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The Legion [Infomation Thread]

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The Dwarven Legion

 

 

The Legion is a collection of militant Dwarves of both genders who make up the Dwarven capital's defense  they are responsible for the protection of Dwarven Kingdom. The Legion pledges full loyalty to the Kingdom and the Grand King, Thorin Grandaxe.

 

The Legion is currently lead by: Grand King Thorin Grandaxe

 

The Dwarven Anthem:

May this night bring forth

A single bright star

May yer name be honored

across the mountains afar

 

An' may our ancestors of history past

may they guide yer spirit

T'peace at long last

 

So bless yer friends

and yer kin

in these old lands

 

may the titans guide

yer battle-ready hand

 

And bless our home and our thane

King o' these lands

May our mountain home

stand strong by our hands

 

And may yer honor and yer heart

shine bright like the forge

ye'll be remembered as always

brother o' the dwarves

 

So bless yer friends and yer kin

in these old lands

may the titans guide

yer battle-ready hand

 

and may yer honor and yer heart

shine bright like the forge

ye'll be remembered as always

Brother O' the dwarves

 

 

Conscription:

The Dwarves who live in the city are to be drafted into the Legion as a defensive and offensive force throughout the Kingdom, being drafted into the military will lead to a few bonuses for a Dwarf to enjoy such as:

 

Standard Pay:

Those in the Legion that serve their time shall receive a payment under certain circumstances to pay off their taxes or purchase goods for their own use.

 

Equipment:

 

Gear for combat is available to the forces of the Legion who have passed training (Grunt Rank) and can be obtained from the Grand Marshal, Commander and Legion Quartermaster, a Dwarf may only receive one off duty kit per Dwarven Year ((1 week)) and will by default receive a combat kit during times of war.

 

Free housing:

A new recruit may gain free housing within the barracks, the recruit that partakes in this bonus will lose their lodging after purchasing a home of any type within the capital or it the kingdom’s surrounding lands. However, once reaching the 'Ironbreaker' rank, a Legionaire is subject to get a free home within the city.

Honor:

 

Honor is how Dwarves in the legion are judged and rewarded. Soldiers obtain a certain amount of honor in the Legion after completing specific actions, the honor is recorded in the roster by the Lord Marshal and Commanders. Gaining honor also contributes to things around the Kingdom as a whole and includes things such as housing, tax discounts and admission to specific areas during specific events along with other benefits around the Kingdom and in the legion which honor may give you access to.

 

How to obtain Honor:

- Completing tasks and missions assigned by the Commanders and Marshal.

Completion task: +5 honor

 

- Patrolling the Nation's borders, the inner city, and guarding the gates.

Guarding: 1 Half Dwarvish day / +3 honor

Patrolling: 1 Half Dwarvish day / +3 honor

- Resolving conflicts within the city. +3

- Getting rid of Stark Raving Mad Dwarves. +3

(())


 

- Attending and participating in practices.

Hours practised: 1 / +5 honor / +1 Practice

- Attending Legion sessions including meetings, legion feasts, and other gatherings of the legion. +3

- Attending wars, skirmishes, and raids. +5

 

 

Dishonor:

 

Dishonor occurs when a soldier in the service of the Legion refuses to do certain actions or shows disrespect to individuals of the Legion, in the event this occurs the Dwarf is to be stripped of hours and if the Dwarf is to drop below the requirements of the ranks he or she has earned then they shall be stripped of their rank and medal.

 

 

RP:

- Failure to complete mission - 3 honor

- Speaking against the Grand Marshal or Commander -5 honor

- Harassment/Assault of fellow Soldiers -3 honor

- Disobeying the orders of the Commanding Ranks -5 honor

- Going Stark Raving Mad -10 honor

(())

 

OOC:

-Spamming and trolling in TS during practices: -5 honor

-Shouting/provoking trolling in Legion chat: -3 honor

 

 

Ranks:

 

The Legion is consistent of a few ranks within its numbers, the ranks help classify status in the army and will dictate the equipment a unit in the Legion will receive in times of war or in times of passive defence, and they are as followed.

 

Commanding Ranks

 

Lieutenant

<Only 4 may be selected at a time>

How to Obtain:

- 672 Honor

- 8 Battles partaken in.

- 16 Practices partaken in.

- Promoted after the Commanders, Warden and Grand Marshall hold council (Marshall decides the verdict)

Description: Soldiers who have shown a good ability at leading soldiers may be granted this position, they will then be in charge of new duties that have much likeness to the Commander.

Commander

How to obtain: After obtaining the rank of Lieutenant the Grand Marshall may bestow this title

Description: The Commander is one of the leaders in Military and also the voice of the Grand Marshall during times of peace and times of war, he or she is responsible for the well being and efficiency of the Legion at all times by the means of Training, Armor distribution, and Strategy. The Commander can often be identified by the uniform he or she will wear when he or she is on duty, the black represents the strength and bravery the Commander has shown to prove that he may command his kin.

Grand Marshall

How to obtain: The title is granted by the people after a election is held by the council.

Description; simply the head leader of the military or legion in charge of managing combat events, statistics, information, strategy, and equipment.

 

Soldier Ranks

 

Grunt

How to obtain:

-After being recruited the soldier shall be granted this rank

- 0 Honor

- 0 Battles partaken in.

- 0 Practices partaken in.

 

Perks:

- Soldier is Granted the Cloth Uniform Armor for purposes of duty. (Character Skin)

- Soldier is Granted access to low security locations and Keys.

- Soldier is unable to lead practices on consent of Commanding Ranks.

 

StoneGuard

How to obtain:

- 24 Honor

- 0 Battles partaken in.

- 4 Practices partaken in.

 

Perks:

- Soldier is Granted the Black Iron Uniform Armor for purposes of duty. (Character Skin / Iron Armor)

- Soldier is Granted access to medium security locations and Keys.

- Soldier is able to lead practices on consent of Commanding Ranks.

 

IronBreaker

How to obtain:

- 168 Honor

- 2 Battles partaken in.

- 8 Practices partaken in.

 

Perks:

- Soldier is Granted the Black Iron Uniform Armor for purposes of duty. (Character Skin / Iron Armor)

- Soldier is Granted access to Medium security locations and Keys.

- Soldier is able to lead practices on consent of Commanding Ranks.

 

Longbeard

How to Obtain:

- 672 Honor

- 4 Battles partaken in.

- 16 Practices partaken in.

 

Perks:

- Soldier is Granted the Black Iron Uniform Armor for purposes of duty. (Character Skin / Iron Armor)

- Fourth to receive diamond equipment (Diamond Armor)

- Soldier is Granted access to High security locations and Keys.

- Soldier is able to lead practices on consent of Commanding Ranks.

 

Immortal

How to Obtain:

- 1344 Honor

- 8 Battles partaken in.

- 32 Practices partaken in.

 

 

Perks:

- Soldier is Granted the Black Iron Uniform Armor for purposes of duty. (Character Skin / Iron Armor)

- Second to recieve diamond equiptment (Diamond Armor)

- Soldier is Granted access to High security locations and Keys.

- Soldier is able to lead practices on consent of Commanding Ranks.

 

Title Ranks

Stalwart

How to Obtain: One must be granted the position by the Commanding ranks

Description: The Stalwart serves as the minor elite of the army protecting the Grand Marshal and other Nobility of the council with their heavy arms and armor, often Hammerers will be selected for this role for crowd control if the legion was to ever fall in battle or if the enemy is within range of an important figure, they are to swear oath that they shall protect their noble by any means necessary.

 

Champion

How to Obtain: One must have proved themselves victorious in a tournament against the last Champion

Description: The Champion title is simply a honorary title that has no true benefits other than respect as being a capable fighter and is unique to only one Dwarf at a time, it is claimed Dwarf champions may one day find themselves to become Paragons.

 

Slayer

How to obtain: One must be granted the position after being banished

Description: A Dwarf who has dishonored their name and clan through kin slaying or betrayal may take up the title of Slayer to redeem themselves and their kin by the way of the Ireheart clan, stripping one self of armor and charging into combat with nothing but an iron axe to gain honor through death and glory through combat.

 

Cleric

How to obtain: Must be part of the Dwarvish Clergy to be granted this title

Description: A Dwarf who is a devout follower of the Brathmordakin.

 

Non-Combat Ranks

 

Quarter master

How to Obtain: One may gain this position if it is granted by the Grand Marshal

Description: The Quarter Master is in charge of managing the military armory and bestowing arms prior to battle to the soldiers of specific rank. (Not to be granted use until required later.)

 

Rank Naming Order

Title Rank or Non-Combat Rank, Soldier rank, Name

 

Example:

[stalwart Ironbreaker] Midgor Stoutpeak

Armor Regulations

Regulations regarding the use of armor are an important part of maintaining the might of the military, due to the simplicity of doing harm to the metal suit of armor these tenets have been placed to prevent such harm from occurring.

 

Ways one can harm the condition of the armor:

-Getting struck with any form of arms including bare hands

-Being pelted with snow

-Being pelted with eggs

To show respect do not do the above to your comrades. There is also the assault/Stark Raving Mad law to take into consideration as well.

 

When off duty:

The Legionnaire must not bear his suit of armor nor utilize it in any scenario such as hunting (A stone sword can be requested for free) and should have it stored away safely in his or her bunk, if a Stoneguard or higher is caught using their armor off duty they will be disciplined and will have to suffer a honor reduction as well as pay for the repairs.

 

 

When on duty:

Only use your armor effectively when encountering an armed conflict (Equip Armor into your slots), if any other scenario you are to not wear your armor as to prevent harm, armor may be used as an intimidation factor if required at any point in time.

 

 

Honorary Award

Are medals or gifts granted to Legionnaires of whom have increased their status by the means of positive military service and performance during certain important occasions, the Honorary Awards include:

 

-Legionaire of the year.

 

-----

 

the Legionnaire of the year earn a bonus of 100 minas at the end of the year from the commanding ranks for a show of excellent service, this means that soldiers (grunts included) will earn this bonus by not acting in a dishonoring manner and performing above expectations.

 

Training

 

Combat:

Military practice is often done once or twice every Dwarvish year to hone the skills of both recruits and veteran soldiers so that battles may be planned in advance and new tactics be learned in order to ensure that the Dwarvish “war engine” runs efficiently during times of war or battle and allow for fresh meat (recruits) to easily gain the necessary skills that make for the important components of the Dwarvish combat style.

 

Group practice:

- Organized by Legionnaires on permission of Grand Marshal / Commander -

Parading (marching in formation)

Drilling (Fighting in formation)

Hunting (To train one’s skills)

Combat Practice (To train one’s fighting prowess)

 

Personal practice:

- Must report to Grand Marshall / Commanders prior -

Hunting (To train one’s skills)

Combat Practice (To train one’s fighting prowess)

Duelling (To test one’s capabilities)

 

Formations:

-Vel

-Dree Vel

-Aemiz

-Tekom

 

Labor:

Labor training is done through one’s own time with or without supervision of a specialist in the field the legionnaire is interested in, and allows for the recruit or avid soldier to partake in specialized military fields or to gain currency during times of peace.

 

Guard Duty:

The Duty of Guarding is a crucial role within the capitol, Militants within the Legion are expected to serve for one Dwarvish year with pay to protect the Hold and may after obtain more pay by doing more guard work, duties of guarding often include:

 

Gate management

Is the duty in which a Legionnaire is to protect the mighty stone gate way of the capitol, during this time it is his or her goal to open and close the gates depending on whom is requesting entry, there are two types of phrases a Guard must adhere to when challenging someone who wishes entry and a list of features a person may bear that will not allow them access.

 

The “challenge” Phrases:

“W’o be ye?”

 

“Wut duh ye wunt in da city?”

 

"Wut weapons duh ye 'ave?"

 

Continuing the “challenge”:

If the figure requesting entrance of the Hold has any of the following features he is to be denied entrance to the city unless stated otherwise by an official from the Grand Council,

 

clothing; Hoods, Helmets, Masks, Goggles, and other forms of face covering articles.

 

appearance; Tall Height (Anyone higher than a Dwarf), Bone like structure, lacking flesh on “his or her” bones, glowing eyes, scale like hides, colored skin and tusks (Orc Scum).

 

Patrol

Patrolling is vital to the Hold’s well being be it either tunnel clearances, when a guard goes into the deep mines and disposes of creeps and critters who may harm the miners, or doing surface checks where the militant will do tasks similar to the tunnel clearance but on the surface.. Any peculiar sightings are to be reported to the Legion Commander for further inspection.

 

Tunnel Clearing:

A guard is to travel deep into the underbelly of the Capital known as The Mugdor (Mines) where he or she will patrol and examine tunnels slaying beasts whom challenge the well being of the miners, other duties during this time include the lighting of tunnels and the reports of collapses, or peculiar holes.

 

Surface Checks:

The Guard is to wander about the perimeter of the capitol where he or she will be charged with examining the wall that protects the Hold’s border as well as slay and critters who threaten travelers, any peculiar sightings such as wall breaks, mysterious structures, or orc presence, is to be reported.


 
 

The Dwarven Armada

The Armada is a gathering of Dwarves who favor war on the high seas over conflict on land. Although this gathering can be seen as separate they coexist with the legion as both forces contribute to a common goal, victory.

 

The Armada is currently in development under: Admiral Telchar Azaghul.

Spoiler

Recruitment:

Any Dwarf who lives in the Hold or the Kingdoms vassals are entitled to join the Armada as a defensive and offensive force throughout the Kingdom‘s docks and the surrounding seas, being accepted into the Armada will lead to a few bonuses for a Dwarf to enjoy such as:

 

Standard Pay; Those in the Armada that serve their time shall receive a payment under certain circumstances to pay off their taxes or purchase goods for their own use.

 

Equipment; Gear for combat is available to the combat forces of the Armada and can be obtained from the Admiral, Commodore and Ship Captains, a Dwarf may only receive one off duty kit per Dwarven Year ((1 week)) and will by default receive a combat kit during times of war.

 

Free housing; A new recruit may gain free housing within the barracks, the recruit that partakes in this bonus will lose their lodging after purchasing a home of any type within the capital or it the kingdom’s surrounding lands.

 

The Armada consists of two branches of employment. The Navy which guards the ports of the Armada as well as providing the fighting force during times of way and the Shipwrights who build, repair and maintain the ports and vessels used by the Armada. When applying to the Armada you have a choice to choose preference on which branch you wish to follow . Each is consistent of a few ranks within its numbers, the ranks help classify status and will dictate the equipment a unit in the Armada will receive in times of war or in times of passive defence as well as where they are able to access within docklands, and they are as followed.

 

Armada Ranks:

 

Admiral of the Armada

 

How to obtain: After obtaining the rank of Master Shipwright or Commodore the Grand Marshall may bestow this title

Description: The Admiral is the leader of the Armada and answers to the Grand Marshall (or am elected representative of his)during times of peace and times of war, he or she is responsible for the well being and efficiency of the Armada at all times by the means of Training, Armour distribution, Ship and dock construction and Strategy. The Admiral can often be identified by the uniform he or she will wear when he or she is on duty, the black represents the strength and bravery the Commander has shown to prove that he may command his kin.

 

1. The Admiral must hold at least one practice per Dwarvish year. This includes: formations, combat conditioning (Duels/Skirmish Practice), Ship operation and Discipline.

2. The Admiral must be ready to assume control of the battle if the Grand Marshall is to fall, and must work with other present Legion Commanders on strategy.

4. The Admiral must not conflict the Grand Marshall’s orders.

5. The Admiral must Discipline any members of the Armada who do not follow the Armada conduct by dishonouring them and either giving them a swift beating or some form of endurance punishment.

6. The Armada must lead patrols around the Dwarvish docks to ensure it’s protection.

7. The Armada must report mysterious cases and military movement to the Grand Marshall.


 

Commanding Ranks (Navy)

 

Commodore

 

How to Obtain: Chosen by the Admiral

Description: Soldiers who have shown a good ability at leading soldiers may be granted this position, they will then be in charge of new duties that have much likeness to the Admiral.

1.. The Commodore must ensure that all Captains have enough equipment for their crew, if a Commodore does not then the Admiral is able to grant said Captain equipment only if they are not under penalty for disobeying Armour Regulation.

2. The Commodore must not conflict the Admiral’s orders.

3. The Commodore must Discipline any members of the Armada who do not follow the Armada conduct by dishonouring them and either giving them a swift beating or some form of endurance punishment.

 

Captain

 

How to obtain: After proving himself in battle or other duties the Commodore or Admiral may bestow this title

Description: The Captain is an important individual responsible for the safety of a vessel and its crew. He answers to the Commodore and Admiral and represents his own ship and its crew. In times of war he is expected to partake in missions entrusted to him by the Commodore and Admiral.

1. The Captain must hold at least one practice per Dwarvish year. This includes: formations, combat conditioning (Duels/Skirmish Practice), Ship operation and Discipline.

2. The Captain must ensure that all Naval Grunts have enough equipment, if a Captain does not then the Commodore or Admiral is able to grant said Naval Grunt equipment only if they are not under penalty for disobeying Armour Regulation.

3. The Captain must ensure his ship is always maintained and ready for battle or a journey at all times

4. The Captain must not conflict the Commodore’s orders

5. The Captain must Discipline any members of his ship who do not follow the Armada conduct by dishonouring them and either giving them a swift beating or some form of endurance punishment.

 

Soldier Ranks

 

Naval Grunt

How to obtain:

-After being recruited the soldier shall be granted this rank

 

Perks:

- Soldier is Granted the Cloth Uniform Armour for purposes of duty. (Character Skin)

- Soldier is Granted access to low security locations and Keys.

- Soldier is unable to lead practices on consent of Commanding Ranks.

 

Naval Soldier

How to obtain:

- Picked by Captain

 

Perks:

- Soldier is Granted the Black Iron Uniform Armour for purposes of duty. (Character Skin / Iron Armour)

- Soldier is Granted access to medium security locations and Keys.

- Soldier is able to lead practices on consent of Commanding Ranks.


 

Non-Combat Commanding Ranks (Shipwrights)

 

Master Shipwright

 

How to Obtain: Chosen by the Admiral

Description: Shipwrights who have shown a good ability at construction and following orders may be granted this position, they will then be in charge of new duties that have much likeness to the Admiral.

1.. The Master Shipwright must ensure that all Shipwrights and Dock Workers have enough equipment and materials to complete their tasks, if a Master Shipwright does not then the Admiral is able to grant said Shipwright or Dock Worker equipment and materials.

2. The Master Shipwright must not conflict the Admiral’s orders.

3. The Master Shipwright must Discipline any members of the Armada who do not follow the Armada conduct by dishonouring them and either giving them a swift beating or some form of endurance punishment.

 

Shipwright

 

How to obtain: After proving himself in his duties the Master Shipwright or Admiral may bestow this title

Description: The Shipwright is expected to build and maintain the docks and ships. Being higher than a Dock Worker they may be less supervised and be trusted with more materials and supplies. He answers to the Master Shipwright and Admiral and represents any dock workers under his command and the quality of all finished products he has a hand in creating.

1. In times of war Shipwrights may be required to crew ships but will never be asked to fight or man any weapons.

 

Builder Ranks

 

Dock Workers

How to obtain:

-After being recruited the builder shall be granted this rank

1. In times of war dock workers may be expected to crew ships but will never be asked to fight or man weapons.

 

Rank Naming Order

 

Title Rank or Non-Combat Rank, Soldier rank, Name

 

Example:

[stalwart Ironbreaker] Midgor Stoutpeak


 

Practice or Training one’s combat skills and labour talents is an important factor within the Dwarven Kingdom as well as the Navy, formations and discipline are often the most stressed as the Dwarvish Navy is well known for it's organization and prowess as a team fighting army.

 

Combat:

Military practice is often done once or twice every Dwarvish year to hone the skills of both recruits and veteran soldiers so that battles may be planned in advance and new tactics be learned in order to ensure that the Dwarvish “war engine” runs efficiently during times of war or battle and allow for fresh meat (recruits) to easily gain the necessary skills that make for the important components of the Dwarvish combat style.

 

Group practice:

- Organized by the Navy’s on permission of Grand Marshall/Admiral/ Commodore/Captain -

Parading (marching in formation)

Drilling (Fighting in formation)

Hunting (To train one’s skills)

Combat Practice (To train one’s fighting prowess)

Ship to Ship boarding

The firing of Ship based weaponry

 

Personal practice:

- Must report to Grand Marshall/Admiral/ Commodore/Captain prior -

Hunting (To train one’s skills)

Combat Practice (To train one’s fighting prowess)

Duelling (To test one’s capabilities)

[/spoiler]

 

Formations:

- Formation always has the leader in front

- Line must not pass leader or break form during march

- Not default stance when inactive

 

- Formation always has the leader in front

- Line must not pass leader or break form during march

- May be default stance when inactive if number exceed 8 soldiers

- Continues going down in rows to accompany all soldiers

 

- Formation always has the leader in front

- Row will not be used during march

- Default stance when inactive if number is less than 8 soldiers

 

- Formation has leader in the centre

- Important individuals will be hosted on the inside

- Line must not pass leader or break form during march

- Rarely used during march due to difficulty to maintain

- Not default stance when inactive

 

Labour:

Labour training is done through one’s own time with or without supervision of a specialist in the field the legionnaire is interested in, and allows for the recruit or avid soldier to partake in specialized military fields or to gain currency during times of peace.

 

Guard Duty:

The Duty of Guarding is a crucial role within the docks, Militants within the Navy are expected to serve for one Dwarvish year with pay to protect the docks and may after obtain more pay by doing more guard work, duties of guarding often include:

 

Gate management

Is the duty in which a Naval Grunt is to protect the gate way of the docks, during this time it is his or her goal to open and close the gates depending on whom is requesting entry, there are two types of phrases a Guard must adhere to when challenging someone who wishes entry and a list of features a person may bear that will not allow them access.

 

The “challenge” Phrases:

“W’o be ye?”

 

“Wut duh ye wunt in da city?”

 

"Wut weapons duh ye 'ave?"

 

Continuing the “challenge”:

If the figure requesting entrance of the Hold has any of the following features he is to be denied entrance to the city unless stated otherwise by an official from the Grand Council,

 

clothing; Hoods, Helmets, Masks, Goggles, and other forms of face covering articles.

 

appearance; Tall Height (Anyone higher than a Dwarf), Bone like structure, lacking flesh on “his or her” bones, glowing eyes, scale like hides, colored skin and tusks (Orc Scum).

 

Patrol

Patrolling is vital to the Docks’s well. Any peculiar sightings are to be reported to the Commodore for further inspection.



 

The Racial Edict


 

The Edict is a gathering of different races who favor the Kingdom of Urguan and it's people, it is often composed of warriors of the different holds who have sworn loyalty to the Kingdom in the way of arms.

 

The Edict is currently lead by: Naffog/ Jarl Drew Hennington.

Edict Information/Registration:

((http://www.lordofthe...ming-all-races/))

----------------------------------------------------------------------------------------

Payment

The Dwarvish Legion/Armada is paid on the representation of active service that is done per year, the wage increases as one's rank increases as well thus allowing for a higher income on the well preforming soldier's behalf.

 

Wages:

Grunt: 0 Minas

Stoneguard: 50 Minas

Ironbreaker: 100 Minas

Longbeard: 150 Minas

Immortal: 200 Minas

Commanding Ranks: 250 Minas

 

Wages Will be cut by 1/4 during peace times.

 

--------------------------------------------------------------------------------------------------------------------------------

Roster

 

((http://tiny.cc/e3whtw))

 

Legion Applications

((http://tiny.cc/p5whtw))

 

If you have been conscripted already please fill this App so we have more information.

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I request that nobody posts on the thread

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Moved to the Great Library. It shall be sorted into appropriate category shortly.

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