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[✔] [Accepted] [Pending] Appletart300's 7Th Application [Halfling]

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[b]Out-Of-Character Information[/b]
Please fill out the following questions as accurately as possible, and ensure the essential details are accurate.

1. State that Everblue is allowing an early repost.


2. State that your ban from applying has been successfully appealed.


3. State that you have only posted three applications this month.

 

Minecraft Account Name:Appletart300

How old are you?:16

Time-Zone:Pacific

Have you read, understood and agreed to the rules?:Yes, but I am a little foggy on some of the roleplaying terms.

What previous experience have you had in role-playing?:Dungeons and
Dragons and A Theyrs Ascended (another roleplaying Minecraft server that
I don't play anymore)

How did you hear about the the Lord of the Craft?:Google

Link any applications that you have previously made for the server:Search it

Have you posted this application on the Minecraft Forum? If not, then please do so (link above):

Have you read the Human lore, and shall you ensure you make use of it
and follow it in your biography?: I have read it a while ago, I will
read it again.

Definitions
In your own words define the following terms. Do not take any definitions from elsewhere!:
These were taken from my last application and I added to them some more here.

Role-playing:Talking as if inside a fictional character. Taking on another role not your own.


Meta-gaming: An
action done in a game (LotC) going beyond the limits that are set. For
example knowing the persons name and calling them by it before that
introduce 
themselves. Do not do it.
Power-emoting: "Duke
aims his bow at Klair" "Klair dodges the arrow by strafing to the side"
In doing so Klair can outsmart Duke as she starts typing 
things. These can get in-depth and argues might break out.
These where taken from my last Application.
In-Character Information:
Complete the following biography on your character:Olo
and his father lived near the Vale for quite some time until Olo's
father, Milian was summoned by his grandfather. From what Olo heard
Milians grandfather was near death and had to say off his grandson. This
being a small event in Olo's life there si not much on the matter.
Milian inherited from his grandfathers will: the Dudley family Cookbook,
a compass that points south, a mug that Farmrich (Olos grandfather) won
at an ale drinking contest, and a pipe with the words "Sun, Moon,
Grass" engraved on it. Olo spends alot of his time by rivers. He likes
the sound of them and often swims in them. He always looks at a river
and imagines if maybe he has a boat he could go anywhere. He thinks of
this often and over the time of 2 years, he has constructed a boat that
will take hi
m far away. He started his journey at the age
of 21. As he is adventuring on his boat he learns more and more about
the wild. He finds many animals he has not seen before such as bats and
the accessional zombie. He killed one zomie and found himself scared to
approach another. (he learned zombies don't know how to
tell directions.) All his adventures were recorded in his books that he
writes. He knows not many people would read them but he is contant and
it keeps hibusy when he is not dong anything else. Olo had not left the
Vale at any point after his adventure on the river, nor has he ever
considered doing it again. This being one of the only adventures I will
move onto the next. At the age of 17, being a teenager he did not care
much for his farming chores and his house work and often times ignored
his father. Being at this stage, him and his father are not in a good
relationship. His father loves him dearly but Olo seems to have lost his
love for his father (or so he thinks) but they do not talk much and
when they do, it is probably them yelling at each other. Olo often
slacked and did not really listen to his fathers teachings making him
unwise. Olo did not know that his father had so much knowledge that Olo
will need for when he is older. So this being a major event because to
the age of 19 he did not know much about farming and he had to learn it
all on his own. Olo was one of the hobbits that did not have a skill
that employers wanted. Olos future was toppling already. Now the rest of
the story has yet to be done.
Olo left
his father at 19 and decided to go look for a future. Olos life being
quite dull he looks foward to resting down and keeping his life dull. He
hasn't any interest in adventure nor any interest in the outside world.
Yet, his real interest lies within the craft of pie making.

Full Name::Olo DudleyPrance
Current Age:24

Sub-race (if any): Halfling

Past /
History (include childhood, major-events, etc. 2+ paragraphs long):
Olo does not have a written record of when he was born but he does not
care much for it. He grew up in a cabin near Vale (Olo did not live in a
hillside) and there he had many of his childish adventures. As a child
he would pretend he was a human (he wanted to be one a the time). This
human we would roleplay to be was a grand knight who served his king
with honor and valour. Olo pretended to slay dragons and zombiepigmen.
He would pretend to craft the greatest weapons, enchant the most magical
swords and brew the most effective potions.

 
  After time Olo had grew into a new stage of kids play. He started to
make miniature forts in his backyard and plan out defensive systems that
he thought would be effective. Just in case of invasion. Little did he
know that within this stage of childs play he will be forced to bring
his imagination to life.


    On a nice evening in the middle of spring the land near the Vale was
overcome with bandits. They had made camp four or five miles away from
Olos cabin. Olos father had learned this because he was out gathering
fire wood when he spotted them. The second day the bandits were in the
presence they came to ransack our home. Olo was not smart enough to see
what was to happen next. He was brought with the task to defend the food
and livestock. he went by the sheep in the fields and waited there for
the bandits to approach. Olo was given a shovel, his hands trembling,
thoughts racing through his head and adrenaline rushing. Olo was about
to fight. When the bandits got close he would wave his shovel around.
This did not frighten them. One got in reach of Olo and raised his axe.
Olo was defensive and hit the bandits legs with the shovel. This caused
him to fall back and retreat. The other two were inside the house. It
was then that I realised that my father had taken care of them and
forced them to retreat. For the next few days Olo and his Father were
expecting them to come back but they never did.
Olo

and his father lived near the Vale for quite some time until Olo's

father, Milian was summoned by his grandfather. From what Olo heard

Milians grandfather was near death and had to say off his grandson. This

being a small event in Olo's life there si not much on the matter.

Milian inherited from his grandfathers will: the Dudley family Cookbook,

a compass that points south, a mug that Farmrich (Olos grandfather) won

at an ale drinking contest, and a pipe with the words "Sun, Moon,

Grass" engraved on it. Olo spends alot of his time by rivers. He likes

the sound of them and often swims in them. He always looks at a river

and imagines if maybe he has a boat he could go anywhere. He thinks of

this often and over the time of 2 years, he has constructed a boat that

will take hi
m far away. He started his journey at the age

of 21. As he is adventuring on his boat he learns more and more about

the wild. He finds many animals he has not seen before such as bats and

the accessional zombie. He killed one zomie and found himself scared to

approach another. (he learned zombies don't know how to

tell directions.) All his adventures were recorded in his books that he

writes. He knows not many people would read them but he is contant and

it keeps hibusy when he is not dong anything else. Olo had not left the

Vale at any point after his adventure on the river, nor has he ever

considered doing it again. This being one of the only adventures I will

move onto the next. At the age of 17, being a teenager he did not care

much for his farming chores and his house work and often times ignored

his father. Being at this stage, him and his father are not in a good

relationship. His father loves him dearly but Olo seems to have lost his

love for his father (or so he thinks) but they do not talk much and

when they do, it is probably them yelling at each other. Olo often

slacked and did not really listen to his fathers teachings making him

unwise. Olo did not know that his father had so much knowledge that Olo

will need for when he is older. So this being a major event because to

the age of 19 he did not know much about farming and he had to learn it

all on his own. Olo was one of the hobbits that did not have a skill

that employers wanted. Olos future was toppling already. Now the rest of

the story has yet to be done.
Olo left

his father at 19 and decided to go look for a future. Olos life being

quite dull he looks foward to resting down and keeping his life dull. He

hasn't any interest in adventure nor any interest in the outside world.

Yet, his real interest lies within the craft of pie making.

Ambitions for the Future:[/b  To
start a family and settle down, set up his own pie-stand, continue his
families cookbook and write a series of manuscript on the well beings of
Halfling life. He is not sure if his books will make a hit but he
intends to go through with his plan all the same. he does not look to
much to being rich but to enjoy being with friends. So basically he does
not want a full time job (it will waste his time).

Personality:[/b Lively,
easily startled, kind but not too kind, always up to take a stroll,
useless when coming to knowledge of combat, and good farmer of carrots.
He is always looking forward to going to the tavern to get himself some
ale and listen to some good 'ol tales. He is almost always festive andis
not bothered by young children and very much wants some of his own.

Skills:Pie making, Carrot farming, relaxing, investigating drama, hiking, boating, alchemy, archeology and socializing.

Appearance (this must include an in-game screenshot of your skin):[/bRather curly, red hair, stout but not too fat and rather strong. A fair looking young Halfling with the look of anticipation. He never wears shoes and he finds them to be quite annoying. http://www.minecraft...10635166587.png Alot
of times he seems to look like he has never cleaned himself. This is
true in one way or another but often times he never sees the point
(ignoring all the odors.) He wears a large jacket and some nice overalls
that he wears for 
family tradition. His style of hair is seen on many Halflings.

Any other details you wish to share about your character:[/b] Nope  :ujelly: 

[b]Open-Response-Questions[/b]
[i]Each question in this section must be answered with a minimum of one paragraph which must describe the event in full. Please be as descriptive as possible and do not break character or lore at any point.[/i]

____

[b]1. Whilst in the mighty human capital you notice a dark-clothed figure stealthily making his way towards the Emperors palace - he is clearly up to no good. There are guards within shouting distance - what do you do?[/b]

Answer:
Well first of all being a Halfling I would not be within the walls of
the mighty human capital. However, if I was there I would do the
following: Seeing the man I go to the guards on my right and explain
what i see. They look over where Isaw the figure, and he has vanished. I
no longer see him and same with the guards. I take matters into my own
hands noticing the guards laughing at me. I walk over to the gates of
the palace and scan the vicinity. Nothing to my eyes seems unusual until
I glance over my shoulder and see the dark figure. Startled I jump up
and run to the nearest hiding spot. As I crouch behind a bush the dark
figure comes up to me wielding some sort of magic. Using my instincts I
grab a rock near me and throw it at him. I miss totally and the hooded
figure burns the bush in front of me leaving me wide open. I close my
eyes and hope I dont suffer a horrible fate. instantly the gurads take
not of the comotion and come over to see what was the matter. They grab
the "druid" by the hands and cuff him. Relieved I stand up and thank the
guards.



[b]2. Whilst wandering in the deep oak forest you come across a large clearing, in which sits a small cobbled cottage. Outside it stands an unstable old man armed with a small iron blade, surrounded by two heavily armed bandits - they appear to be threatening him. You are armed with leather armour and an iron longsword, how do you react?[/b]

Answer:
I walk up to the bandits and pretend to act as one and for the time
being it seems to work! I discuss what to do with the old man and they
ask me to take him back to the camp as they search the cottage for
valuables. I grab the old man by the arm and act as to threaten him. I
bring him far away from the cottage and let him know I am here to save
him. He says "Aren't you a little to small for a Bandit?" My face
reddens and I don't say anything. I tell him to wait where here untill I
figure out if they left or not. I soon go back to the cottage and
notice that the cottage has not been touched. Nothing is gone. I almost
cannot believe it. But I was wrong. From behind me stand the Bandits.
"have you taken the old man to camp?" "yes" I reply. They give me a nod
and say, "keep the valuables" one of them says as the other leaves
"enjoy" I then go back to the old man and assure him he is all right.



[b]3. You are standing within the mighty human capital when you notice a small man standing behind a colourful stall. You approach the stall and notice that the man is selling a variety of general goods - he says that he is selling just about anything and that he has no set prices. He is willing to allow you to haggle and choose prices. What do you do? (Explain: your haggling, items of choice and the discussion that happens).[/b]

Answer:
I look for some pumpkin seeds and I see none. Troubled and mad I cannot
seem to find anything i am looking for. What are the chances of that? I
skim over what there is visible and I notice my grandfathers compass
that points south! I ask the man where he got the compass and he said he
got it off of some bandits in a hurry. This troubles me and I start t
think of the possibilities of bandits coming to my fathers house and
stealing everything. I search around for more of my fathers items. I
find the same pipe, a stool from the kitchen, my old blanket,my
storybook from when I was young and a mug that was my grandfathers. This
troubles me and I buy the stuff for a decent price. I take one last
look around and find a divine vase (pot) that would look good back at my
house. I take and and he sasy, "Name the price" I say, "26 Minas" he
nods his head and goes on talking about gossip in the surrounding area. I
write this in my book and run off out of the city and head for my
fathers house to assure he is ok.

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Your application has been...

Put on Pending.

Skin link is broken. Edit the application and include a skin screenshot or link within 24 hours, or it will be denied. PM me when done.


Pending, awaiting necessary changes. Send me a PM if you have questions.

 

Your application has been...

AcceptedApplication3_zps3a241b9f.png

Well, it's taken a while. I'm finally pleased to announce, however, that you are accepted. The skin is fixed and although the bio seems out of order it still makes sense. Power-emoting definition also isn't entirely clear - it's when one party in a roleplay scenario emotes in a way that the other side cannot respond to the emotes.

Welcome to Anthos! Please wait patiently for a GM to whitelist you.

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