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Qizu

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Everything posted by Qizu

  1. Freebuild on arcas was such a hassle staff wise to deal with landscars and mega builds never getting finished. There are loads of realms handing out land for merely approaching them with a group and asking, in regard to doing typical culture, noble families, farm lands, etc. On another note, I hope a system is found to reduce the tiles mega nations own with hardly any RP.
  2. The Announcer gazed over the letter alongside his current champion. "I suppose this will suffice. . ." he commented out loud. Soon after he received his apology the Shuul took to his mount. He made way towards the lands of Descendents. Business was to be done!
  3. A NOTICE FROM THE COLOSSEUM [!] The following message would be sent to the participating crews of the Shuul Colosseum! Behold the many souls that have fought upon their ship’s decks within our arena, but dare you venture beyond the surface's veil and test your mettle in the abyssal depths? As you make your return to the colosseum, be forewarned: close-quarters combat shall be your crucible. For cannons can only echo through the vast expanses of the seas, and the time has come to commune with the ocean's depths. In this realm, our waters beckon you to embrace their mysteries, and meticulous preparations guarantee that you shall draw breath until the final echoes of your battle come to a halt. At the end of our trials, the top crews will join together for one final fight among our colosseum. A fight that will be told for ages and will claim the lives of the many who challenge it. Prepare yourselves with great thought and haste. “As the tides among the sea change - so does our arena.”
  4. Name of the Artifact: Curse of the Depths Effects of the Artifact: Through spans of time the shuul have shown face to the descendents of the worlds that they share. Whilst descendents roam and war one another upon land, a larger world exists at the edges of their grasp within the depths of the sea. Though as some historians have noted, there have been numerous merges between these two worlds. Times were those upon land and sea encountered one another - yet always separating at the end. Through time many forget these encounters with the people of the shuul, however some will carry a part of it with them for ages to come. Application Through a ritual performed by the magi of the shuul, the mind and soul of a descendent can be altered to further blur the lines of land and sea. By gathering participants before them, the shuul are capable of applying pieces of their own make onto that of the descendent. Eyes of the Deep Those who have been cursed will find that their vision grows affected, causing a slight blurriness when exposed to the open world. Bright lights irritate their eyes and can even cause pain within their head. Should they venture into the ocean once more - they would have their full vision restored onto them and are able to see in the darkened depths of the sea. To those who gaze upon the eyes of a cursed individual would appear white and murky in nature. Visions of the Depths When a cursed individual strays too far from the sea their vision will be plagued with varying hallucinations of the depths. These visions are often frightful and can terrorize the individual from time to time. These may come in the form of jaws wrapping around them, large sea creatures swimming past them, or even low toned sounds of whales or scales scraping stone. Flesh of the Leviathans Cursed individuals will also find that their physical appearance may be slightly altered. Their fingers and hands will appear as if they have been underwater for some time - wrinkled and pale. Their bodies will also appear excessively sweaty as if they’d been living in a high humidity climate for some time. Some curse-bearers have also been known to occasionally cough up dark, muddied waters from time to time. The Sea’s Calling Individuals who bear this curse will often feel a nagging sensation to be upon the seas. They will occasionally be reminded of their deep rooted ties to its waters. Some who are affected by this have been known to go on constant expeditions onto the ocean’s waters or have even relocated to houses on the sea’s edge. Redlines - No effects of this curse will interrupt attacks or spell casting. - This curse serves no combat advantage. - Eyesight is only slightly restricted above water. - Eyesight below water is 20/20 vision. - Bright flashes of light such as a flash powder will have an extension of 1 emote on cursed individuals. - Physical changes are not major in any circumstances. - The curse can be cleansed by one paladin or shaman via their cleansing spells. - This curse cannot be spread. It is only applied through being cursed by the shuul. - This curse persists until cleansed, even after the event. - This curse can only be applied to individuals with greater souls. - This curse does not give water breathing. - Coughing up water will never choke the user, and is purely aesthetic flavor. - Visions are freeform to the user so long as they are sea-creature inspired. ET Responsible : Qizu Purpose Curse of the Depths is used as an after effect during the shuul eventline to provide players with a long-term effect as a result of their pursuit of the shuul world. This curse lingers until cleansed and gives players a long term memory of their participation in this eventline that can further expand their roleplay and create an excitement around their character.
  5. It depends really, on some things the legs take up a lot. I was intended the 50x50 range to include legs but the actual body part can be limited to like a 30x30. The current goblin construct in krugmar is 30x30, my beetle on the beach outside is 40x20ish, ugokoyama was probably around 50x50. Lot's of taverns are around the 20x20 - 30x30 mark. I'll go ahead and lower it to 30x30 for the amendment.
  6. Wasn't intending city or town sized things, but it'd be nice to have larger constructs that are able to move without marts. Walking taverns, a crafting guild base, moving mage towers etc. I think it would be a nice way to add some more usage and fun to the smoggers piece. It would allow groups to move between nations with more ease and spreading their roleplay across the map instead of being tied down in their cool builds for the entire map. I could also see larger smoggers being moved near event sites to engage with them!
  7. Remove -Any smoggers larger than the size of a two-story building that's as wide as a standard building that is intended to move will require an approved MArt. -Any Gear Stomach intended to rival five or more plough horses (an engine mechanically larger than 8 blocks) in energy output will require a MArt, along with the smogger it is meant to fuel. Add - Any smoggers that is larger than a 30x30x30 will require an approved MArt. - Larger moving smoggers will require more/larger legs and require much more power ( a larger gear heart) and oil. - Smoggers that are larger than a two story building that’s as wide as a standard building will require an ST Approved sign to function.
  8. The Leviathan's Embrace In the profound depths of the ocean, a powerful rumble resonated through the ocean floor, sending vibrations across the underwater landscape. The insidious advance of brine seeped through the nearby reefs, asserting its dominance over the vibrant marine life within. These tendrils of brine, like creeping specters, extended outward from a source of devastation concealed on the ocean floor, weaving an ominous path that led to the enigmatic Colosseum of Ruin. The sea, stirred by an unseen force, unleashed its fury upon unsuspecting shores. Waves surged with relentless power, crashing into ships moored at the docks and forcefully pressing them against their wooden hosts. The once serene waters transformed into a tempest, a manifestation of the disturbance echoing from the depths—an unsettling prelude to the mysteries concealed within the Colosseum of Ruin. Amidst the turbulent waves stirred by this oceanic force, a presence emerged from the depths. An ethereal glow illuminated the water's surface as a structure rose from below, a beckoning silhouette surrounded by swirling mists. Fishers and sailors that awaited the coastlines looked onwards, awe-struck by the mesmerizing display, witnessed the manifestation of an ancient power. A voice, carried by the sea breeze, echoed across the tumultuous waters, inviting those daring enough to follow the trails of brine to discover the origin of this mysterious phenomenon. An unknown force that felt as if it were a living embodiment of the depths' secrets, seemed to extend a calling to sailors, urging them to embark on a journey into the unknown, guided by the haunting trails that led to the heart of the Colosseum of Ruin.
  9. The Flightless Pursuit The Falling Children of Azdromoth A great soaring wind filled the earth. It crawled through the forests of the lands, tearing through withering leaves and shrubbery. It carried on from the forests of the valleys and upwards into the mountains. Rock stirred and snow dispersed; howls sounded off through the night. In the thoughts and visions of the old draconic creatures of the world a darkness sets in place within their complex minds. This darkness covered all of their thoughts, their visions, the sounds that filled their minds. It was this darkness that brought forth the whispers of old. Old whispers of the high draconic and the ancestors that have graced the world before those who linger on it now. Whispers of the fallen dragaars and drakes, whispers of their fallen kin. No words were decipherable, yet they persisted. Fighting against one another for a place in the mind of the nephilim they grew muddy and crazed. “Awaken” This singular word broke through all. This singular word awoke the nephilim upon a dream - a vision. Laying flat in the sky above the world, they faced the infinite stars before them. They felt visible and seen by the God’s above. Their prying eyes digging into their feeble physical natures, a sense of insecurity running rampantly through their form. It was here they were displayed before all that they hid from. It was also here that they began to fall. Like a film, they descended slowly through the moonlight-covered clouds, helpless as they flailed in the winds to their descent on the world that remained below. Few torchlights from the nations of the world broke through the black skies of night. The marching armies and their torchlights danced through this as they traveled below. Though beautiful the world might have appeared, the nephilim fell closer and closer to it. So high above all that the world below could have fit into their hand, yet it would be the world that they sought to grasp that would soon kill them upon landing. Panic set into the mind of the nephilim, the inevitable physical death that they have experienced many times before felt different this time - severe, everlasting. An impending doom that they could not prevent set in on their thoughts. Some take this inevitable end as graceful, though this felt far from such. This terror persisted in their minds as they grew closer, and closer to the grounds. Like a falling comet their descent painted the sky as embers of dragon’s flame trailed behind them. This descent was beautiful to those on the ground as if a falling star had blessed their very wishes for the night. The nephilim fell closer, and closer yet again. The winds slowed and the embers failed to flicker as the cold earth embraced the form of the flailing creature - silence. A painful tearing is felt upon your back. Your scales being pierced and separated as scorching blood began to run down your boney backside. Your back was lifted from the surface you lay upon, something grew painfully behind your form propelling you upwards. Scratching sounds came from behind as the pain continued, though a new sensation occurred. You felt limbs sprawling outwards from your back - tattered wings shrouding your visage now as you stepped forwards. A voice called out… “In the silent embrace of the cold earth, your descent concludes not with a blessing but a merciless transformation. These wings are not marks of rebirth, but harbingers of a brutal metamorphosis. 'Awaken,' not to a world of grace, but to a reality where the fallen stars leave scars upon the earth, and the echoes of your kin linger as a haunting reminder of the cost of ascension.”
  10. A sickly creature hunched over in his lab as he read the notice “RELEASE THE NAMES! RELEASE THEM!” the nephilim howled.
  11. How did your orc die? Old age, died teaching shamanism to outsiders. Do you think it was a justified death? No, he should have died during the inferi war. Are they in the Stargush’Stroh? Yes Are they able to be contacted by Lutauman? Absolutely. Can provide lots of guidance in regards to clan lur, leadership, and shamanism.
  12. Qizu

    The Battle of Ash

    WER IDOL DI WER ADULESE The Serpent’s Revenge Bithe’Vah calls upon us to prepare, to fall into the sin that drives us. How far will we fall? The earth shook as the banner was placed upon the battlefield. Visions plagued the mind, voices creeped upon the ear. . . As the warband of undead set their sights upon the lands of Tor’Praeth victory was likely ensured. The Prophet of the lands defeated prior, the Regent of the Titan missing - all was silent in the lands of Tor’Praeth. Though even when silence consumes, it does not mean that life exists within it. The Serpent and his followers had been lingering within the hanging fortress for some time. Displacing themselves from their own pits of despair, they awaited for this very moment. As horns were sounded off and armies marched, war had begun. Through a battle of fire and magick the forces of Undeath were swiftly pelted into the cavities within the earth. Few were even capable of getting close enough as they were overwhelmed with the powers of the Titan though this did not stop their charge. What remained of the group after the initial charge persisted against the Serpent and his Forces. The sister of the dragon doing most of the brute work upon their armies as she laid waste to those who headed the front of their charge. The two followers of the Prophet came to aid swiftly as they casted artillery upon the charges of the dead. The battlefield moved back and forth as losses were soon taken account for. Some moved to flee whilst others proclaimed their bravery in the name of their Dark Lord yet even those who sought to run were met with more. Standing in their path was the Titan of the Serpent’s Horde - The Sunderer. A behemoth of a construct blocked off their retreat slaughtering some and capturing others; the forces of Undeath were pinched between those they sought to kill. They fought valiantly, though quickly were felled to the Ways of the Serpent. What men of their charge remained were quickly rounded up to kneel before the Dragon as conversation ensued. Jabs were made, ego was displayed, and pride was broken. However, the fate of these creatures is remembered solely by those who survived. Once all was completed, dragon’s fled from the caverns they hid in. Their force no longer needed in the lands of the North - a destination had been made. [!] In the halls of Tor’Praeth a message was left - a quote from the Way of the Serpent “Strive to rise above everyone who doubts you. Play the card of resilience where they make quick grabs for fame and power. When they play the long game, smother them in your glory and rise above all. You must be the best in whichever pursuit you undergo - you must be perfect.”
  13. Qizu

    The Serpent Hungers

    WER IDOL DI WER ADULESE The Serpent’s Wrath The Holy Day of Bithe’Vah grows closer each day, but on this day instead of one step - thousands were taken. The darkness grows closer to claiming us, are you ready to succumb to it? Like beacons upon the mountainside the nations of Aevos were set aflame, though this flame did not burn, it yearned. It searched for its counterpart, it searched for the thing that was good for it - balance. One by one the Serpent searched. Each nation he marched upon with his forces was met with a rolling cloud of ash and smoke that spanned the horizon itself, smothering the fields in soot as it carried the army of the Serpent within it. Its masses moved in the shroud of ash and flame that engulfed them, making their mark upon each land that held descendent-kind as they searched for answers. Those who caught a glimpse of this phenomenon would notice one important feature above all else. It was not the smog that searched the lands of Aevos, but the flaming banner that glided over it. Upon the black, silken textile the blazing eye of a dragon scanned all that it passed over. It glided just below the surface of the clouds as embers that fell from the edges of the burning banner lit a trail behind it that spanned for miles forming flaming serpent within the sky. From within the ashen smog that roamed the lands voices called out as it searched for answers, “Consume the darkness, learn from it. . .” “Where is my Brother?” “Has the daemon returned?” “Where was the inquisitor?” “Why do they do this?” “What will Father think of this?” “Are we prepared to save him?” “Will we be victorious?” “Has Bithe’vah come so soon?” “Has he fallen already?” "Will we be too late?” “Have I gathered enough forces?” “Has he sold himself to the dark?” “He must be set free.” “Where were his students?” “Did they abandon him?” “Revenge lingers. . . “ “Who will prove themselves.” “Wer Idol Di Wer Adulese - Wer Adulese Nugric” The voices came and went through the different biomes that made up the world of descendents, along with it the hordes of the serpent as they searched for the counterpart of their existence, the light in the areas they grew dull. Without balance they would be consumed by the ideologies they toil with - balance must be restored, the flames will choke without.
  14. Qizu

    TATTERED WINGS

    As the news reached the pale dragon he slowly stood up, pushing away his many servants and constructs that hovered around him. His eyes glimmered a yellow light upon the crowds. It was here that he addressed those loyal onto him "It appears my Brother has found himself in a bimd, call upon our legions. We will march soon upon the craven of the dark - flood the earth with flames, find the tombs and crevices they hide him in."
  15. Looking for 1-2 people to play an automaton actively, reach out on discord for details. My discord is qizu.

    1. 𝙻𝚞𝚟 XO

      𝙻𝚞𝚟 XO

      let me be your robot wife 🤍

  16. CLAN RENSHIN OF GUSHIKEN Originating from the island of Gushiken, Clan Renshin, though not historically prominent, carries with it a legacy deeply rooted in the principles of respect, diligence, and honor. In a land where the rigid class system of Clan Shimazu overshadowed many, the Renshin family sought to rise above their humble beginnings and make a name for themselves through unwavering commitment to the Samurai way. Though years of devoted work and training, Clan Renshin lacked the the representation to advacne further in the lands of Gushiken. Their strongest warriors were often equated to the weakest of Samurai among the island. Fueled by a desire to escape the confines of the Gushiken class system and to prove their worth, Clan Renshin made a courageous decision to relocate to the distant lands of Aaun. In Aaun, they saw an opportunity to start anew and create a name for themselves based on the virtues they held dear. Though this move is not to be forsaken for abandonment of their beliefs, loyalty and culture. Members of Clan Renshin often return to the lands of Gushiken for festivals, events, and gathering among the family. FAMILY COLORS AND CREST The family colors of Clan Renshin were jade green and light gray. These colors symbolized their connection to the land of Gushiken, where lush green landscapes and the subtle shades of gray in the architecture were ever-present. It represented their roots and their determination to honor their homeland even as they aspired for greater recognition. These colors are often worn as ribbons upon the clothing of clan member - though often these colors are used in day to day clothing of the clan. The emblem of Clan Renshin, the Three Cranes Crest, carries profound symbolism and a rich history that reflects the values and aspirations of the family. Passed down through generations, this crest is a source of great pride and reverence among the clan members. Each crane stands for the three values the clan desires to represent themselves with; respect, diligence, and honor. Often the cranes are used as medals during training to form what the family calls the Kurēntorofī. This is a circular medallion that is broken into three parts, each part being the shape of a crane. Once all three medallions are collected by proving that a clan member upholds the three values of the clan, it forms the symbol of the three crane's crest. APPEARANCE Members of Clan Renshin have a distinctive appearance that reflects their heritage and values. They possess light-toned skin, a subtle fairness harkening back to their roots in Gushiken, though not strikingly pale. Black hair is common among them, often straight and neatly trimmed, symbolizing discipline and practicality. Their most striking feature is their hazel eyes, a mesmerizing blend of brown and green, symbolizing the fusion of their Gushiken heritage with their new experiences in Aaun, highlighting their adaptability. Clan Renshin members tend to be taller than the average population in Aaun, representing their determination to make a lasting impression and command respect. In terms of physique, Clan Renshin possesses an average body type, prioritizing functionality over extreme athleticism. This reflects their commitment to balance and harmony in life. They prefer simple and practical clothing for comfort and ease of movement, adapting to local customs in Aaun while preserving their Gushiken heritage. Modest jewelry is cherished by Clan Renshin, often passed down through generations, reflecting their deep respect for tradition and humility. In summary, Clan Renshin's appearance mirrors their commitment to simplicity, respect for heritage, and adaptability to new environments, telling a story of their journey from Gushiken to Aaun and their unwavering determination to uphold honor and diligence in their new homeland. SAMURAI Draped in green and black samurai armor, the warriors of Clan Renshin embody the spirit of protectors and guardians. Their attire, represented with deep green and obsidian black, is a symbol of their unyielding commitment to safeguarding their family's people and values. With the lush green representing the fertile landscapes of their ancestral Gushiken and the black signifying their inner strength and determination, they stand as living embodiments of their heritage. These samurai are not just warriors; they are the living embodiment of Clan Renshin's core principles: honor, respect, and diligence. Their duty extends beyond the battlefield, encompassing the very essence of their family's existence. Samurai of this clan are sworn to eternally protect the honor and respect that is being built upon the name of Clan Renshin. Resolute discipline defines their way of life. They adhere to a strict code of conduct that demands respect for their superiors and peers, unwavering diligence in their responsibilities, and an unshakeable commitment to honor, even in the face of adversity. This discipline extends to their daily rituals and practices, forging them into examples of self-mastery and fortitude. These samurai serve as the guardians of tradition, entrusted with passing down the wisdom of their ancestors to the next generation. They preserve the values of respect, diligence, and honor, ensuring that these principles remain not just words, but living truths within the clan's culture. Their journey to becoming a Samurai of Clan Renshin is one of tireless training and self-improvement. For years, they undergo arduous physical and mental preparation to refine their combat skills, discipline their minds, and cultivate unwavering character. Each day is a testament to their commitment to becoming not only skilled warriors but also paragons of virtue. Yet, beneath the armor and behind the disciplined facade lies a profound loyalty. Loyalty to their family, their values, and their way of life. It is this loyalty that binds them together, creating an unbreakable bond among the clan's warriors. They are not just comrades; they are family, ready to stand side by side in the face of any challenge. Within the Renshin Samurai, individuals are more than just accomplished warriors; they embody the pinnacle of mental, physical, and spiritual prowess. They command profound respect from every member of the clan, bearing the solemn duty of safeguarding the clan's reputation and thwarting those who seek to tarnish its legacy. In adherence to the cherished traditions of Oyashima, each Renshin clan member attaining the status of Samurai is bestowed with the revered Katana or Nodachi, alongside a shorter Wakizashi. These twin blades serve not only as instruments of combat but also as symbols of their exalted status, signifying their significance not only within the clan but throughout society at large. Consequently, anyone who carries these sacred blades yet fails to bear the honor and responsibility of the Samurai title is perceived as a direct affront to the very essence of the clan's identity. In the end, the Samurai of Clan Renshin are the living embodiment of a legacy. They see themselves as stewards of traditions passed down through the ages. They understand the significance of leaving behind a reputation of honor, respect, and diligence for their descendants to inherit. Their every action, their every decision, is a testament to the enduring legacy they strive to create, one that will inspire generations to come. TRADITIONS The Ceremony of Ancestry One of the most cherished traditions of Clan Renshin is the Ceremony of Ancestry. Held annually, this solemn ceremony serves as a profound expression of respect for their forebears. The clan gathers at a sacred shrine adorned with lanterns and offerings that represents the trials and history of the Renshin who came before them. Each member, from the youngest child to the most seasoned warrior, takes a turn to offer their gratitude and prayers to their ancestors. It is a moment when the past and present merge, connecting the living with those who came before, and reaffirming their commitment to upholding the family's values. The Walk of Diligence A rite of passage for Clan Renshin's youth is the Walk of Diligence. As they reach adolescence, young clan members embark on a journey to a distant and challenging location in the wilderness. There, they are tasked with surviving for a set period, relying solely on their wits, skills, and determination. It is a test of self-sufficiency, a lesson in resilience, and an opportunity for the young to discover their inner strength. Upon returning, they are welcomed as adults into the clan, having proven their ability to face adversity with unwavering diligence. The Vigil of Honor The Vigil of Honor is a tradition observed during times of crisis or decision-making. Clan Renshin's leaders and elders gather in solemn reflection. Each participant takes a turn to speak their thoughts, guided by the principles of respect, diligence, and honor. It is a collective meditation, a time to weigh the consequences of their actions, and a commitment to make choices that align with their values. Once a consensus is reached, the clan moves forward with unity and purpose, secure in the knowledge that their decisions are rooted in honor. Credits - Azayagaryu, Qizu Gushiken - https://www.lordofthecraft.net/forums/topic/230151-oyashima-gushiken-具志堅/?tab=comments#comment-2004165 We are Recruiting - https://discord.gg/PBceTvYe2s
  17. A smoldering letter would find itself falling through the air before the man, upon it a short passage. You seek the mysteries of asioth and her people? All who wish to seek enlightenment are welcome, though not all prosper from it's teachings. Come to the far north and try your hand if you will.
  18. looking for people to join oyashiman family

  19. where is the option to remove nameplates completely : ) ((As in nobody see's nameplates during rp, not optionally turning them off))
  20. A pale dragon would creep upon the missive, hiding behind the walls of flesh that concealed his true monstrosities. "It is truly a shame that An-Gho got all the credit, even more of a shame that they don't know the history of their own people." spoke the creature to his student before moving further down the path.
  21. Primordial Descent Add/Replace: The Nephilim’s wings in this form allow them to glide midair in a straight line, should there be open and constant airflow in their surroundings. They cannot perform complex maneuvers, traveling 3 blocks forwards and 5 blocks downwards every emote. They cannot carry individuals or heavy items while midair, nor can they use this ability to get to places they cannot access mechanically. Should their wing joints be pierced or broken during flight, the Nephilim will fall, resulting in injuries. Azdrazi are able to access their draconic forms out of combat using [2] Dragonsflame Units, with no upkeep cost or duration. Upon entering combat, they are forced back to their descendant form. The wings cannot be used to gain any advantage during combat, nor do they allow flight. They are the same color as the Nephilim’s scales, stretching at most 4 feet in width. This option can only be taken when an Azdrazi is T3. Draconic Fallalery Add/Replace: Battered wings Redlines - Wings do not enable flight and are purely aesthetic, being colored the same color as the Nephilim’s skin. Only receivable upon tier three. Each wing can grow outwards of four feet, however they will have tears and battering - making them incapable of flight as they are a mirage of the true draconic race. As stated in the redlines of this ability, all objects of Draconic Fallalery are incapable to be used in combat and are purely aesthetic. Should someone swing upon the back of a Nephilim it would easily tear through the wings, they are too weak to be used to block hits or move things away. Credits Gamma & Qizu
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