir, are amazing. Thank you kindly for this huge, well thought out post, I have been waiting for some truly constructive criticism and this is it. I assure you though, none of what we will be doing is going to be as simple as that, and we /all/ have been studying martial art forms, such as the ones labeled in the first page, in order to learn both our weaknesses and strengths that we will have in such contests. We also know very much so what we can and cannot do, and intend not to do the things depicted.

If we are facing equally skilled opponents, then surely we will not be able to easily take them down, though there is a few openings you seem to forget. How many martial artists are there exactly on this server? Further more, how many martial artists that use our techniques? There are not many, if any at all before us, and because of this how does one train against people using martial prowess, when no one before us used it? What I am saying is, they will not expect our maneuvers, they will expect what most people expect and fight against, massive, armored axe swinging people, or clever, smooth sword wielders.

What I am saying is, our style is locked down and secured, it is not a style any one else knows, and because of this no one could have trained against it. Obviously if your trained with your weapon, you will know how to counter act anything on a whim, but you will still be at a disadvantage. We will /NOT/ be doing simple emotes that put the fight in our favor, nor will we recklessly assert ourselves in a fight by going for a disarm right off the bat. As I said, we know what we can do and cant do, and will ALWAYS keep into mind what our opponents skill level is in the process.

Thank you again for taking your time to read the lore we have worked oh so hard on and provide some truly helpful constructive criticism, you have opened my eyes more to see that some people may view this as a chance at becoming a "complete badass" our goal is not for that, and we don't want people joining because of it. Our goal is to provide a fresh new fighting style while also ensuring more cultures in the land of Asulon.

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