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[Denied]Magusarcanus' Revised 2Nd Application!

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Asgeir

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Out-Of-Character Details

Minecraft Account Name: MagusArcanus

How old are you?: 15

Time-Zone/Country of Residence: Hong Kong

Do you have a good grip on English grammar and the English language?: Yes I have an excellent grip on the English Language

Have you had any previous experience in roleplaying?: I run the Dungeons and Dragons Club at my school so yes, I would say that I have plenty of experience.

Have you read and understood and agree to the rules?: I agree with and understand them one hundred percent!

How did you hear about the Lord of the Craft?: I saw the Minecraft Forums page a couple of years ago and I decided to try it out now.

Link any previous applications you have made to the Lord of the Craft: http://www.lordofthecraft.net/forum/index.php?/topic/77035-magusarcanus-application/

Have you posted this application on Minecraft Forum? If not, post it here:http://www.minecraftforum.net/topic/832121-the-lord-of-the-craft-enter-the-world-of-asulon-o-f-f-i-c-i-a-l-l-y-t-h-e-n-o-1-r-p-s-e-r-v-e-r-100-unique-gameplay/!: Will do.

Definitions

In your own words, define what the act of roleplaying is: Roleplaying is taking on the role and personality of a fictional character and fully immersing yourself in the role while playing with others who intend to do the same. For example, I could pretend to be a dwarven archer called Grimnar Anvilhand. I could decide on what he sounds like, how he reacts to certain situations and how he interacts with others. If I maintain this role, then I am roleplaying. It's as simple as that!

In your own words, define what the act of meta-gaming is: Meta-gaming is the act of using knowledge that the player discovered out of game in the game, that would be impossible for your character to have learnt at any given time. For example, Grimnar Anvilhand could have been raised by parents who were naught but peasant miners, and so Grimnar's education might not have been the best. If I suddenly claim that I can cast medium level spells and recite every word in the dictionary, I am meta-gaming.

In your own words, define what the act of power-emoting is: Power-emoting (or power-gaming) is the act of making an action that makes it impossible, or very very difficult, for the other character in the roleplay to make his/her own actions. For example, if Grimnar Anvilhand is currently gambling at a tavern in the Oren Kingdom, and he says "Hah! Wee little squirt, my hand beats yers by miles laddy! I have a full house! I win!" then this is considered power-emoting/gaming, since it takes away the chance for the person roleplaying the Human Guard to act.

In-Character Details

Character Name: Gunnar Valorheart

Character Race: Human Northerner

Character biography - Make this at least 2 paragraphs long, which must explain your character’s history, appearance, personality, age and any other details you deem necessary: The tragic story of Gunnar Bjorn Valorheart starts in the mountains of the northern border of Hanseti. On a bitterly freezing night in the middle of winter, a couple trekked down the steep slopes of the mountain range, carrying what few belongings they had including a tiny, insignificant little bundle of cloth. Within this cloth lay Gunnar, fast asleep and oblivious to the worries of the world, a newborn babe of only one-and-thirty days. Gunnar's parents, Ingrid and Gorfast, were refugees fleeing from a drake worshiping cult hidden deep within the mountains. They had escaped a week earlier, but they were lost in the mountains and time and food were both running out. On the eighth day, they were ambushed by cultists. Gorfast roared for Ingrid to run, and then proceeded to draw his battle-ax and charge the cultists. Ingrid ran and ran, down the mountainside and into the forest below. It wasn't long before the cultists caught up again, hastened and strengthened by foul sacrificial magics. When Ingrid realized that she could run no longer, she placed little Gunnar into a tightly woven wicker basket piled high with blankets, planning to place him in the river which flowed into the nearest town. Before she could do this however, the cultists attacked. The cloth covering Gunnar slipped apart, forcing him to watch as his mother's magic was easily overwhelmed. The cultists tore her into pieces and devoured her, all in front of little Gunnar's eyes. The basket then slipped into the river and swept him downstream. When the villagers found him in their fishing nets the next morning, they were shocked to behold an infant who stared at them silently, too traumatized to even cry. Ingrid's father Kjetil Wolfseeker was the town mage at the time, so he took Gunnar in. He grieved for the death of his daughter and swore on her grave that he would make sure her sacrifice was not made in vain, that he would protect her child until his dying breath. And so begins the childhood of Gunnar Valorheart in the small town of Lilleholm at the foot of the mountain on which his parents died.

From the day they found him in the fishing nets, Kjetil knew that this boy was different. He was fair-haired like his father and had light skin, but the strangest thing about him were his eyes. Left red and right green, different colored eyes were seen as an evil omen in village superstition, especially if one was red. From when he could walk, Gunnar was a lone wolf. He preferred his own company to that of anyone else's. He was bullied very harshly by nearly all of the other children in the village, mostly because of his dual red and green eyes. The exception to this however, was Astrid Star-touched. She followed Gunnar nearly everywhere, and she was the only person besides his grandfather whom he actually trusted. She had stunning emerald eyes and blood red hair, and was naturally beautiful except for a scar that ran down the right side of her face from above her eyebrow to her cheek. Kjetil took her in the day her parents were killed in a house fire. Whenever they weren't being tutored by Kjetil in the library, they were out exploring the woods together. From then on they started developing feelings for each other, and when they were both eighteen they decided to act on them. Gunnar took Astrid to a secret clearing they had found years before, and proclaimed his love for her. She replied that she felt the same and they embraced each other, their passion for one another ruling their actions. Suddenly, the smell of smoke and the sounds of death filled the clearing, explosions causing the trees and ground to reverberate beneath their feet. They untangled themselves and ran in the direction of the smoke. What they found struck them with shock and disbelief. Lilleholm was burning down. Cultists filled the streets, killing and devouring all whom crossed their path. Gunnar and Astrid ran through the streets until they got to the center of town. The battle there was intense and the villagers were losing ground quickly. All that prevented the cultists from destroying the town utterly was Kjetil. The man was a whirling tornado of lightning and arcane bolts, bellowing and roaring louder than a bear. As Kjetil caught Gunnar's gaze he roared for them to run. But before they could act, a huge shadow past over them and dug it's claws into Astrid's dress, yanking her up into a closing portal that had appeared above the town. Gunnar roared with rage and anger, but Kjetil told him that now was not his time. With that, the old wizard uttered a phrase and pointed at Gunnar. All of a sudden, Gunnar appeared on a hill two miles from the town. Before Gunnar could even blink, an enormous explosion wracked the town, destroying everything within one mile including half of the mountain. Gunnar screamed in pain and frustration, wracked by terrible waves of grief and sorrow. He couldn't remember how long he lay there for, sobbing his heart out into the snow. When the tears stopped, he got up. He surveyed the broken landscape, and swore upon the graves of his parents that he would find Astrid's kidnapper and avenge the deaths of Kjetil and his parents. He then turned and walked away into the cold, cold night.

For the next thirteen years Gunnar travelled the known world looking for a way to find the drake who took his sweetheart. This is where the story ends and the adventure begins.

What are your characters ambitions?: Gunnar wants to find and kill the drake who took his lover. He also greatly admired his grandfather, so he also aspires to become a great mage like him.

Please provide an in-game screenshot of your skin here: I attached a screenshot to the post, so it should be below.

Is there anything else you would like to say about your character: Nope that's about it! :)

Open-Response-Questions

Each question here must be answered with a minimum of one full paragraph, and detail the scene you are given in the way it would happen in roleplay. These questions should be answered in first person. Be detailed, not short.

Upon entering the Mighty Human City of Arethor, you come across a shop-keeper calling out to sell his wares to passers-by. The shopkeeper is not a Human, he is a poor dwarf looking to make a living in a new city. What is your response? Gunnar approaches the dwarf and with a humble smile asks "Ho' there friend! What is it that you sell?". "I sell the potatoes that I grow on me farm, as well as some bread me wife makes." the dwarf says, grateful not to be talked down to for a change. Gunnar then grins at the dwarf and asks, "Well that's exactly what I was looking for. Can I have two loaves of bread for this?" He then places a priceless looking crystal on the table. The dwarf looks up, awed by this stranger's generosity. Gunnar then winks, takes two loaves and starts to walk away. The dwarf shouts "Wait stranger! May I have a name?". Gunnar turns and shouts back "The name is Gunnar."

You’re in the Cloud Sanctuary late at night, when a large Orc begins to threaten a nearby dwarf. The only present monk is fast asleep, and the situation looks like it will escalate into violence soon, what does your character do? Gunnar walks over and says in a pleasant tone, "Gentlemen! Is there not some other way we could deal with this?". The Orc and dwarf stare at Gunnar menacingly. Gunnar then drops the charm and says, "Alright then, if you want to fight get out of the temple. If you don't, I'll make you." He then half draws his sword. "Take your pick.". "Why should we be so afraid of you?" the dwarf sneers. "Well it's quite simple my friend. I can either decapitate you or poke so many holes in you that you'll look like a shabby pincushion, and in your current state it would be very easy to do both.". The dwarf and Orc comply and start to fight outside.

Whilst walking down the road to Malinor, you stumble upon an old man. His walking stick , looks weak and frail, and just as you are about to ask something, the stick breaks, and the man falls to the ground. As he falls down, a bag of Minas falls to the ground, and splits open. As you watch the multiple coins spill out, you peer down at the defenceless man. What does your character do?: Gunnar quickly grabs the man before he hits the floor and says, "Whoah easy there friend. Here, let me take care of that for you." He then gathers up the coins and takes a pouch from his belt. He drops the money inside and hands it to the old man. He then cuts off a branch from a nearby tree and quickly peels the bark off. He hands it to the man and winks. "Your welcome." He says, and then walks off.

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Reasons for Denial:

-You have not waited 24 hours.

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Moved to Denied Forum

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