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Second Application: Averroa Dewhurst

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kuroi13

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Note: GrimReaper98 mentioned that he wanted to review this app.

Out-Of-Character

Minecraft Account Name: kuroi13

How old are you?: 16

Time-Zone/Country of Residence: Pacific Standard Time (GMT -8); USA

Do you have a good grip on the English language/good grammar?: Certainly hope so—English is my first language.

Small 2-3 Sentence Description of yourself: I’m a typical high school junior who plays more video games than she should. My favorite sports are soccer and volleyball, although I don’t have the chance to play them very much. I enjoy playing my lovely and sexy bassoon. Minecraft is the game I’m primarily playing right now. Most of my life is (or should be) occupied by homework and school activities. I’m usually rather introverted—although that can change if I get a lot of sleep.

How much time could you be on the server weekly?: Depending on my course load, it could range from almost nothing to 12 hours a day. I'd probably try to play at least 3-6 hours a week though.

What do you know about Roleplaying? Give a definition of what it means to you: When one takes on the persona of a fictional character (preferably one he or she created themselves) in the context of a game. Like acting, in the sense that one is playing as a person they are not, but without a script. The script is improvised, the ‘actors’ immersed in their own creation.

What experience have you had in Roleplaying, if any?: I joined a role-play server (Aswein) last July and I've been gradually learning more and more about role-playing. However, before that server, I hadn't ever role-played before.

In your own Words, define what the act of Meta-Gaming is: When one uses information obtained out-of-character to his or her advantage when in-character.

i.e. When one sees another’s character name in chat, and addresses said character by that name when said character hasn’t even introduced their character to the other person.

In your own Words, define what the act of Power-Gaming is: When one essentially forces an action onto another character.

i.e. Incorrect (Power-Gaming example): *Bob stabbed and killed Bill* <- Bob doesn't give Bill a chance to defend himself through roleplay.

Correct: *Bob attempts to mortally wound Bill by swinging his sword at Bill's neck*. By stating "attempts to," Bob doesn't define the action as completed, thus Bill has the opportunity to respond to Bob’s actions.

What do you expect this server will be like?: From what I’ve seen on the forums and wiki, it looks absolutely fantastic.

What other server(s) have you played on and why did you leave them?: Aswein: the server closed

Have you read, understood, and agreed to the rules?: Yes

Do you promise to abide by said rules, and laws? This includes the Server, Forum, and Teamspeak set Rules: Absolutely

How did you hear about us? Did someone refer you?: A lot of the players on the last server I played on have moved to this server since the last one closed.

Have you previously made an Application? If so could you link us to your last Application?: http://www.lordofthecraft.net/forum/index.php?/topic/56672-first-application-averroa-dewhurst/

Have you posted this application on our minecraft forum thread yet? If not, just finish it up on here and then copy + paste is over there. (http://www.minecraftforum.net/topic/832121-%E2%96%91%E2%96%92%E2%96%93-the-lord-of-the-craft-%E2%96%93%E2%96%92%E2%96%91-enter-the-world-of-asulon-o-f-f-i-c-i-a-l-l-y-t-h-e-n-o-1-r-p-s-e-r-v-e-r/):

In-Character:

Character Name: Averroa Dewhurst

http://en.wikipedia.org/wiki/Averrhoaceae

What Race are you?: Human

What Sub-Race are you? (Note: you aren’t required to have a sub-race.): Halfling

Biography (Please make this at least two paragraphs long. This must include the history of your character and his or her life as well as age, appearance and personality, etc.):

She was born a bastard child to Molly Rollins and Anton “Farfellow” Dewhurst but her father didn’t realize he had impregnated Molly and had left on business for over two years before returning to Branborough. When her father returned, Molly quickly abandoned Averroa to her father’s care.

“I’m not going to be tied down to this filthy scrap you’ve cursed me with; you take her,” said her mother as she shoved a then eighteen-month-old Averroa in her father’s direction.

Averroa received her name from her father—who named her after Averroes, a philosopher that he was fond of—since her mother hadn’t bothered to call her anything beyond “it” or “scrap”. If it weren’t for her mother’s neighbors, Averroa probably would have eventually died under one of the mounds of discard Molly left around their squalid excuse for a burrow.

Molly soon left for the city after depositing Averroa in the care of her father. The more optimistic of Molly’s neighbors blamed her unusual penchant for adventure for her lack of care for Averroa, the more pessimistic blamed her selfish attitudes. However, despite his initial shock at Averroa’s existence, Anton easily assimilated his fatherly responsibilities into his routines after Molly departed.

A natural father, Anton raised Averroa with care and kindness but was also strict enough to keep her out of serious harm. Many a day passed where the young halfling would accompany her father on his routine woodland hikes and mountain climbs. On these trips he would tell her stories from his previous years, often repeating them without realizing it—much to the disdain of his young daughter.

“Da! You’ve already told me that one!” –Averroa’s common complaint.

“Oh? I ‘ave? Well, how ‘bout this one…” –Anton’s even more common response… which would often lead to his retelling of yet another repeated story.

When she wasn’t hiking, scaling mountains, or attending school, Averroa would tend the small family’s equally small flock. Five sheep and her father’s dog, Rooster, were Averroa’s companions in the pastures around Branborough.

During Averroa’s twentieth winter, a starving wolf attacked her flock. Rooster was able to fend the mangy animal from most of the sheep, but the oldest of the flock suffered serious injury to her throat and flank. Rushing to her ewe’s aid, Averroa, who hadn’t treated anything more than a headache with some herbs or sealed small wounds with egg whites, was unprepared for the carnage that lay before her: one could hear the ewe’s rasping breath as she gasped from pain, her right flank was shredded—stark white bone peeking through her glistening blood, her throat gored with wolf bites, dark red blood trickled in her white woolen coat and the pale skin around all her open wounds and scratches. Ripping strips of cloth from her clothing, Averroa tried to wrap her ewe’s more profusely bleeding wounds to prevent her from bleeding to death.

Leaving Rooster to protect the flock, the young shepherdess made a hasty trip to her burrow to fetch a dogcart and other medical supplies and then hustled back to her bleeding sheep.

Over the course of the Second Seed, Averroa nursed her ewe but to no avail—the elderly sheep’s wounds swelled up and burst out with pus, much to the trepidation of young Averroa; the ewe died less than a week after the attack. In the following Seeds, however, Averroa spawned and cultivated a growing interest in the study and well-being of living things. She began dissecting every dead animal she came across and intently studying every living animal. Now, nearing adulthood(30), she is intent on expanding her knowledge of medicine—both for animals and people.

- - - - -

Averroa stands a little under three feet tall. Her left eye is deep green while her right eye is heartwood brown. She wears her light golden brown hair in a medium-length fishtail braid over her right shoulder. Her clothing consists of a forest-green camisole under a white weather-worn coat fastened by a golden-colored clasp and a bark-brown, mid-thigh length skirt. She also wears thin leather shoes when away from the Vale.

She considers her mother an example of everything she doesn’t want to become; however, many of her older neighbors think that she inherited some of her mother’s adventurous spirit. When she sees something ‘gross’ (such as blowfly larvae enjoying a carcass) she’ll likely be disgusted at first, but her curiosity will quickly overcome her as she observes the specimen more and more. A detail-oriented soul, she takes careful notes during all her dissections and observes other practicing physicians when she gets the chance. She’s a child of learning—mostly about living creatures—and enjoys reading as many books as she can get her hands on.

As a halfling, Averroa never really left the Vale much during her childhood. However, she’s always been as curious about the rest of Asulon as she is about the insides of every organism she lays her eyes on.

Born a few decades after the exodus from Aegis, she’s heard as many stories about the undead as she’s heard about the orcs—all of them horrifying and frightful. Her father always warned her to avoid orcs lest they decide to turn her into halfling stew.

What are your character's ambitions?:

-To master the art of healing, both for people and animals

-To learn more about the living world around her

-To enjoy life and make the best of it

What is your character’s favorite tool? (sword, pickaxe, shovel, etc): The scalpel—to assist her in her scientific explorations; the magnifying lens—to inspect specimens in closer detail; and the pen—to write about what she finds. (Her favorite Minecraft tool: Bow and arrow)

What are some of your character's most skilled talents? Veterinary medicine; playing fetch with Rooster; dissections

A screenshot of your skin (must be in proper format):

7158117407_60b1b67c13_m.jpg

Other Information about your character:

Her obsession with the study of life and medicine has almost totally consumed her being—although she does enjoy adventuring and spending quality time with friends.

Her current learning encompasses thorough dissections, what she’s observed from other practicing physicians, and basic brewing.

Her halfling accent is a bit toned down, per say, since she reads so much and is more used to formal language.

((Assuming all goes well, my friend skabo55 plans on playing the role of Averroa’s father.))

Open-Response-Questions

Whilst traveling from the Cloud Temple you see a small halfling, being harassed by two armed warriors—they appear to be trying to steal money from him. How does your character respond?

Averroa, knowing that if the warriors are harassing another of her kind would be very capable of doing the same to her, would try to imitate some scary animal’s call to spark some fear in the warriors and distract them from the halfling. If her original ploy fails, she would fire a warning shot with her bow into the ground near them, with the intent of changing the focus of the warriors’ malice and having them chase her through the woods until she could, hopefully, lose them. With any luck, she would be able to escape to a forest and lose the warriors amongst the trees, then double-back to see if the halfling required any assistance.

Your character wanders into Alras, and comes across a small stall, behind which a well dressed man is standing. He’s offering various wares, the merchant turns to you and says in a posh accent " 'ello there, what can I do you for today?" What is your character response?

The merchant’s accent and sudden request startles Averroa, who had her nose buried in a book.

*She looks up and glances briefly through the merchant’s stock.*

Merchant: “Miss?” *Sees Averroa’s book in hand* “Perhaps I can interest you in some books?”

Averroa: “I don’t suppose you have any books pertaining to anatomy or medicine?”

Merchant: “Ahh! No books in that subject, but another fellow recently sold me a detailed diagram of the anatomy of a cow. Would that interest you dear?”

*Averroa’s eyes light up.*

Averroa: “Why yes, depending on how detailed it is. May I take a look?”

Merchant: “Of course.” *Fetches the diagram.*

Averroa: *Takes a look.* “Pahh. This is just basic anatomy. I’m sorry, but this isn’t detailed enough for my purposes.”

Merchant: *Disappointed.* “Perhaps there is something else I can interest you in?” *Gestures to his other goods on display.*

Averroa: “Thanks for all your help, but I don’t really need any of those.”

Merchant: “Shame, are you sure?”

Averroa: “Positively positive. I’d best be off now. Good day sah!” *Leaves, and buries her nose in her book again as she walks away.*

Whilst wandering in the wilds, your character comes across a small hut, which appears abandoned. Inside it you see a chest containing a few iron bars, and a golden sword. How would your character respond?:

Averroa has little interest in material goods (except for books). She cares only for biological goods. She would promptly search for any dead animals on the premises and look for any herbs that she could add to her experimental brews.

Although, if it were night time and she needed a shelter, she might stay for the night and study the movements of the stars.

Hungry and lost in the wilderness, you stumble across a small trading camp nestled in the forest; they greet you in the common tongue. How do you respond?

Food. I need food. Averroa stumbles upon some travelling traders. She is disheveled. She is starving. She eyes the stew boiling over the campfire.

Traveler: “Hello, can I help you?”

Averroa gasps out: “Food? Water?”

*Averroa’s stomach growls loudly.*

Traveler: “The stew is almost done—I’ll get you a bowl. Here’s some water.”

Averroa: “Thanks.”

*Averroa slumps on a nearby fallen log.*

*Traveler hands Averroa a bowl of stew. She eats it.*

Stuffing herself with stew, Averroa finally takes note of her surroundings: there’s a light breeze dancing through the soft green spring leaves and some of the magnolias are in bloom; their giant white flowers attract a few pollinating beetles. Cockroaches frolic through the detris underfoot; the wooden caravans of the travelers form a semi-circle around their campfire; the squeals of some children playing tag filter through the trees.

Her belly now satiated, Averroa sighs with satisfaction and opens up conversation with the traveler.

Averroa: “That stew really saved me. What are you folks doing in these parts? Actually, where are we?”

Traveler: “We’re heading to Alras to trade some goods, we’re actually not that far right now—‘bout a half-day’s journey east and you’ll see the gates of Alras. What are you doing ‘round here?”

Averroa: “I was tracking down some stronger magnifying lenses and got lost along the way… My name is Averroa by the way, what’s yours?”

Traveler: “Bartholomew, but you can call me Thole. Tending the stew over there is my niece Eleftheria.” *waves to Eleftheria*

Averroa: “Pleasure to meet you Thole.”

Thole: “And you.”

--the two converse till the sun sets, Thole offers to let Averroa stay with the caravan until they reach Alras--

You hear word that bandits occupy the road outside the town where you have been staying. The town guards have gathered, and are asking for assistance to help eliminate them. The leader of the party is offering a reward to any who offers their support. How does your character act on this information?:

Averroa has little ability in battle (although she is proficient with a bow and arrow) and little interest in fighting. She might tail the guards to see the aftermath of the battle—and any injuries along with it. Although, seeing as these bandits could threaten the lives and livelihoods of the inhabitants of this city, Averroa would do what she could to help the guards… so long as it didn’t involve swinging a sword.

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Second time lucky aye~

~ACCEPTED~

Please wait for a GM to implement you.

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