TheRoyalOnion(Aris) 101 Share Posted July 27, 2012 If we lock the boat and make it completely impossible to use without the key and only gave the key to those who have walked there the first time, we could have a win-win scenario. If you do the work, you get it easy next time ((I agree)) Link to post Share on other sites More sharing options...
Pnoynoy 108 Share Posted July 30, 2012 A splendid idea petyr! I vote for that one. Link to post Share on other sites More sharing options...
Lago 2572 Share Posted July 30, 2012 Wait a second now. A locked door over the fast travel? Remember that in RP, this whole boat moves. So someone can be on the boat on the other side of the door and are magically left behind? Putting the fast travel behind a locked door on the boat is terrible RP, so it would have to be off the boat itself. Link to post Share on other sites More sharing options...
Dalek348 1962 Author Share Posted July 30, 2012 Wait a second now. A locked door over the fast travel? Remember that in RP, this whole boat moves. So someone can be on the boat on the other side of the door and are magically left behind? Putting the fast travel behind a locked door on the boat is terrible RP, so it would have to be off the boat itself. The door would most likely be before the boardwalk leading to the boat, so not to disrupt RP, I understand your concerns and it would be silly to have the door on the boat, but it would not happen, and we will be putting the door on land. Link to post Share on other sites More sharing options...
Austin 697 Share Posted July 30, 2012 [[Orcs won't be touching the fast travel anymore, atleast War Uzg Orcs, if they do go ahead and slam a strike report on the forehead.]] Link to post Share on other sites More sharing options...
Fid 566 Share Posted July 31, 2012 Lets have a locked door in fron of the boat so only those who are "trusted halflings" can get in? Link to post Share on other sites More sharing options...
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